• Breaking News

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 04 May 2022 08:02 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
    [link] [comments]

    New good Alerts! Get em' while you can.

    Posted: 04 May 2022 11:07 AM PDT

    don't leave the mission

    Posted: 04 May 2022 04:49 PM PDT

    Orb Vallis — High Alert (4 stars) in a nutshell.

    Posted: 04 May 2022 03:03 PM PDT

    Crustacean Fashion Time 🦐

    Posted: 04 May 2022 09:34 AM PDT

    Yes hello ma'am, you told me if I found anything interesting to bring it to you, so I've found this weird radioactive soccer ball

    Posted: 04 May 2022 09:10 PM PDT

    "Overguard, son."

    Posted: 04 May 2022 02:11 PM PDT

    Platinum cost vs hour hmm

    Posted: 04 May 2022 06:46 AM PDT

    TIL The picture frame in the Dormizone will actually change the color depending on your [spoiler] suit colors (though the Dormizone must be reloaded for it to take effect)

    Posted: 04 May 2022 01:40 PM PDT

    Why is Parvos Granum somehow our Enemy now?

    Posted: 04 May 2022 10:36 AM PDT

    I mean he is not an evil exploiter like Nef Anyo and the other corpus, he is a scientific and economic genius, he values hard work and dedication, and he called the Solaris to take a seat at his table, while establishing his own corpus faction.

    Any Ideas?

    submitted by /u/Alexander556
    [link] [comments]

    About the lunaro court on the Zariman

    Posted: 04 May 2022 08:29 PM PDT

    There's a very unique feeling of pain I get, seeing lots of posts not knowing what the lunaro balls are.

    I kinda understand now, how my grandpa feels when his great grandchildren don't know what a VHS is.

    submitted by /u/Arn-Solma
    [link] [comments]

    Can we just give all pets the ability to self revive or regenerate already?

    Posted: 04 May 2022 02:44 PM PDT

    I am kinda tried of checking to see whether a team mate is down or 1 out of the 3 Smeeta Kavat (i run helios or panzer usually) down during a mission or boss fight.

    Sometimes I feel like even the normal kavats that spawn in Orokin derelicts are more durable than my decked out companion. I don't see how it is fame breaking since one of the two more popular companions already have the self revive ability.

    submitted by /u/AgentNeroz
    [link] [comments]

    Ladies and gentlemen, the objective is to kill 100 Corpus

    Posted: 04 May 2022 12:12 AM PDT

    Aeolak and Hespar component manufacturing requirements

    Posted: 04 May 2022 06:24 AM PDT

    Gyre is such a disappointment.

    Posted: 04 May 2022 04:40 AM PDT

    Gyre is the 5th frame whose name starts with G. The fifth one!

    The letters N and G now total over 20% of warframes. This is unacceptable.

    Meanwhile, there are letters like D, U, or Q, that do not have a single frame to their name.

    Seriously DE, this needs to be fixed ASAP.

    submitted by /u/Lechyon
    [link] [comments]

    The bright hair guy that Melica talks about.

    Posted: 04 May 2022 08:11 AM PDT

    Anybody else miss gummy bear Teshin?

    Posted: 04 May 2022 05:10 PM PDT

    I thought that it would be really cool if we had some sort of "shootable" blade like Jetstream Sam's HF Murasama from Metal Gear Rising Revengeance. I imagine that you could shoot the sword with heavy attack, maybe combo-ing a shoot while keeping it in hand and one literally shooting it.

    Posted: 04 May 2022 03:15 PM PDT

    Sssnakeskin Saryn 🐍

    Posted: 04 May 2022 05:46 AM PDT

    Angels of the Zariman: Hotfix 31.5.6

    Posted: 04 May 2022 01:57 PM PDT

    Source

    Angels of the Zariman: Hotfix 31.5.6

    Zariman Mission Changes & Fixes:

    • Extraction is no longer forced after completing all Bounty objectives in Void Flood missions, the mission can continue indefinitely if players decide to stay.
    • Improved the spawning consistency of large Vitoplast orbs in relation to their distance from Void Ruptures.
    • Updated Armaments UI to use seconds instead of percentage in Void Armageddon missions.
    • Added more tutorial messages in the Angels of the Zariman quest Void Flood mission in regards to the Corruption level:
      • "Closing ruptures lowers the corruption meter."
      • "Keep the corruption meter low to avoid negative void complications."
    • Fixed infinite loading screen when entering the Zariman elevator as Operator during Zariman Bounty.
      • This resulted in having to abort the mission in order to escape the confines of the Elevator.
    • Fixed Void Flood missions missing UI pop ups to indicate a reward has been given.
    • Fixed Void Manifestation HUD not showing to players who join a fight in progress.
    • Fixed the 'Minimize Void Contamination' Bounty for Cascade (Use 4 Exolizers while keeping the corruption bar from going above 50%) failing instantly upon mission start on older PCs.

    Changes:

    • Added a cap to the number of Eximus units that can spawn in Endless mission types (this includes Survival, Void Flood, Void Armageddon, Void Cascade, Disruption, Zealoid Prelate, The Deadlock Protocol quest, and Rising Tide quest).
      • Previously, it was uncapped with a low spawn rate. Now it scales by squad size to take into account solo players vs. squads.
    • Changed the final Angels of the Zariman quest objective description.

    Optimizations:

    • Made several systemic optimizations to memory usage to save over 2MB of RAM.
    • Made several insignificant optimizations to frame-rate.

    Fixes:

    • Fixed Ghoul Purge Bounties (and potentially others) failing at start. As originally PSA'd here: https://forums.warframe.com/topic/1308870-psa-pc-ghoul-purge-disabled-temporarily/
      • We will be restoring the Bounty sometime tomorrow once we have deployed the fix on all platforms.
    • Fixed Hydroid's Pilfering Swarm, Nekros Desecrate, and Khora's Pilfering Strangledome affecting Vitoplast drop amounts from enemies in Void Flood missions.
      • This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.
    • Fixed Cascadia Overcharge's Critical Chance buff applying to all weapons instead of just the Secondary, as intended.
    • Fixed a noticeable seam in the torso/arm area of the Valkyr Carnivex Skin.
    • Fixed the Vasero Sehkara badges shifting position in an asymmetric way when equipped with shoulder armor.
    • Fixed some duplicated Blitz/Volatile Eximus effects on Clients.
    • Fixed being able to sell Aeolak components for Ducats.
    • Fixed Zariman ghosts standing still indefinitely after Host migration.
    • Fixed Operator missing facial customizations in the first cinematic of the Angels of the Zariman quest.
    • Fixed anti-Warframe bubble not working on Clients in Void Cascade missions.
    • Fixed the key binding screen tabs in Options overlapping with the top key to bind when resolution is set to 1920x1200 and the game is in windowed mode.
    • Fixed certain mentions of the 'Void' not being capitalized.
    • Fixed an issue with the reload sound FX for the Oscira skin.
    • Fixing Wisp and Titania's animation sets not floating while having the Hespar equipped.
    • Fixed [PH] tags in the Customize HUD Color settings.
    • Fixed crash when opening up the 'Hire Railjack Crew Members' window at Ticker in Fortuna.
    • Fixed script error related to special Incarnon weapon reticle.
    • Fixed script error while killing a Hound right before Host migration.
    • Fixed script error related to the Conclave team select interface.
    • Fixed script error related to Volt's Shock ability.

    Missed note from Hotfix 31.5.5:


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
    [link] [comments]

    Grendel missions impossible now with eximus rework

    Posted: 04 May 2022 02:11 PM PDT

    No mods & the new cc shield the eximus enemies have now is just near impossible & not fun or even challenging in the good way it's just frustrating

    submitted by /u/Foyie
    [link] [comments]

    Sponge Rhino

    Posted: 04 May 2022 01:32 AM PDT

    Some of the items from "Represent" on focus trees in-game

    Posted: 04 May 2022 07:01 PM PDT

    In lieu of the Kuva Bramma (as don't have it yet), I have to admit I find the Proboscis Cerno quite fun.

    Posted: 04 May 2022 10:37 PM PDT

    QoL Change: Add "Punch Trough" against Dead Bodies

    Posted: 04 May 2022 04:07 PM PDT

    We all know of the Aoe Meta, specially with the new update, a lot of people have been very vocal about it. But before we go changing how Aoe weapons works, there is this small issue with weapons that do not have natural Punch Through or "Heavy" Projectile (referring to bolto and bows that drag the body with them) that I'm sure has pushed people to the Aoe meta without them even realizing it.

    The issue is this:

    When firing at a crowd of enemies, as soon as an enemy dies with one of their death animations or even when a large enemy falls to the ground immediately, those dead bodies will "eat up" the bullets, blocking the damage they would have done to the enemies behind them.

    This is less noticeable with slash heavy weapons as the splitting effect moves them out of the way very quickly, but I noticed this affected weapons like the Plinx the most, no Punch Through, low magazine, and heavy damage.

    This really became a problem on Deimos, a place that has a lot of large enemies. More than a few times I happened upon this scenario: I know the enemy is there, the enemy can hit me, but I cannot hit him, because a body of a crawler is between us.

    Why is this such a problem?

    Warframe has been focusing on mowing down large crowds of enemies for a while now, and while bows, natural punchthrough weapons, and most importantly Aoe weapons, are not affected by this, the weapons I am talking about, who are already weak against crowds by targeting individually, suffer a lot more from being blocked from enemies in the back.

    To a minor note I've also notice that Ferrox secondary function is also affected by this, the spear will hit a body, function properly, but when the body disappears the spear disappears with it.

    Solution:

    Make so dead bodies are still affect by but do not stop/end the path of projectiles and hitscan weapons. This should happens as soon as the enemy reaches 0 hp to be most efficient.

    Explosive weapons, could or should still activate on the first enemy it hits, dead or not.

    Expected Effect:

    A minor, but very bothersome issue is gone, resulting in the betterment of single target weapons, that deserve a lot of love. Maybe even a subconscious sense of Aoe weapons being less necessary.

    submitted by /u/Dwolfknight
    [link] [comments]

    Angels of the Zariman ARG Rewards

    Posted: 04 May 2022 12:59 PM PDT

    Source

    Hi Tenno,

    Your sleuthing for the Zariman ARG was nothing short of incredible! Log in and earn your rewards through 3 special alerts.

    Gift of the Lotus Alerts - AotZ.png

    • Umbra Forma Blueprint
    • 2x Orokin Catalysts
    • 2x Orokin Reactors

    These alerts will be available on all platforms until May 18th at 2 p.m. ET. In addition to the alerts, don't forget to claim your commemorative Zariman Glyph by using the code REMEMBERUS.

    Zariman Glyph.png

    Thanks for playing along, Tenno, and enjoy your rewards!


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
    [link] [comments]

    No comments:

    Post a Comment