Warframe Objective too boring, pls make us exterminate less enemies. |
- Objective too boring, pls make us exterminate less enemies.
- Loving the new update, DE
- Chroma as Godzilla
- My RJ spawned inside asteroid and can't move. We completed the mission with archwing :(
- The "Vauban Workout" (u 29.10.2)
- Valkitty - art ive created,
- "On-Call" Crew members should stay more than three minutes
- Fun acolyte kill.
- Railjack defense - Civilian ship
- Railjack Piloting 10 Intrinsic should allow use of Artillery from the pilot seat
- First Attempt at Rendering the Liset Landing Craft. Feedback is Welcome :).
- Sometimes you have to try and draw something, completely different
- Why can I choose sigils as my secondary face?
- Just wish DE would allow me to buy the rest of the collection for less plat instead of blocking me from buying it (almost all collections are doing this to me and it's very annoying!)
- Warframe is just amazing
- There's a disappointing lack of gameplay in your railjack in the new "improved" railjack missions
- Hey DE, can you change colours of this numbers in a Stalker Theme? It's pretty much unreadable now and everything was cool before the update.
- Zephyr should be able to adjust her flight height with crouch and jump key
- Corpus Proxima & The New Railjack: Hotfix 29.10.3
- Quickview into Corpus Proxima POIs / Dungeons
- The camera suddenly went down and focused on my crewmates crotch while I was customizing him
- Tested out remote casting with Railjack tactics. Cast Celestial Twin remotely, then normally. Ladies and gentlemen: One Plus Twukong
- I couldn’t decide which skin so I put them all together!
Objective too boring, pls make us exterminate less enemies. Posted: 23 Mar 2021 11:18 AM PDT
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Posted: 23 Mar 2021 08:16 AM PDT
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Posted: 23 Mar 2021 01:13 AM PDT
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My RJ spawned inside asteroid and can't move. We completed the mission with archwing :( Posted: 23 Mar 2021 12:36 PM PDT
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The "Vauban Workout" (u 29.10.2) Posted: 23 Mar 2021 07:44 AM PDT
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Posted: 23 Mar 2021 12:46 PM PDT | ||
"On-Call" Crew members should stay more than three minutes Posted: 23 Mar 2021 11:51 AM PDT Seriously, this is a Rank 9 ability in Command. Why does my crew member stay for only three minutes on a timer (meaning a 7 minute cooldown at minimum), while my specter - whom I can build in the first three hours of playing the game - can stay up indefinitely? Please change this, DE. I love my crew. Why won't you let me use them? [link] [comments] | ||
Posted: 23 Mar 2021 10:18 AM PDT
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Railjack defense - Civilian ship Posted: 23 Mar 2021 06:14 PM PDT We are always slaughtering people, why not defend some civilians for a change? Railjack defense should be on some civilian ship with people / some VIP hidden behind energy field within the ship. They might give out a distress call that tenno would be responding to. Once in a mission, they would tell you that their ship is being boarded and that their shield generator within the ship is exposed so they need help immediately. You might even need to defend both on the inside and outside. On the outside there would be occasional crew ships, fighters and multitudes of heavily armored shuttles, maybe resistant to immobilizing effects (or they would be jamming your Railjack battle mods for the short time), which would be coming from the capital ship to board the civilian ship. And once some of those parties would get inside the ship, there would be players defending the shield generator. Maybe additional capital ship could arrive every 10 waves and there could be maximum of 40 waves, after which they would give up. It could be pretty difficult to do all 40 waves, since you would need to protect both objective and your Railjack - there could be a higher chance of fire/ice hazards, breaches etc. later on. For you to leave earlier, you might need to do a small side mission, which would be available immediately - ie board enemy crew ship to get a part of engine generator to repair engines of the civilian ship, so they could jump to safety. But the mission itself would still need at least 5 waves to complete the repairs. [link] [comments] | ||
Railjack Piloting 10 Intrinsic should allow use of Artillery from the pilot seat Posted: 23 Mar 2021 10:10 PM PDT Thread Edit: Gunnery, I meant Gunnery 10, not Piloting 10 (stupid brain) [link] [comments] | ||
First Attempt at Rendering the Liset Landing Craft. Feedback is Welcome :). Posted: 23 Mar 2021 11:41 AM PDT
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Sometimes you have to try and draw something, completely different Posted: 23 Mar 2021 08:42 PM PDT
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Why can I choose sigils as my secondary face? Posted: 23 Mar 2021 08:15 AM PDT | ||
Posted: 23 Mar 2021 01:12 PM PDT
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Posted: 23 Mar 2021 11:41 AM PDT After the initial success of Destiny 1 I got hyped and bought the Deluxe Destiny 2 Edition for PC. After merely 30 hours I was done and never looked back. Now I tried the Outrider Demo and while the graphics are stunning it's just another sad boring copy of Destiny. Don't know what I expected to begin with. The only game comparable I still played was the fantastic Revenant: From The Ashes. While this one strays even further from Destiny and in Extension Warframe it still matches the gameplay somewhat. Now 5 years and 2200 hours into Warframe it managed to remain unique and the best game of it's kind. No triple A that was even remotely in the same genre or whatever the media tried to link to it came close to all the amazing shit this game does on a regular basis. God I love Warframe <3 [link] [comments] | ||
There's a disappointing lack of gameplay in your railjack in the new "improved" railjack missions Posted: 23 Mar 2021 03:42 PM PDT None of the new railjack missions have any actual railjack content. Like what's the point of owning this space ship if i don't really ever get to do cool spaceship things! I'd still rather do gian point all day with 0 rewards over any of the new "Improved" mission types. I mean there were so many cool things they could have done to make Interactive Railjack Content, Like a 2 Prong Defense Objective where you are protecting both an object on your railjack from corpus invaders getting teleported on through special boarding tubes while fighting off fighters/crewships/larger scarier crewship variants(frigates?) from destroying your railjack. or a Railjack Pursuit or Rush Variant. a railjack mobile survival where you just have an endless dogfight with progressively more and larger ships where you have to send out boarders to steal resources from merchent trader ships for bonus rotation rewards. Or a actual Large scale ship battle where you take on one of the Large ships from the outside There's just so many other things that could have been done instead of just taxi to ship to do normal mission in new themed tileset. (As a side note i'm also dissatisfied with the way the reworks have progressively removed all sorts of interactive gameplay from railjack by removing the threat from multiple hazards/fighters/spawn rates/hazard damage/mission targets I highly enjoyed the first few weeks of railjack where you actually had to work as a team swapping roles to complete missions.) [link] [comments] | ||
Posted: 23 Mar 2021 02:10 AM PDT
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Zephyr should be able to adjust her flight height with crouch and jump key Posted: 23 Mar 2021 03:58 PM PDT I really like the rework, it's good and I get that Zephyr isn't supposed to be just another Titania but I think it's very annoying when you hold her 1st ability you can't really adjust her height and get stuck way too easily. [link] [comments] | ||
Corpus Proxima & The New Railjack: Hotfix 29.10.3 Posted: 23 Mar 2021 10:32 AM PDT Corpus Proxima & The New Railjack: Hotfix 29.10.3 Our team is working on fixes of all kinds for our third Hotfix since Friday's release. While we focus on fixes and functionality, we will be reading and collecting feedback in parallel for review and discussion. As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking Railjack Changes & Fixes:
Additions:
Changes :
Optimizations:
Fixes :
Missed Fix from Hotfix 29.10.2
This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github [link] [comments] | ||
Quickview into Corpus Proxima POIs / Dungeons Posted: 23 Mar 2021 03:13 PM PDT The new Corpus Proximas have plenty of interesting and different locations to explore. What I've gathered in the last few days across bucket load of mission runs; there are at least 7 unique Point of Interests (POI) + 3 different Loot Dungeons. List of POIs
List of Loot Dungeons
Location Descriptions by objective typeFast Mobile Defence Type POIs
'Kill Jamming Drones' POIs
Loot Dungeons
Also loot has been placed more 'clustered' in Corpus Proximas rather than across the entire map between dozens of asteroids. In the Veil you can find a Derelict Railjack, which cannot be interacted with. Most of the POIs have static tile layouts with the exception of IceDriver, where the ice caverns upstairs are procedurally selected between the 6 entry doors. Most often there are 2 loops (which is practically unheard of in warframe with procedural tiles), 1 dead end with varying lengths and 1 door that is always locked. Orokin Derelict and Ice Mines are traditionally procedural while the Derelict Freightlinker is always static. I hope you find this list useful. Edit: Fixed formatting, a link, grammar/descriptions [link] [comments] | ||
The camera suddenly went down and focused on my crewmates crotch while I was customizing him Posted: 23 Mar 2021 04:03 PM PDT
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Posted: 23 Mar 2021 11:20 AM PDT
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I couldn’t decide which skin so I put them all together! Posted: 23 Mar 2021 10:53 PM PDT
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