• Breaking News

    Warframe Due to a popular demand, introducing: Umbra Grate. Better stats compared to the Grate Prime, for half the price!

    Warframe Due to a popular demand, introducing: Umbra Grate. Better stats compared to the Grate Prime, for half the price!


    Due to a popular demand, introducing: Umbra Grate. Better stats compared to the Grate Prime, for half the price!

    Posted: 09 Mar 2021 10:04 AM PST

    Dear Tenno, I give you my latest creation, Ember Prime, the hottest lady!

    Posted: 09 Mar 2021 09:03 PM PST

    The Stalker is here for you, even when times are tough.

    Posted: 09 Mar 2021 04:40 PM PST

    Dev Workshop: Zephyr Revisit 2021 (Video Workshop)

    Posted: 09 Mar 2021 02:06 PM PST

    https://www.youtube.com/watch?v=bex4uux1o-M

    Tenno! Please watch our Video Workshop of Zephyr, or read on to learn about what's changing in Update 29.10.0 / Update 30 for Consoles!

    Tail Wind
    - Removed the hold-to-charge mechanic from the beginning, and instead made it so you can hold the ability at any time while in the air and it will toggle into hovering mode that holds you in flight while draining Energy every second. Hovering will now also allow you to move around instead of being fixed in place.
    - We think the hold mechanic doesn't work because standing still in Warframe is so dangerous in higher level content and the time spent holding is time lost shooting.
    ​​​​​​- Increased the damage of the Dive Bomb from 500 to 4500 base damage at Max rank, to better reward the time and skill it takes to effectively use it

    Airburst
    - Changed from a radial explosion that knocks enemies outward into a short duration vortex (like we did for Gauss's Mach Crash Augment) so the pull is more reliable.
    - We're leaning on the pull mechanic as it synergizes great with Tornadoes since you can pull enemies into them.

    Turbulence
    - No changes!

    Tornado
    - Reduced the number of Tornadoes to 3 to prevent enemies from getting too scattered, and increased the pull of Tornado so enemies stay inside them more. The radius that Tornadoes will grab enemies was increased to include by default the synergy with Airburst; you no longer need to use Airburst on your Tornado to increase its pull radius. Finally, when you make stationary Tornadoes, they will appear where you are aiming instead of on top of random nearby enemies. "Roaming" tornadoes still spawn on top of enemies.

    Tornado feedback was composed of 2 main points:
    - Tornadoes tend to overly spread enemies around.
    - The pull of the Tornadoes is pretty tame, so sometimes it pulls enemies in and just tosses them out the other end. If you shoot an enemy in the Tornado it will often just kick them out of the Tornado.

    Passive
    Zephyr's aerial mobility bonus stays the same, and now she will also have a bonus of 150% to her critical hit chance while airborne.

    General Zephyr Changes:
    Cleaned up Zephyr's ability FX for all 4 abilities, and added FX burst to the end of Turbulence (does not affect functionally).

    submitted by /u/rebulast
    [link] [comments]

    Another sortie assault so soon after the last one! We truly have been blessed

    Posted: 09 Mar 2021 03:04 PM PST

    Would you like some NAME with those credits?

    Posted: 09 Mar 2021 01:50 AM PST

    [FAQ] Dev Workshop: Corpus Proxima & The New Railjack

    Posted: 09 Mar 2021 11:46 AM PST

    [FAQ] Dev Workshop: Corpus Proxima & The New Railjack

    This is a standalone FAQ Follow Up to our Dev Workshop:

    https://www.reddit.com/r/Warframe/comments/m0oloi/dev_workshop_corpus_proxima_the_new_railjack/

    What about these Early Adopter Tiers?

    Tenno - this is the hottest question, and we are seriously reviewing the Wreckage schema to make it more user friendly to know what you are eligible for at a glance vs. having to remember what you've built, Valence Transferred, Scrapped, etc. We are changing this, as seen here. All original posts will be edited to reflect this:

    https://preview.redd.it/mkrcck1c22m61.png?width=2560&format=png&auto=webp&s=cffa3e3ef6e58d94ac9e5554e5dbe61fd0515481

    Tier 1:
    -4 Avionic Grid Slots Maxed+ 1 Wreckage Built

    Tier 2:
    -7 Avionic Grid Slots Maxed + 3 Wreckage Built

    Tier 3:
    -Full Avionic Grid Maxed+ 6 Wreckage Built (i.e all Slots have something you've made).

    These changes were made to give the players instant recognition of what they are eligible for, and the tiers are a bit more generous.

    If you are going on a crafting frenzy in the meantime, as you wait 12 hours between repairs, remember that Railjack Components and Armaments are unique in that you can break them down to regain a generous amount of the Resources it required to build them.

    What about Lavos / Hildryn, and why Warframe energy - seems scary!

    Firstly, Lavos and Hildryn are all up and running with cool downs and Shield-as-energy on Railjack, respectively. Secondly - yeah, it is scary! It's a big change, and the Warframe Energy economy is a much different world than Flux. There have been some seriously great responses to this part of the Dev Workshop, and when we caveated everything in the workshop with 'expect changes', we had it in the back of our minds that this part would be most at risk for thrash. This answer serves one purpose: to let you know what we are reviewing this right now, and we will provide details on any plan revisions when they are final.

    You mentioned Necramechs in all missions, why just Railjack missions in this update?

    We have Railjack missions set up in such a way that Necramechs are compatible in virtually all environments (hence Orphix coming back, etc). We still aim to deliver on our goal of game-wide Necramechs in a future update. In order to make sure this new feature doesn't cause major issues, we need more time to test Father's Old War toys before we fully let them loose!

    Crew - Affinity? Competencies? How do those work?

    We have some minor changes here - as this is a new feature, it's not really a change to anything you've experienced, but we wanted to clarify how this works.
    Crew Member Competency Points change:

    • Current workshop: "Crewmates will gain Affinity like you're used to, which can be spent to increase aptitude in certain roles as 'Competency Points'.
    • Change: On launch Competency Points will be earned through Intrinsic Ranks. You get one point at Rank 2, 4, 5, and 6. In later updates we will include Affinity gain for Crew Members, but for initial implementation Intrinsic Ranks will be the way to earn Competency Points.

    Is the Orphix Venom vendor also coming back?

    No, Arcanes will be within the Orphix mission rotations themselves in new Reward Tables.

    submitted by /u/rebulast
    [link] [comments]

    I was looking for a song that I couldn't recall the name of when this showed

    Posted: 09 Mar 2021 07:06 AM PST

    DE, please remove the 3 second delay after discharging the alt-fire of the Mausolon/Morgha/Cortege

    Posted: 09 Mar 2021 02:53 PM PST

    Or at very least, if they're intentional, make some sort of venting/recharging animation so it's not just an arbitrary lockout. Please.

    submitted by /u/SasoDuck
    [link] [comments]

    Wrote Trinity(red) and Octavia(purple) in Japanese calligraphy!

    Posted: 09 Mar 2021 11:57 PM PST

    I really hope I can hire one NPC in particular for my Railjack

    Posted: 09 Mar 2021 05:22 PM PST

    The one.

    The only.

    Clem.

    Grakata

    submitted by /u/Grukk
    [link] [comments]

    Their next free roam area should have more verticality.

    Posted: 09 Mar 2021 12:02 PM PST

    All 3 of the free roam areas, Plains of Eidolon, Orb Vallis, and Cambrian Drift, are very flat. And any vertical structures in them have weird geometry that make it hard to use the movement techniques to climb them.

    Their next free roam area should be the ruins of a massive city. It should have a lot of narrow corridors and high walls. It should be designed so that you have to use wall running, wall latching, bullet jumping, and every other type of movement if you want to get to the good stuff. Like rare materials and secret areas.

    Right now, there aren't any areas that require the skillful use of movement to traverse. Some of the areas that you have to go through for Maroo's Weekly Ayatan Treasure Hunt require them, but that's about it.

    What got me thinking about this is the introduction of the Necramechs. The moment I saw them, my first thought was Titanfall. The way the Necramechs operate compared to the Warframes reminds me a lot of Titanfall.

    If they want people to use the Necramechs more, then they should really think about creating missions and environments that really play up the dichotomy between the Warframes and the Necramechs.

    submitted by /u/primalmaximus
    [link] [comments]

    Should Warframes that specialize in using an element, like Ember, be immune to that element?

    Posted: 09 Mar 2021 12:44 PM PST

    Discuss below I guess

    submitted by /u/Br0kenglassman
    [link] [comments]

    DE: Please consider test cluster for Corpus Proxima & The New Railjack?

    Posted: 09 Mar 2021 07:29 AM PST

    Historically, the weekend test cluster feedback greatly improved the quality of past major updates and releases. Props to content creators and the WF community as a whole for that. It may be too little time now to do it. However, if possible it likely would iron out glaring issues that a subset of players can identify early.

    Just a thought. Looking forward to the update regardless.

    submitted by /u/TruthSeekerAlpha
    [link] [comments]

    I finally got Nezha ��

    Posted: 09 Mar 2021 08:04 PM PST

    Pyrana Prime doesn't spawn ethereal gun when Wolf Sledge is equipped.

    Posted: 09 Mar 2021 07:22 PM PST

    They gave me half a Zenurik Lens...

    Posted: 09 Mar 2021 09:11 AM PST

    Just read the Dev Workshop on the new Railjack and I need to ask, did I just deny myself of the Tier 2 and Tier 3 Early Adopters reward because I played Railjack as efficiently as I can?

    Posted: 09 Mar 2021 02:47 AM PST

    Being a Clanless player that regularly stop and come back to the game from time to time which resulted in most Clans not wanting me in the first place, I only started playing Railjack around 5 months ago once I finally grinded enough to make my own solo Dojo and once I realised how Railjack would play a major role in future story contents so I might as well not miss out on it. Once I wrapped up Rising Tide, I hit up the Wiki to see everything I need to know about Railjack. Components, Armanents, Valence Fusion, Avionics and other stuffs. Once I checked every things in details, I set out on building my Railjack by farming on Earth Proxima and Saturn Proxima using the default Sigma gears while building the next Sigma Tier gears and using them when they are ready and scrapping any of the Tier 1 and Tier 2 Components and Armaments to get Dirac to upgrade the Grid and Avionics, knowing the basic Sigma gears can carry me and I don't have to waste resources and time on the Tier 1 and Tier 2 stuffs when Tier 3 will cost a lot and is the endgame goal and Valence Fusion is a thing.

    This repeat until I finally reach Veil Proxima with Tier 3 Sigma gears and a pretty well upgraded Railjack in both Grid and Avionics. I set out to farm the mostly balanced Vidar gears, scrapping Lavan and Zekti gears for Dirac until I finally get the Vidar parts that I want. So I repair 1 part, then keep farming and scrapping until I managed to get a matching part to Valence Fusion it and this keep repeating until I max the gear out. Fast forward to now, my Railjack is fully upgraded with Tier 3 Vidar Shield Array, Engines, Reactor, and Photor for Nose Turrets and Cryophon for Wings Turrets since I like to use those 2 weapons the most and fully upgraded Grid and Avionics that I wanted with all nodes for all 3 Proxima completed. And yet, if I read the Dev Workshop right, I am only eligible for the Tier 1 Early Adopters rewards because I only managed to repair 5 Wreckage? Because I did my research and and plan ahead to farm as efficiently as I can, I just deny myself from the Tier 2 and Tier 3 rewards that include a Legendary Core and a Umbra Forma? And if I want those rewards, I need to go back to Earth Proxima and farm Tier 1 gears, repair them for 12 hours and farm for the resources needed for them if I ran out, then scrap it and repeat up to 30 times because you only get 8 slots for repaired gears unless you buy more slots with Plat? Am I reading this right?

    submitted by /u/JackNewbie555
    [link] [comments]

    I am MR29 and playing with breaks since 2013. Deimos Vaults are the least fun I ever had in this game.

    Posted: 09 Mar 2021 01:16 PM PST

    I have been having fun in Warframe for years. Even if the hoops sometimes looked ridiculus like farming out all Lich Weapons, I somehow found joy in it. Railjack for myself was a treat even with the Reactor situation at the start. Something new to learn, get into and min/max.

    Deimos Vaults is the first content I am actively considering just using my 75% Coupon Plat and throwing money at the "Problem". Whenever I think of going down into the caves I have to vomit a little in my mouth from disgust.

    submitted by /u/Lyramion
    [link] [comments]

    Lost in the Void

    Posted: 09 Mar 2021 12:42 PM PST

    For the first time. I was actually scared by the man in the wall. and the first time I was able to hear his laugh before turning back to see him

    Posted: 09 Mar 2021 08:29 PM PST

    So uhh.... Found my space roomba

    Posted: 09 Mar 2021 06:37 PM PST

    Hidden reference? He’s from one of the Hellboy movies.

    Posted: 09 Mar 2021 05:57 PM PST

    Give me a minute. That was my ship.

    Posted: 09 Mar 2021 04:30 PM PST

    Just wanted to comment on a particular portion of the Railjack workshop in more detail.

    I'm an avid fan of the mode. It has many shortcomings, sure, if anything it was obvious that it wasn't fully polished and some sort of larger change would come sooner or later. However, Railjack always provided unique feelings to the game, by addressing the need for cooperation and the fantasy of leadership in a way that no other mode in Warframe did.

    Firstly, building the ship has always been a milestone that gives a sense of accomplishment. It wasn't that hard, especially since it was streamlined once before, but it was just hard enough to feel like yes, you've gotten far enough into the game to earn your own starship, it was something. Being able to captain the ship also made me feel like I'm helping players experience more of the game and giving them something to look forward to as they progress for themselves. Being able to simply buy a Railjack for plat strongly devalues all of this. To be fair, I rarely agree with Stevee, but I think he was really on the ball when designing the progression for unlocking the Railjack. It was pretty much the only thing in the game that gave you a tangible sense of making progress in the game's world. Now it feels like a DLC you can get for free if you grind long enough, and the tried and true issue of platinum being easier to farm than many resources comes back to undermine the process.

    Much more importantly than that, Your Railjack was always your own. You got to customize it, decide how it works and how it's used, what's it good at and where it lacks. Joining a Railjack mission gave you a different experience depending on whose ship you were on. People in clans would develop preferences on whose ship they like gridning on more. It gave the game a lot of personality and the ability to express yourself as a captain of the ship.

    With everyone being able to bring their own stuff, it's no longer your ship. It's everyone's ship. Everyone's the captain, meaning nobody's the captain. It's not necessarily terrible, this take has its advantages, lets people follow in their comfort zone, but I despise it. It takes away a unique feature of Warframe that's seldom found in other games, as few titles let you build a ship manned by other people. It was a great feeling to build and share your ship with people, but that's no longer the case. There's also no longer any incentive to making your own Railjack, as anyone's Railjack is your own Railjack. I don't understand this change because the mode wasn't inaccessible before. You could have joined a mission easily, and the only incentive to build your own Railjack was to be able to customize it your way, which is no longer an issue. I feel like with this one change discards the identity of Railjack on its own.

    My final problems are the removal of shared ammo and railjack-specific energy pools. These changes, combined with the fact that everyone brings their own stuff, mean that there's no incentive to co-operate with other players. You can really just do your thing next to them, since nobody even knows what you're equipped for anyway, not even the ship's captain. Communication goes out the window when everyone enters with their own game plan and all the tools to execute it.

    Now, I admit this was already a problem in Railjack. The mode was a bit too easy, so often people would just do whatever and not even speak, but I would have preferred this to be addressed instead of being made the norm. We're going back to the experience of playing defense, where every player just stands in their preferred corner doing something, nobody caring what that something is, as if playing a single-player game with other people on the same map.

    Railjack was about building a tool and sharing it with people, who helped you use it to best challenges in your wake, while working together using resources acquired and spent as a team. Now it's a bunch of people playing a vehicle section on some weird moving platform. There's no sense of identity or idea of crew, as the design solutions that provided the basis for these experiences have been discarded instead of being perfected.

    This isn't a loss of just the Railjack experience, but also another time the game loses an organic form of difficulty, which came from the cooperation promoted by Railjack gameplay, and is now replaced with the same power fantasy the rest of the game provides.

    This is not to say that I dislike all the changes. If anything was proof that the original release of Railjack was rushed, it was that we only had one game mode, and I'm happy to see now ones being added. I'm simply unhappy that Railjack will no longer differ from the game's other modes in more than scenery.

    submitted by /u/Freeform_
    [link] [comments]

    No comments:

    Post a Comment