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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 21 May 2021 08:00 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    Gara Prime fanart

    Posted: 21 May 2021 10:53 AM PDT

    Lego Excalibur and Minima Moa!

    Posted: 21 May 2021 06:14 PM PDT

    Lich instructions unclear. Vanquished my cat.

    Posted: 21 May 2021 03:14 PM PDT

    I didn't remember incubating a HORSE

    Posted: 21 May 2021 12:07 PM PDT

    Ingame visual bug list all tennogen as free but they're not, those with Kids playing the game please becareful especially those with their CC connected to their steam accounts.

    Posted: 21 May 2021 04:16 AM PDT

    Mulciber Knee Plates Stick Out WAY Too Much, Here Is My Suggestion For New Placement

    Posted: 21 May 2021 10:42 AM PDT

    Hey uh DE i think thats the wrong thing

    Posted: 21 May 2021 02:19 PM PDT

    Sentient frame fan concept.

    Posted: 21 May 2021 01:19 PM PDT

    Deadly party ft Revenant Deluxe, Ember Deluxe y Octavia Prime.

    Posted: 21 May 2021 06:02 PM PDT

    Just a reminder that Baro hasn't brought the Neo O1 relic (Volt's other relic) since June 29, 2018.

    Posted: 21 May 2021 12:16 PM PDT

    I send what atlas looks like on a certain group then they send it back to me

    Posted: 21 May 2021 05:27 PM PDT

    Take me down to the paradise city where the grass is green and the mission clock works

    Posted: 21 May 2021 09:12 PM PDT

    Berser Cosplay

    Posted: 21 May 2021 04:51 AM PDT

    To this day he is still falling...

    Posted: 21 May 2021 12:38 AM PDT

    Gara Prime: Update 30.3 PC QOL Preview!

    Posted: 21 May 2021 09:01 AM PDT

    Hi Tenno,

    Have you seen the news? Gara Prime Access is releasing on May 25 on all platforms! Our gilded glass hero is nearly here. However - PC Tenno will notice their download size is 2.2 GB. There's a few reasons why.

    First, for PC Tenno, it's a Mainline. If you don't know what that means, it's when we deploy all pending changes to the game in a big batch.

    Second, it's jammed with Quality-of-Life. This post is a preview of what you can expect - these are highlights, and only a fraction of the Update notes that await you next week.

    As a bonus, this video is for folks who prefer a short overview:
    https://www.youtube.com/watch?v=kLtLRO4SCgI

    QOL Area 1: Railjack

    We have a batch of Quality of Life improvements to Railjack coming, with particular attention to Command and Mission Abort this round!

    Railjack Changes & Fixes:

    • Command Intrinsic Crew Changes & Fixes:
      The following changes are a prelude to the release of the Rank 10 Command Intrinsic coming in the Sisters of Parvos Update!

      • Crew piloting Railjack will now fly to attack the weak-point marker at the end of Railjack Volatile missions.
      • Added a 'Contracts' tab to Ticker's 'Hire Railjack Crew Members' in Fortuna.
        • You can also end Contracts with the Crew Members that are not equipped from here.
        • This has been highly requested so that you can review your current Crew Hires while perusing potential Hires. This will help you to see what positions you have to fill or who might have to be replaced (get the boot!).
      • Converted Kuva Liches can now be used as 'On Call' Crewmates.
      • Crew Competencies are now visible in the Tactical Map when hovering over Crew members.

    https://preview.redd.it/0qarwgybth071.png?width=1920&format=png&auto=webp&s=265d2b176b9069d384f4ca662641580e2eddd6e0

    • Crew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery.
    • Improved the 'Abort' Railjack mission flow by changing and fixing the following:
      These changes come after reviewing why Clients in Railjack missions would often find themselves feeling unable to leave after mission completion in public squads. We determined that the language used in these scenarios was unclear/confusing and that there were several other issues related to how rewards were shown in the UI and saved to inventory that we have resolved below!
    • 'Abort Mission' will now update to 'Leave Mission' in the pause menu after successfully completing a Railjack mission.

      • It will also prompt a new message that better describes what will occur: "Leave Mission: You will keep mission rewards and XP earned to this point, but will disconnect from your squad. Are you sure you want to leave this mission?" vs. the previous "Abort Mission: You will keep progress but forfeit the completion rewards and bonuses. Are you sure you want to abort this mission?"
    • Fixed Clients not being able to 'Abort' Mission and retain their rewards once the mission objective has been completed.

    • Fixed the End of Mission screen not showing the full collection of rewards earned in the mission when returning to the Orbiter.

    • Fixed 'Aborting' Railjack Mission not awarding items earned from POIs.

    QOL Area 2: UI

    We are doing update passes on some of the social aspects of Warframe, with particular attention paid to screen reworks for Friends and Clans this time around!

    Multiple screens have been refreshed with a new look and certain new functionalities! All of the screens listed below also now all take on your chosen UI theme.

    https://preview.redd.it/1l3wj4yeth071.png?width=1920&format=png&auto=webp&s=b1ef2f0a1ba9d066bab4ac8607803855f606e532

    • 'Clan' Screen Changes:

      • Everything is now more neatly displayed in a single screen. Previously tucked away features such as 'Edit Hierarchies', 'View Alliance', 'Invite Member', and 'Message of the Day' are now immediately visible and accessible.
      • In addition to your MOTD, you can now also have a much longer Clan and Alliance message displayed below! All display on the right hand side of the Clan screen in the 'News' Tab. The option to edit the MOTD and message below is available in this window for those with permissions to do so.
      • Added more Clan information to the screen:
        • Added the total number of Clan members to the screen.
        • Added the 'Founding Warlord' to the screen.
      • The Alliance Screen has also been reskinned:

    https://preview.redd.it/6p7ex5wgth071.png?width=1920&format=png&auto=webp&s=228ad4b7d879d38d8f4eccacb461fbfcd81c6fe7

    • 'Friends' Screen Changes:

    https://preview.redd.it/3qzkm2vkuh071.png?width=1920&format=png&auto=webp&s=6d7a141b9c91de27fc5245db15800313ff0b4d75

    QOL Area 3: New Player Experience

    We are chipping away at the friction in our New Player Experience, as many of us have started new accounts ourselves to cross-reference with player feedback we receive! We have a batch of improvements coming next week.

    • The Limbo Theorem and Hidden Messages Quests no longer requires you to finish crafting the Warframe components to move onto the next stage of the Quest. Simply earning the Blueprint is now enough to progress.
    • Junctions now award Credits upon completion!

      • A script will be run to give Credits to players who have already completed the following Junctions:
        • Earth to Venus: 5,000
        • Venus to Mercury: 10,000
        • Earth to Mars: 15,000
        • Mars to Ceres: 20,000
        • Mars to Phobos: 20,000
        • Ceres to Jupiter: 30,000
        • Jupiter to Europa: 40,000
        • Jupiter to Saturn: 40,000
        • Saturn to Uranus: 60,000
        • Uranus to Neptune: 80,000
        • Neptune to Pluto: 80,000
        • Pluto to Eris: 100,000
        • Pluto to Sedna: 100,000

    And because we need to remind everyone…

    "To be Continued…"

    https://preview.redd.it/sq8tqv6nuh071.png?width=2560&format=png&auto=webp&s=5e683d5cf06e22c23e604d26d5bcd3b5db50a37f

    The New War in the Codex will make more sense in the interim. We have a story to tell, Tenno.

    Thank you all - see you next week!

    submitted by /u/DE-Marcus
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    drew my Sevagoth.

    Posted: 21 May 2021 04:05 AM PDT

    Baro Ki'teer 21/05/2021 [PC]

    Posted: 21 May 2021 06:00 AM PDT

    What if Warframe had a better progression system? Here's what it would look like considering old events and making some changes.

    Posted: 21 May 2021 09:18 PM PDT

    What if Warframe had a better progression system? Here's what it would look like considering old events and making some changes.

    https://preview.redd.it/v1t1rxcpdl071.png?width=1501&format=png&auto=webp&s=e946ed81ccc5f0ff3068d9b324ec518c4b0f5221

    Summary of the unavailable quests:

    • A Favor of Darvo: You help Darvo find those responsible for his imprisonment.
    • The Gradivus Dilemma: After Vay Hek's declaration of War, you have no other option to help Sargas Ruk to defeat the Corpus (commanded by Alad V) on Mars.
    • The Hunt for Alad V: Frohd Bek requires the help of the Tenno to defeat the Infestation who are invading the Corpus ships on Phobos, in exchange for Alad V's location.
    • Suspicious Shipments: After the fight on Jupiter, Alad has returned and now he's interested with experimenting with the Infested.
    • Project Undermine + Emergency Exit: A mix of two tactical alerts, where you have to rescue Maroo and save a Grineer defector, which is an ally of her.
    • Breeding Grounds: Alad has sended several infested corpus ships around the solar system, and it is your duty to stop them and a group called the Black Seed.
    • Mutalist Incursions: Mutalist Alad V and the Mutalist units have emerged and now you have to go to all the Dark Sectors from Venus to Uranus to prevent their spread.
    • Ambulas Reborn: Ergo Glast asks for your help to destroy the Animo Project that has fallen into the hands of Frohd Bek and pretend to use it as a weapon.
    • Tubemen of Regor: After defeat Mutalist Alad V on Eris, he asks for your your help to find a cure for the infestation on the Sealab Grineer Lab, but Tyl Regor will not allow it, nor even Nef Anyo who wants Alad out of the game.
    • Operation Rathuum: Cressa Tal wants you to rescue some Grineer defectors who are to be executed by Kela De Thaym and her Executioners through Rathuum. Although the Steel Meridian want to rescue the defectors, the other syndicates will intervene to deliver them, and it will be your choice to decide their fate.
    • Shadow Debt: You have to defend Alad V from Stalker's acolytes.

    If you're interested to know more in details about these quests, then click here.

    https://preview.redd.it/8ub9iycpdl071.png?width=1274&format=png&auto=webp&s=3488ffdab8d3ff0655ade2a2372e60aa4d9cdfed

    submitted by /u/MorteNexus
    [link] [comments]

    silly monke clone shooting at ground instead of saxum rex

    Posted: 21 May 2021 04:36 PM PDT

    A high effort post on the current balance of melee

    Posted: 21 May 2021 01:54 PM PDT

    First of all, let me start by saying that I sympathize with DE. This game looks completely different from 8 years ago, with so many mechanics, frames, and game modes added. I get that pulling blocks from the jenga tower can cause a collapse, but making an already wobbly tower even more top heavy by adding blocks is just as problematic. Second, this is regarding "high end" content, or content that's ostensibly supposed to provide a challenge to kitted out players.

    There's indisputably a damage problem in Warframe. Now I know we all like the power fantasy and whatnot, but at a certain point we blow through the point of "strong" and enter the realm of "no contest". By this I mean that there is not a single enemy or boss in the game that can provide a meaningful DPS check for a player with a complete build. At face value a lot of people may not see a problem with this, aren't DPS checks just a low effort roadblock to make elite gamers(tm) feel good about themselves? Arguably, but this is more indicative of a broader problem: DE cannot use damage output or enemy health to modulate the challenge or pacing of the game. There's a reason why new bosses are so heavily reliant on invulnerability phases. Profit taker, Exploiter, The Jackal, Liches, hell, even enemy Voidrigs have ways to put a pause on the action to avoid getting instagibbed by a rivened stropha. This trickles down all the way down to the core gameplay loop, where new enemies get boiled down to cool alternative models, because they get melted just as fast as your average crewman or lancer. A lot of people like to discuss AI improvements, but would we really notice them if the enemies still died the moment they enter our periphery? This heavily restricts what kind of enemies DE can release if they want players to engage with them and not cuisinart their way though the new content, resulting in weird, inconsitent rules playing whack a mole with damage methods. Liches can be tagged with status now after community backlash, but did you know that Deimos enemies will be occasionally immune to viral procs? Because I sure didn't until I decided to look up why viral builds were underperforming there.

    This brings us to the next problem: tougher enemies don't result in tougher content, but more restricted builds. The steel path may be daunting if you like using the Kuva Karak or Vaykor Marelok (rip to my boy), but it's just business as usual for stat stick Khora. Will nerfing Khora fix this? of course not. There's a million ways to chew through high end content, but even more ways that are simply not even on the table, even with rivens and warframe buffs in the equation. This speaks to the problem of disparities in damage scaling. Melee is the most egregious offender, with things like blood rush, condition overload, the combo counter, heavy attacks, and high range mods resulting in a method of damage output that blows everything but the upper end of DPS frames out of the water. Why on earth would I ever try to do damage with warframe abilities like Mirage's 4 or Hydroid's entire kit when even a half modded melee will scale further than those ever could? This is not just visible at the meta level of the game either, I remember Oberon's 4 damage falling off harshly later in my first run of the starchart, while my shoddily modded Lesion cut through levels like tissue paper, and this was well before melee 2.0. With the release of heavy attacks, even the high burst damage advantage provided by things like snipers has been completely replaced with one shot redeemers and slash procs that tick for 1,000,000. There was some blowback when they tentatively floated a melee nerf on the devstream, but this NEEDS to happen for anything regarding ability damage or gun damage to be brought in line.

    Now, meta finds a way. There's just too many abilities and mechanics in this game to feasibly sew up every overpowered damage dealer, and you're never going to entirely resolve the issue by swinging the nerf bat and dusting off your hands. But when you have a clear outlier like melee, bringing up other things to its level becomes an absurd endeavor. If melee already trivializes the whole game, is more things to trivialize everything really a solution? The way that melee damage in general is modded and calculated needs to be changed. Even if melee was slapped with a universal -50% damage nerf it would STILL outperform most everything in the game, and the effects would be felt mostly by new players who don't have a full suite of top tier mods. Going forward, EVERYTHING that does damage will be put in the context of how it compares to melee unless something changes. The Bramma didn't explode in popularity because of some interesting or unique mechanic, it's popular because it dishes out AOE on par with melee weapons.

    A melee nerf is almost a certainty at this point, and I'd argue that no one should be too peeved about it when it's definitively announced, because it's a serious impediment to diagnosing other balancing issues when a game has a singular mechanic that outshines the rest. Conversely, I would beg DE to not just tweak the mods and numbers, because the two most likely outcomes are that melee's position in the damage hierarchy remains unchanged, or that melee gets kneecapped so bad that everyone just tosses on primed sure footed and zooms through levels with the Bramma.

    tl;dr Melee is overtuned, and nothing can meaningfully be balanced until this is resolved. Melee damage and mod rework good, flat nerf bad

    submitted by /u/labracadabrador64
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    When you are thicc enough your syandana gets caught.

    Posted: 21 May 2021 12:57 PM PDT

    I hate it here! (Just finished the "Complete 1 Sortie one and this is the one that gets recovered, smh)

    Posted: 21 May 2021 02:58 AM PDT

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