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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 26 Mar 2021 08:00 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    Happy 8th anniversary warframe! Here’s to another year for new and old players alike.

    Posted: 26 Mar 2021 10:23 PM PDT

    Dear Steve, you’re missing the point about hosting Railjack.

    Posted: 26 Mar 2021 01:20 PM PDT

    In the stream you mentioned(before freezing) we can't host in any other mode, and that you want to stay away from that.

    The issue, is that we now have a Ship that we get to design, level, and spec, that is for Co-op play.

    We can't edit or create the world we play in in any mode but railjack. We should be able to host from our orbiters/Dojo's like before and match make with the starchart option and Relays.

    I have dumped a HUGE amount of time in railjack, and it is my favorite content being added. I have spent money customizing my ship, and spent time getting it where I want to be.

    I'm a pilot, I bought the commander Emote. Let me fly people around in MY ship if I launch it from MY dojo.

    Thanks for reading.

    submitted by /u/TheGentlemanBeast
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    Since DE continues to not understand why Gunnery 10 is terrible

    Posted: 26 Mar 2021 12:32 PM PDT

    Auto-Aim is not a big improvement (on PC at least) when you can just aim and kill the ships.

    If they really think that Gunnery 9 makes the heat penalty not a big deal, then it isn't a big deal to remove the heat penalty.

    Intrinsics are supposed to be a direct upgrade. This isn't Conclave where almost everything is supposed to be a sidegrade.

    Gunnery 10 is NOT a direct upgrade.

    Not to mention, you can't turn off intrinsics.

    This is also why so much of the Focus Tree is terrible. Not only do most nodes not give a significant benefit, they're overwhelmingly paired with ridiculous downsides that make them net-downsides.

    The Focus Tree is also terrible for a whole host of other reasons, but they don't directly relate to this discussion.

    submitted by /u/pixxel5
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    Railjack Feedback in light of Devstream 153

    Posted: 26 Mar 2021 01:10 PM PDT

    They talked around a few issues, but didn't really get into the core what what I've been seeing in these threads about what actually feels bad. Things that I'm really worried that they are going to be hard stuck on and not change.

    Affinity: Leeches Win (Again)

    • Pilot is robbed for generating affinity
      • Affinity gain from your kills while using the Railjack are sent 100% to the Plexus — this seems inconsistent with Scott's explanation because usually the split is 50% weapon 50% warframe
      • Affinity gain from other player kills while you are using the Railjack are split 25% warframe and 75% Plexus
      • Affinity gain from leeching and AFKing on railjack is split 25% warframe and 75% all weapons equipped — the Plexus is included in that 75% split
      • Affinity gain for companions is 0 if you kill while using the Railjack, 100% if you are leeching
    • Objectives providing affinity is a great improvement (finally, crewships give affinity!), though underwhelming for time spent in the overall mission
      • A Grineer Veil Proxima mission has 6 crew ships which generate 5k radial affinity each for a whopping 30k per mission. Plus a bit more from the 'Priority Target(s)' objective completion
    • Players no longer have a reasonable option for leveling companions / amps. Leeching is once again the best and only real option

    I won't try to make the argument that things should be back to pre-update Gian Point levels of fast. I wish that were the case, and I took full advantage of it while it was around, but if it's the intention is to rebalance and slow things back down they really should try to fix this leeching problem. Preferably in a way that benefits all players rather than further divorcing affinity gains from railjack. It felt like an earned convenience before. Now it just feels... bad.

    I strongly think that the Plexus should NOT be assigned to the weapon category for generating affinity. I strongly think that some affinity from player kills on fighters should be treated as radial affinity generated for all crew equally, not different based on if you're in a chair or not.

    Tugboat Only Gameplay

    • The Railjack component of Corpus Proxima feels like a prelude to an actual mission. It's not as bad as the Scarlet Spear which was really just a tugboat to get from A to B, but still doesn't really feel great
      • Scott's explanation on AI limits made sense in terms of why they couldn't have the simultaneous gameplay, but doesn't really offer much insight as to why they chose to go this route knowing that limitation was at play
      • Could be required for the upcoming relic cracking content? Do your prelude then play what's effectively a normal relic mission?
      • This didn't seem to be an issue with Sentient Anomaly missions. You could have an away team on both priority objectives already and now a third away team doing the sentient objective while the pilot does all the core Railjack requirements. It's not that I don't trust Scott, it's that I've seen the game already handle this scenario without any problems.
    • There isn't much going on for home/away teams
      • This is kind of a good thing as far as solo play is concerned because it means you can still manage to do things on your own
      • This is kind of a good thing as far as pugging goes because you're less reliant on other players being useful (i.e. you can still carry the mission by yourself if you have to)
      • There's a very low skill ceiling in terms of optimizing gameplay. It's pretty much just drop off people at the loot cave, objective #1, and if there is an objective #2. All the side objectives are basically "get to the terminal to start the thing then get back"
    • While definitely a bit spicier, I was able to complete Pluto/Veil Proxima missions with the stock hull we got in the update before throwing in the Lavan Plating MK III. Our Railjacks play such a small role in the overall mission that it didn't really matter that a hull breach was happening every 30 seconds (with a crew to infinitely repair at least).

    I feel like there is a lot of breakage in the design when it comes to accommodating solo and group play.

    For group: Both the Grineer and Corpus missions basically feel like you're splitting between

    For solo: There's only so many split objectives you can put on the ship before solo play just feels unmanageable. If it became more of a mini-game of microing your crew vs coordinating with players, I'm not sure that would even be better. Sending them to do away team objectives while you manage the ship, or they manage the home team objectives while you do away team tasks. Would be neat if the Pilot crew could at least do something about the reactors being opened on Grineer missions.

    Playing On Public

    • On average, the AI crew outperforms randomly grouped players dramatically (except for the Pilot... that one just... yeah...)
      • Crew has good aim on guns, infinite revolite on repairs, you can give them proper weapons to deal with boarding parties with ease as well
      • Coordinated play with a premade group is a "time-saving" benefit: Splitting boarding objectives between multiple away teams while the pilot does everything else until they're done
    • Players joining have a high incentive to just leech and remove what could have been a useful crew member from your railjack
      • Players joining also render your entire line of Command Intrinsics completely useless on a Railjack mission. If you could keep at least 1 crew member it would still have some use
      • The requirement to have just one intrinsic line to 7 makes higher level missions much more accessible to players, but probably isn't enough time for them to learn how to actually play this game mode or to fill a needed role in pugging
      • There's no way to adjust your Plexus on the fly to fulfill a necessary role. You can't join as an "Away Team" or "Engineer" or "Gunner" - you just hotjoin and run with what you've got with who you got
    • "My ship is the best ship"
      • Players who have invested a lot of time into getting the best components for their Railjack may not be too happy about joining a public match with someone who is still using MK I components in the Veil
      • It has been a long-time requested feature to allow players to toggle the ability to never host because they know their specs (hardware or internet) cannot service clients well enough
      • Being able to always host has been a long-time requested feature as well. Warframe's "ping limit" on joining a session is infamously unreliable (anecdotal: Just before writing this, with my ping limit set to <100, I joined a host which was constantly between 200-800)

    I've become much more hesitant playing on public now than before. The repair crew is just so reliable and great if there's ever a need for it and the gunners are solid for dealing damage. It was really annoying dealing with pugs who spam your Flux before the update, but I'm not sure it's any better now that it hard limits your choice for a viable warframe to put on the chair. The buff to the weapons feels pretty alright, too. Having less dome charges feels pretty bad, too. The much lower Revolite pool can make breaches + other damage much scarier to deal with, but that problem goes away with your first hired Engineer. Aside from some very organized play to split 3 objectives with, I think the max number of other players I'd even want in a run would be Host+2.

    Ordnance being per-player feels great though :V


    Personal take on the matter:

    My biggest concern with this update was that they were trying to "fix" the content island problem and instead just made it a different kind of island. I got everything I need out of Railjack and now I see no reason to ever go back to it. At least, unless the game forces me to use it (like in the upcoming quest) and then it's just going be an afterthought again. I got the new mods, the new stance. I got the new mastery fodder Penta and new Nautilus sentinel (looks cool, but I don't see a use for it). I maxed out 2x of all the new Zetki weapons, got a max rank of all the platings, maxed out the new Zetki reactor as well. Maxed out all intrinsics with 512 spare for Command 10 when that finally happens. Corpus crewships are obnoxious to try and farm so I won't be actively trying for 2x max of all Lavan/Vidar copies of the new weapons. That's it. I'm done. Endo gain is meh, Affinity gain is gone, gameplay loop feels more tedious, pugging feels worse for me. The most engagement I'm going to have with this content now is checking on Ticker every once in a while to hopefully get an ideal 10-stat roll on a character and/or from the faction I want. I'll help out friends or newcomers who still need progression, but I have no personal motivation to go back. Maybe Void Storms will be the call to action it needs?

    DE picks some really weird hills to die on sometimes. I really don't want Railjack Revisited to end up like the Univac discussions. I think the Affinity leeching problem is just a massive problem throughout the entire game and that system could stand some shaking up in general.

    submitted by /u/tgdm
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    You can only see the Corpus' mega cities in Pluto while flying with a Railjack, you can't see it from inside the Orbiter. Earth shadow effects are the opposite of that. You see constructs from the Orbiter but not from Railjack. Warframe's sci-fi is beautiful and deserves more attention to details

    Posted: 26 Mar 2021 02:09 AM PDT

    warframe Blue eyes white dragon

    Posted: 26 Mar 2021 05:32 PM PDT

    Call of the Tempestarii-Vala fanart

    Posted: 26 Mar 2021 01:25 PM PDT

    Useless mod for the time being? Or am I missing content?

    Posted: 26 Mar 2021 08:39 AM PDT

    (Gift of the Lotus) Alerts for a Forma and Aura Forma are up!

    Posted: 26 Mar 2021 12:15 PM PDT

    Orange Monochrome!

    Posted: 26 Mar 2021 02:46 PM PDT

    "Warframe is a FASTPACED Action game with flying ninjas and stuff"... Those 5 waves were painfully slow

    Posted: 26 Mar 2021 05:08 PM PDT

    Meet Vala, and what's that sound? (Devstream Call of the Tempestarii Teaser)

    Posted: 26 Mar 2021 12:28 PM PDT

    DE sassy today

    Posted: 26 Mar 2021 03:47 PM PDT

    Devstream 153 Discussion

    Posted: 26 Mar 2021 11:05 AM PDT

    Happy Devstream Day Tenno! Join us TODAY at 2 PM ET!

    Tune into http://twitch.tv/warframe for:

    • Q&A and a discussion on all things Corpus Proxima & The New Railjack!

    • 8 Year Anniversary Plans and what to expect!

    • Call of the Tempestarii Launch Window

    And… Drumroll …

    • Xbox Series X/S Launch Window!
    submitted by /u/Cephalon_Zelgius
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    So I have a minor visual bug

    Posted: 26 Mar 2021 12:59 PM PDT

    For Those That Wish To Exist

    Posted: 26 Mar 2021 11:17 PM PDT

    Is it just me or is companion leashing broken?

    Posted: 26 Mar 2021 07:56 PM PDT

    I noticed my companions dying more than usual so I looked at what was happening more carefully and saw that companions don't follow/TP to the player anymore. I've been running pvulp and venari if that helps

    submitted by /u/Irony_Central
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    If Stalker shows up in Steel Path, please have him drop something extra

    Posted: 26 Mar 2021 04:30 PM PDT

    With his higher level and adaptation, he's much more annoying to fight, and for hardly any reward. He nullifies abilities by breathing, locks down the room, and stops acoloytes from spawning- which is more of a blessing considering that you wouldn't want to fight both at once- but it means your essence drop is now delayed.

    I think at minimum he should drop 2 steel essence, maybe 3 considering his strength. If not essence, then maybe riven shards.

    Yes I am salty cause he just showed up in infested survival and was a pain, now extraction is ready and i'm waiting for his accolyte.

    submitted by /u/Fluffy_Pat
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    [BaroKi'Teer] - 500 Ducats fo beeing a Catgirl ?!

    Posted: 26 Mar 2021 07:14 AM PDT

    So now that Mirage Deluxe has been confirmed for April's Call of the Tempestari update, le's have a talk.

    Posted: 26 Mar 2021 12:04 PM PDT

    So now that Mirage Deluxe has been confirmed for April's Call of the Tempestari update, le's have a talk.

    (In case you missed it, they just announced it on Devstream 153 and showed a render of the new skin)

    https://preview.redd.it/c98urvcm7fp61.jpg?width=2267&format=pjpg&auto=webp&s=e6b119256c702593cd87ebe2866153c6317639f0

    First of all, it looks gorgeous! So props to DE team for making it. I'm super excited.

    I know that is a matter of taste though, but regardless of how you feel about it, I REEEAAAAAALLLLY hope DE takes the opportunity to do some MUCH needed tweaks to Mirage's Kit, much like they did with Zephyr.

    My personal opinion:

    Passive - Not crazy impactful but pretty fun and fine as is.

    (1) - Hall of Mirrors - Her signature move and totally fine as is.

    (2) - Sleight of Hand - Not great in all cases, but part of a pretty strong niche build, and quite unique so also fine as is.

    (3) - Eclipse - This skill desperately needs something... Warframe's lighting system is not even almost consistent enough for this skill to work the way it does. I don't care if they go for the easy answer "tap for increased damaged, hold for damage reduction (can only have 1 at a time)" or something a little more bizarre like alternating damage reduction and damage increase that alternates every x seconds for the duration... Whatever, it is just so outdated and frustrating to use at current.

    (4) - Prism - This skill is just weird. SUPER slow cast time, and then a duration AND an energy drain... It just doesn't make sense. When they made the augment for this usable outside conclave, I was excited but the 4 seconds duration and the snail slow cast time just kills it.

    Let me know your ideas to help her kit out. I really hope they don't skip this opportunity to just do some kind of change.

    Cheers Tenno!

    submitted by /u/BillyMancer
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    Me running through cassini for the 50th time to get a nukor lich

    Posted: 26 Mar 2021 11:40 PM PDT

    Normal missions could and should have railjack's seamless mission loading

    Posted: 26 Mar 2021 08:41 AM PDT

    Right now in railjack, you'll notice there are no loading screens, instead this is replaced by a void wormhole that transports you to you destination. I personally think this is my favourite detail in the game. Doing away with loading prevents immersion from being broken between missions and makes me feel like I'm in an actual real space with real locations and places to go, rather than going from fake scene to fake scene.

    I have an idea for a similar thing in normal missions.

    It seems to me like the orbiter is divided into two sections, the liset, and the main body of the orbiter. Now that I think about it, the liset seems to be nothing more than a flying pod that returns to the orbiter, which does include the front room, but personally I feel like It would be much cooler if the front room was instead a shuttle that split off from the main ship instead and perhaps the lisets were made much bigger to show they can fit an entire room, not just one tenno, or just done away with? I also think it's about time that the ship you pick determines what the front room looks like, but that's for another day.

    Moving on to the plan, if lisets are big enough to fit the front room, I think that they should do the following when you travel to a mission:

    1. Void wormhole identical to railjack, that ends right beside the mission location.
    2. Unlike railjack, the ship automatically flies down/towards the location, which is obviously much easier to implement as it is usually just the ship model and the skybox, with the level being loaded in later.
    3. When it arrives at the location, for this example being a corpus ship, It will do a 180 turn and then attach it's backside to the side of the ship.
    4. The bottom of the ramp actually has an airlock door, which was the inspiration for this post. The ramp will go down and then the door will open, revealing the level in front of you once the level has actually loaded, imagine walking from navigation down into a corpus ship, instead of the rest of your ship! Perhaps the lotus's opening transmission can be done inside the ship to add some more time to allow the mission to load, as well as hyping up the mission, and for the likes of assassination, showing an image of the target along with some backstory to make you nervous? The ramp will take 5 seconds to lower and the doors 5 seconds to unlock, disabling the airlock system and releasing pressure, before opening.
    5. Just like that, you can literally walk from you ship into the mission, which is really damm cool and makes you feel like you actually just broke into an enemy ship!
    6. Upon completing the mission, there is no longer an "extraction". You will instead go back to you ship and just walk in, the doors will shut and pressurise, and then you will warp out of there! Perhaps you could even get mods for your ship that would give it a healing aura, a turret, a damage amplifier etc when you are near it, so that you get a personal bonus while waiting at extraction!

    This would pretty much be a tenno version of the railjack boarding parties, for anyone struggling to imagine, you would literally attach your front room to the side of a ship like a barnacle, and then breach the walls, getting in, with no loading screens at all!

    For ground missions, you ship would just park instead, but you would still of course walk from your ship to the ground mission.

    I also understand that this is identical to how loading works in open world areas. Personally I love it, as it makes you feel like the actual location is right outside the hub area, when in reality they are two different maps. I know this seamless loading can be janky, which is why I suggested a few things to pad it out, as well as allowing the player to listen to the mission brief so they aren't bored, just like open world areas. I'm assuming that the wormhole, the docking/parking of your ship and the door opening would be more than enough time for everything to be loaded in properly, and would make sure there are no awkward silences between the mission announcer and the mission itself.

    submitted by /u/The_Sadorange
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    Didn't know that was possible

    Posted: 26 Mar 2021 11:00 PM PDT

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