Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! |
- Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!
- he is fast
- Fun Fact: You can put the Deimos Jugulus to sleep with the Tranq Rifle as long as you are invisible
- Today's sortie in a nutshell
- Monday morning and I'm not feeling nearly as ambitious as this enemy marker wants me to be
- Teshin: "Skinny Vauban isn't real, he can't hurt you." Skinny Vauban:
- Got a visual bug (?) while playing Mag. Could we get this as an ephemera DE? It looks amazing
- Blacksteel's Guide To Warframe Passive/Archwing Interactions In Space Combat
- You know the Orokin were an advanced species
- Halfway there after exactly 444 hours :D
- This apparently was a perfect capture
- "Ability deactivates upon Transference" is not a good trend, especially for Necramechs
- It took my entire dojo discord 1.5 hours and 153 tries to guess this dojo decoration (audio advised)
- An expansion to converted Kuva Liches and The Crimson Branch
- Longloid...
- Somehow I got 2x Argon Crystals drop on Earth while playing the "Gift of the Lotus" Alert
- May the 4th be with you all. Versions of the other lightsaber colours on IG: @empyreancap
- I report literally every person who just sits afk during bounties and missions. It's astounding how many players do this.
- Garuda's passive needs fixed
- Not sure if this has been posted before but I bugged out in the Void and this is Sevagoth without his Shadow
- Is this worth including in the build?
- A slight adjustment or augment for Nyx's Psychic Bolts
- Infected Moth Lair. (Work in progress)
Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! Posted: 03 May 2021 08:00 AM PDT This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week! Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here. Comments are sorted by new by default! And remember... Experiences can be shared any day of the week![link] [comments] | ||
Posted: 03 May 2021 11:28 AM PDT
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Fun Fact: You can put the Deimos Jugulus to sleep with the Tranq Rifle as long as you are invisible Posted: 03 May 2021 10:43 AM PDT
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Posted: 03 May 2021 09:33 AM PDT
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Monday morning and I'm not feeling nearly as ambitious as this enemy marker wants me to be Posted: 03 May 2021 11:03 AM PDT
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Teshin: "Skinny Vauban isn't real, he can't hurt you." Skinny Vauban: Posted: 03 May 2021 05:28 AM PDT
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Got a visual bug (?) while playing Mag. Could we get this as an ephemera DE? It looks amazing Posted: 03 May 2021 07:06 PM PDT
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Blacksteel's Guide To Warframe Passive/Archwing Interactions In Space Combat Posted: 03 May 2021 07:46 PM PDT Hi all! I was doing some theorycrafting for Archwing builds because I'm a huge nerd like that and I couldn't find any solid resources for which Warframe passives affect Archwings, so I decided to make one. Without further ado, here is Blacksteel's Guide To Warframe Passives In Archwing Space Combat: Please note that this is a guide for space combat only and playtesting was done primarily on regular Archwing missions as well as some Railjack. For each frame I will list whether it was tested on Archwing missions (AW), Railjack missions (RJ), or both (AW+RJ). Some of these frames may function differently in open world or aquatic zones. General Notes: -In space combat, all functional Warframe passives with ranges appear to have their ranges quadrupled. The passive effects listed below take this into account. -Some Warframes have passives with multiple effects, only some of which apply in space combat. The passive effects listed below for each Warframe are the entirety of the benefit in Archwing mode. ------------------------------------------------------------------------------------------------------------------- Warframes With Passives That Apply In All Space Combat: Ash
Atlas
Banshee
Ember
Equinox
Gara
Gauss
Harrow
Hildryn
Ivara
Mesa
Mirage
Nekros
Nova
Nyx
Protea
Revenant
Saryn
Trinity
Valkyr
Xaku
------------------------------------------------------------------------------------------------------------------- Warframes With Passives That Apply Only In Railjack: Baruuk
Grendel
Nidus
Wukong
------------------------------------------------------------------------------------------------------------------- Warframes With Passives That Do Not Apply To Archwings: Excalibur
Garuda
Inaros
Lavos
Limbo
Octavia
Sevagoth
Titania
Vauban
Volt
Wisp
Zephyr
------------------------------------------------------------------------------------------------------------------- Warframes With Passives That Are Not Applicable To Archwing Gameplay: Chroma Frost Hydroid Khora Loki Mag Nezha Oberon Rhino ------------------------------------------------------------------------------------------------------------------- There you have it folks, a complete list of how Warframe passives affect Archwing space combat. Finally, after lots of playtesting here are my Top 5 Picks For Best Archwing Pilot: 5) Trinity 4) Nidus 3) Hildryn 2) Protea 1) Gauss Finally, I have one last honorable mention: Atlas. If you're like me and hate being constantly knocked down by collisions with terrain in cramped, winding Archwing maps, Atlas is your guy. Sure, you may die from repeatedly running into walls, floors, protruding beams, nuclear reactors, and whatever else they fill those missions with at supersonic speeds, but you'll do it standing up! I personally play-tested every Warframe to make this list, but I do make mistakes and I only refuse to admit that offline. If you see anything in this guide you believe is incorrect, please post here or otherwise contact me so I can look into it. Thanks for reading! [link] [comments] | ||
You know the Orokin were an advanced species Posted: 03 May 2021 11:20 AM PDT Because they found life so trivial and unchallenging that inside all their spaceships, they had columns randomly shoot up and block your path. They made walking around difficult to prove how sophisticated they were. And don't even get me started on their decorative death balls. [link] [comments] | ||
Halfway there after exactly 444 hours :D Posted: 03 May 2021 05:34 AM PDT
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This apparently was a perfect capture Posted: 03 May 2021 10:29 AM PDT
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"Ability deactivates upon Transference" is not a good trend, especially for Necramechs Posted: 03 May 2021 11:08 PM PDT Visualize the following upon pressing 5: -Rhino sheds his 3m+hp Iron Skin (ditto for Nezha's Warding Halo), Because this seems to be an anti-fun mechanic DE is starting to dabble in whose only conceivable purpose is to disrupt gameplay. The three current offenders are with both Necramechs and Sevagoth: Sevagoth's 4 relies on a Baruuk-ish meter to stay up - pressing 5 deactivates the Shadow and summons Sevagoth to the spot before popping the Operator out. It gets more annoying when considering the Shadow starts off with low energy (incentivizing a Zenurik dash from the operator) and if the meter dips below the 75% activation range the player is forced to fill it back up to recast. Necramechs have it worse because:
What's even more baffling is that Storm Shroud originally stayed on while transference was active back when Heart of Deimos was new, but then it got inexplicably patched out around Deimos Arcana in a stealth nerf. DE, could you please not do this? [link] [comments] | ||
It took my entire dojo discord 1.5 hours and 153 tries to guess this dojo decoration (audio advised) Posted: 03 May 2021 10:20 PM PDT
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An expansion to converted Kuva Liches and The Crimson Branch Posted: 03 May 2021 03:47 AM PDT With Kuva Liches able to crew Railjacks, as well as the upcoming Sisters of Parvos having a (seemingly) much more interesting reward in the form of Hounds, I've been having a think about how converted Liches could be reworked and improved. AT CURRENT Converted Liches provide a mediocre and random support role, they show up, do basically nothing and then leave. The main reason to convert a Lich is not to gain a personal companion but rather to trade them to other players who want specific Ephemera or Kuva weapons. Similarly, The Crimson Branch is a glorified Trading Post where all you can trade is Liches. The room serves no other purpose and is a repeat of what plagued the Helminth room for so long: cool room, does (basically) nothing. PROPOSED REWORK I'll be splitting these ideas up into GAMEPLAY and FASHION as I think both are equally important to Warframe. GAMEPLAY
FASHION
And where would all this Fashion and equipping happen? Why in the Crimson Branch of course, the room already specifically tailored for Liches, the concept of them is so cool, and I really would like more control over our wrinkly buddies. [link] [comments] | ||
Posted: 03 May 2021 11:56 AM PDT
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Somehow I got 2x Argon Crystals drop on Earth while playing the "Gift of the Lotus" Alert Posted: 03 May 2021 10:16 PM PDT
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May the 4th be with you all. Versions of the other lightsaber colours on IG: @empyreancap Posted: 03 May 2021 04:22 PM PDT
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Posted: 03 May 2021 11:00 AM PDT I'm not even sure if it's something they action but honestly it should be. I'm tired of people joining missions and intentionally saying AFK through the whole thing. It happens on almost every bounty, and every other defense mission. [link] [comments] | ||
Posted: 03 May 2021 04:56 PM PDT Garuda's passive of being able to use her talons as a melee weapon when no melee is equipped doesn't work for mastery rank ups, event alerts, alerts, sorties etc. Is it too much to ask for Garuda's talons to count as a equiped melee weapon. [link] [comments] | ||
Posted: 03 May 2021 12:46 PM PDT
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Is this worth including in the build? Posted: 03 May 2021 11:12 PM PDT
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A slight adjustment or augment for Nyx's Psychic Bolts Posted: 03 May 2021 06:20 PM PDT We all know that nyx needs some work, and that one of her best abilities is psychic bolts. However, a lot of people hate the limit on the number of bolts she spits out, while I'm sure some see it as a form of balance (since it's a VERY good defense strip). As such, I offer the following compromise: the limit of bolts is kept the same, but when an enemy still affected by a bolt is killed, the bolt will jump to the closest enemy within a smaller range than the initial cast. if there are no enemies in that range, the bolt dissipates. [link] [comments] | ||
Infected Moth Lair. (Work in progress) Posted: 03 May 2021 07:01 PM PDT
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