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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 11 May 2022 08:00 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
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    Gauss in a nutshell

    Posted: 11 May 2022 04:56 AM PDT

    reminder that you can put any sigil on the umbra hood scarf so long as you minimize it.

    Posted: 11 May 2022 11:59 AM PDT

    Next Update Post-Angels of the Zariman

    Posted: 11 May 2022 06:52 AM PDT

    Hello, Tenno!

    It's been almost 2 weeks since the launch of Angels of the Zariman on all platforms. The team has deployed 6+ Hotfixes and digested handfuls of feedback threads - but what's next?

    While these individual Hotfixes were needed to address crucial bugs, we have larger plans committed to addressing bigger feedback areas in our next major Update: Angels of the Zariman 1.1 (final name pending). We would also like to apologize for the frustrations many of these bugs caused for our community. Much has been taken into account for future releases, so that we can avoid the bumps we saw during the initial launch.

    We will be entering console Certification for 1.1, meaning all the issues or changes from the initial Angels of the Zariman launch that require a code integration will go live with this update. This includes fixes for bugs such as the Voidplume 0/8 pickup indicator, Zariman Steel Path completion Inbox not being sent, and more.

    What are we committing to in 1.1?

    Our objective for Angels of the Zariman 1.1 is to address top feedback points that required more development time, careful consideration, and code changes to implement.

    In regards to Void Sling, we're experimenting with directional changes such as strafing (sideways mobility) and backwards slings to allow more movement options. Strafe and back slings were tested during Void Sling's development, but at the time we felt having similar directional control to bullet jump was important. Community feedback tells us that the more mobility options the better, and we are working on changes that meet that desire. Additionally we're reviewing the code to resolve some Transference latency issues and considering other tweaks to Operators.

    Another highly-discussed topic being reviewed is Overguard. We're currently experimenting and reviewing different options to address varying islands of feedback. We understand that doesn't provide you with much to go off of but please know we're committed to making good on the feedback we've been given. Additionally, we're reviewing the possibility for new Operator Arcanes that have direct interactions with Overguard and are planning on adding an additional Arcane Slot for Amps.

    We also plan to release the remaining 2 Incarnon weapons that were shown on Devstream #160, as well as some other goodies!

    Angels of the Zariman 1.1 is our commitment to the community in addressing the feedback from the original Angels of the Zariman launch. Our next Devstream will speak further to these changes - stay tuned!

    Thanks!

    submitted by /u/DE-Marcus
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    What kind of data does Lephantis have?

    Posted: 11 May 2022 05:51 AM PDT

    Apparently, if you stay in void mode while fighting the other angel, he won't do anything at all, not even bring up his balls.

    Posted: 11 May 2022 01:14 PM PDT

    I don't understand why people seem to be so polarized when it comes to Void Angel farming?

    Posted: 11 May 2022 07:00 AM PDT

    There are numerous debates, Unairu vs Void Strike. What is more beneficial - Steel Path or Bounties? Topics of discussions are weapon choices, amp setups, mods, arcanes, etc. etc.

    However, there's no need to overcomplicate things to that degree IMO, because in the end, it's just a matter of a pinion.

    submitted by /u/LambertExe
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    Warframe theme’d cake for my 24th birthday!

    Posted: 11 May 2022 06:07 AM PDT

    I didn't mean to throw it THAT hard.

    Posted: 11 May 2022 01:36 PM PDT

    nothin crazy here, just thought it was slick af how my op bounced out the tree

    Posted: 11 May 2022 03:19 PM PDT

    I want this as a decoration item! How are we not having this allready?

    Posted: 11 May 2022 07:29 AM PDT

    i think i have to many plushes

    Posted: 11 May 2022 04:57 PM PDT

    Wow is Yareli hate really that strong

    Posted: 10 May 2022 10:52 PM PDT

    I've had 4 people today complain that I'm playing Yareli. I've started playing her recently & even more recently started going into pubs with her, for things like arbitration & sorties.

    She is not a bad frame. She does very good damage, and survives quite well in steel path. I will not accept this slander.

    Edit: Apparently a good amount of people don't know how to build her. Im not able to say my own as i cant look at it rn, but i can give a trusted source for a good build.

    The following build is Brozime's (youtube) build from 3 months ago, highlighting how she's changed and why she's a viable pick. All mods are max rank, and this is a 3 forma build. Not having max rank mods = less forma. I know my build is not the same as his but it is quite similar

    The aura is Growing Power, and the Exilus is Power Drift. The other mods are Transient Fortitude, Natural Talent, Augur Reach (can put stretch with one more forma), Streamline, Prime Continuity, Surging Blades (3 augment), Adaptation (this is the mod you don't need max rank for, my Adaptation has a drain of 9 & does perfectly on most builds, but max is recommended) and Unbral Intensify (if you don't have this at a high rank consider running regular intensify).The arcane are Energize and Aegis, but she does NOT need aegis, and this is a open slot for personal choice of arcane.

    The stats are 128% duration 130% Efficiency 130% Range 214% Strength. I used to use this exact build but have switched out mods like Natural Talent and have stretch instead.

    Brozime has a subsumed ability, Gloom, in replace of her 1. If you're going to replace an ability on her replace her 1, it's her worst ability by far. It can still work tho for sure.

    submitted by /u/VI-Pok3
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    Has anyone ever tried to Recreate the Excal from 100 Days of Warframe? It'd be cool if someone did. (Credit: MASHED)

    Posted: 11 May 2022 01:37 AM PDT

    DE please give us the Operator apparel we have for the Drifter.

    Posted: 11 May 2022 04:07 PM PDT

    I have all the Prime gear, deluxes, Steel Path armor and others and I want ti be able to use them on the Drifter. Please make it happen

    submitted by /u/Kain993
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    We need this

    Posted: 11 May 2022 07:03 AM PDT

    Found this Void Turd that gave me a Forma!

    Posted: 11 May 2022 11:05 AM PDT

    Viva la patria

    Posted: 11 May 2022 05:07 PM PDT

    The true nature of the Zariman

    Posted: 11 May 2022 02:58 PM PDT

    Zephyr & Chroma Prime Vault: Hotfix 31.5.8

    Posted: 11 May 2022 11:00 AM PDT

    Source

    Zephyr & Chroma Prime Vault: Hotfix 31.5.8

    Zephyr Prime & Chroma Prime have returned, and have been bundled with more key fixes to Zariman missions and more. This is one of a small handful of hotfixes we plan to release before the next update - which you can learn more about in our latest "Next Update Post-Angels of the Zariman" announcement !

    PRIME VAULT: ZEPHYR PRIME & CHROMA PRIME

    Soar high and command the fury of the elements with the latest Prime Vault release!

    Zephyr Prime and Chroma Prime have returned alongside their Prime Weapons and exclusive Customizations for a limited time. Prime Vault packs can be purchased via https://www.warframe.com/prime-vault.

    We are continuing our access to Prime Vault content through regular releases. More information on next steps for Prime Resurgence can be found in the Post-Event and Next Steps announcement.

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    ZEPHYR & CHROMA DUAL PRIME PACK

    • 1200 Platinum

    • Zephyr Prime and Chroma Prime Warframes

    • Tiberon Prime

    • Kronen Prime

    • Rubico Prime

    • Gram Prime

    • Impetus Prime Syandana

    • Commodore Prime Suit

    • Imugi Prime Armor

    • Tibor Prime Armor

    • Tibor Prime Gene-Masking Kit

    • BONUS: Kavat Incubator Segment and Kavat Starter Kit

    • Zephyr Prime and Chroma Prime Glyphs

    3ecd12cdc3ddfa048e8a9a702648b4f2.jpeg

    ZEPHYR PRIME PACK

    • 400 Platinum

    • Zephyr Prime Warframe

    • Tiberon Prime

    • Kronen Prime

    • Commodore Prime Suit

    • Tibor Prime Armor

    • Tibor Prime Gene-Masking Kit

    • BONUS: Kavat Incubator Segment and Kavat Starter Kit

    • Zephyr Prime Glyphs

    15f6ae2f16b9a8141591d42210fcf86e.jpeg

    CHROMA PRIME PACK

    • 400 Platinum

    • Chroma Prime Warframe

    • Rubico Prime

    • Gram Prime

    • Impetus Prime Syandana

    • Imugi Prime Armor

    • Chroma Prime Glyphs

    4612dd436093b2624e56ff6de88c2c40.jpeg

    ZEPHYR PRIME ACCESSORIES PACK

    • 200 Platinum

    • Commodore Prime Suit

    • Tibor Prime Armor

    • Tibor Prime Gene-Masking Kit

    • BONUS: Kavat Incubator Segment and Kavat Starter Kit

    9e17e902cf74cf36501a11463dd111e5.jpeg

    CHROMA PRIME ACCESSORIES PACK

    • 200 Platinum

    • Impetus Prime Syandana

    • Imugi Prime Armor

    Find their Relics in the Void or Bounty rewards starting now!

    Zephyr Prime, Chroma Prime, Tiberon Prime, Kronen Prime, Rubico Prime, and Gram Prime Relics have been added to the drop tables! These Relics have replaced the Banshee Prime and Mirage Prime Relics in the Void drop tables, Bounties, and Relic Packs.

    *If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

    Zariman Mission Changes & Fixes:

    • Added additional spawn points for Voidplumes, Somachord Fragments, Storage Containers, and Zarium Accolades throughout the Zariman tileset.

    • Fixed Zariman Bounties not rolling over immediately once the timer reaches 0.

    • Fixed a case where Faction-based Bounty challenges might not match the actual Faction present in Zariman.

      • Now whenever the Faction changes, the Bounties will be refreshed to prevent this from happening in the future.
    • Fixed an issue with Bounties not properly updating after Host migration if players had already completed one of their objectives.

    • Fixed kills from built Turrets in Void Armageddon Bounties with the "Kill X Grineer/Corpus" challenge not counting.

    • Fixed cleansed Exolizers in Void Cascade missions expiring immediately after Host migration.

    • Fixed extraction appearing early in Void Flood missions after Host migrating during the 'Kill Thrax attackers' stage.

      • Also fixed a second extraction marker that does not lead anywhere after migrating.
    • Fixed Zariman Steel Path missions not being considered completed on the Star Chart when played from the Chrysalith.

    • Fixed extraction not appearing after completing back to back Void Cascade Bounties after Host migration.

    • Fixed active Void Manifestation being inactive and unable to be reactivated after Host migration.

    • Fixed the rare instance where both the Thrax unit and the enemies it channeled became invisible for an indefinite amount of time.

    • Fixed extra extraction markers directing you to dead ends in the Zariman tileset.

    Operator/Focus Changes & Fixes:

    • Fixed switching to the last position you left Excalibur Umbra instead of your current position as Operator before Transferring back to Warframe.

    • Inner Might changes & fixes:

      • Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might.
      • Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities.
      • Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it.
      • Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default).

    UI Changes:

    • Added on-hover tooltip to Credits and Platinum in the notifications bar.

    • In-game Market category Icons will now increase in size on hover.

    • The in-game Market now has new banner backers and has been increased in size.

    • Updated the 'New' icon FX.

    Changes :

    • Grineer Sensor Regulator Eximus (the drones from Grineer Sealab Spy mission) will only spawn as Energy Leech and Health Leech.

      • They are unable to animate the other Eximus functions, which was making it difficult/impossible to telegraph their attacks.
      • Also fixed their Eximus abilities to actually function.
    • Updated the descriptions for Ironbride, Arquebex, and Necraweb

    Fixes :

    • Fixed Equinox's Maim being able to chain stagger Eximus units with Overguard active.

      • Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It's worth noting that we're exploring some options on the topic of Overguard and its CC resistance.
    • Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.).

    • Fixed Cascadia Empowered triggering Overwhelming Attrition.

    • Fixed the Relic selection screen in endless Void Fissure missions not showing Relic source information.

    • Fixed more Capture targets spawning periodically after the change of plans objective swap to Exterminate happens in Capture missions.

    • Fixed the Day/Night time countdown in the Plains of Eidolon/Cetus being paused indefinitely at "In 0 s".

    • Fixed Titania being able to clip through geometry by spamming Razorwing in certain cases.

      • Also fixed being able to escape every map using Transference and Razorwing.
    • Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped.

    • Fixed some skins for Exalted Weapons' descriptions in Inventory stating that you do not own the weapon despite the fact that you do.

    • Fixed script error related to Limbo's Banish.

    • Fixed multiple script errors related to deactivating Operator Focus abilities.

    • Fixed script error related to Leech/Sanguine Eximus zones.

    • Fixed script error when Host migrating shortly after turning in a Zarium Accolade at a Melica Cache.

    • Fixed script error related to Chroma's Toxin Elemental Ward.

    • Fixed script error related to Garuda's Seeking Talons during Host migration.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    How do u feel about the New Eximus?

    Posted: 11 May 2022 04:16 AM PDT

    Hi guys I am a chinese player, in Chinese community, most of the players dislike the new Eximus.

    I would like to know u opinion.

    My opinion is that it's a good thing to buff the Eximus, but wrong way.

    New shield is so OP for new players , also when you challenge the hard mission like Disruption 9999.

    Also, I think CC is useless to Eximus is not a right thing, it will make CC frames quit weak, forcing players to chose frames like WUkong and SAYRN which can easily destroy Eximus in normal mission.

    And most absurd is that DE wants players to use Void Damage against New shield !!!!

    Seriously? for now only XAKU and Operator have Void Damage. And Operator can't even destroy the shield of in normal Eximus The Steel Path mission!!!! Using Kuva Zarr is much quicker in normal mission!!! And for hard mission like Disruption 9999??Operator can't even survive for seconds, and the damage is so low even you use Madurai.

    So I think this buff on Eximus is quit awful, and most of Chinese players have close opinion with me.

    We are happy to see that game has some change and new challenges, but we think the current Eximus is awful, DE should design new things or new way to buff Eximus.

    .

    submitted by /u/FengYingAS
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    Idiot spawned in the toxic waste and died

    Posted: 11 May 2022 06:27 PM PDT

    Comment your favorite Frame and others will try to make you hate it.

    Posted: 11 May 2022 11:01 AM PDT

    Yes, I stole this idea from that post on r/gaming

    submitted by /u/KingofGerbil
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    I've discovered you can emote in razorwing, but it only does the top half of the animation

    Posted: 11 May 2022 03:31 AM PDT

    ah yes, SÉV*RE

    Posted: 11 May 2022 02:59 PM PDT

    Laetum shoots sideways bullets

    Posted: 11 May 2022 07:46 AM PDT

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