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    Warframe New Fan Art - Mirage Prime

    Warframe New Fan Art - Mirage Prime


    New Fan Art - Mirage Prime

    Posted: 20 Apr 2021 08:47 AM PDT

    The true purpose of Epitaph

    Posted: 20 Apr 2021 04:27 PM PDT

    Giving some love to my Limbo Prime.

    Posted: 20 Apr 2021 09:47 AM PDT

    Iron Wake has a friendly Ghoul that always pogs. I will name him poggers.

    Posted: 20 Apr 2021 03:15 PM PDT

    Magnificent

    Posted: 20 Apr 2021 02:13 PM PDT

    Just red text guy, nothing to add

    Posted: 20 Apr 2021 12:51 PM PDT

    Loving the new dex skin, thanks Lotus!

    Posted: 20 Apr 2021 02:25 AM PDT

    Don’t do drugs kids.

    Posted: 20 Apr 2021 10:26 PM PDT

    Dex Rhino skin has Toggle Prime Details, why not other skins?

    Posted: 20 Apr 2021 07:43 AM PDT

    In light of the (soon) Gloom drain cap, Feast, Pacify and Renewal should get the same treatment

    Posted: 20 Apr 2021 07:33 PM PDT

    Title says all

    Feast is self-explanatory with how many people complain about his energy costs

    Pacify energy cost is fine for a large majority of content, except for solo steel path.

    Renewal is also fine, except for Nekros.

    submitted by /u/tummmeito
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    By my Orokin blood, I command you.

    Posted: 20 Apr 2021 09:00 PM PDT

    My step-stalker got stuck in the spy vault

    Posted: 20 Apr 2021 02:50 AM PDT

    What do you think?

    Posted: 20 Apr 2021 05:00 PM PDT

    We need a way to revive our Sentinel

    Posted: 20 Apr 2021 07:36 AM PDT

    I'm playing Deimos content right now and if I don't pay attention to my Sentinel for some seconds, enemies straight up oneshot it and I have to die to revive it again

    Can we get a way to revive our Sentinel? I can't afford a Kavat right now (need 120k Alloy plates for the segment) and it's pretty frustrating how it can't survive one session.

    submitted by /u/sendcutefeet
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    Saw this cleaner drone in a Railjack. Apparently it has a name?

    Posted: 20 Apr 2021 08:30 AM PDT

    just finished Second Dream for the first time and WHAT!

    Posted: 20 Apr 2021 09:38 AM PDT

    so i finished the quest The Second Dream and i'm so lost in everything.

    the first half of the last mission made me question everything about lotus and what was even going on, the fact that there's a human controlling the warframe is suprisingly suprising, the fact i that character costumisation came along so late in the game made me say WHAT outloud.

    i've never been this suprised in any game and the fact that i'm now more interested that ever is amazing.

    overall i want to play more and longer and understand what is happening.

    the twist is really well done, and i feel kinda sad for both the operator and Lotus, she sounded so sad while se was talking,

    i know this is a random thing to post but i really wanted to let it out, i am inpressed by this which it accually really hard to do.

    congrats warframe for the most suprising mission i have ever play, and thank you.

    sorry for bad grammar or bad structure.

    submitted by /u/ShamefulElf
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    Be wary of Sevagoth's 3 until the future intended mechanics are shipped.

    Posted: 20 Apr 2021 01:59 PM PDT

    This is for those that read the Update notes on the reddit here or the forum pages before the forum edit. To quote the forums:

    NOTE: there is another planned change which missed this build, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future.

    Gloom as of Update 30.0.6 runs on an energy per enemy per second basis in that order. Good news, Gloom can now be left on w/o wasting energy per second, as you now only need enemies in your radius for the drain to take effect.

    The bad news though, this drain per enemy has no cap yet, so 10 enemies at maximum base drain is 15 e/s, a 20 enemy drain is 30, 40 is 60, etc. In other words, anyone going to Steel Path using Gloom may end up draining their energy pool in ~6 seconds, give or take.

    DE intends to lock the energy cost per enemy to only .75 e/s and cap the maximum drain at 10 enemies, meaning that the energy drain at 10+ enemies w/ no mods will be 7.5 e/s. Hopefully this is done sooner than later.

    Until then, please be careful and understanding; this will get fixed!

    submitted by /u/ColdCremator
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    Chromagoth :0

    Posted: 20 Apr 2021 10:34 PM PDT

    Apparently recalling Sevagoth's Shadow as it falls off the map makes Sevagoth A S C E N D

    Posted: 20 Apr 2021 10:15 PM PDT

    Color Query: Are there color schemes that match the colors of this gun? It’s my favorite and want to look sweet

    Posted: 20 Apr 2021 10:24 PM PDT

    Xaku Odima Deluxe (Remade) With full skeleton form

    Posted: 20 Apr 2021 05:58 AM PDT

    Call of the Tempestarii: Hotfix 30.0.6

    Posted: 20 Apr 2021 12:37 PM PDT

    Source

    Call of the Tempestarii: Hotfix 30.0.6

    Changes:

    • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.

    • Polished some of Mirage Oneiro's custom weapon idle animations.

    • Added a 'None' option to Backdrops in the Dojo so you can go back to default.

    Sevagoth Changes & Fixes:

    7 days since the release of Call of the Tempestarii & our newest Warframe, Sevagoth! Based on some great community feedback we have a few changes below:

    • Increased Sevagoth's Armor from 110 to 150.

    • Added functionality to now 'Hold' Sevagoth's Reap on cast to speed up the Shadow by 2x.

    • Made improvements towards Sevagoth's Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.

    • Sevagoth's Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range up to a maximum of 10 enemies. Additional enemies in the radius will be slowed, but not increase the cost. Equip Efficiency Mods (Streamline, etc) to reduce!

    • Added custom sound when entering Sevagoth' pre-death Tombstone.

    • Fixed Sevagoth's Shadow breaking Railjack Battle Mods icon and button callout.

    • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.

    • Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.

    • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow.

    Fixes :

    • Fixed a crash occurring if your real world headset was unplugged/reconnected during a mission.

    • Fixed a functionality loss and game freeze when exiting the Railjack as a cinematic starts.

    • Fixed a functionality loss when comparing Armaments/Components with a controller in the Railjack configuration screen.

    • Fixed (for real) an exploit in Assassinate Bounty missions in the Orb Vallis.

    • Fixed Clients not seeing Crew mates if they joined while the mission was in progress and the Crew mate was on the Turret.

    • Fixed progression stopper in the Kuva Fortress tileset if a Client joins the mission after the initial gate is opened.

    • Fixed rapidly selecting between weapon options during the Awakening tutorial will result in temporary weapon functionality loss.

    • Fixed Railjack enemies not triggering Void Sinks.

    • Fixed ability to equip the Synth Charge Mod to Epitaph.

      • Epitaph does not meet the magazine size requirement for Synth Charge.
    • Fixed cases of waypoint markers breaking when in Archwing or Titania's Razorwing, notably on Deimos.

    • Fixed rare case of having negative Argon Crystals.

    • Fixed Cambion Drift Esophage fast-travel screen fade being applied to all players (not just the player using it).

    • Fixed Client FoV settings getting reset after using Sevagoth's Shadow.

    • Fixed the "Reset Skills" button not resetting the Crew member's Competency points when using a controller.

    • Fixed the Plains of Eidolon 'Capture the Grineer Commander' bonus objective failing without players actually killing any other enemies.

    • Fixed the Plains of Eidolon 'Drone Escort' Drone starting to move without hacking it.

    • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.

    • Fixed cases of Tau Resist not reducing damage against Sentients at all.

    • Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.

    • Fixed Ironbride Mod screen displaying incorrectly when having Khora equipped.

    • Fixed lingering damage fields from mind controlled NPCs (eg. Napalm's fire effect) fail to damage anyone.

    • Fixed the coolant/core cell being shown as inserted in the wrong place during Corpus Ship Sabotage missions.

    • Fixed missing geometry sections along the spine of the Mirage Oneiro Skin.

    • Fixed a hitch during the 'Awakening' Quest.

    • Fixed Gauss' Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.

    • Fixed Eidolon spawn sound continuing to play if entering Cetus while spawn / despawn is happening.

    • Fixed missing dialog during some Vitruvian cut scenes.

    • Fixed Nova Rifle animation having unnatural movements.

    • Fixed Darvo calling out for your Secondary weapon during the Vor's Prize Quest despite not actually being able to by design.

    • Fixed seeing Thermia Fractures in the World State Window/Navigation panel without having the Vox Solaris Quest complete.

    • Fixed a script error when loading into a Void Storm just before it expired.

    • Fixed numerous script errors when spawning a Necramech.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    Fan Art - Garfield Iluminati

    Posted: 20 Apr 2021 06:17 PM PDT

    Im sorry, what kind of bonus is this?

    Posted: 20 Apr 2021 09:38 PM PDT

    Power of light compels you

    Posted: 20 Apr 2021 03:19 PM PDT

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