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    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!


    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 08 Jul 2021 08:00 AM PDT

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
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    Ok I see you DE

    Posted: 08 Jul 2021 03:02 PM PDT

    Jesus, maybe we are the real villain

    Posted: 08 Jul 2021 02:07 PM PDT

    the OG water waifu

    Posted: 08 Jul 2021 09:52 AM PDT

    DE, you gotta be kidding me with this shot

    Posted: 08 Jul 2021 03:39 AM PDT

    Another variant of Loki

    Posted: 08 Jul 2021 10:02 AM PDT

    Let's 1 Tap the Sister of Parvos: circumventing DE DR

    Posted: 08 Jul 2021 12:40 PM PDT

    Let's 1 Tap the Sister of Parvos: circumventing DE DR

    TL;DR: use Cedo and volt shield until DE nerfs the Cedo. Stop fully modding for damage to keep your damage.

    https://warframe.fandom.com/wiki/Damage_Reduction#Empyrean_Corpus

    Damage attenuation exists for specialty enemies from juggernauts to tusk thumpers and everything in between. We don't know what the damage "attenuation" table looks like for corpus liches and their thralls, but it's most likely a permutation of the most recent update's damage reduction formula from corpus empyrean.

    For high DPS(x) weapons, there's a <<1 multiplier that gets slapped on our weapons based on our modded and ability boosted DPS.

    x=(Modded damage)*(modded fire rate/attack speed)*(modded multishot)*(body part multipliers)

    Sometimes crits are accounted for adding a term *(crit multiplier) if a hit crits. For status procs this is usually a separate table, and includes crit multipliers more often than not because of slash ticks.

    The table consists of different attenuating multipliers for different tiers of DPS, and this is where we have room to break the system.

    Edit: u/FriskeeLemons who helped resolved these DPS estimates pointed out to me that existing table values have an offset that makes a continues transition in DPS from tier to tier. This could be an inverse exponential, but that's more computationally expensive than this lookup table that they use. We don't know what their new DR calculator looks like, but if 21300 isn't the DPS offset DE is using in the modified table, it would introduce a discontinuity in their damage curve. My previous table didn't include these offsets which made this post much more inflamatory than I intended.

    Diminishing returns to increasing damage

    1 <1k
    0.8 + 200/(DPSaverage) 1k<x<6k
    0.7 + 800/(DPSaverage) 6k<x<10k
    0.5 + 2800/(DPSaverage) 10k<x<30k
    0.2 + 11800/(DPSaverage) 30k<x<50k (assumed)
    0.01 (assumed) + 21300/(DPSaverage) 50k<x (assumed)

    I think a new category was added since the highest tier DPS was previously >= 30000 DPS. This new tier must be for the arquebex class of DPS, and it probably roped in weapons >=50000 DPS. So our melee, high tier ranged, and exalted weapons that had DPS's in the 100k range were put in the same category as the 7.3M DPS modded arquebex. Most of these multipliers have made sense in the past, but this new tier is clearly overtuned. If it is as above, then an unmodded variant of a weapon that is just under 1k DPS has a higher DPS than a modded variant >50k DPS like when level 1 weapons in Anthem were the strongest guns in the game. The unmodded arquebex has a burst DPS of 80k so they probably started this high tier around that point.

    Edit: the above paragraph is incorrect.

    This has felt like crap because our heavy attack gunblades that once 1 tapped demolysts with 500k+ damage are now tapping with baby 500's.

    I think the solution is to fool the DPS calculating formula. Bring in a modded weapon with a DPS<30k, and crank it's DPS higher with multipliers outside of their DPS calculator. We have done this in the past with exodia contagion on orphyx's, which is why we were able to 1 shot them. The orphyx's DPS calc didn't include crit multiplier and didn't include contagions 400% multiplier.

    I think the Cedo is working because DE hasn't added that base damage CO multiplier to their calculations. According to the wiki:

    Where damage, critical multiplier, fire rate/attack speed, and multishot is calculated after mods and buffs are applied (e.g. 📷 Octavia's 📷 Amp) or 📷 Volt's 📷 Shock Trooper for damage, 📷 Sharpened Bullets for critical multiplier, 📷 Valkyr's 📷 Warcry or 📷 Gauss' 📷 Redline for fire rate/attack speed, and 📷 Split Flights for multishot).

    So buffing damage traditionally shouldn't work, but the Cedo's passive isn't a damage mod and it isn't a warframe buff. Something under 30k burst DPS like this overframe build would keep the Cedo under the radar, but then the massive base damage boost of its condition overload passive would bypass the DR formula and melt these enemies.

    Additional ways to boost the damage besides the aforementioned is to stop modding for crit, multishot, fire rate, attack speed and base damage beyond 30k burst dps. For melee weapons DE hasn't incorporated the external heavy attack combo multiplier, so you can bloat your melee mod slots with combo efficiency and combo duration and let the 12x heavy attack multiplier boost melee damage from below threshold in the DPS table tier, and use exodia contagion (you can combine these for a 48x multiplier by slide heavy attacking in mid air from an aim glide btw).

    Other multipliers are void strike, banshee's sonar, volt's shield multiplier, sniper scope multipliers, breach surge, etc. Weapons that probably get around this are weapons with multiple firing modes (mausolon, stahtla, quellor, etc). The trumna's secondary most likely works because its DR class is calculated the DPS tier of the primary fire mode.

    I really miss the kuva quartakk and the quatz, since you could trick the game that you had a low fire rate modding for - fire rate, then ads toggle the fire rate to 2x your game frame rate. Which really messed with their "DPS calculator."

    P.S. Not trying to get the Cedo nerfed. This post is way too wordy and bland to ever be popular on this subreddit anyway! Unfortunately Cedo is popular and the go to option for the sisters, so I wanted to figure out why and also find workarounds for when DE inevitably nerfs it into the ground. If you guys have other cool multipliers that I haven't thought of feel free to share them, or not.

    submitted by /u/Lewtenant1812
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    Killing their sister in the final railjack confrontation turned my squad mate massive. DE, please never fix this glitch.

    Posted: 08 Jul 2021 04:30 PM PDT

    Was inspired by a post I saw a while back about not knowing where to put the slates. I present the "Yeah I have a few of them" approach.

    Posted: 08 Jul 2021 12:55 PM PDT

    My Sister of Parvos appears to be going through an identity crisis.

    Posted: 08 Jul 2021 01:59 PM PDT

    To the guy who said that Yareli skirt can bug out in mission, apparently it can also bug out on noggle statue.

    Posted: 08 Jul 2021 05:44 AM PDT

    The Wind-Up Glaive!

    Posted: 08 Jul 2021 05:47 PM PDT

    I gotta say the new, more relaxed approach to thrown melee is fantastic! I've developed a whole new playstyle around it. I keep a paperweight by my keyboard and when I want to throw the Glaive (or my keyboard) I stick it on the E and go run some errands. By the time I get back the animation is wrapping up and I'm back in the fight. Tearing up the starchart! It's like riding a rocket fueled by pure adrenaline with the lyrics to "Ace of Spades" stenciled on the side while guzzling Nyquil.

    submitted by /u/reduc3r
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    Parazon'd my first Candidate and unlocked the Brother of Parvos!

    Posted: 08 Jul 2021 05:19 PM PDT

    Helminth weekly Invigorations are weighted

    Posted: 08 Jul 2021 01:55 PM PDT

    Today I was made aware of a weighted value placed on specific Warframes within the Helminth system for their eligibility as weekly Invigoration choices. This weight influences the chance of this Warframe being chosen for the week. This information was datamined by another player and shared with me.

    Explicit Invigoration weights are as follows:

    • Grendel: 2
    • Garuda: 2
    • Nyx: 2
    • Atlas: 2
    • Banshee: 2
    • Harrow: 2
    • Hydroid: 2
    • Wukong: 0.5
    • Saryn: 0.5
    • Mesa: 0.5
    • Wisp: 0.5
    • Volt: 0.5
    • Khora: 0.5
    • Gauss: 0.75

    Warframes not listed are weighted at 1.00 (neutral).

    Raw Data:

    { "WeightedWarframes": [ { "ItemType": "/Lotus/Powersuits/Devourer/DevourerBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Garuda/GarudaBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Jade/JadeBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Brawler/BrawlerBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Banshee/BansheeBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Priest/Priest", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/Pirate/PirateBaseSuit", "Weight": 2 }, { "ItemType": "/Lotus/Powersuits/MonkeyKing/MonkeyKingBaseSuit", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Saryn/SarynBaseSuit", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Cowgirl/CowgirlBaseSuit", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Wisp/WispBaseSuit", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Volt/VoltBaseSuit", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Khora/Khora", "Weight": 0.5 }, { "ItemType": "/Lotus/Powersuits/Runner/RunnerBaseSuit", "Weight": 0.75 }, 

    My take on this has is rooted in my fear that has unfortunately become reality. Invigorations are being treated like a Riven Mod, and this entire system is unhealthy for the game. The maximum potential of your Warframe within a mission should come down to your modding choices and skill, not bound to 9 randomized offensive attributes and 11 randomized "utility" attributes. This not only hurts a player right now, but it will during Operations that have scores based on performance, it will damage recruitment for specialized missions, and it will continue to leave players frustrated every time they get the wrong Warframe or the wrong attributes on the right Warframe.

    submitted by /u/Voltage_WF
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    Spine? Who needs it anyway?

    Posted: 08 Jul 2021 08:39 AM PDT

    Let us pet the robot dogs!

    Posted: 08 Jul 2021 08:04 PM PDT

    That is all

    submitted by /u/MrVioletRose
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    Waiting Is NOT Fun [DE]

    Posted: 08 Jul 2021 07:50 PM PDT

    The release of Yareli just compounded and dragged into the light, yet again, a problem Warframe has had for a long time. If you play the game as intended it takes over a full week of pure waiting to get Yareli.

    If you want players to be excited about new content drops do not start out with "Welcome to Warframe's new exciting content that you must now wait a full week to actually experience".

    We are so far beyond a point where time gating makes any kind of sense at all. It is purely a way to encourage players to spend real money to skip arbitrary waiting periods.

    This is not fun. It is not rewarding. It does not feel like a pay off for putting the work in. It does not encourage me to play during new content drops. It does not result in my having anticipation for new content. The only thing this does is encourage me to spend the ~1 hour it takes to get to the point where I have to wait for 7.5 days, then log out and not log back in until that waiting period is over (assuming I even remember or care at that point).

    I was in the fucking United States Army and this feels like too much waiting.

    TLDR: Between the quest, the dojo room build, the blueprint research, the part builds and the Warframe build It no joke takes 7.5 days of pure waiting to acquire Yareli without spending Platinum.

    sidenote: I'm not just salty I have to wait for Yareli (I don't) I don't think Yareli is a good Warframe. I'm not a weeb. I don't plan on using her. I didn't even bother building the dojo room. I bought the Sisters of Parvos supporter pack because it had Platinum, the Ambassador, the Glaive skin, and a noggle. Yareli is a trash frame that is pure fan service and poorly executed fan service at that. I'm complaining purely on principal here because I recognize how bad the experience is for everyone who doesn't have the luxury of just throwing money at the game whenever they feel like it.

    submitted by /u/SpartanG01
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    I gotta say, the murmur system is fantastic now (At least for the sisters)

    Posted: 08 Jul 2021 02:23 PM PDT

    Not only are the planets fixed for each level, so PUBs are much, much easier to get, but the murmur grind is significantly faster.

    One mission pretty much equals to your first requiem unveil. And it just so much better now.

    For Kuva Liches, its a bit different, almost feels the same tbh. But I'm sure that, if in a dedicated group for that, it'll be much better.

    submitted by /u/Nackerson
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    Anyone else feel that the Glaive charge delay changes feel terrible?

    Posted: 08 Jul 2021 08:25 AM PDT

    IDK who these people were that couldn't stop throwing the glaive by accident that caused these changes becuase i'v used glaives for years and never had that problem, but regardless the delay in throwing they added to counter it makes throwing the glaive feel so clunky.

    Even with every possible windup mod it feels so garbage, it's almost like i have a cold proc on me everytime im trying to throw it and i start moving in slow motion.

    submitted by /u/Artemis_Bow_Prime
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    I will crash my Railjack right into my Lich's ship.

    Posted: 08 Jul 2021 08:23 PM PDT

    Did the Sisters of Parvos update break Cambion Drift spawns...again?

    Posted: 08 Jul 2021 06:04 PM PDT

    I was trying to do some 40-60 bounties and the spawns were absolutely atrocious. The "Protect the Grineer Squad" one was especially bad, 10 minutes and only got to 95%...most of the spawning boils would pop and be empty and happened maybe once every thirty seconds.

    Anyone else having issues?

    submitted by /u/AberrantAtrocity
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    What does this title even mean???

    Posted: 08 Jul 2021 08:39 AM PDT

    Yareli and her new bonking stick

    Posted: 08 Jul 2021 05:55 PM PDT

    Sith Training Session

    Posted: 08 Jul 2021 07:19 PM PDT

    Just wanted to prove that 2000+ K drive chain is possible on a mod less board... Because people don't think it's possible apparently!

    Posted: 08 Jul 2021 04:49 PM PDT

    There's kids in my bash lab

    Posted: 08 Jul 2021 07:12 AM PDT

    Kids! Living in my Dojo! There's not even a skatepark room. Do I have to feed them? Will they eat Rubido? I don't know how to take care of kids, all I know is how to end the lives of inferior beings! I'm not ready to be a parental figure. Maybe I can get my lich to do it, they seemed to like kids.

    submitted by /u/Infinint
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