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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 24 Jun 2019 08:33 AM PDT

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    Using the power of Paint 3D, i have figured out why the Mk-1 Braton is so bad!

    Posted: 24 Jun 2019 01:36 PM PDT

    [Fluff] H Arby Excavation LF Limbo, Gara

    Posted: 24 Jun 2019 11:26 AM PDT

    Wait a minute, this isn't my K-drive

    Posted: 24 Jun 2019 09:57 PM PDT

    Oberon QoL suggestion: show Renewal sign above NPCs affected by it

    Posted: 24 Jun 2019 06:19 AM PDT

    Hey DE, how about this?

    Posted: 24 Jun 2019 07:09 PM PDT

    Frost and Ember chilling (art done by ChickenDrawsDogs)

    Posted: 24 Jun 2019 12:10 AM PDT

    Yes this is true

    Posted: 24 Jun 2019 02:28 PM PDT

    Exalted melee weapon stances not providing bonus mod capacity is still needlessly restricting

    Posted: 24 Jun 2019 06:43 AM PDT

    Upon planning to invest five Forma into the newly reworked Wukong and calculating I'd have to invest another five into his Iron Staff as well, I felt like this sentiment bears being repeated in public discussion.

    Melee weapons have some of the most expensive mod combinations in the game: Primed Pressure Point (14 capacity), Condition Overload (16 capacity), Amalgam Organ Shatter (11 capacity), Healing Return (16 capacity), and so on. Normally, their capacity isn't a problem for most weapons because fully ranked stance mods provide an additional 10 capacity, but that caveat doesn't apply to exalted melee weapons.

    I think this modding oddity is needlessly restricting on the initial builds you can slap on exalted weapons, and inflates the amount of Forma one needs to invest in a single Warframe. Giving all exalted melee weapons +10 capacity for their exalted stances would bring them into line with the rest of the melee weapons, and be an excellent way to balance out the use of more expensive melee mods.

    submitted by /u/ColdBlackCage
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    For 80s/Synthwave fans of Warframe.

    Posted: 24 Jun 2019 10:24 PM PDT

    Harrow Deluxe apparently getting revealed at TennoCon

    Posted: 24 Jun 2019 07:49 PM PDT

    Extra Credits ‏now has a glyph. For all PC players, you can get your hands on the glyph by entering EXTRACREDITS at warframe.com/promocode or the redeem code section in the market.

    Posted: 24 Jun 2019 12:04 PM PDT

    Interesting interaction with Fulmin and Baro's emote.

    Posted: 24 Jun 2019 03:01 PM PDT

    Efficency goes down way too fast in Elite Onslaught.

    Posted: 24 Jun 2019 08:39 AM PDT

    You shouldn't have to play Saryn to even have a chance of getting to round 8.

    I'v been farming the Blazing Ephemera for a bit over a week about 10-20 runs a day and more so than the fact i still haven't got it it's really starting to make me hate this mode when my whole team bails and there is nothing i can do but watch myself fail as the efficency goes down with nothing i can do about it.

    I'v gotten extreamly sick of playing Saryn in this mode after having done it so much for the past few days and wanted to play other frames, yet it seems no matter what i play if im not nukeing the whole map the second enemies spawn its not good enough to keep effeicency up.

    Just now i was in a run as Wisp where everyone left round 4 and by round 7 i had 2197kills and was clearing hoards with Breach Surge and Catchmoon spam and yet i failed so easily, like not even close to being good enough to keep efficency up, this is just ridiculous.

    Since i stoped playing Saryn im failing half or more runs i did in the last 2 days becuase people leave and its just impossible, this really needs to be fixed.

    submitted by /u/DemonScarf
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    Spider Gwen: Wisp Edition

    Posted: 24 Jun 2019 04:54 PM PDT

    Grineer shotgun concept

    Posted: 24 Jun 2019 03:11 AM PDT

    Bike of Saturn Six mask

    Posted: 24 Jun 2019 12:01 AM PDT

    Great variety of void fissures tonight!

    Posted: 24 Jun 2019 05:46 PM PDT

    The insides of a Harrow are indeed... Uhh... Interesting?

    Posted: 24 Jun 2019 08:23 AM PDT

    Party at Iron Wake everyone is invited

    Posted: 24 Jun 2019 01:28 PM PDT

    After 1k hours on warframe,its still my favorite and most played frame ❤

    Posted: 24 Jun 2019 10:22 AM PDT

    Oh dear the Daleks have once again taken over Loka (at least you can complete the Eliminator challenge today!)

    Posted: 24 Jun 2019 07:37 PM PDT

    Limbo opened a different rift

    Posted: 24 Jun 2019 12:51 PM PDT

    It isn't about the grind, it's about something to do with this stuff we have.

    Posted: 24 Jun 2019 07:55 AM PDT

    Watched Iwoply's video where he mentioned this tweet from [DE]Marcus:

    Any system requires balancing. What looks like 'degrindification' may look 'dumbed down' for others. Balance requires changes in both directions. Keep in mind, this is only an Intermission

    On the off chance this gets read, I'd like to pose a position held by myself and many of the people I play with.

    I don't want more grind per say, I want something hard to do. Not hard for an MR 4 like sortie 3, hard for me.

    Not in Nightwave of course like that guy wanted, but that guy you responded to may not have cared if Nightwave had no challenge were something like that available for him.

    I wish there was something at the end of the game I could have fun in that actually used all of the shit I've amassed, rather than becoming a game of collecting (and subsequently sitting on) overkill, unnecessary items. It don't even have to have some amazing rewards to be honest, just whatever gives a little reason to play it.

    Right now, I have two things to do:

    1: Waiting for Arbitrations to get hard and playing drone swat simulator. Fun to a point, but I wish drones weren't necessary to prevent us from always being complete gods, and rather skillful use of abilities were required.

    2: Loading into a mission full of oneshottable enemies that pose nearly zero threat.

    I know my favorite Warframe is a bit behind the power curve, but that ain't the solution. I feel that the solution is that at the power curve of the game, where we're optimizing loadouts for the mission at hand, there should be some sort of content that's both hard for a late game player to do, and at the same time fun. That's the dream "endgame."

    submitted by /u/BenHeisenbergPS2
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