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    Warframe Beware the ancient one

    Warframe Beware the ancient one


    Beware the ancient one

    Posted: 02 Jul 2021 11:49 PM PDT

    About a year ago, one of my friends painted my controller. It’s supposed to look like rust with the warframe symbol on it. What do you guys think?

    Posted: 02 Jul 2021 02:09 PM PDT

    Need2Reload beauty shot.

    Posted: 02 Jul 2021 03:18 PM PDT

    Sometimes things just line up perfectly

    Posted: 03 Jul 2021 03:30 AM PDT

    In a way, I kinda wish that DE would do like a legacy update where all the old frames get their models reworked and there's event missions that give you cosmetics for the old frames etc. I think it's a good idea, how about you?

    Posted: 02 Jul 2021 10:49 PM PDT

    Nice Helminth builds: Savage Silence augment + Ash's Bladestorm vs lvl 1000+ steel path grineer.

    Posted: 03 Jul 2021 05:13 AM PDT

    Got a taste of the amazingly supportive Warframe community of experienced players yesterday

    Posted: 02 Jul 2021 09:05 PM PDT

    So yesterday I was searching through the recruit channels for plastid farm buddies along with another dude who was at the around the same amount of beginner that I was, when an MR23 guy (or gal, I dunno) offered to host us for farming. He'd found another dude having a Nekros, and took us all the way to Pluto for excavations! (For reference, I'd only reached Saturn till this point, so I was basically going from lvl 20-30 missions straight to lvl 40-50 or so.

    It ended up being a ton of fun! We did the mission a couple of times, with about 10 excavators per run, and ended up getting a lot of great mods (one that I really needed, Hell's Chamber), Neo/Axi relics, and a decent amount of plastids. Looking through the relics later, I realised I'd gotten relics for like 3/4 parts of Nezha Prime too (a frame that I want).

    Just wanted to post about it, because it was the most fun I'd had in a while in the game, and experiencing higher level content in the game with someone who could handle it was surreal too. Now I just have to try to get the Nezha Prime parts (cries coz the Axi/Neo missions are also super high level for my weapons/mods atm).

    But thank you, Warframe community! Y'all are a nice bunch.

    submitted by /u/aragon_1399
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    An unexpected interaction. Using Xaku's gaze on a kuva thrall, then downing them will give the option to revive instead of... kill. They can be mercy killed once they're back up, even at full health.

    Posted: 02 Jul 2021 09:00 PM PDT

    This bug is still a thing. Unprovoked larvling stab I fifnt even press the Square button on PS4. It auto stabbed.

    Posted: 03 Jul 2021 04:17 AM PDT

    Revenant's Enthrall ability still disrupts any mechanic that triggers on hit, kill, or headshot. If this isn't fixed soon it will interfere with all of the new mods and arcanes from the Arsenal Divide Workshop.

    Posted: 02 Jul 2021 04:04 PM PDT

    Revenant's Enthrall currently interrupts on hit / kill / headshot effects. The following effects cannot be triggered or refreshed by any hits or kills on thralls:

    • Melee Combo Counter
    • Sniper Combo Counter (hits against thralls are counted as misses and reduce the counter)
    • Vitrica glassification
    • Split Flights (especially difficult because this is a very short buff)
    • Latron specific mod Double Tap (same as Split Flights, this is a very short buff)
    • Argon Scope / Hydraulic Crosshairs / Laser Sight
    • Bladed Rounds / Sharpened Bullets / Shrapnel Shot
    • On headshot arcanes such as Arcane Consequence
    • On crit arcanes such as Arcane Tempo / Acceleration

    If this pattern continues, Enthrall will interfere with all of the new arcanes and galvanized mods. For an ability that is core to Revenant's kit, and that spreads very much out of Revenant's control, this is a serious problem. Revenant's abilities all synergize with Enthrall, if you don't use it you're not really using Revenant. I am submitting this issue on the bug forum but have had little luck there in the past.

    submitted by /u/nomnivore1
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    Bugframe moment

    Posted: 02 Jul 2021 08:51 PM PDT

    They really bumped up NPC counts relays ha? or is this usual?

    Posted: 03 Jul 2021 02:48 AM PDT

    My sevagoth learned how to use mitosis

    Posted: 02 Jul 2021 11:20 PM PDT

    [PC] Widebody Ore Transport decoration available at Ticker for 19h

    Posted: 02 Jul 2021 09:42 PM PDT

    The UI cursor sensitivity setting is missing on PS5, am I bugging?

    Posted: 03 Jul 2021 07:02 AM PDT

    Quick note about releasing Deimos pets

    Posted: 03 Jul 2021 12:11 AM PDT

    You get 10 Son tokens for an ungilded one, 15 for a gilded one, and while it's not mentioned anywhere on the wiki that I can see, you get an extra 5 per forma applied.

    For example, my Panzer Vulpaphyla, which has 4 forma on it, could be turned in for 35 Son tokens. Obviously doing so is probably a waste of forma if you're just trying to get Son tokens that badly, but it's something.

    submitted by /u/jmiester14
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    Call of the Tempestarii was great

    Posted: 02 Jul 2021 01:50 PM PDT

    Hello,

    I've recently finished the Call of the Tempestarii quest and wanted to show my appreciation for how well put together it was. It was not too long, just enough to enjoy an interesting little lore addition with a mix of different activities. The music during the whole adventure was probably the best so far that I've heard in Warframe, accompanied by great visuals. Furthermore, the reward felt appropriate and up to a high standard in my opinion, and not something that was just there for the sake of it.

    Thank you for the experience, keep up the good work. This made me more interested in what's to come.

    submitted by /u/RealFurion
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    Can't See Anything When New Garas Level On Hydron

    Posted: 02 Jul 2021 07:49 PM PDT

    Dojo decoration needs!

    Posted: 03 Jul 2021 04:14 AM PDT

    I just wanted to list out some things the dojo sorely needs as decorations.

    Glass panel
    Aside from 3 tenno decorations that are hard to work with and limited in scale, there's no way to make any decent looking glass windows, for buildings, etc.

    Water
    There's currently no water planes I can use to make a nice pond or something. The decorations with water in them right now are way too small or too horrid looking to use.

    Lava
    I would love some lava planes for the dojo so I can properly make a foundry.

    Elevator decoration Button I press to make a corpus/grineer/tenno elevator go up and down within a room.

    Working Doors
    I'd love to place doors in my dojo rooms to better break up spaces and give a better sense of exploration.

    NPC's
    Please allow us to make the dojo less of a ghost town by letting us place NPC's about the place like you see in the drydock and in relays!

    Other interactables
    Buttons and panels that can make certain noises play, or trigger an sfx in front of it like a laser, splash, or explosion or sparks.

    Storage lockers/crates
    Lockers and crates are featured so prominently everywhere that the lack of any of them in the dojo make things feel less complete.

    Skybox plane
    A plane that shows the skybox of the current room. This would let players make windows to space in otherwise closed spaces.

    Transporter improvement
    Allow architects to select (via a checkbox list) which transporters can be accessed by a particular transporter. This would open up a world of fun possibilities and help with clan organisation and exploration! I

    Square wall with circle cutout
    It's really hard to fill gaps in the wall between pipes, arches, and other round decorations that need a hollow circle. A generic wall that had a hollow circle in the middle would be an invaluable addition!

    Please don't ignore dojo's DE. With a few little improvements the dojo could be a really fun part of the game and give us vets heaps to do for endgame content!

    I want to keep my above list as short and sweet as possible but would love to hear other dojo tweaks and improvements you would like to see too!

    submitted by /u/AeliosZero
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    My Relay statue lacks a certain something

    Posted: 02 Jul 2021 07:48 AM PDT

    Warframe Idea, Dexi the Ranger [No Art]

    Posted: 03 Jul 2021 03:57 AM PDT

    Warframe Idea, Dexi the Ranger [No Art]

    Inspired by the Ranger class in Neverwinter Online by Cryptic Games. It's a fun highly mobile class, that I think could work here as well, with different abilities to suit the game, only the first ability is similar.

    [DNS] = Does not Scale

    [AS] = Ability Strength

    [AR] = Ability Range

    [AD] = Ability Duration

    https://preview.redd.it/9xgnbn56az871.png?width=770&format=png&auto=webp&s=f6a7cd50ea51e71eef305b197103c10086571230

    First Ability

    Second ability

    Third Ability

    Fourth Ability

    Augments

    1.) Paralytic Motions : Both forms apply paralysis to the target

    2.) Blind Warfare : Melee Blinds enemies in 12m, Ranged Blinds enemies upon being detected

    3.) Viral Sensation : Applies Viral proc to both forms

    4.) Battle Prep : Melee Gains +25% Damage 50% crit chance/status scaling on Ability Strength, Bow Gains +100% Status +100% Crit scaling on ability strength

    submitted by /u/KeldonSlayer
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    Warframe profile | Yareli

    Posted: 02 Jul 2021 11:08 AM PDT

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