• Breaking News

    Warframe Pure Grofit!

    Warframe Pure Grofit!


    Pure Grofit!

    Posted: 06 Jul 2021 01:27 PM PDT

    the warframe wiki is helpful as always

    Posted: 06 Jul 2021 01:07 PM PDT

    Shotguns finally have a good crit chance mod

    Posted: 06 Jul 2021 08:31 AM PDT

    All new ephemeras and their respective elements

    Posted: 06 Jul 2021 04:23 PM PDT

    Archangel Harrow

    Posted: 06 Jul 2021 08:05 PM PDT

    The appearance of the Focus meter has been changed in the Sisters of Parvos update.

    Posted: 06 Jul 2021 08:55 AM PDT

    UH... guess im using mesa for the next week

    Posted: 06 Jul 2021 03:25 PM PDT

    Rewards for Legendary 1

    Posted: 06 Jul 2021 06:23 PM PDT

    These Sisters sure are greedy

    Posted: 06 Jul 2021 04:51 PM PDT

    New Harrow helmet got me a bit Deus Vult

    Posted: 06 Jul 2021 08:53 AM PDT

    Uhm, okay then.

    Posted: 06 Jul 2021 09:05 AM PDT

    Used my Ultimatum only for this shit to happen

    Posted: 06 Jul 2021 08:23 AM PDT

    The Cadus is no longer China Exclusive!

    Posted: 06 Jul 2021 10:23 AM PDT

    Yareli animations on grendel

    Posted: 06 Jul 2021 02:42 PM PDT

    My Magnum Opus

    Posted: 06 Jul 2021 08:41 PM PDT

    Weird fetish...

    Posted: 06 Jul 2021 07:22 PM PDT

    Accidentally found the best way to complete the 1500 points k-drive challenge

    Posted: 06 Jul 2021 05:54 PM PDT

    Yareli's abilities are really bad

    Posted: 06 Jul 2021 11:11 AM PDT

    Her 1 is really slow and you can only send 3 at a time,

    The K drive (2nd ability) is locked at a 75% damage reduction (not to mention the fact that it's a K drive and it feels extremely clunky and terrible to use in maps that aren't open world)

    Aqua Blades (3rd ability) is unaffected by range mods, it has forced slash procs but it has pretty low damage anyways

    Riptide (4th ability) deals blast damage, enough said

    I really hope they would buff her somehow.

    submitted by /u/dwenzyy
    [link] [comments]

    "DON'T DO THIS TO ME!! NOOOOO!!!" - Probably some Tenno out there.

    Posted: 06 Jul 2021 09:36 PM PDT

    Sisters of parvos is just around corner and this is what i made lol

    Posted: 06 Jul 2021 02:04 AM PDT

    Update 30.5: Sisters of Parvos

    Posted: 06 Jul 2021 08:02 AM PDT

    Source

    Update 30.5: Sisters of Parvos

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    UPDATE 30.5 SISTERS OF PARVOS PUBLIC TRELLO BOARD:https://wrfr.me/2UserTy

    SISTERS OF PARVOS
    Parvos Granum's days of collecting grain are far behind him. His newest grand achievement, born of technology and a desire for family, has finally come to fruition. Modeled with the latest in Corpus advancements, the Sisters of Parvos are ready to claim their Sectors and your lives.

    The Kuva Lich system, originally introduced in the Old Blood update on Halloween of 2019, has expanded to introduce a new faction! The Sisters of Parvos update will bring your own personal Corpus adversary to the Origin System. Those acquainted with the Kuva Lich system will find familiarity with the Sisters of Parvos, but with a full Corpus experience!

    A new cinematic awaits those who have finished The Call of The Tempestarii and The War Within…

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    Below is a breakdown of how to obtain a Sister from beginning to end:

    First, one must not have an active Kuva Lich, meaning a Kuva Lich and Sister cannot actively be hunting you at the same time - it's one or the other! Once you are free from the grips of your Kuva Lich (the process is faster now, see below) it's time to enter The Granum Void!

    To be deemed worthy of a Sister, you must enter the Granum Void found on Corpus Ship tilesets. By using a Zenith Granum Crown at a Golden Hand Tribute you will enter Parvos Granum's pocket of the Void to battle Errant Specters. By reaching at least Rank 1 within the Granum Void you will call a Sister.

    Once back in the Corpus Ship a Candidate will spawn within the level! The player who downs the Candidate will be the one eligible to Mercy. Once this Candidate is downed, the Sister's weapon is shown above them and it becomes open to a Parazon Mercy kill if that Sister is desired. By choosing to kill the Candidate with a Mercy kill, this causes a Sister to arise in the Origin System, thus becoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. Progenitor Warframe determines Damage types and is displayed on the Sister's Hound - that's right, they have their own pets!

    Once back in your Orbiter, the Sisters name is revealed and takes over the pre-existing Kuva Lich screen to display all her attributes, abilities, AND her trusty Hound. New to the Lich system these Hounds serve as the Sisters personal assassin, tasked with making your life difficult within the Sisters influenced Sector.

    Your Sister then begins her reign over the Star Chat by influencing nodes as her own, but she won't let you walk into her Sector easily. To help with matchmaking, we have made influence nodes consistent across all Lich and Sister levels. Venus is where Sisters of Parvos start at Rank 1! Once in an influenced node, the Sister's Hound is released! While these Hounds pose a much harder battle than Kuva Lich Thralls, the Murmur progress is significantly greater. In addition, Hound Mercy Kills can award you Requiem Relics! As a typical Corpus, your Sister will steal any earned Credits from the mission.

    As you continue fighting the Sister's Hound on influenced nodes the chance of having your Sister spawn in the mission increases. The process of testing the Requiem order on your Sister is similar to Kuva Liches as failure levels her up, but instead of providing Kuva you and your squadmates can earn between 5K-10K Credits per Requiem attempt.

    Once you've performed the correct sequence of Requiem Mods on your Sister, she will flee to a final, guaranteed showdown in her Capital Ship within Railjack in the Neptune Proxima (minimum Pilot Intrinsic 5)! Take her on when you're ready. Other Tenno looking to fight their own Sister of Parvos will matchmake to the same node, where you can work side-by-side to take down your unique foes one-by-one!

    Complete the Railjack objective to gain access to the Capital Ship. As you traverse through the Capital Ship corridors in search of your Sister you must defeat Warframe Specters tasked with protecting her.

    Once you've Parazoned the Requiem Sequence you have the familiar decision to either Convert or Vanquish your Sister. Converting a Sister earns you back all stolen Credits, allows her to randomly join you in mission as an ally and becomes eligible for a Railjack Crew member (including On-Call)! Vanquishing your Sister earns you back all stolen Credits, the Sister's signature weapon, and Ephemera (if applicable).

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    SISTERS OF PARVOS WEAPONS
    Be on the lookout for these coveted weapons wielded by your Sister of Parvos! Bestowed by Parvos Granum himself, there are 8 weapons in all to obtain!

    TENET ENVOY
    This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

    TENET DIPLOS
    Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from-hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.

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    TENET SPIREX
    Dominate rivals with this pistol's lightning fast rail-slugs. Head-shots speed up reload.

    Primary Variants:

    TENET TETRA Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt fire entire clip as a large burst radius grenade launcher.

    TENET FLUX RIFLE
    Sister-modified Flux Rifle with increased fire rate and range. Recharge has been replaced with ammo clips to accommodate greater power needs.

    TENET ARCA PLASMOR
    Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.

    Secondary Variants:
    TENET CYCRON
    This reengineered Cycron features a refracting energy disc that can split off the main target hitting up to 2 additional nearby targets.

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    TENET DETRON
    Parvos Granum's engineers have made this already ferocious hand-cannon, even more deadly with addition of an alternate fire mode that empties an entire clip in one devastating burst.

    SISTERS OF PARVOS EPHEMERAS
    Seven New Ephemeras sporting a distinctly Corpus Style are here!

    SYBILLINA EPHEMERA
    Information flows like live current through this Ephemera seized from a converted or vanquished Sister of Parvos.

    ZARINA EPHEMERA
    A blazingly regal Ephemera seized from a converted or vanquished Sister of Parvos.

    GLORIANA EPHEMERA
    An icily imperious Ephemera seized from a converted or vanquished Sister of Parvos.

    LUCRETIA EPHEMERA
    Hatch venomous plots in this Ephemera seized from a converted or vanquished Sister of Parvos.

    HYPATIA EPHEMERA
    A radiant Ephemera seized from a converted or vanquished Sister of Parvos.

    KYRUNA EPHEMERA
    A striking Ephemera seized from a converted or vanquished Sister of Parvos.

    SOLENA EPHEMERA
    A magnetically compelling Ephemera seized from a converted or vanquished Sister of Parvos.

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    HOUND COMPANIONS
    Each Corpus Sister comes with their very own Hound. As an added reward for Vanquishing your Sister, you'll earn her Hound as your own Companion! There's more, though! Hounds are also Modular Companions and in addition to earning your Sister's Hound, there's also a chance at a separate Hound Component to start the process of creating your truly customized Hound Companion! Each Hound you come across can have a subset of different Components (think MOA Companion Crafting).

    Hound Component Blueprints are tradeable. Visit Legs in Fortuna to assemble a Hound Companion with your Components! Here you can also Provide your Hound to Legs for 4K Solaris United Standing. This amount is higher in comparison to MOA Companions due to the acquisition flow required for a Hound.

    *Building a Hound includes a weapon, therefore requiring 2 Companion Slots.

    HOUND PRECEPTS

    Hound Precepts are rewarded based on the Model, Bracket, and Stabilizer chosen at Legs in Fortuna.

    *Precept stats below are at max rank.

    Model Precepts:

    • Hec Model - Equilibrium Audit Precept
      • Unleashes a series of shockwaves that knock down enemies within 15m and deal 300 damage.
    • Dorma Model - Repo Audit Precept
      • Emits a magnetic pulse that disarms enemies within 30m.
    • Bhaira Model - Null Audit Precept
      • Negates the aura and abilities on an Eximus enemy and transfers the aura to the Hound for 60s.

    Bracket Precepts:

    • Urga Bracket - Diversified Denial Precept
      • Fabricates 3 Specters that fight for 30s that each deal 85% of the Hounds damage.
    • Zubb Bracket - Evasive Denial Precept
      • Teleports a safe distance away and engages a displacement field, gaining 75% chance to dodge enemy fire for 8s.
    • Cela Bracket - Reflex Denial Precept
      • Generates a shield that reflects 90% damage taken (including friendly fire) in pulses over 10s as Magnetic Damage in a 12m radius.

    Stabilizer Precepts:

    • Hinta Stabilizer - Synergized Prospectus Precept
      • Fires a spark that seeks out the nearest enemy in 30m, dealing 300 Electricity Damage in a 10m radius. The spark ricochets up to 7x, seeking out the nearest enemy in 30m.
    • Wanz Stabilizer - Aerial Prospectus Precept
      • Launches a beacon at an enemy within 27m that calls down an Orbital Strike dealing 1200 Blast Damage in a 7m radius.
    • Frak Stabilizer - Focused Prospectus Precept
      • Fires a beam of energy that deals 900 Heat Damage over 4.5s.

    HOUND WEAPONS

    Melee Hound weapons are rewarded after claiming a completed Hound from the Foundry (when you've vanquished a Sister of Parvos) or when building a Hound at Legs in Fortuna. The Melee weapon type is dependent on the Hound's Model.

    Akaten (Hec Hound Model)
    Hound melee attacks eviscerate with Puncture and Slash damage.

    Batoten (Dorma Hound Model)
    Hound melee attacks pierce hard with Impact and Puncture damage.

    Lacerten (Bhaira Hound Model)
    Hound melee attacks devastate with Impact and Slash damage.

    NEW RESOURCE: SPECTRAL DEBRIS
    Discharged specter particles form an inert dust that can be collected and re-energized for various robotic projects.

    Errant Specters in the Granum Void have a chance to drop Spectral Debris. This Resource is used in the Hound Component crafting process.

    NEW WARFRAME: YARELI
    Always on the move, the vivacious Yareli commands the ocean's fury. The original waverider.

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    PASSIVE : Yareli gains +100% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.

    SEA SNARES
    Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

    MERULINA
    Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

    *Subsumed Helminth Abilities cannot be used while Merulina is active.

    AQUABLADES
    Tear through foes with a trio of orbiting aquatic blades.

    *Aquablades is Yareli's Helminth Ability!

    RIPTIDE
    Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.

    Purchase Yareli in the in-game Market or earn the Yareli Blueprint from the Waverider Quest and her parts from the new VENTKIDS' BASH LAB Dojo Room as Clan Tech!

    [WF_YareliProfile_VID2_AllPlatforms_ESRB_3840x2160_60fps_H264_July6.mp4]()

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    YARELI QUEST - WAVERIDER
    Tenno who have completed the Vox Solaris Quest will receive an Inbox from Roky upon login for the Waverider Quest. The Ventkids have a story to share - will you listen, Tenno?

    If you purchase Yareli with Platinum, you will receive a Riven Mod as a Quest Reward in addition to the Yareli Blueprint and the Yareli Prex Card!

    _For those who accidentally sell the Yareli Blueprint you can find another in Simaris' Offerings once the Waverider Quest is complete.
    *
    Yareli being able to switch to and from Operator while aboard Merulina is in progress for a future Hotfix.
    *** Known Issue: Security Cameras cannot detect Yareli while she is on Merulina. This will be fixed. _

    KOMPRESSA
    Launch a volley of virulent, hyper-pressurized, water globules that envelope targets and explode with torrential force. Yareli's signature pistol.

    Purchase the Kompressa in the in-game Market or from Ventkid Offerings for Standing.

    MERULINA SYANDANA
    Dance atop the waves with Yareli's Signature Syandana.

    Purchase the Merulina Syandana in the in-game Market!

    YARELI PHYSALIA HELMET
    An Alternate Helmet for Yareli!

    Purchase the Yareli Physalia Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.

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    YARELI AGILE & NOBLE ANIMATIONS
    Purchase these Animations from the in-game Market and equip them on any Warframe of your choosing!

    Purchase the Yareli Agile & Noble Animations in the in-game Market!

    WAVERIDER COLLECTION

    The youthful sovereign of the sea arises from the waves, attired for battle. Includes Yareli Warframe, Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana, Waverider's Heart Decoration, and 3-Day Affinity and Credit Boosters.

    Purchase the Waverider Collection in the in-game Market! If you gift this Collection to a friend, you'll receive a bonus copy of Waverider's Heart Decoration!

    NEW KUVA LICH WEAPONS
    Snickety-snack, guess who's back with more weapons? Kuva Liches!

    Be on the lookout for Kuva Larvlings with the following new weapons:

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    KUVA HEK
    Forged at the behest of the Worm Queen herself, this already powerful shotgun now has the additional ability to fire from all four barrels simultaneously.

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    KUVA GRATTLER
    Reconfigured for maximum lethality, the Kuva Grattler still shatters targets with explosive shells, but now reaches maximum fire-rate instantaneously.

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    KUVA ZARR
    An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.

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    LICH ADDITIONS, CHANGES & FIXES

    Murmur Reduction
    With the addition of the Sisters of Parvos to the Lich system we took another look at the overall Murmur requirement from a few angles: how the current Murmur requirement applied to Sisters and how it felt with the current Kuva Liches.

    As a result, we've reduced the Murmur requirements so that getting all 3 Requiems solely by killing Thralls should be about 12-13 missions on average, down from 18-19 average.

    Region Consistency for Matchmaking improvements

    We have changed the way you progress against your Lich by having consistent Influence regions per level of your Lich!.

    The problem we aim to solve here is scattered matchmaking for players seeking Murmurs overall. Players would often have the same goal but never cross paths due to their Liches separation across the Origin System.

    The details of this change are:

    1) Rank 1 Kuva Liches appear on Earth
    2) Rank 2 Kuva Liches appear on Mars
    3) Rank 3 Kuva Liches appear on Ceres
    4) Rank 4 Kuva Liches appear on Sedna
    5) Rank 5 Kuva Liches appear on the Kuva Fortress

    *Please note: if you had an Active Lich before the Update, it'll progress through its current occupation nodes before it adopts the new Region flow.

    New Requiem Mod - OULL
    Through endless faces, countless forms, a multitude unfolds.
    (Mimics any Requiem Mod needed to complete a lethal sequence)

    This new Oull Requiem Mod counts as the correct Requiem Sequence for whatever Parazon Requiem slot it is in when taking down a Lich or Sister of Parvos! Like other Requiem Mods, the Oull can be used successfully 3 times.

    Earn this new Requiem as a 25% drop chance when your Kuva Lich or Sister of Parvos flees after you've used the correct Requiem Sequence. *This Requiem only drops for the person whose Lich/Sister is downed.

    New REQUIEM ULTIMATUM
    Take control of your nemesis with the new REQUIEM ULTIMATUM - a call too powerful to resist! A new Gear item that can be used to spawn your current active Kuva Lich or Sister on an Influence Node to bring the fight to you! Our intention here is to add an option to force the feud in your favor.

    Earn this Requiem Ultimatum as a 25% drop chance when choosing to either Convert or Vanquish your Kuva Lich or Sister of Parvos. *This Requiem only drops for the person whose Lich/Sister is downed.

    New Kuva Lich Showdown Flow

    Do you and your Squad have what it takes to beat your Kuva Lich Showdown?

    Kuva Liches have also received the new boss showdown flow in Railjack! Your Kuva Lich will now flee to their Galleon once you've weakened them with the correct Requiem sequence. Once you've unlocked their Requiem, a new showdown node will appear within the Saturn Proxima (minimum Intrinsic 5). You and any other Tenno who have weakened Liches will be able to seek out and destroy!

    Our intent behind this change is to match our TennoCon 2019 Lich Showdown presentation. In doing this, we've also eliminated the randomness of that final showdown. These are guaranteed fights that you can gear up before you go in! Bring your best gear for the job.

    Between reducing the required Murmurs, adding OULL, adding Requiem Ultimatums, and having this new flow, we have shortened the Kuva Lich cycle and added more control for all Tenno! The final fight is now on your terms, and we hope you enjoy the efforts to improve and simplify this system!

    Kuva Lich (And Sister of Parvos) Valence Fusion QOL:

    We have made Valence Fusion for Weapons more intuitive in this Update! We are inheriting the behaviour we added for Railjack which was much more clear to our players!

    • Prior to this Update, when you used Valence Fusion to combine two Kuva Lich weapons together in the Arsenal, the order of the weapons picked would determine which element the final bonus damage would be.
    • In this update, when you combine two Kuva Lich weapons (or Sister Tenet weapons) together, you will have the option of which element you want to keep. The numerical stat of the element still combines using the same logic as previously.
      • This is intended to reduce confusion about the end result you will get, and to make it easier to keep a desired element. Now you don't need to fuse twice to restore your initial element type if you are combining weapons with different elements.

    Adaptive Damage Scaling Changes for Liches:

    Throughout our boss design history, we have added things like diminishing returns and damage mitigation techniques like armor or damage attenuation. In the time since we've launched the Kuva Liches, we've made adjustments to how we handle player damage vs. Liches. We've done things like add allowing Status Effects and attenuate damage to try and create a balanced combat experience. Like many bosses in Warframe, Liches have some damage modifiers applied to them.

    We found a bug in the damage attenuation code, and have fixed it and polished the attenuation for Kuva Liches.

    This system generally targets the scenario of very high damage things like the Void Rig's Arquebex vs. a Kuva Lich, a scenario that is now possible due to the final showdown being based in Railjack. When we were testing this Voidrig Vs Lichout, our Liches barely lasted a second and we realized the damage attenuation code could use some review! We found bugs to fix and things to tweak to account for these new scenarios. Our only intention is to give you a fight that lasts more than mere seconds - happy hunting and may your teamwork and gear lead you to victory! We will be closely reviewing this to ensure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn't feel impossible. Feedback is welcome!

    General Lich Changes & Fixes:

    • Updated the Lich Tutorial screen to include new Lich flow and Sisters related information.
    • Changed the "Captured Liches" category to "Converted Adversaries" in the Trade window.
    • If you do not have any Kuva Lich or Sisters of Parvos history in your Codex, a pop-up message will appear to tell you that you have not encountered any.
    • Added new Kuva Lich transmissions for the following scenarios:
      • Lich Defeated Player Taunt
      • Lich Downed Player
      • Lich Kills Player
    • Fixed failing Requiem Mods sequence affecting the appearance of other players' Kuva Liches.
    • Fixed holding the Parazon as if it was a sidearm if a Host migration occurred during the Kuva Lich Parazon stab animation.
    • Fixed instances where Parazon would become invisible or not animating during Kuva Lich attempts.
    • Fixed getting stuck in other players' Kuva Lich stab cinematics.

    PARAZON REWORK

    Parazon attacks were introduced in The Old Blood as a way to Mercy kill enemies. This stylish and universal blade has had a clear role in all things Liches, but their role in the game at large has been hard to play around. There are problems in need of solving, and the below outlines how we've done just that!

    The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy's health is 20% HP or less. In practice, you really never know if it's going to happen. And if it does, it is often too late! You've riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.

    We are changing their design, adding new Mods (thanks Design Council!), and refreshing the system.

    The change is based on a core principle: We want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.

    Our change is rooted in the following:

    A Mercy Kill opportunity is guaranteed when an enemy gets below 40% (60% for Corpus, but requires all Shields being stripped), but only on SPECIFIC units in each faction.

    The units are:

    • All humanoid Eximus
    • Grineer
      • Heavy Gunners
      • Bombards
    • Corpus
      • Scrambus
      • Nullifiers
    • Infested
      • Ancients

    And the logic is rooted in the following common scenario:

    Imagine you see a heavy gunner in the distance. You have "Blood for Energy" on your Parazon. You see you need some Energy, so you start shooting the heavy gunner knowing full well once she's at 40%, she will be open for a Mercy kill and the Energy could be yours!

    You can plan and decide!

    This also means that Impact Status Effect is changing:

    Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity would happen.

    After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning, applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!

    But what about really high levels you ask?

    We have made changes to this since our original Developer Workshop.

    Up until level 150, the Parazon Finisher triggers at 40% Health remaining.
    After that, every 5 levels reduces the threshold by 1%, down to a minimum of 10%! Eligible Enemy Health bars will have a notch on them to indicate these thresholds..

    This change was made to make it more clear to our players, as well as still approach guaranteed kills at high levels with an amount of balance.

    In addition, since Parazons were reworked, Zephyr's Airburst no longer overlaps with finishers.

    VOID STORM REWARDS UPDATE & NEW TENET MELEE WEAPONS
    Long lost CORRUPTED HOLOKEYS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum's flagship was bombed. Perrin Sequence's own Ergo Glast has a strong desire for these artifacts, and is offering up new Granum weapon technology for them (Syndicate alliance not required)!

    Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms.

    EARTH VOID STORM
    2x Corrupted Holokey: Common 37.50%

    VENUS VOID STORM
    2x Corrupted Holokey: Common 37.50%

    SATURN VOID STORM
    4x Corrupted Holokey: Common 37.50%

    NEPTUNE VOID STORM
    3x Corrupted Holokey: Common 37.50%

    PLUTO VOID STORM
    5x Corrupted Holokey: Common 37.50%

    VEIL PROXIMA VOID STORM
    6x Corrupted Holokey: Common 37.50%

    Visit Ergo Glast in a Relay and view his new weekly Merchandise. Every week Ergo will have 1x version of each new Tenet Melee weapon with its additional bonus Damage / Elemental for 40 Corrupted Holokeys.

    By visiting Ergo each week with Corrupted Holokeys in hand you can collect them all to Valence Transfer week over week until you get the best possible version of each weapon. If collecting is more your style then Ergo will always have something in stock!

    Ergo Glast's Merchandise:

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    TENET AGENDUS
    Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

    TENET EXEC
    Leverage bleeding-edge Granum tech with this massive heavy blade. Slam sends forth a cascading set of three shockwaves, while Heavy Slam unleashes a swath of shockwaves.

    TENET LIVIA
    The sleek lines of the Granum Attaché case conceal a infinitely sharp two-handed blade. Blocked attacks have a chance to increase the blocking angle. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.

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    TENET GRIGORI
    On Heavy Slide Attack this Corpus scythe launches a spinning energy disk that ricochets throughout the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.

    RAILJACK ADDITIONS, CHANGES & FIXES

    • RAILJACK COMMAND RANK 10: Introducing Elite Crewmates! Stronger crew members become available for recruitment from Ticker.

      • These Elite Crewmates have two more Competency Points and they have a random trait based on which of their Competencies have the most points.
        • For example: If their Gunnery skills have the most Competency Points, this Crew member could have "50% more damage with Zetki weapons". If their Piloting skills have the most Competency Points, this Crew member could have "Increase effectiveness of Lavan engines by 25%". So on and so forth!
    • Corpus Spy and Survival missions have been added into the Corpus Proxima regions! With these additional game modes come completely new reward tables including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and much more! Head to warframe.com/droptables for the full scoop! You'll notice that some Corpus Railjack mission nodes have been shuffled, and 1 additional Corpus node has been added per region to accommodate these:

      • Venus Proxima:
        • New Survival Node, Luckless Expanse
        • Orvin-Haarc is now a Spy Node (Was Exterminate)
      • Neptune Proxima:
        • New Spy Node, Brom Cluster
        • Enkidu Ice Drifts is now a Survival Node (Was Volatile)
      • Pluto Proxima:
        • New Survival Node, Fenton's Field
        • Peregrine Axis is now a Spy Node (Was Orphix)
    • Railjack Crew Members now have a more relaxed behaviour when not in mission.

    • Fixed Crew Members getting stuck in turrets after attempting to give them another order while they were still getting into the gun.

    • Fixed a case where Crew Pilots would just stop if all targets were too far away.

    • Fixed being unable to use the Tactical Map while in Crewship pilot seats.

    • Fixed script error when using 'On Call' Crew Members.

    • Fixed infinite load from Dry Dock on the second Railjack mission after Host migration and successful first mission.

    • Fixed an issue where the objective transmissions would repeat the one from the first mission when doing back to back Railjack missions.

    • Fixed softlock when entering a Railjack mission with the Nightwave screen is opened from the Star Chart.

    • Fixed cargo train entry objective marker not updating position after ejecting each car in Corpus Railjack missions.

    • Fixed Kuva Lich weapons overlapping over UI in the Crew management screens.

    • Fixed Crew Members' barks missing lip syncs.

    • Fixed the "Press (Button) to open the Tactical Menu" prompt appearing on accounts with no ranks in Tactical Intrinsics.

    • Fixed the Railjack's Hull meter in the HUD not updating while you are in the Forge screen.

    • Fixed Capital Ship waypoint in Railjack Defense missions persisting in space after completion.

    • Fixed the Rising Tide quest not being marked as completed after purchasing Railjack in the in-game Market without relogin.

    • Fixed camera detaching if a Client tries to switch to Operator as they are leaving a Railjack mission POI.

    • Fixed no mod popup occurring when players pick up a Railjack mod in mission.

    • Fixed Host migration while streaming into a mission causing an infinite load tunnel.

    • Fixed seeing the Drydock in a yellow box from the front of the Railjack window when entering the loading tunnel to a mission.

    • Fixed an issue where Clients could sometimes be unable to fire the Forward Artillery weapons.

    • Fixed script error that could occur when extracting from a Railjack Survival mission.

    • Fixed a bunch of non-squad members appearing in Railjack in Relay Dry Docks for a bit.

    • Fixed Railjack weapons not firing at times.

    • Fixed On Call Crew members appearing like Mr. Potato Head with mixed body and head parts.

    • Fixed Specters not despawning when returning to the Dojo after completing a Railjack mission.

    NEW WEAPON: AMBASSADOR
    Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged sniper shots and rapid-fire electrical assault mode. Parts and Blueprints are found in the new Corpus Railjack Survival nodes.

    NEW PARAZON MODS

    5 New Parazon Mods are here! Find them all today to add new power and Utility to your Parazon!

    • Power Drain (on Mercy) - 100% chance for next ability cast to gain +50% Ability Strength.
    • Malicious Code (on Mercy) - 50% chance for enemies within 15m to cower in fear for 8 seconds.
    • Hard Reset - Execute 3 Mercy Kills within 40 seconds to revive a fallen Sentinel or Companion.

    Design Council Contributions:

    • Swift Mercy - Speed of Mercy kills increased by 50%.
    • Firewall - Reduces damage by 75% during hacking.

    These new Parazon mods can be collected by completing Corpus Railjack Spy missions.

    NEW EMBER PYRAXIS SKIN
    Ember refined to her most searing elemental form, the primordial flame. Concept designed by Debbysheen!

    VOLCA SYANDANA
    Ember's Fourth Law of Thermodynamics: look good doing it.

    483d42e1fe71a1761f4606b89c304f37.jpg

    FLAMETHROWER PLAZM SKIN
    A flamethrower skin that's twice as hot as the carnage it contains.

    Find the Ember Pyraxis Skin, Volca Syandana and Flamethrower Plazm Skin in the in-game Market.

    eefe9b6b7348c49b69052d02fba9deab.jpg

    NEW SYNDICATE OFFERINGS
    The Syndicates you know and love have expanded their Offerings!

    Each Syndicate has added respective Armor Sets to showcase your loyalty! Including Ostron Armor from Hok in Cetus, and Solaris Armor from Rude Zuud in Fortuna! That's 8 unique Armor sets in total to collect! The most ever released in a single Update!

    PLUS, each Syndicate (excluding Ostron and Solaris) has new Emotes based on familiar Railjack Crew animations!

    All of these new Offerings are Tradable!

    caf04d0bb26db7d14fa4f02f4d2e22e1.jpg

    NEW STEEL PATH HONORS
    Teshin has expanded his Steel Path Honors!

    • Veiled Riven Cipher (one a week)
      • This cipher can be consumed to identify the selected Veiled Riven to bypass its Challenge.
        • Replaces Transmute/Cycle button in Mod Segment when a Veiled Riven is selected.

    2fca02cd78e4434023f286a7172ad37e.jpg

    • New Shotgun Mod - Counterbalance
      • -60% Weapon Recoil
    • Noggle Statue - Teshin
    • Orokin Tea Set (Decoration)
      • This Orokin Antique once belonged to a powerful Dax.
    • In Action Glyphs
      • Gauss in Action
      • Grendel in Action
      • Xaku in Action
      • Protea in Action
    • Primary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
      • Fuses with a Primary weapon to unlock the Arcane Slot.
      • STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
    • Secondary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
      • Fuses with a Secondary weapon to unlock the Arcane Slot.
      • STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.

    f4807c673c02f02208a68c45b48c9dee.jpg

    STEEL PATH & LOOT CHANGES
    In the Deimos Arcana update, we made several changes to the Steel Path and the acquisition of Steel Essence. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while also reducing randomness. After observing player trends, a loot strategy involving both of these elements has come up once again, making regular unoptimized Steel Path play feel less worthwhile.

    With the number of new Steel Path rewards being introduced in this update, we wanted to address those strategies, while also bringing up the lower average. We hope these changes reinforce one of this update's main themes - you should be able to play the game however you want, without feeling forced into prevalent strategies.

    • Acolytes will now spawn more frequently during Steel Path missions, resulting in more Steel Essence being dropped overall!
    • Steel Path Incursions will each offer a reward of 5 Steel Essence, increased from 3.
    • Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it's gone!
    • For consistency, Vitus Essence follows the same rules and will remain on the ground for 5 minutes before disappearing.
    • Acolytes will now be teleported to a safe location if pulled into water. This fixes Itzal's Cosmic Crush pulling Acolytes into water volumes where they instantly died.
    • Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types - most commonly reproduced in Disruption or Survival.

    Acolytes will now drop 1 of 6 New Arcanes on death!

    PRIMARY MERCILESS
    On Kill:
    +30% Damage for 4s. Stacks up to 12x.
    +30% Reload Speed
    +100% Ammo Max

    PRIMARY DEADHEAD
    On Headshot Kill:
    120% Damage for 24s. Stacks up to 3x.
    +30% to Headshot Multiplier.
    -50% Weapon Recoil

    PRIMARY DEXTERITY
    On Melee Kill:
    +60% Damage for 20s. Stacks up to 6x.
    +60% Holster Speed.
    +7.5s Combo Duration.

    SECONDARY MERCILESS
    On Kill:
    +30% Damage for 4s. Stacks up to 12x.
    +30% Reload Speed
    +100% Ammo Max

    SECONDARY DEADHEAD
    On Headshot Kill:
    120% Damage for 24s. Stacks up to 3x.
    +30% to Headshot Multiplier.
    -50% Weapon Recoil

    SECONDARY DEXTERITY
    On Melee Kill:
    +60% Damage for 20s.
    Stacks up to 6x.
    +60% Holster Speed.
    +7.5s Combo Duration.

    MELEE / PRIMARY BALANCE CHANGES

    The Arsenal Divide

    Tenno,

    When choosing weapons for a mission, the Tenno have a lot to consider...

    • Which weapons are strong enough for me to fight at this level?
    • Which weapons are best against this faction?
    • Which weapons are the most efficient and easy to use?
    • Which weapons do I have the most fun with?
    • Which Mods make these weapons perform best?

    The average player will ask themselves at least one of these questions (usually more) before making a selection. Not all weapons are built equal, but ideally there are several answers to each query, so that Tenno can make their own choices from a variety of options and keep things fresh. If one category of weapons outclasses all the others, or makes them feel redundant, then we as developers want to step in to make sure choice exists for the sake of fun.

    Enter melee weapons, and equally importantly, the Mods you can use on them. Tenno have spent years sharpening their blades, but as a result, we've seen Primary and Secondary weapons collecting rust. And the longer we avoid addressing it, the worse this divide will become.

    We are changing Melee and Primary in for the singular purpose of making the combat experience more balanced, especially at high level play (Steel Path, etc).

    submitted by /u/CephalonAhmes
    [link] [comments]

    Sisters get angry if you yeet their dog

    Posted: 06 Jul 2021 08:43 AM PDT

    Hey DE, fix the lost Subsume XP

    Posted: 06 Jul 2021 07:59 PM PDT

    Run a check on how many frames were subsumed after hitting rank 10. Award at least the Helminth XP for those subsumes, not even looking at skill infusions. Don't cheat players out of fairly earned progression. Many days, opportunities (frames), effort and resources went down the drain. If there was meant to be some kind of warning about this, it should have been ingame on the Helminth menu.

    submitted by /u/Denninja
    [link] [comments]

    Everyone’s favorite Idol frame. (By: LisAaz) (not mine)

    Posted: 06 Jul 2021 11:30 AM PDT

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