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    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 20 Dec 2020 07:32 AM PST

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

    submitted by /u/AutoModerator
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    ON A CHRISTMAS VISIT TO- (happy holidays warframe community and staff♥)

    Posted: 20 Dec 2020 02:06 PM PST

    Pov you are a Corpus in operation Orphix Venom

    Posted: 20 Dec 2020 03:54 PM PST

    42.6 second reload

    Posted: 20 Dec 2020 02:51 PM PST

    Valkyr, Our Unending Anguish

    Posted: 20 Dec 2020 05:44 AM PST

    Tried join Santuary Onslaught. Instead I found inner peace.

    Posted: 20 Dec 2020 01:32 PM PST

    Fishing spears are inefficient, use a Bonewidow instead

    Posted: 20 Dec 2020 08:24 AM PST

    Hello! Just wanted to share a mini Wukong that I made as a gift .

    Posted: 20 Dec 2020 04:12 PM PST

    If Necramechs can get energy from energy orbs, why can't they get health from health orbs?

    Posted: 20 Dec 2020 10:48 AM PST

    Title. This is completely nonsensical, especially since health orbs don't drop particularly frequently and they wouldn't even be a substantial source of healing, they'd just slightly increase your survivability over time.

    Furthermore, Necramechs can already PICK UP health orbs (and ammo packs when you're client for some reason), they just can't GET HEALTH from them, so you can't use them on your frame or operator either after your necra eats it.

    Even with a reliable source of big health orbs like dispensary, the heal over time is so slow compared to something like vazarin dash that I feel like it's more than fair at that point. You also have to stand in place for a long time.

     

    The fact that only bonewidow can heal itself outside of Necramech Repair is frankly just bad design. The only way to heal yourself shouldn't be to take damage, especially if there's a 60sec respawn timer at the end. (yes I know there's a pet that can heal them but if you think that's gonna stay as is, you're deluding yourself)

     

    Overall though I really like this event, I think it's rewarding and fun and the new drop table + points system is great, but there are a couple really annoying bugs and a significant amount of frustrating design decisions that slipped in as usual.

    submitted by /u/UltiPizza
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    I sometimes question DE's defualt crosshair color choice

    Posted: 20 Dec 2020 02:43 PM PST

    I was out buying mods for my clan (Christmas presents) and a kind Tenno helped me out big time...I love this community

    Posted: 20 Dec 2020 04:03 PM PST

    Lavos is a status and fps monster.

    Posted: 20 Dec 2020 09:55 PM PST

    Getting revived near an Orphix makes your Warframe Orphix-proof

    Posted: 20 Dec 2020 06:19 PM PST

    So, why do necramechs use stamina while running? are we back on 2015?

    Posted: 20 Dec 2020 06:04 PM PST

    pretty much what the title says, i get that the mechs consume stamina while sliding and hovering (thats understandable), but just running like come on man, i thought we were done with the stamina system back in 2015.

    submitted by /u/koorg123
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    Put cheaper things like reactors/catalysts/slots/noggles into your wishlists. I(others) like to get y'all things, but can't burn 300p-800p on the big items.

    Posted: 20 Dec 2020 05:19 PM PST

    I'm not able to buy you a frame/collection, or the 900p kuva lich hunter set. Out some of the cheaper items into your wish list thst you NEED so I can hook you up. Ive burned about 2500p so far, and I want to keep gifting reasonable gifts. I want to help out lots of players, not just a handful with giant wishlist items only lol.

    I'm not alone in this, others generally like to gift needed things > expensive aesthetic things.

    submitted by /u/The-Morgoth-Bauglir
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    My Stahlta and Stropha combined to create an interesting looking weapon.

    Posted: 20 Dec 2020 12:28 PM PST

    Open world necramech summoning animation

    Posted: 20 Dec 2020 11:51 AM PST

    Why in the god-emperor's name don't necramechs drop from the sky drop-pod style like we see them do in cinematics? We need that animation. Allow us to call our necramechs and have them slam down from above like the hammer of an angry god.

    submitted by /u/TheBiologist01
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    I pray for a new xaku skin for us xaku mains

    Posted: 20 Dec 2020 07:43 AM PST

    Lavos lacks strong visual feedback and is partly why he feels so clunky

    Posted: 20 Dec 2020 03:44 PM PST

    After having the opportunity to forma and use Lavos a few times, I think he's in an OK spot. He's a bit weak right now, but overall his kit has the potential to become really good with a few tweaks here and there. However, that's not what I'm concerned about. Right now what I want to talk about is feedback, or how a skill feels when used.

    If you've played Mesa, Nidus, Baruuk etc then you have a decent idea of what I mean by feedback. When you press Mesa's 4, or Nidus's 1 or Barruk's 4 you can intuitively know the AoE of your abilities, whether or not they're hitting enemies and more importantly, whether or not it's killing them. These abilities have strong visual feedback that reinforce the skill actively being used.

    Lavos has some trouble in that department. His abilities often hide the true range or AoE behind unclear or hard to see effects, they have delays which can make it difficult to understand when it's active or not and often it feels like there's a disconnect between what the ability looks like and what the ability does if that makes sense. To break them down a bit further:

    1. This is probably his best skill in terms of feedback. You press 1, and enemies in a large cone in front of you are slapped with damage, status effects and you start healing.
    2. It has a lot of elements going on that make it feel like it doesn't quite work properly. His vials have travel time which means this skill has a lag time of about ~2 seconds before it even works properly. The vials have to slowly arc through the air, and then when they land it takes another second for the dot to start ticking. The vials don't actually do anything on explosion, it's all part of the field left on the ground. Said fields also have an incredibly small radius which most enemies will have likely moved out of thanks to the lag time. and which is hard to judge due to visual clutter.
    3. This skill is somewhat OK, but it feels like there's a disconnect between the probe and the actual AoE. You fire it, and the probe carries the elemental field with it. The best way I could compare this would be to Vauban's Tesla Nervos. With Vauban you see the balls roll up to enemies, then charge and release shocks in a bright glow. It's immediately apparent that they're what's causing it, but it's not clear that the probe is actually shocking enemies outside of when you start seeing the numbers pop up.
    4. Catalyze has very little vertical range to it, which ties into my arguments perfectly. It's difficult to gauge how large of an area each probe actually covers. The gel-like effect ends up hiding the true area of the skill which on flat areas isn't too much of a problem (although the skill becomes worse the further out enemies are) but in areas with multiple levels you can't tell if the skill will hit or not.

    Overall, I think there's a lot of smaller improvements that could be done to Lavos that would make his abilities feel much better to use. His 2 should have the vials do some damage / status on explosion and could use less clutter in the AoE, his 3 could have a Volt-like shock animation from the probe to affected enemies and his 4 needs some verticality + some sort of bubble indicating the actual size.

    submitted by /u/FZeroRacer
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    Perfect Timing

    Posted: 20 Dec 2020 01:02 PM PST

    My stomach suddenly started to hurt 6 orphixes into a run and I had to leave, and my team was very nice and considerate. I love this community.

    Posted: 20 Dec 2020 11:53 AM PST

    Corrosive and Viral moment

    Posted: 20 Dec 2020 11:40 PM PST

    What do you think about a tagging system for prime parts so it's easier to remember what you'll do with them later ? I always keep a text file just for this and having it integrated would be better imo

    Posted: 20 Dec 2020 08:01 AM PST

    Lavos has some great.... uhm, assets

    Posted: 20 Dec 2020 12:08 PM PST

    December 20: Chat Issues

    Posted: 20 Dec 2020 07:37 PM PST

    Source

    Hi Tenno!

    Our in-game chat is down on all platforms due to an issue with one of our network partners. We are patiently waiting for a solution - for now, just imagine some quality chat!

    We will update when we know more from our network partner.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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