Warframe Due to a popular demand, introducing: Umbra Grate. Better stats compared to the Grate Prime, for half the price! |
- Due to a popular demand, introducing: Umbra Grate. Better stats compared to the Grate Prime, for half the price!
- Dear Tenno, I give you my latest creation, Ember Prime, the hottest lady!
- The Stalker is here for you, even when times are tough.
- Dev Workshop: Zephyr Revisit 2021 (Video Workshop)
- Another sortie assault so soon after the last one! We truly have been blessed
- Would you like some NAME with those credits?
- [FAQ] Dev Workshop: Corpus Proxima & The New Railjack
- I was looking for a song that I couldn't recall the name of when this showed
- DE, please remove the 3 second delay after discharging the alt-fire of the Mausolon/Morgha/Cortege
- Wrote Trinity(red) and Octavia(purple) in Japanese calligraphy!
- I really hope I can hire one NPC in particular for my Railjack
- Their next free roam area should have more verticality.
- Should Warframes that specialize in using an element, like Ember, be immune to that element?
- DE: Please consider test cluster for Corpus Proxima & The New Railjack?
- I finally got Nezha
- Pyrana Prime doesn't spawn ethereal gun when Wolf Sledge is equipped.
- They gave me half a Zenurik Lens...
- Just read the Dev Workshop on the new Railjack and I need to ask, did I just deny myself of the Tier 2 and Tier 3 Early Adopters reward because I played Railjack as efficiently as I can?
- I am MR29 and playing with breaks since 2013. Deimos Vaults are the least fun I ever had in this game.
- Lost in the Void
- For the first time. I was actually scared by the man in the wall. and the first time I was able to hear his laugh before turning back to see him
- So uhh.... Found my space roomba
- Hidden reference? He’s from one of the Hellboy movies.
- Give me a minute. That was my ship.
Posted: 09 Mar 2021 10:04 AM PST
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Dear Tenno, I give you my latest creation, Ember Prime, the hottest lady! Posted: 09 Mar 2021 09:03 PM PST
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The Stalker is here for you, even when times are tough. Posted: 09 Mar 2021 04:40 PM PST
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Dev Workshop: Zephyr Revisit 2021 (Video Workshop) Posted: 09 Mar 2021 02:06 PM PST https://www.youtube.com/watch?v=bex4uux1o-M Tenno! Please watch our Video Workshop of Zephyr, or read on to learn about what's changing in Update 29.10.0 / Update 30 for Consoles! Tail Wind Airburst Turbulence Tornado Tornado feedback was composed of 2 main points: Passive General Zephyr Changes: [link] [comments] | ||
Another sortie assault so soon after the last one! We truly have been blessed Posted: 09 Mar 2021 03:04 PM PST
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Would you like some NAME with those credits? Posted: 09 Mar 2021 01:50 AM PST
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[FAQ] Dev Workshop: Corpus Proxima & The New Railjack Posted: 09 Mar 2021 11:46 AM PST
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I was looking for a song that I couldn't recall the name of when this showed Posted: 09 Mar 2021 07:06 AM PST
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DE, please remove the 3 second delay after discharging the alt-fire of the Mausolon/Morgha/Cortege Posted: 09 Mar 2021 02:53 PM PST Or at very least, if they're intentional, make some sort of venting/recharging animation so it's not just an arbitrary lockout. Please. [link] [comments] | ||
Wrote Trinity(red) and Octavia(purple) in Japanese calligraphy! Posted: 09 Mar 2021 11:57 PM PST | ||
I really hope I can hire one NPC in particular for my Railjack Posted: 09 Mar 2021 05:22 PM PST | ||
Their next free roam area should have more verticality. Posted: 09 Mar 2021 12:02 PM PST All 3 of the free roam areas, Plains of Eidolon, Orb Vallis, and Cambrian Drift, are very flat. And any vertical structures in them have weird geometry that make it hard to use the movement techniques to climb them. Their next free roam area should be the ruins of a massive city. It should have a lot of narrow corridors and high walls. It should be designed so that you have to use wall running, wall latching, bullet jumping, and every other type of movement if you want to get to the good stuff. Like rare materials and secret areas. Right now, there aren't any areas that require the skillful use of movement to traverse. Some of the areas that you have to go through for Maroo's Weekly Ayatan Treasure Hunt require them, but that's about it. What got me thinking about this is the introduction of the Necramechs. The moment I saw them, my first thought was Titanfall. The way the Necramechs operate compared to the Warframes reminds me a lot of Titanfall. If they want people to use the Necramechs more, then they should really think about creating missions and environments that really play up the dichotomy between the Warframes and the Necramechs. [link] [comments] | ||
Should Warframes that specialize in using an element, like Ember, be immune to that element? Posted: 09 Mar 2021 12:44 PM PST | ||
DE: Please consider test cluster for Corpus Proxima & The New Railjack? Posted: 09 Mar 2021 07:29 AM PST Historically, the weekend test cluster feedback greatly improved the quality of past major updates and releases. Props to content creators and the WF community as a whole for that. It may be too little time now to do it. However, if possible it likely would iron out glaring issues that a subset of players can identify early. Just a thought. Looking forward to the update regardless. [link] [comments] | ||
Posted: 09 Mar 2021 08:04 PM PST
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Pyrana Prime doesn't spawn ethereal gun when Wolf Sledge is equipped. Posted: 09 Mar 2021 07:22 PM PST
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They gave me half a Zenurik Lens... Posted: 09 Mar 2021 09:11 AM PST
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Posted: 09 Mar 2021 02:47 AM PST Being a Clanless player that regularly stop and come back to the game from time to time which resulted in most Clans not wanting me in the first place, I only started playing Railjack around 5 months ago once I finally grinded enough to make my own solo Dojo and once I realised how Railjack would play a major role in future story contents so I might as well not miss out on it. Once I wrapped up Rising Tide, I hit up the Wiki to see everything I need to know about Railjack. Components, Armanents, Valence Fusion, Avionics and other stuffs. Once I checked every things in details, I set out on building my Railjack by farming on Earth Proxima and Saturn Proxima using the default Sigma gears while building the next Sigma Tier gears and using them when they are ready and scrapping any of the Tier 1 and Tier 2 Components and Armaments to get Dirac to upgrade the Grid and Avionics, knowing the basic Sigma gears can carry me and I don't have to waste resources and time on the Tier 1 and Tier 2 stuffs when Tier 3 will cost a lot and is the endgame goal and Valence Fusion is a thing. This repeat until I finally reach Veil Proxima with Tier 3 Sigma gears and a pretty well upgraded Railjack in both Grid and Avionics. I set out to farm the mostly balanced Vidar gears, scrapping Lavan and Zekti gears for Dirac until I finally get the Vidar parts that I want. So I repair 1 part, then keep farming and scrapping until I managed to get a matching part to Valence Fusion it and this keep repeating until I max the gear out. Fast forward to now, my Railjack is fully upgraded with Tier 3 Vidar Shield Array, Engines, Reactor, and Photor for Nose Turrets and Cryophon for Wings Turrets since I like to use those 2 weapons the most and fully upgraded Grid and Avionics that I wanted with all nodes for all 3 Proxima completed. And yet, if I read the Dev Workshop right, I am only eligible for the Tier 1 Early Adopters rewards because I only managed to repair 5 Wreckage? Because I did my research and and plan ahead to farm as efficiently as I can, I just deny myself from the Tier 2 and Tier 3 rewards that include a Legendary Core and a Umbra Forma? And if I want those rewards, I need to go back to Earth Proxima and farm Tier 1 gears, repair them for 12 hours and farm for the resources needed for them if I ran out, then scrap it and repeat up to 30 times because you only get 8 slots for repaired gears unless you buy more slots with Plat? Am I reading this right? [link] [comments] | ||
Posted: 09 Mar 2021 01:16 PM PST I have been having fun in Warframe for years. Even if the hoops sometimes looked ridiculus like farming out all Lich Weapons, I somehow found joy in it. Railjack for myself was a treat even with the Reactor situation at the start. Something new to learn, get into and min/max. Deimos Vaults is the first content I am actively considering just using my 75% Coupon Plat and throwing money at the "Problem". Whenever I think of going down into the caves I have to vomit a little in my mouth from disgust. [link] [comments] | ||
Posted: 09 Mar 2021 12:42 PM PST
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Posted: 09 Mar 2021 08:29 PM PST
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So uhh.... Found my space roomba Posted: 09 Mar 2021 06:37 PM PST
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Hidden reference? He’s from one of the Hellboy movies. Posted: 09 Mar 2021 05:57 PM PST
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Give me a minute. That was my ship. Posted: 09 Mar 2021 04:30 PM PST Just wanted to comment on a particular portion of the Railjack workshop in more detail. I'm an avid fan of the mode. It has many shortcomings, sure, if anything it was obvious that it wasn't fully polished and some sort of larger change would come sooner or later. However, Railjack always provided unique feelings to the game, by addressing the need for cooperation and the fantasy of leadership in a way that no other mode in Warframe did. Firstly, building the ship has always been a milestone that gives a sense of accomplishment. It wasn't that hard, especially since it was streamlined once before, but it was just hard enough to feel like yes, you've gotten far enough into the game to earn your own starship, it was something. Being able to captain the ship also made me feel like I'm helping players experience more of the game and giving them something to look forward to as they progress for themselves. Being able to simply buy a Railjack for plat strongly devalues all of this. To be fair, I rarely agree with Stevee, but I think he was really on the ball when designing the progression for unlocking the Railjack. It was pretty much the only thing in the game that gave you a tangible sense of making progress in the game's world. Now it feels like a DLC you can get for free if you grind long enough, and the tried and true issue of platinum being easier to farm than many resources comes back to undermine the process. Much more importantly than that, Your Railjack was always your own. You got to customize it, decide how it works and how it's used, what's it good at and where it lacks. Joining a Railjack mission gave you a different experience depending on whose ship you were on. People in clans would develop preferences on whose ship they like gridning on more. It gave the game a lot of personality and the ability to express yourself as a captain of the ship. With everyone being able to bring their own stuff, it's no longer your ship. It's everyone's ship. Everyone's the captain, meaning nobody's the captain. It's not necessarily terrible, this take has its advantages, lets people follow in their comfort zone, but I despise it. It takes away a unique feature of Warframe that's seldom found in other games, as few titles let you build a ship manned by other people. It was a great feeling to build and share your ship with people, but that's no longer the case. There's also no longer any incentive to making your own Railjack, as anyone's Railjack is your own Railjack. I don't understand this change because the mode wasn't inaccessible before. You could have joined a mission easily, and the only incentive to build your own Railjack was to be able to customize it your way, which is no longer an issue. I feel like with this one change discards the identity of Railjack on its own. My final problems are the removal of shared ammo and railjack-specific energy pools. These changes, combined with the fact that everyone brings their own stuff, mean that there's no incentive to co-operate with other players. You can really just do your thing next to them, since nobody even knows what you're equipped for anyway, not even the ship's captain. Communication goes out the window when everyone enters with their own game plan and all the tools to execute it. Now, I admit this was already a problem in Railjack. The mode was a bit too easy, so often people would just do whatever and not even speak, but I would have preferred this to be addressed instead of being made the norm. We're going back to the experience of playing defense, where every player just stands in their preferred corner doing something, nobody caring what that something is, as if playing a single-player game with other people on the same map. Railjack was about building a tool and sharing it with people, who helped you use it to best challenges in your wake, while working together using resources acquired and spent as a team. Now it's a bunch of people playing a vehicle section on some weird moving platform. There's no sense of identity or idea of crew, as the design solutions that provided the basis for these experiences have been discarded instead of being perfected. This isn't a loss of just the Railjack experience, but also another time the game loses an organic form of difficulty, which came from the cooperation promoted by Railjack gameplay, and is now replaced with the same power fantasy the rest of the game provides. This is not to say that I dislike all the changes. If anything was proof that the original release of Railjack was rushed, it was that we only had one game mode, and I'm happy to see now ones being added. I'm simply unhappy that Railjack will no longer differ from the game's other modes in more than scenery. [link] [comments] |
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