Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! |
- Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!
- The true warframe.market experience
- DE were very generous with the new Railjack rewards
- Corpus Obelisks have a fast food joint staffed by roombas
- DE, don't hire that other guy for UI design
- I got the limited edition Plexus or something?
- How to translate Warframe's gamemodes to Railjack (And improve the current ones)
- Doing Lua missions in a nutshell
- I'm always surprised by how many people don't know this
- Bosses, Quick Guide
- When I click off and back on a turret, the overall damage keeps increasing by its initial value. Behold, my 1 million damage Pulsar that'll one-shot Erra himself.
- Mag | Short Circuit
- I think I made it worse
- One of my favorite screenshots of my current Nidus loadout
- Can we please be able to reduce the wear on the railjack interior?
- nezha's ringfit adventure!
- Is this is what the Aurax Vertec's weapon was based on?
- Ladies and gentleman, Wil, the life ender.
- solo railjack is comfy
- [Tenno Tidbit Comic] Railjack Woes
- Some of you need to chill whit the horninest
- Since fashion in mission end screen became a thing, I sure hope this old screenshot of mine becomes a feature too: Captura in profile display
- (Inspired by F-ZERO's Blue Falcon) Zephyr Harrier
- It would seems that the Arbiters of Hexis know more about the true identity of the Tenno than most people in the Origin System. Fitting I suppose, for the Syndicate that is all about seeking the truth.
Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! Posted: 22 Mar 2021 08:00 AM PDT This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week! Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here. Comments are sorted by new by default! And remember... Experiences can be shared any day of the week![link] [comments] | ||
The true warframe.market experience Posted: 22 Mar 2021 05:09 PM PDT
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DE were very generous with the new Railjack rewards Posted: 22 Mar 2021 12:27 PM PDT
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Corpus Obelisks have a fast food joint staffed by roombas Posted: 22 Mar 2021 08:29 AM PDT
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DE, don't hire that other guy for UI design Posted: 22 Mar 2021 05:42 PM PDT
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I got the limited edition Plexus or something? Posted: 22 Mar 2021 05:40 AM PDT
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How to translate Warframe's gamemodes to Railjack (And improve the current ones) Posted: 22 Mar 2021 04:03 PM PDT Capture
This should've been in Corpus Proxima at launch, not Defense. They made the Corpus Captains into such spoiled, whiny brats, and never gave us the opportunity to take them down a peg. C'mon. Also, adding secondary objectives that effect the boarding portion of the mission, not the Railjack half, could also make them feel a lot more important. Right now, Railjack gameplay and the Railjack objectives are completely separate. If they aren't gonna be brought together, this could at least make the secondary objectives feel like an investment into a faster mission. Assault
Assault is such an underused gamemode. It's a lot of fun, but it only shows up on one node. Archwing Sabotage is also a fun gamemode, and I'm pretty sure that it's gonna get removed soon. Adding Archwing Sabotage to Railjack as an Assault mission would preserve the gamemode, and give players a reason to use their Archwing beyond shuttling between objectives. That being said, this could just be considered a Sabotage, but the point of Assault is that it's a very complicated sabotage. Also, I think this could work as a fast mission, since it revolves heavily around the Archwings. Defense (Grineer)
Railjack Defense currently has two big problems. One, it still involves the cryo pod. Two, players have no reason to use the Railjack. I saw people recommending that Railjack Defense be converted into something akin to Archwing's Mobile Defense, but I think that this would be a good compromise. Also, using the rotation system introduced in Orphix Venom could encourage players to travel to different mission nodes, depending upon what they need. Exterminate
I know in this update that the developers want to make Railjack a gateway to the core gamemodes, but a lot of people want to see the Railjack in a more important position. I think this would be a happy medium, since it gives players more options. Half the team can clear out the ship while the other half prevent any shuttles from arriving, the team can destroy the secondary objectives before entering the ship to make the exterminate faster, or they can just make a B-line straight for the ship and deal with the supply shuttles as they come. Railjack should be all about organization and options. Defection (Grineer)
Yes, Defection. With the new ally AI they made for Command intrinsics, there's no longer an excuse for this gamemode to be such dogshit. Adding Defection to Railjack would be a good way to showcase the improved AI, and it would make Harrow's grind a lot more fun. Hijack
I noticed that they added an aura mod that buffs Crewship speeds, but didn't add any other incentives to flying crewships over a kitted-out railjack. I think this could be an interesting gamemode, and a way to directly show players how to hijack a Crewship. Interception (Corpus)
The Corpus Ship Defense is just too slow for Railjack's fast-paced gameplay. I've noticed that they improved the enemy pathfinding on that level, but there's still a lot of things that can slow you down, like the giant elevator the cryo pod might take. Interception, however, is a lot of fun on the Corpus Ship. Changing the stakes from trying to rescue a cryo pod to liquidating the Corpus Captain's portfolio is also a much better motivator, and lets players walk away at any time without feeling like they've lost. Orphix
When they added Orphix to Railjack, they made it both faster, and much harder. Veil Proxima Orphix is a particular challenge, even for a seasoned Necramech. The goal of my changes are to both add a reward for sticking around to the end, and to make the Railjack useful during the actual mission. Orphixes spawn rapidly now, so giving the Railjack the ability to slow them down, or even kill a bunch of them, could take the load off of the ground teams. It would also give players without a Necramech a better way to support their team, since the Rent-A-Mechs eventually become useless. Also, having Cy destroy the ship after failing also lets players say "I won" even though the Sentients gained control. They didn't save the ship, but they slowed down the Sentients. Rescue
A high-stakes, fast paced jail break could be a lot of fun with the Railjack, and this mission could also be a way for players to get additional teammates aboard their ship if they haven't ranked up their Command intrinsics. Rush
Rush is a lot like Assault; it's really cool, and only shows up once. Rush is my favorite Archwing gamemode, and it sucks that it's not only locked to a single mission, but has no decent rewards to get. Tying this to Railjack could give this gamemode a second chance. Salvage (Infested)
This is the most "out there" mission design on here, since this is an amalgam of Hive, Salvage, and Assassination. However, I really like the Infested, and would like to see them in Railjack beyond the Veil Proxima dungeons. Also, some infested missions like Jordas assassination could adapt to Railjack really well, at least as far as I know. Skirmish
One of my favorite things about Corpus Railjack is that the secondary objectives are optional. The capital ship's priority one, but clearing out the secondary's can make the rest of the mission easier. That being said, there isn't much of an incentive to actually clear out those dungeons, since you only use the Railjack for 5-10 minutes. But this approach could be great for Skirmishes, where clearing out a dungeon can make the mission far shorter. Survival
Idea by u/The_Starfighter. Didn't realize how well Survival could work until they laid it out for me. I added the Baro stuff because I could definitely see him taking advantage of an easy trade route, plus it would incentivize players to stick around for longer. Volatile (Corpus)This gamemode is perfect as it is and needs no changes. Volatile's a blast, really. [link] [comments] | ||
Doing Lua missions in a nutshell Posted: 22 Mar 2021 11:59 AM PDT
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I'm always surprised by how many people don't know this Posted: 22 Mar 2021 07:50 PM PDT
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Posted: 22 Mar 2021 09:34 PM PDT
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Posted: 22 Mar 2021 12:41 PM PDT
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Posted: 22 Mar 2021 07:38 PM PDT
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Posted: 22 Mar 2021 01:35 PM PDT
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One of my favorite screenshots of my current Nidus loadout Posted: 22 Mar 2021 05:40 PM PDT
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Can we please be able to reduce the wear on the railjack interior? Posted: 22 Mar 2021 07:02 AM PDT I personally like to keep my orbiter and railjack exterior in pristine condition because it looks nice, so I'm just wondering if we could be able to do the same for the railjack interiors. [link] [comments] | ||
Posted: 22 Mar 2021 06:24 PM PDT
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Is this is what the Aurax Vertec's weapon was based on? Posted: 22 Mar 2021 01:15 PM PDT
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Ladies and gentleman, Wil, the life ender. Posted: 22 Mar 2021 02:35 AM PDT
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Posted: 22 Mar 2021 06:44 AM PDT
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[Tenno Tidbit Comic] Railjack Woes Posted: 22 Mar 2021 04:11 PM PDT | ||
Some of you need to chill whit the horninest Posted: 22 Mar 2021 10:47 AM PDT
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Posted: 22 Mar 2021 05:36 AM PDT
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(Inspired by F-ZERO's Blue Falcon) Zephyr Harrier Posted: 22 Mar 2021 07:11 PM PDT
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Posted: 22 Mar 2021 05:38 AM PDT
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