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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 26 Feb 2021 08:00 AM PST

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    This guy helped me farm acceltra after like 2 hours still no acceltra I was getting bored at this point so I was gonna try and get it again later but the legend gifted me it I really like this community lol (sorry for bad pic don't know how to send picture to my phone)

    Posted: 26 Feb 2021 10:02 PM PST

    I see your mag, I raise you this grendel I found

    Posted: 26 Feb 2021 09:38 AM PST

    Shout out to the peep who remember when this was relevant

    Posted: 26 Feb 2021 04:48 AM PST

    What DE doesn't seem to get about the "Guns vs Melee" Balance Issue

    Posted: 26 Feb 2021 05:03 PM PST

    In Devstream #152, DE acknowledged the problem of "Guns vs Melee", but they only talked about Damage (which is just a part of the whole issue), and something that I found personally concerning: They listed Melee Attack Speed specifically as a problem, when its not, and in fact is one of the reason some melees are so fun in the first place. Below I'm gonna list some of the components of Warframe (and any Shooter with Melee for that matter), how and why they clash in the current state of Warframe's gameplay and how this is an issue which emerged from the evolution of the game, and not something inherently good/bad about these weapons. But before I wanna clarify I've been playing for over 6 years, I'm MR 30, +5000hs on Steam, so I've pretty much experienced every weapon and gamemode in this game.

    • Dynasty Warframe: Hordes and Cover

    • So in the beginnings, Warframe was a Shooter like any other, couple of shots got you killed, getting in Melee range was a risk and using Cover was THE way of killing enemies and staying alive. A slower, more methodical gameplay. But because the AI has always been pretty much braindead, DE didn't have a way to scale difficulty but to make MORE enemies, with MORE Stats. Fast forward to today and using Cover is a joke, as enemies spawn constantly and from every direction, and for that reason even the act of Aiming puts you in a disadvantage unless you are paying constant attention to the minimap so you don't get flanked. This is what is usually known as "Horde Enemies". And of course, the way players play the game changed to adapt to this playstyle: AoE is king, and survivability depends on using abilities non stop, to either nuke, perma cc or tank, because if you don't you will get overwhelmed and killed. As you might have noticed, this lines up with the most used items, which could be considered "meta": Heavy hitting AoE (Bramma, Nukor, Khora), anything that can Tank and/or Buff Itself (Inaros, Nezha, Rhino) and whatever can Perma CC (Vauban, Nova, Khora). So naturally the game shifted from a "Slow -Clean rooms shooter" to a "Fast -Stay alive hack and slash", meaning the only missions that can be played purely as a shooter are those that don't spawn enemies constantly (Exterminate) or involve long distances between players-enemies (Open Worlds). Sadly there is probably no way to revert the "Dynasty Warframe" enemy Hordes gamestyle the game has now.

    • Enemies killed per Swing/Shot

    • This one is pretty simple: Melee will ALWAYS affect more enemies than (non AOE) guns, which means as long you are using a gun and actually aiming you are losing time, and there are more enemies spawning than being killed, meaning you are getting closer to be overwhelmed and die. And even if the mission doesn't have quick spawns, you are still playing slower by using a gun, and in a looter game, specially with such amount of RNG and mission time adding up to a massive grind, you will ALWAYS want to complete missions as fast as possible.

    • Evolutive Mods: Awful for Build Diversity, Awesome for Gameplay

    • Now this what I think DE should address first, because this is the actual reason Melee dominate the meta, not because they have INHERETLY better stats, but because they have Evolutive Mods (Blood Rush, Condition Overload) which makes them stronger the more you actively use them. And I know what you might be thinking "Just add the corresponding version of each Evolutive mod to Guns" and I ask "What will happen? How will builds look like?" the answer is simple, the same copy+paste build on everything. So no, Evolutive mods shouldn't be added to Guns, but the Evolutive mechanics should be BASELINE in ALL Weapons. This will require some rebalancing across the game, for sure, but making the Weapons get stronger the more you ACTIVELY use them, is fun, rewarding and FAIR. Also the removal of Evolutive Mods would make room to actually diverse builds, because currently if you are not using either Blood Rush or Condition Overload you are doing it wrong. And this has to do with the Melee Attack Speed which [DE]Geoff listed as a problem, it is not that Melees have too much Attack Speed, is that players build for it so the Evolutive Mods scale faster.

    • Pick Ups and Vacuum, the never ending battle between DE and the Community

    • Guns use ammo, some have VERY small ammo pools, to get ammo you need to pick up loot, to pick up loot you need to get in melee range. Melees don't use ammo, in melee range you pick up loot instantly, so you get HP/Energy Orbs sooner, which adds to your survivability. So: Melees are inherently more convenient to use because of how Pick-Ups work, even if they were equally strong to Guns.

    • Difficulty: Mechanical Skill vs Superior Stats

    • All of the consecutive changes that led to "Dynasty Warframe", SPECIALLY the lack of ANY AI update whatsoever, made it so the only way DE can ramp up the difficulty is making more enemies, harder to kill, with layers upon layers of Invulnerability Phases or Ability Nullification. Basically in Warframe you don't need to learn attack patterns and aim to weak-spots, you just need to pass the "Stats Check" meaning that Player's Skill and Weapon Mechanics are secondary to Raw Stats, so naturally the meta changed from "Git Gud" to "Git the Items that Make you Gud". The best example I can give is Steel Path, Kuva Fortress Disruption: The Demolisher Units have BOTH Ability Nullification and Stats Layers (and Invulnerability if you count the shield), so it doesn't matter the frame you have, you need the biggest DPS dispenser in your arsenal and you need to find a way to uber your build to not die because otherwise you are not gonna be alive for long enough to even damage the Demolishers, which cant be stopped as they are not affected by abilities.

    Well, this took WAY too long and my time ran out, so I couldn't include everything or grammar check the whole post. Please comment down below your thoughts on this matter. Tomorrow I'm gonna edit the post with anything I missed and with any valid additions from comments. Hopefully this gets traction, because we need to Discuss this before DE starts working on changes, so we have better chances of being heard.

    Thank you VERY much for reading Tenno, have a nice day and take care. Peace.

    submitted by /u/RobleViejo
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    I see we have a sharpshooter here

    Posted: 26 Feb 2021 07:15 AM PST

    I've ruined mag

    Posted: 26 Feb 2021 02:00 AM PST

    Relatively new to the game and was delighted to find out my Sahasa Kubrow could bug out and become HUGE :D

    Posted: 26 Feb 2021 04:13 AM PST

    Wallpaper and Poster I made, part one of 'making logos the style of the faction they represent'

    Posted: 26 Feb 2021 09:47 AM PST

    Nezha's Bedtime By my Friend U/Ashi1992

    Posted: 26 Feb 2021 01:59 AM PST

    Me who didn't play warframe for almost 2 years, Space mom - use Italian cheese on Jackal, ok mom.

    Posted: 26 Feb 2021 05:09 AM PST

    Devstream #152 Discussion

    Posted: 26 Feb 2021 10:49 AM PST

    Today we forward to the Ghoul Saw & more! The stream will be live when this post is 10 minutes old.

    Hi Everyone!

    Join us this Friday, February 26th at 2 p.m ET for Devstream #152 / Home Devstream #12!

    We will be at the usual place (https://www.twitch.tv/warframe) with the Devstream crew of Steve, Sheldon, Geoff, Scott and I.

    We are going to be doing a big Q&A in this Devstream – just like earlier Devstreams - with questions coming in from some of Warframe's longstanding YouTubers and Twitch Streamers, as well as questions from this thread.

    We'll also be covering: - Update 30: Call of the Tempestarii topics (from Sevagoth to Railjack Revisited) - Zephyr Deluxe in-game showcase - What is this Ghoul Saw all about? - & More!

    Don't miss it - watch to earn a Umbra Forma Blueprint Twitch Drops, and look forward to 2 Gift of the Lotus Alerts after in game!

    FYI: Twitch Drops 2.0 has launched since the last devstream. If you have not done so, please re-link your Twitch account to be eligible for the Umbra Forma Blueprint.

    submitted by /u/Kliuqard
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    Sevagoth's Shadow will be mod-able separately.

    Posted: 26 Feb 2021 02:33 PM PST

    This is a big deal IMO, as it means you'll be able to fully utilize his different forms rather than being shoehorned into one or the other. Now that there is a precedent for this, I think Equinox deserves this change too, as the OG form-change frame. During the devstream someone brought up Chroma's Effigy, but I don't think that is quite the same, though any buffs to it would be welcome.

    submitted by /u/RachelTheIvysaur
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    Arcane Energize "Panic" After Devstream (tried buying, none of the ones I tried responded)

    Posted: 26 Feb 2021 12:19 PM PST

    Weapon Balancing is Super Good to Hear About, But What About Deimos Fish?

    Posted: 26 Feb 2021 07:33 PM PST

    Deimos fishing has been severely broken since Deimos first released. DE has not addressed this issue once. If you aren't aware of the Deimos fishing issues, here they are:

    1. Fish will not spawn at all.
    2. Fish will initially spawn, but none after that.
    3. Fish will initially spawn, but immediately despawn once a spear is taken out, or a single fish is caught.
    4. Fish that spawn are all the same one or two kinds of fish, nothing else.
    5. Fish will suffer these issues regardless of location, hotspots, bait used, spear used, or invisibility.

    DE, please address this issue. So many blueprints from Deimos require parts from fish, and having to reset the map (leaving Cambion Drift and coming back) every minute or two just to get a few common fish clearly isn't intentional, and it sure as hell isn't enjoyable for the players.

    And to those who may say "Just report the issue", I have, and so have plenty of other players. If I thought submitting a report would help, I wouldn't be making this post to spread awareness. This issue has not been fixed, tweaked, or even addressed by DE, despite how prevalent and disruptive it is, and I doubt it's that hard to fix either.

    submitted by /u/DrakoWulf
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    2 Malignant Force, 3 Toxic Barrage, 8 argon crystals, A For,a, and 450 Orokin Ducats

    Posted: 26 Feb 2021 08:39 PM PST

    Best cosplay with the wings: Puri Puri Prisoner, Dark Angel Rush!

    Posted: 26 Feb 2021 02:14 PM PST

    Reaper Prime 2.0?

    Posted: 26 Feb 2021 12:19 PM PST

    Baro Ki'teer 26/02/2021 [PC]

    Posted: 26 Feb 2021 06:05 AM PST

    Picture taken seconds before a disaster.

    Posted: 26 Feb 2021 05:28 AM PST

    Is it possible to mimic Octavia Prime trailer's music for the mandachord ?

    Posted: 26 Feb 2021 11:33 PM PST

    If so, please tell me how. I really really love the song but can't seem to find it.

    submitted by /u/Sasmael
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    Never realized how chonky my Helminth Charger is. He's taller than my operator.

    Posted: 26 Feb 2021 06:49 PM PST

    Finally finished scanning all the kuria!

    Posted: 26 Feb 2021 03:30 PM PST

    Why are the twitch drops exclusive to the time of the stream? Does twitch, nor DE realise that they have a GLOBAL audience. Not only with different timezones, but from all walks of life? e.g. If a player is an on-call paramedic, what are they suppose to do when they miss the stream?

    Posted: 26 Feb 2021 09:38 PM PST

    I don't claim to understand the whole relationship, or metrics DE has with twitch and how the drop system is suppose to function or benefit both of them. Nor do I understand how much authority and power twitch has over DE when it comes to this specific topic.

    (something, something- viewer interaction and engagement)

    But forcing people to set an alarm for 3am in their time zone to watch the stream and if they miss it. bad luck. Seems like an unnecessary amount of hoops to jump through for the audience.

    if anyone has any points of discussion or suggestion. Or wishes to educate me- feel free.

    submitted by /u/KryDArc
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