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    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game!


    Warframe Weekly Recruitment | Share Your Name and Get in the Game!

    Posted: 20 May 2022 08:00 AM PDT

    This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!

    • Asking for help from other players or offering to help? Go ahead and share your name!

    • Need people to do a certain kind of run? Put your name out there!

    • Want to recruit for your clan? Do it!

    • Anything else you want other players to add you up for? Get the word out and see who offers!


    Please provide the following information in your comment (in no particular order or format):

    • Platform (PC/PS4/XB1/Switch)
    • In-game name (to add to contacts), or clan name if recruiting
    • Location (for lag concerns or looking for players from specific regions)
    • Goal (What are you going to be doing?)

    No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind!

    Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!


    And remember...

    You can recruit any day of the week!

    submitted by /u/AutoModerator
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    My clan and I spent half an hour on a voice chat discussing Warframe bodies. Here are the (graphed) results.

    Posted: 20 May 2022 04:39 PM PDT

    Overguard is very fair and balanced, a sneaky sequel

    Posted: 20 May 2022 05:41 AM PDT

    Batman and Robin

    Posted: 20 May 2022 04:27 PM PDT

    New alert, x3 Forma within 2 days!

    Posted: 20 May 2022 11:02 AM PDT

    Trying to find hush in the mod ui, a lighthearted petpeeve

    Posted: 20 May 2022 10:47 AM PDT

    Corpra Onslaught

    Posted: 20 May 2022 04:48 AM PDT

    Ancient Roman Clem

    Posted: 20 May 2022 03:23 PM PDT

    I discovered this game two weeks ago and can’t get myself to put it down for even a second, still so much more to do!

    Posted: 20 May 2022 11:36 AM PDT

    Double Xp weekend is on, get your boosters for that Juicy 4x XP weekend. Ends roughly 48hrs from this post.

    Posted: 20 May 2022 11:31 AM PDT

    Finding hidden Zariman messages should save them to the Codex under Fragments

    Posted: 20 May 2022 04:51 PM PDT

    So throughout the Zariman maps we can find these little tablet devices we can interact with to hear recordings of Executor Tuvul that give us a rough timeline of events of the Zariman incident and an insight into the attitudes of the Orokin Executors toward the average citizen of the Empire.

    This isn't the first time we've had hidden messages/lore in a new map, but I feel like it's the first time finding said lore snippets didn't add them to the Codex under the Fragments section. What are the odds of this changing in the future?

    It's a minor change, to be sure, and not particularly impactful to gameplay as a whole, but as a lore nut I still would like to be able to track how many of the hidden Zariman messages I have or have not found...

    submitted by /u/MrCobalt313
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    It is like Christmas. Every day another bug. This is why no one does Excavation, DE. It took 20 minutes to complete this, as enemies were simply waiting somewhere in 500m distance.

    Posted: 20 May 2022 01:25 PM PDT

    Justice League at strata relay

    Posted: 20 May 2022 06:57 AM PDT

    Chroma Prime polymer clay sculpture. My latest work, finished in March. Made him for a bit over a month.

    Posted: 19 May 2022 09:29 PM PDT

    Superman starts injustice

    Posted: 20 May 2022 05:09 AM PDT

    Ash with da regulators????

    Posted: 20 May 2022 12:54 PM PDT

    Excuse me Vauban I am trying to mod

    Posted: 20 May 2022 09:34 AM PDT

    My clan leader thought my Nyx looked good. What do y'all think?

    Posted: 20 May 2022 06:19 PM PDT

    I appreciate you and all players like this <3

    Posted: 19 May 2022 06:54 PM PDT

    Joker and Robin

    Posted: 20 May 2022 04:27 PM PDT

    Jelly and Aunt Khora

    Posted: 20 May 2022 06:43 AM PDT

    Zephyr STILL Walks 50% Slower Than Every Other Frame In Hub Areas - WHY

    Posted: 20 May 2022 11:34 AM PDT

    Seriously, why is this still a thing its annoying. Okay, you can bullet jump to avoid it but it feels like she is constantly wearing a hobbled dragon key so when you don't bullet jump it feels horrible and zephyr is the only frame that has this issue.

    When aiming guns, she also moves slower than other frames and this is likely related.

    submitted by /u/Darthmufin
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    Now introducing: Excalibur Sentinel

    Posted: 20 May 2022 03:01 PM PDT

    Travis Scott’s new fit lookin mighty familiar…

    Posted: 20 May 2022 12:45 PM PDT

    Warframe Loadout/Arsenal Rework - Version 2 (THANK YOU so much for all your feedback last time!)

    Posted: 20 May 2022 01:06 PM PDT

    Warframe Loadout/Arsenal Rework - Version 2 (THANK YOU so much for all your feedback last time!)

    Reminder: the goal of this project is to address the accessibility of customization and improve the opportunity for 'experimenting' with mods, in response to the latest Player Survey.

    It became apparent from some of the responses in my last post that there is a significant divide between players who want Loadouts to be a one-button-wonder and players who want the system to be more modular - with Companions and Operators being the most prevalent requests. I'm personally in the modular camp, but I completely empathize with players who aren't at that stage of the game yet.

    I decided that there must to be a way to create a single user-experience that caters to both types of player - and this is what I came up with.

    Overview:

    • Loadouts are now fully modular.
    • 'Builds' are now comprised of "Loadout" modules.
      • 'Warframe Slots' -> 'Build Slots'
        • Newly crafted Warframes require an empty Build Slot. You will be prompted to buy a new Build Slot OR free up an existing Build Slot if you do not have space and have "spare" Build Slots (Warframes will reserve up to one slot, and so will not count as spare by this prompt).
        • You can still have an excess of Build Slots compared to the number of Warframes. (So far as I can tell, there is no Warframe Slot limit. This should remain true.)
        • You can still use the same Warframe on multiple Builds.
      • The various types of inventory slots have combined into a single variety - Inventory Slots.
        • No more separate Companion Slots, Archwing Slots and Weapon Slots, etc. This is more for simplicity than anything. I expect there to be an increase in sales of Build Slots, Loadout Slots and Configs in the wake of customization being more accessible - I want to reduce the quantity of 'slots' that players need to keep track of.
    • The Loadout Modules are as follows: Weapons, Companions, Equipment, Archwing, Necramech and Operator.
      • The limit on 'Loadout Slots' significantly increased or out-right removed. This now refers to the number of Loadout Modules you can have - regardless of type.
        • All accounts begin with 1 Loadout Slot reserved for each Loadout Module type.
      • Companions are newly added versus version 1 - you can now save your (for example) Ammo Dispenser, Lucky Kavat, Botanist Oxylus, Anti-Eximus Hound and Energy Generating Dethcube for easy re-use on any build.
      • Operator is newly added versus version 1 - you can now save separate General Use, Eidolon, Profit Taker and Angel Hunter Operator builds. I expect people to invest in a wider variety of Operator and Amp Arcanes more with the to save multiple loadouts - rather than sitting on a "best in slot" for general convenience.
      • Air Support has been added to the Equipment Loadout.
        • I have used the Landing Craft model as the icon in my examples (below) - but unique icons would need to be added to avoid confusion (since the Landing Craft appearance is no longer locked to the Air Support).
        • I bet you forgot these existed!
      • Atmospheric Archwing is now distinct from your Archwing Loadout, and is also under Equipment.
        • I know I'm not the only one who defaults to Ixtal just because of Open World missions. I would hope players might experiment with more Archwing builds if changing your Archwing Build didn't incur a reversion cost when returning to Open World missions.
      • Heavy Weapon is now under Equipment Loadout instead of Warframe/Weapon Loadout.
      • K-Drive is now under Equipment instead of Vehicles.
      • I expect that the Duvari Voidsteeds will either be:
        • Added to the Equipment Loadout and function similar to Atmospheric Archwings or K-Drives. Their customizations options are largely cosmetic and most players will probably pick-one-and-forget.
        • Added as a new type of Vehicle. I don't think it's outside of the realms of possibility that they could be a combat-mount that enables the use of Arch-Melee weapons in Open World missions, including a new Lance weapon as seen in the trailer - as a parallel to Necramechs and Arch-Guns. A new type of vehicle would need its own space in the interface; it could be mutually exclusive with Necramechs and share a 'Mount Loadout' module; or it could be an Operator Mount and tied tied to the Operator Loadout.

    Regarding Build usage, my upper-estimate for what I expect players to want the capacity for:

    • one Build per Warframe (currently 49)
    • one Build per Focus School (5)
    • one Build for each piece of End-Game Content (varies based on mileage)
    • one Build per Spectre-tier (4)

    Regarding Loadout Module usage, my upper-estimate for what I expect players to want the capacity for:

    • one Weapon Loadout per Warframe (currently 49)
    • one Companion Loadout per Companion (currently 22)
    • one Archwing Loadout per Archwing (currently 4)
    • one Necramech Loadout per Necramech (currently 2) or per Necramech mission-type (varies based on mileage)
    • one Operator Loadout per Focus School (5), per Amp (currently 9) or per piece of content where Operators are useful (varies based on mileage)
    • one Equipment Loadout for All Purposes, one shortlist for Bosses (less clutter for misclicks), one for Social Use, one set-up for Shield Gating, one with all 4 Dragon Keys and maybe one for each Air Support.

    I expect Equipment Loadouts to be the least used - but I don't see that as sufficient justification to exclude them from having loadouts. Personally, I will probably just have my All Purpose wheel and my All Purpose wheel with added Dragon Keys, because equipping and unequipping them is tedious just to run a few vaults.

    Here is my Wisp Support Build with all sections minimized. The cursor is currently hovering over the Kuva Bramma - just imagine how the other panels might expand as you move the mouse around.

    Here I have demonstrated how the Weapon Loadout might look when expanded.

    All players have a 'Default' loadout module reserved for each type - i.e. you cannot delete your only remaining Weapon Loadout. Content-locked loadout modules would still be reserved (i.e. you won't be asked to delete a Loadout when you first unlock Archwings or Necramechs).

    Players who do not like the modular nature of Builds can continue to interact with this system the same as they always have - by swapping out their weapons and other equipment as desired and only using the 'Default' modules.

    However, you can now save specific combinations to be reused on any build - I use the same combination of weapons on all my Spectres because I've optimized them for Spectres (who don't have to worry about ammunition or stagger).

    Creating a new module is as quick as pressing the + button (assuming you have a spare Loadout Slot) - so you can experiment with new combinations without deleting the one you were previously using. Remember: one of the goals is accessibility to customization. One hurdle I think that a lot of players face when considering to change their loadout is the reversion cost to "get back" what you had before.

    New to version 2: the Build Wizard.

    (i) Use this page to quickly set-up a new Build using your loadout modules. This Build will persist between missions until Cleared. Save this Build to gain the ability to quickly modify Item Configs from Navigation.

    On this screen, you can quickly put together a new Build using loadouts from our Arsenal. Remember: all players have 1 reserved Loadout per type. I fully expect that some players will live on this screen - replacing both the 'Saved Builds' and 'Arsenal' screens.

    Remember that all Warframes now require a Build Slot! I've said this already (sorry) - but it is important to keep in mind so that you can imagine that all Warframes you've unlocked will be in the Build Wizard. My intent behind this change is largely because there's been a significant shift in how a lot of players regard their Warframe. Whereas historically it was part of your arsenal (like a gun): a lot of players now regards the roster of Warframes like Champions in a MOBA. Our monkey brains like scrolling through rosters. I separately think it's important to emphasize how significant unlocking a Warframe is - they should all be accessible from the loadout screen.

    Here's how my Wisp Support Build might look like if I were to compile it in the Build Wizard.

    For reference, I based this interface on the Codex. I somewhat miss having a picture of my Operator on the screen though - maybe I could find a way to add it back.

    And lastly - the 'Change Loadout' screen you can access from Navigations.

    I decided that for the sake of streamlining the UI: the ability to swap Configs from Navigation (that was the main "new feature" I added in Version 1) would only be available on the Saved Builds screen. I could argue that this prevents the Build Wizard from devaluing Build Slots - but that's just me coming up with a clever justification after the fact. (And I know a lot of players don't care about monetization as something to design around.)

    As with Version 1 - you can view Builds by Warframe (remember that all Warframes require a Build Slot, sorry for repeating this), or you can use the 'Legacy' option to view by Build Name.

    P.S. I figured out how to take printscreens without the UI - so these images don't include me blotting-out the underlying UI.

    P.P.S. I also figured out how to attach images and text, so you don't need to visit my forum post this time. It wasn't hard, I think it's just disabled on most of the other subreddits I post on - so I discounted it as a thing that was possible.

    submitted by /u/3mptylord
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    Hivemind VS Hivemind (Made this on Pages, NOT photoshop)

    Posted: 20 May 2022 02:55 AM PDT

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