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    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here!


    Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

    Posted: 04 Apr 2021 08:00 AM PDT

    This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week!

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Questions will be answered any day of the week!

    submitted by /u/AutoModerator
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    Thanks Teshin, just what I needed.

    Posted: 04 Apr 2021 12:52 PM PDT

    How do u like my Equinox?

    Posted: 04 Apr 2021 05:38 AM PDT

    Vauban wishes you you a happy Easter!

    Posted: 04 Apr 2021 06:25 AM PDT

    Kinda wish they would muffle the sound when you put the silencer mods on a weapon

    Posted: 04 Apr 2021 04:52 PM PDT

    Battalyst Laser Prism damage is... big

    Posted: 04 Apr 2021 06:38 AM PDT

    Seriously, fuck this game.

    Posted: 04 Apr 2021 08:13 PM PDT

    Fuck. How can a free game be so fucking good. For fucks sake, this is just unacceptable. I've been hooked at it for a week, and been having a gigantic blast for these past few days. I've never been so engaged to a game like this.

    Today, I've thought "I should buy some plats, this game is so good" and I get a 75% discount out of nowhere. They even know what I'm thinking. Fuck. This is amazing.

    Thank you, devs, for such a good game. You guys know how to get money from people, and you really deserve it. Fuck.

    EDIT: I have to give tons of praise to optimization as well. My computer is not that good, but the game runs smoothly on it. It's honestly amazing, and I really appreciate that.

    submitted by /u/Hawly
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    Why don't Vomvalyst kills count as headshots?

    Posted: 04 Apr 2021 03:37 PM PDT

    THEY ARE LITERALLY FLOATING HEADS!

    submitted by /u/zephyrus256
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    An insane amount of focus

    Posted: 04 Apr 2021 09:11 PM PDT

    I've just finished my First and Last Kuria ""Speed""run Ever (+31hs)

    Posted: 04 Apr 2021 07:20 PM PDT

    This is what happens when you ran out of stuff to farm in Warframe. I started Saturday 3rd, 14:20 GMT-4 (hehe) and ended Sunday 4th, 21:48. It took 31hs 28mins (including the 4'ish hours of sleep and bathroom breaks). I still can see the game inside my head. Please DO NOT attempt to Speedrun Kurias if you want to keep your sanity, I did it because I wasn't sane to start with. I don't think there is a Kuria record, but in any case is not one worth breaking.

    But if you are a madman crazy enough, a chad speedrunner of the olympics or an absolute Tenno Veteran with no more neurons left to lose, here is a list of things you need to know:

    • Here is the Guide I used from u/Epsilonson. Sir, you saved my life. Is one of the few sorted by Tileset and its all explained very well, with expected number of runs and suggested Nodes.
      • You will also need video. This is from Ungelecette in YouTube
      • You MUST hunt for Tilesets, not Kuria Order, so you can get familiar with how they spawn and connect. I honestly think I got lucky in Uranus, I got most of them in by the time I started getting familiar with the place. Like 8 of the total 14 in the first 3 runs. My best advice is to check the close up pictures of the map in the guide from Epsilon, and memorize their shapes, kinda like a puzzle. In Ceres I used Catalimbo to see these shapes better.
    • Aborting the missions is always faster than extraction, so even though you are running the whole map to extraction, quitting is preferable (unless you got something you want to keep). The Kuria Scanner progress is tracked even if you leave.
    • You will be doing mostly Capture, but Mobile Defense and Sabotage in Uranus, and Excavation in Venus force-spawn some Kurias.
    • Use a fast frame that can ignore enemies, like Wukong, Loki or Limbo. I used Loki, except when trying to see a specific room shape in Ceres.
    • Beware of Ceres 12-3. Not only is EXTREMELLY Rare but is placed at extraction, so its easy to accidently leave the mission while trying to scan it. Here is me making sure I don't F* it up. This Kuria was like half the time of the run, I'm not even kidding.
    • Here is the last Kuria and the Three e-mails back to back with the Emblem, Glyph and Decoration (1st one is at 50% Kurias found, 2nd at 75% and last at 100%). I put the Kuria on top of my MR30 Shrine to remind myself everyday I quite literally explored every corner of the Sol System.

    Honestly... I liked this. I got to see the game from another angle, there is a lot of attention to detail in these maps, and the procedural generation of each room is incredible when you realize how they connect to each other. I also found 2 Rare Grineer Containers and 1 Rare Corpus one, got invaded by Stalker 2 times (still no Smoking Body Ephemera) and the Grustrag Three once and even the Kiddo showed up to laugh at me. Earth and Mars were easy peasy lemon squeezy. Jupiter was kinda nice and you also have the Secret Rooms there. I hate Uranus as I always did, and Sharkwing with its underwater corridors with rare rooms at the end. But Ceres, which is one of the earlier planets, and one of the most forgettable places in the whole system, was difficult difficult lemon difficult, and thus it has become one of the most memorable places in my Warframe history. You think these places are common and you've seen them a thousand times but when you actually look for them they suddenly don't exist anymore. Ceres 12-3 was hard, but there are a couple of others (like the Sunk Ship in Uranus, or the open spaces in Mars) which require a lot of runs to spawn and sometimes are away from the main course of the map.

    So remember kids, don't do Warframe or you will end up like me, searching for little dolls hidden in cracks in the corners of procedurally generated rooms across multiple planets. I entered the heart itself of the RNG maze of Warframe and I came out alive, but others might not have such luck.

    Thanks for reading Tenno! Have a nice day. Im going to sleep now.

    submitted by /u/RobleViejo
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    Inspired by rewatching Tron: Legacy, My Saryn Prime as Rinzler (black/orange is such a nice and simple color combination).

    Posted: 04 Apr 2021 09:35 PM PDT

    "Next you attempt to take control of it"

    Posted: 04 Apr 2021 11:29 AM PDT

    The Old Front of Orbiter still exists....

    Posted: 04 Apr 2021 07:39 PM PDT

    Can we please get preview angles fixed?

    Posted: 04 Apr 2021 01:35 PM PDT

    Happy Easter Tenno!!

    Posted: 04 Apr 2021 05:51 AM PDT

    Loadouts.... why is everything not together?

    Posted: 04 Apr 2021 04:19 PM PDT

    So I've been experimenting with loadouts more, especially having saved ones with specialized roles like hunting Eidolons or taking on PT. The more I look into this though, the more off, weird, and inconsistent in how it works it looks.

    So you go to you arsenal. You click the button for loadout and it changes your warframe, weapons and companion. You also get more as you rank up in mastery or just buy more slots if you really need to. It's a nice feature to have. The problem is that a loadout isn't just these things.

    Now we get into the vehicles section. Which for some reason has its own loadout section completely separate from the previous one. Even if you change the main loadout, this loadout doesn't, you have to change this one also. Mildly annoying, but workable. But in this section we have the heavy weapon slot.... which changes with the main loadout, not the vehicle one despite being in this section. Weird, but fine.

    What really annoys me are these last 2 predicaments. For starters: the Necramech. If you change either loadouts, this spot does not change. I like using Voidrig for general purpose and eidolons, and BoneWidow for PT and Orphix when that was around. Every time I want to change between these activities, I have to remember to switch these loadouts manually because for some reason they don't change with any of the other loadouts.

    Lastly, did you know Operators have loadouts? In their clothing section, you can save different outfit appearances up to 3 different looks. What I learned recently is that these different spaces also hold different operator arcanes from each other: 1 set could have Overload, while another could have Melt for example. So these clothing sets change the these arcanes.... but not the amp equipped or its arcanes. I like using other amps for things not eidolon hunting, but having to go through 3 menus behind the arsenal is just too much of a hassle, and yet we have some semblance of just having a different set up within this section.

    So after going through all of these I have to ask: Why is this so complicated? Why can't all of this just be tied to a single universal loadout? Or even the option to tie 1 loadout page with another? I thought the whole point of loadouts was to save time on having to change equipment sets, and yet we still have to micromanage a bunch of stuff through several menus.

    submitted by /u/DeadlockDrago
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    I like the Harrow Graxx helmet a lot, but... :•>

    Posted: 04 Apr 2021 10:14 AM PDT

    i made wisp prime

    Posted: 04 Apr 2021 11:20 PM PDT

    Cambion Drift enemies and invisibility

    Posted: 04 Apr 2021 10:11 PM PDT

    I main Ivara in free roam areas, and Deimos is no exception. I usually pass on running vaults with her but occasionally I'll risk it. Her main defense is the ability to GM become invisible two different ways. Every time I'm on the Cambion Drift it seems that enemies are able to locate and shoot me even when I'm Cloaked or Prowling. It's hard not to feel cheated. What is going on here? Do they know my last visible location? Do they all just shoot a slow projectile while they can see me and it just continues to hit me after I cloak? What gives?

    submitted by /u/TrystonG33K
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    You guys liked my white and gold Equinox so I made a black and gold one. Eximus palette with Divisia skin btw.

    Posted: 04 Apr 2021 11:45 AM PDT

    Parazon kills should be more impactful! - Raise the trigger threshold to 50%

    Posted: 04 Apr 2021 08:01 AM PDT

    Everyone knows parazon kills almost never happen. One of main reasons is because mercy kills can only be performed when enemies have less than 5% health. This is a two-fold issue, firstly because a stiff breeze will kill enemies before a tenno gets the chance to use their parazon and secondly because mercy kills are not rewarding enough to justify consciously trying to avoid killing enemies. There are many other changes people have been asking for, but in the meantime I would like to propose a simple fix:

    Raise the trigger threshold from 5% health to something way higher, like 50%.

    This purpose of this change would be to raise the threshold to the point that if feels rewarding (more on this next) and to make mercy kills easier to perform before the enemy kisses a stray bullet. While 50% is much higher than the current 5%, it is low enough to complement rather than intrude on the gun and blade core of Warframe.

    Rewards:

    At lower levels, removing the last 50% of a large enemy's health-bar can be rewarding, but for players running endgame builds, it's going to be easier to kill the enemy the normal way. To change this dynamic, parazon mods need way more variety. The health and energy mods should be made innate to help new players feel rewarded and to free up space for more interesting mods for endgame players. Currently, parazon mods work like weaker but more consistent arcanes, granting temporary spikes in power after a mercy kill, and I think DE should expand on this. Parazon mods could help individualize builds. Here are some I think would be cool:

    • +50% cast speed for 15 seconds
    • Proc heat on all enemies within 20m
    • If you die in the next 10 seconds, restore your health and shields instead
    • +50% headshot damage for 15 seconds
    • Reload your guns and max your ammo pools
    • +15% casting efficiency for 15 seconds
    • Your next ability is free
    • Open all crates and lockers within 35m and +35m vacuum for 2 seconds
    • +1000% companion damage for 20 seconds
    • Restore 150% shields
    • +400% health for 15 seconds
    • Your abilities cost health instead of energy for 10s

    TL;DR make parazon kills more achievable and impactful by raising the threshold to 50% and making more rewarding parazon mods. This also buffs impact damage, lol. Thanks for reading!

    submitted by /u/PikeOrShield
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    sole reason i like loadout slots is i get to nickname my frames

    Posted: 04 Apr 2021 11:40 PM PDT

    Kavat Showcase - Venari

    Posted: 04 Apr 2021 11:37 PM PDT

    Yes, that's the perfect place to hold the power core while I'm aiming... Doesn't obstruct my view at all.

    Posted: 04 Apr 2021 01:51 AM PDT

    Man this game is so beautiful

    Posted: 04 Apr 2021 08:45 AM PDT

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