Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! |
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- Trinity Prime cosplay at ECCC today
- QOL Reward Endscreen
- The Legend of Prodman
- Space lobster jumps into the pot and dies
- When everyone's talking about the Tatsu and Melee 3.0... but your on Console.
- DE, in your patchnotes you refer to Vauban as a victim of damage creep
- Massive props to whoever thought to add in this cool little cutscene when fighting the orb instead of only having us shoot a weak point!
- This guy was trying to farm Harrow
- We need more people like you.
- Sorry Hildryn, Rhino stole my heart before you did.
- Dear DE, we need a mission or open world map on that surface.
- So close I can almost taste it
- Deck 12 Code For The Lazy
- The new fight is awesome, especially with Peculiar Bloom :)
- @DE: Why is there no way to queue for Thermia Fractures or the Exploiter Orb?
- Buried Debts: Hotfix 24.5.0
- All of Hildryn's blueprint crafting cost
- Saryn Prime and Parecesis (available now on ForFansbyFans)!
- New ArchGun Larkspur disrespects Disable Screen Shake setting and has "rotating sway" effect when you fire it - very nauseating especially when used on the move
- Today's REDTEXT!
- Exploiter Orb is the Best Boss Fight in Warframe. A Job well Done DE.
- Exploiter Orb Fight: How to beat it!
- Rebecca confirms that Thermia event will return frequently, and will be hotfixed with optional higher difficulty for increased Thermia gathering.
- Please DE: Radar mods range in open world maps too low
- Finished the new exploiter fight only to find Fortuna adorned with sacs.
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 14 Mar 2019 08:33 AM PDT GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
Trinity Prime cosplay at ECCC today Posted: 14 Mar 2019 07:13 PM PDT
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Posted: 14 Mar 2019 10:28 AM PDT
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Posted: 14 Mar 2019 01:56 PM PDT
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Space lobster jumps into the pot and dies Posted: 14 Mar 2019 06:15 AM PDT
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When everyone's talking about the Tatsu and Melee 3.0... but your on Console. Posted: 14 Mar 2019 12:41 PM PDT
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DE, in your patchnotes you refer to Vauban as a victim of damage creep Posted: 14 Mar 2019 02:55 PM PDT ...when a far more blatant issue for him is that half of Fortuna and other "endgame content" (Arbitrations) got CC immunity. You robbed him of his power - continuously - without any compensation. You're right when you say that buffing damage isn't always a solution, but if you're taking away a warframes ability to reliably crowd control it does need some sort of compensation. (Note that I'm not saying that Vauban needs straight damage buffs, actually I'm more for creative solutions ). All I want to say is - in your patch notes Vauban was a pretty weak excuse for Mesa nerfs. I'd love to see him to live up to today's standards (like the awesome Saryn rework), not a justification to drag other standards down. [link] [comments] | ||
Posted: 14 Mar 2019 04:16 PM PDT | ||
This guy was trying to farm Harrow Posted: 14 Mar 2019 02:05 PM PDT
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Posted: 14 Mar 2019 06:30 AM PDT
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Sorry Hildryn, Rhino stole my heart before you did. Posted: 14 Mar 2019 07:57 AM PDT
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Dear DE, we need a mission or open world map on that surface. Posted: 14 Mar 2019 11:15 AM PDT | ||
So close I can almost taste it Posted: 14 Mar 2019 10:36 AM PDT
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Posted: 14 Mar 2019 02:24 PM PDT | ||
The new fight is awesome, especially with Peculiar Bloom :) Posted: 14 Mar 2019 05:01 PM PDT | ||
@DE: Why is there no way to queue for Thermia Fractures or the Exploiter Orb? Posted: 14 Mar 2019 04:42 PM PDT If you go to Orb Vallis in a pub squad you have no idea whether the people you're joining are there for the same thing, or if they came to mine, to fish, to farm floofs, to grind K-Drives, or just to explore. This is a huge step backward from Plains events, which offer separate matchmaking for people who want to deal with the Ghouls or Plague Star. [link] [comments] | ||
Posted: 14 Mar 2019 02:06 PM PDT NIGHTWAVE EPISODE 2 Operation: Buried Debts - Deck 12 Your global Data Hash scanning has not gone unnoticed, Tenno. As a Community, you're close to cracking the code, but not close enough, and that's our fault. Our predicted end goal was determined to be unreachable in a reasonable amount of time, so we've made some manual data tweaks to allow Scans to progress the Operation at a quicker rate to get everyone closer to the next climactic stage. We'll be mindful moving forward of these end goals for similar Operations. See here for updated Data Hash information. Once the code has been cracked in-game, more information will become available. Tennogen Round 15 is now available! Get the latest in Tenno-designed cosmetics, including new Warframe Skins, Weapon Skins, Operator accessories, and more. Garuda Successor Skin by prosetisen Nidus Night Hunter Skin by Mz-3 Saryn Blade of the Lotus Skin by BeastBuster Mesa Kudegra Skin by malayu and Xtygian Revenant Immortuos Helmet by Lubox Nikana Shinigami Skin by Hitsu San and Reil Aures Diadem by lukinu_u and HariPear Optima Oculus by Swanky Swaggernaut and DeadNexus_ Dominus Syandana by led2012 and jaeon009 Melee 'Phase 1' Changes & Fixes
Hildryn Changes and Fixes
Arcane Change/Fix From Thursday to today What's being fixed 1) We have Restored Arcanes not triggering from Exalted weapons across the board by reverting the change made in Update 24.4.0: - Dispatch Overdrive now applies to Garuda's Talons when equipped. Next steps Balance is a conversation that we constantly have, and we see you having as well. For some people the answer is don't nerf things, buff everything else. This is the path of least resistance for us, as most of the player base is happy when we buff, and angry when we nerf. However this has a few side effects that impact the game as a whole. First, with more damage, the time to kill on enemies is lowered and the value of Crowd Control declines even more (Vauban?!). Higher max damage also means that players with the latest bells and whistles can easily kill bosses in an instant, and overcome any challenge with ease. The more your play, the easier the game gets! So far we have been kicking the can down the road, accepting power creep and its consequences on the game - and often this game is a 'kill all the things' based game. We've mostly done nerfs on things that could be automated, required no player interaction or removed options from the game by making all other choices bad. We will continue to wrestle with this, but the most important part is when and if we decide major balance changes are needed, we will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered. Thanks for hanging in there through all this confusion. Six years in and we are still learning how to do this. Changes
Fixes
[link] [comments] | ||
All of Hildryn's blueprint crafting cost Posted: 14 Mar 2019 05:25 PM PDT
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Saryn Prime and Parecesis (available now on ForFansbyFans)! Posted: 14 Mar 2019 04:43 PM PDT
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Posted: 14 Mar 2019 08:11 AM PDT
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Posted: 14 Mar 2019 02:09 PM PDT
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Exploiter Orb is the Best Boss Fight in Warframe. A Job well Done DE. Posted: 14 Mar 2019 07:30 PM PDT I'm usually very critical of DE when it comes to certain subjects, but I'm having a blast with this fight and can't really find anything glaringly wrong. The story, the build up the conclusion (and the cutscenes mid-battle are badass) We seriously need more of this. You nailed it DE, and you deserve all the praise for this battle. Normally I would type more but I'm eager to get back in. All I got to say is, More like this and keep it up. This is how I wanted my boss fights to be in Warframe, and its a fight anyone could join in without bringing a strict meta team. Well done DE. [link] [comments] | ||
Exploiter Orb Fight: How to beat it! Posted: 14 Mar 2019 03:36 PM PDT This is about after you get past the Deck 12 Door. When you get to deck 12, to trigger the fight, you need to go to this console next to where the Vent Kids hideout is in Fortuna This will use the diluted thermia you got from the rest of the event. (Going solo I went from 28 to 27 after the boss fight) There, Exploiter will spawn in from the roof. You need to shoot the walls next to the feet to get it to fall. only certain feet will have spots to shoot. The next stage is "Shoot the vents" Then the vents will freeze over. When that happens you need to grab the concentrated thermia capsules which spawn here, where Biz is in Fortuna, here where Smokefinger is in Fortuna this one across the canal from Biz and this last one, on the second level across the canal from Ticker](https://i.imgur.com/c165LAC.jpg) The Yellow boxes in this screen shot are a progress meter for how long until the next canister spawns. You need to throw the canister at the vents using your alt fire. At this time you do not need to shoot them in air, no matter what the tool tip says. After doing this for all but one vent, the last vent will fully freeze, you will need to canister it twice before it takes damage. When all the vents are destroyed, exploiter will run back up the wall. You can't go that way, so you have to go back out the door you came from originally. Stage 2 starts with a new meter on the top left, this is Exploiter's Heat gauge, and you want it to max out. The mechanic is pretty much the quick version of what you've been doing for Opticor Vandal farming: Coolant Raknoids spawn to cool exploiter. You kill them while they're "full" (Blue tank of coolant) and they'll drop a Coolant Canister. You stick a coolant canister into a fissure and get a thermia canister out. You MUST shoot the thermia canister in air before it hits exploiter for it to gain heat. When the heat gauge fills up, run over to exploiter to do a GLORY KILL animation Then, shoot the spot you ripped out a thing (It will be bright and on fire) until she goes back to invulnerable. Repeat the process with canisters until you do the glory kill again, etc. After you rip off her face and shoot it, she'll start to do a "GIANT EXPLOSION" so grab all the loot and get out of there! And that's it! It's a lot more engaging and fun than Profit taker I think. [link] [comments] | ||
Posted: 14 Mar 2019 04:37 PM PDT
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Please DE: Radar mods range in open world maps too low Posted: 14 Mar 2019 04:26 PM PDT The enemy and loot radar mods were once designed for close quarter and old maps. Now we are stuck with measly meters when enemies are in the 50-100+ meters vicinity. Thus they are lacking the range that is needed to make any good of them in the open world tile sets. I think that is an oversight. Could we please get a buff to the range in open world maps? Please? :) [link] [comments] | ||
Finished the new exploiter fight only to find Fortuna adorned with sacs. Posted: 14 Mar 2019 04:44 PM PDT
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