Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! |
- Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!
- FAN ART - Yareli comic book cover, DE Commission - along with some alternate versions and GIF.
- Something I noticed: the Gara Prime trailer has a callback to the open beta trailer from 8 years ago
- Watercolor painting - Khora
- The preview of the kuva hek looks absolutely amazing, good job DE!
- if I didn't do it someone else would have (art by me)
- Anyone else that remember the old augment for Tesla? I do
- rewards be like...
- What is your least favorite game mode?
- I’m proud of my ship, clan says I have an addiction.
- This... is PELOPS. The Assembled, The Deployer, The Feast
- Now I'm a little motivated.
- Today's devstream gave us a lot of information.(meme)
- Screenshot taken from Devstream 155# , png taken from wiki.
- Think, Tenno, Think! The Sacrifice edition
- Throwing weapons, a signature ninja weapon, need a lot of love
- Asura's Wrath inspired Hydroid
- Finished my Sevagoth Maw Helmet!
- Devstream #155 Discussion
- The Greatest of Plagues
- I've been upgrading some Railjack stuff and saw this in my weapons, what is this? I assume I'm not supposed to see it.
- This Void Fissure variety is killing me!
- Glitch Causes my Warframe to Dab Forever
- Legendary Ranks 1-21 Icons (MR31-51)
- Hello Tenno. I have started a new account to have 100%of my kills with the Braton
- DE please make Sevagoth's "towel" as auxiliary. He looks really good without it and it will solve problems with clipping
Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here! Posted: 31 May 2021 08:00 AM PDT This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week! Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here. Comments are sorted by new by default! And remember... Experiences can be shared any day of the week![link] [comments] | ||
FAN ART - Yareli comic book cover, DE Commission - along with some alternate versions and GIF. Posted: 31 May 2021 08:59 PM PDT
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Something I noticed: the Gara Prime trailer has a callback to the open beta trailer from 8 years ago Posted: 31 May 2021 11:38 AM PDT
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Posted: 31 May 2021 11:38 AM PDT
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The preview of the kuva hek looks absolutely amazing, good job DE! Posted: 31 May 2021 11:11 AM PDT
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if I didn't do it someone else would have (art by me) Posted: 01 Jun 2021 12:48 AM PDT
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Anyone else that remember the old augment for Tesla? I do Posted: 31 May 2021 06:02 AM PDT
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Posted: 31 May 2021 07:59 PM PDT
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What is your least favorite game mode? Posted: 31 May 2021 08:19 AM PDT
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I’m proud of my ship, clan says I have an addiction. Posted: 31 May 2021 05:02 PM PDT
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This... is PELOPS. The Assembled, The Deployer, The Feast Posted: 31 May 2021 03:15 PM PDT
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Posted: 31 May 2021 04:10 PM PDT
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Today's devstream gave us a lot of information.(meme) Posted: 31 May 2021 11:13 AM PDT
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Screenshot taken from Devstream 155# , png taken from wiki. Posted: 31 May 2021 12:45 PM PDT
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Think, Tenno, Think! The Sacrifice edition Posted: 31 May 2021 10:15 AM PDT
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Throwing weapons, a signature ninja weapon, need a lot of love Posted: 31 May 2021 08:08 PM PDT The fact that Fusilai, a Gara signature weapon got left out of the lineup for Prime-ing shows just how much throwing weapons had fallen out of favor. These weapons are signature ninja weapons so they really need quite a bit of love since this is, after all, a game about being a space ninja. And not just upping the stats (except maybe the explosive types, those just need better damage). They have a built-in drawback due to how the weapon type works so they will need an advantage to compensate. Here are the main drawbacks to throwing weapons that are inherent to how this weapon type works:
Upping the damage or making them travel faster would help but will not make them as rewarding as other secondary due to these drawbacks. Eliminating these drawbacks completely would inherently change how the weapon type work so we also shouldn't aim for that, because they should not be pistols just with different animations. So they need some significant features. Now, they don't need to be the most hard hitting weapon in the game. They just need to have a bit of unique mechanics or features that, hopefully, would be fun enough to entice their use. So I would like to brainstorm some of these features or mechanics, which could be used as a stand alone or mix and match between them. Idea 1: Combo multiplier. Thrown weapons are practically just knives being thrown at enemies. So they are melee weapons used in a ranged capacity. So one idea is to tie them to the melee combo system where they would also take from the same pool. So they would build melee combo while also benefitting from the combo multiplier. This would create a synergy effect between melee weapon build and the secondary and their interchangeable use. Idea 2: Anti-defense feature. Give them inherent punch-through, even through defensive powers like ice shield or even nullifier bubble. They wouldn't pop the bubble, they just bypass it. So you still need to have good aim to kill the nullie inside the bubble. You can even have the lore play out by saying the reason these weapons came back into use in the age of laser guns and bazookas is because energy shield bubbles can't detect them as weapons. Idea 3: give them alt fire mode. Like a horizontal spread or a "shotgun style" spread, using all of the "magazine" or a rapid fire continuous shot (like Pandero/Kuva Kraken alt fire) but with no kick back since it's not a gun. These would work only with some buff on damage to make them worthwhile, otherwise they'd just be a weaker Quassus and Arum Spinosa but with the extra drawback of using ammo. Idea 4: Homing mechanic, a Buzlok. Alt fire 'tags' an enemy and subsequent attacks will be auto homing on the target. But with the extra mechanic that while homing, it would pass through and damage everything in its path. So if you tag an enemy in the back, any attack thrown will also hit and pass through enemies in between the you and the target. Idea 5: a passive benefit or picking up the thrown weapon. Like shown in the new opening movie where the Excalibur picked up a kunai embedded in an enemy, this weapon type could give the benefit of having their spent ammo be picked up, from objects or on enemy bodies. Now, we don't need to have all of them implemented for a single weapon. We could mix and match. Like, idea 4 would work on something like Spira Prime because it looks like a drill after all. Or for Hikou and Hikou Prime since they're practically tiny glaives. The Spira could have the shotgun spread alt mode (basically throwing all of the knives in your hands at one direction) while the Kunai could have the rapid fire alt mode, etc. Basically, make each of them unique other than just having different models and stats. The point still stands that these weapon type needs a significant benefit in using them to offset their drawbacks so they would be an attractive option for the space ninja. I hope they would get a rework and give an added flavor to the fast-paced action we have come to know and love. [link] [comments] | ||
Asura's Wrath inspired Hydroid Posted: 31 May 2021 06:00 PM PDT
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Finished my Sevagoth Maw Helmet! Posted: 31 May 2021 04:25 PM PDT
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Posted: 31 May 2021 10:00 AM PDT | ||
Posted: 31 May 2021 12:11 PM PDT
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Posted: 31 May 2021 02:13 PM PDT
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This Void Fissure variety is killing me! Posted: 31 May 2021 08:16 AM PDT
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Glitch Causes my Warframe to Dab Forever Posted: 31 May 2021 11:43 PM PDT
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Legendary Ranks 1-21 Icons (MR31-51) Posted: 31 May 2021 12:50 PM PDT | ||
Hello Tenno. I have started a new account to have 100%of my kills with the Braton Posted: 01 Jun 2021 02:50 AM PDT
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Posted: 01 Jun 2021 02:25 AM PDT
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