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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 11 Mar 2022 08:00 AM PST

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    Housing is being add in the next update, thoughts?

    Posted: 11 Mar 2022 12:31 PM PST

    Some concept arts of Baby Mag

    Posted: 11 Mar 2022 04:08 PM PST

    So they fixed the Nataruk with Mag and now you can create your own star.

    Posted: 11 Mar 2022 09:21 AM PST

    A Bed Too Cool for a Pet

    Posted: 11 Mar 2022 11:29 AM PST

    Gyre, new electric based Warframe. "Not Volt 2.0... more Tesla like"

    Posted: 11 Mar 2022 12:51 PM PST

    A wave of inspiration and energy hit me while watching todays devstream..... My wrist hurts now lol

    Posted: 11 Mar 2022 02:13 PM PST

    Material comestization is being add in the next update, unfortunately only for Voidshells skins. Hopefully they add it to Tennogen/Deluxe skins in the coming years.

    Posted: 11 Mar 2022 12:39 PM PST

    Baro Ki'teer 11/03/2022 [PC]

    Posted: 11 Mar 2022 06:00 AM PST

    Angels of the Zariman: Dev Workshop PREVIEW

    Posted: 11 Mar 2022 12:53 PM PST

    Greetings, Tenno!

    Devstream 160 showed us a sneak peek of what's to come with our next major update: Angels of the Zariman! Included alongside reveals like the Zariman tileset, Evolving Weapons, new Void Flood game mode and much more, we have some big mechanic reworks in store for you! Let's break it down and sum up what was shown!

    FOCUS SYSTEM REWORK

    We are going all in on Focus changes for Warframe. This is a preview Dev Workshop to recap what we discussed on our latest Devstream: the real detailed write-up will come in April. Hopefully this can hold you over until then by providing an overview of our goals and how we aim to achieve them! Change is coming, Tenno!
    We introduced Focus in 2015, and it's undergone growth and changes in the years since its release. In 2022, we feel incremental changes won't address systemic refresh needs, and our Angels of the Zariman Update will bring a reworked Focus.
    What does this mean?
    In practical terms:

    • This will be our most comprehensive Focus rework to date.
    • We are emphasizing gameplay changes & Focus school identity.
    • Keep an open mind to rebalances & learning new gameplay since so much is changing.
    • Operator-to-Warframe flow is receiving improvements.
    • Void Dash is changing to be a more controlled movement tool and 'less spammy'. We are generally inspired by the change from Coptering to Bullet Jumping. Not that the current Void Dash is an unintended movement, but redoing it to better fit our combat is the goal.
    • A full respec will be required upon release to re-select your Focus Nodes!

    We showed a first look at some Gameplay changes that we'll summarize here, please watch the full stream for context:
    General:

    • Beyond Focus school reworks, Operator combat flow is getting improvements. Whenever you are in Operator Mode, the Melee input will now instantly bring your Warframe to your location to execute a melee attack. This replaces 'Void Blast'. Any interactions that relied on Void Blast will be audited to ensure everything still works with other Void combat abilities!
    • Void Dash: this is now a telegraphed movement tool with more interdirectionality and pivoting potential to better traverse the game's tiles and combat spaces. Chained-forward traversal is still a valid option, but it has been redesigned.

    Unairu Changes Preview:

    • We wanted to use Unairu to preview how deep the rework goes because it is one of our least popular Focus schools, and demonstrating how we aim to improve it is key.
    • Virtually the entire tree has been reviewed and changed.
    • Unairu further becomes the defensive / stalwart School of Focus. A sturdy mountain to be contested with.
    • There are now more skill opportunities for players, with the example of being able to time a reaction in the Operator transference-death animation to immediately summon your Warframe in place and flow right back into combat, rather than being sent to your Warframe's location.
    • All numbers shown in the stream are subject to change.

    Beyond Gameplay:
    We are adding a cosmetic Focus shop to spend your unused points in! Things like Landing Craft ornaments and more await students of their favorite Focus School.

    EXIMUS REWORK

    The main objective of this Eximus Rework is to enhance their visibility in battle, both in how they function and their formidableness. We achieve this in 2 ways:

    1. Amplify their threat with increased time-to-kill - accompanied with justifying rewards!
      1. More on this in our official Dev Workshop coming soon.
    2. Enhancing their visual and mechanical functions to be more identifiable in combat.

    These two shifts for Eximus aim to make them more challenging to kill, but also make their specific threats easier to identify and give a more tactical way to evade.

    Devstream #160 debuted 3 of the various revamped Eximus units: Blitz, Energy Leech, and Arson.

    Let's dive into their respective changes!

    BLITZ

    Current
    A Seismic Shockwave knockdown with short range.

    New
    Blitz Eximus Units now summon a frontal chain Blast attack by slamming their fist into the ground that applies a knockdown and Blast Status Effect. This Blast attack is detected by an audio cue and FX of the oncoming Blast erupting from below.

    Visual Changes
    Blitz Eximus units are now covered in crackling energy, with the addition of small staggered explosions coming from their limbs.

    ENERGY LEECH / PARASITIC

    Current
    An invisible aura that drains Energy over time.

    New
    Energy Leech/Parasitic Eximus units now periodically spawn an Energy Leech Zone where players are near/standing. The Energy Leech Zone is detonated within seconds, draining a large amount of Energy if not tactically avoided. This Zone is detected by an expanding energy zone and audible cue on placement & detonation.

    Visual Changes
    Energy Leech/Parasitic Eximus units now appear shrouded in Void-like energy, manifesting in short tendrils swirling from their body. The Energy Leech Zone spawns with a matching energy style and appearance before detonating.

    https://www.twitch.tv/warframe/clip/ObservantJoyousChamoisPRChase-VXXy9N_Dm7DbGfi4

    ARSON / CAUSTIC

    Current
    A concussive Fire Blast attack that knockdowns and damages enemies caught in its wake.

    New
    Arson Eximus units maintain a Fire Blast attack, but you can now counter the Fire Blast by simply rolling through it to negate its oncoming effect. However, Damage is now higher along with a forced Heat Status Effect when struck.

    Visual Changes
    Arson Eximus units are now completely engulfed in roaring flames. They occasionally send out these deadly flames in all directions as a slow rolling burst. The Fire Blast attack has been visually refreshed to not only match the fire FX engulfing the Eximus unit, but also to represent a "roaring wave" of fire as opposed to a blinding wall.

    https://www.twitch.tv/warframe/clip/EvilAgreeableCormorantAMPEnergy-8QhmB5ZZF0wgzE2i

    submitted by /u/DE-Marcus
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    New mods coming with nightwave next week. Sorry for shit quality

    Posted: 11 Mar 2022 08:07 PM PST

    Trade Chat after Garuda Prime was announced on Twitch

    Posted: 11 Mar 2022 11:28 AM PST

    Devstream #160 discussion thread

    Posted: 11 Mar 2022 10:45 AM PST

    Watch it here on twitch

    You won't want to miss Devstream 160, Tenno.

    Rebecca and the Devsteam crew will be revealing Angels of the Zariman gameplay for the very first time!

    Tune in on Twitch with a linked account to receive a Riven Mod Drop

    submitted by /u/Fibution
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    Gyre and BOB fan art

    Posted: 11 Mar 2022 03:37 PM PST

    I think we are FINALLY getting material variants for customization!

    Posted: 11 Mar 2022 11:17 AM PST

    Darvo has some interesting lore in the Prime Gaming notices.

    Posted: 11 Mar 2022 05:54 AM PST

    Once again i made this ! Because i was bored ….again idk if someone already did it ?!

    Posted: 11 Mar 2022 09:40 AM PST

    I just want to take a second and appreciate the fact that DE has been able to keep all platforms up to date on mainline builds.

    Posted: 11 Mar 2022 04:42 PM PST

    I honestly can't remember the last time consoles had to wait the extra month to receive the goodies that PC got. Aside from the hotfixes, it is so nice that all platforms get to experience the same content at the same time, and definitely takes away a huge chunk of the barrier in the way of cross play/save. Yeah the builds might be a bit buggy, but they are still pretty good with squashing game breaking bugs quickly. I just wanted to commend DE on their hard work. GG

    submitted by /u/7th_Spectrum
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    Excavation missions are so fun...

    Posted: 11 Mar 2022 02:53 AM PST

    Apparently the new seller is named Hombask, and it's a Textile (texture?) Seller

    Posted: 11 Mar 2022 07:11 PM PST

    another cutie NPC incoming. we need name ideas since it'll be community-named

    Posted: 11 Mar 2022 11:46 AM PST

    I have an idea for the Orbiter that is extremely simple and adds nothing to gameplay but a little mini game

    Posted: 11 Mar 2022 06:48 AM PST

    I think you should be able to challenge Umbra to games of Komi since if I recall correctly when you play Komi in the sacrifice quest you battle against an AI it also makes it that Komi isn't a wasted idea, and it's lord friendly as well since Umbra kept his sentience and Isaiah and Both say Umbra is good at Komi.

    submitted by /u/a-dissapoinment
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    This was from 2 days ago, but I thought it was pretty funny.

    Posted: 11 Mar 2022 06:40 AM PST

    Warframe | Angels of the Zariman - Official First Look

    Posted: 11 Mar 2022 12:34 PM PST

    The problem with void dash changes (no bashing)

    Posted: 11 Mar 2022 02:18 PM PST

    What I (and many others) used void dash for was to traverse open tiles quickly, since void dash was faster than just parkour.

    The new animation is cool and all but the thing that moves forward which is meant to be an "indicator" as to where you're going is the problem. The fact that you can't just spam void dash anymore makes it less useful.

    You can still go far distance with this new void dash as it sort of maintains momentum but the old void dash was super super super agile, you always knew where you were gonna end up. You don't need an indicator when you can see the map. You can imagine a line going through your operator the same distance as a void dash. The point that you get stuck on objects is simply a skill issue (except the skill ceiling on void dashing isn't even high), if you find yourself getting stuck a lot then just aim slightly into the air and you won't get stuck.

    The suggestion I have as to how to balance this void dash is have a transparent line (toggleable in the settings but default to on) that shows you the trajectory of the dash. The new animation is cool, but the "hold to go further" isn't.

    I've been in the warframe community for 3 years now so I know most the feedback you're getting on Reddit is going to be very angry (unless things have changed in the year I've been gone from this subreddit) so I hope it was helpful to have feedback that is written in a polite way and includes a suggestion for something that would be better.

    I think if void dash was changed so drastically it would make warframe feel too different for people like me who use void dash a lot.

    submitted by /u/TheBigDelt
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