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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 28 Dec 2019 07:33 AM PST

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
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    I had an amazing idea while hunting my Lich

    Posted: 28 Dec 2019 04:17 PM PST

    How to fix Railjack, Archwing, and K-Drives in 1 update. Introducing the Solar Surfer.

    Posted: 28 Dec 2019 06:43 AM PST

    bird shedu

    Posted: 28 Dec 2019 11:54 AM PST

    DE quietly added Zaw skin compatibility with Exodia Contagion. (thank you!)

    Posted: 28 Dec 2019 02:21 PM PST

    Your anime background is nothing compared to my work of art

    Posted: 28 Dec 2019 04:06 PM PST

    Just got a 3D printer and made this bad boy

    Posted: 28 Dec 2019 01:48 PM PST

    Loot should be automagically instantly acquired in space.

    Posted: 28 Dec 2019 02:38 PM PST

    space is big, the scale is extreme in distances and while having several roles for spaceshipping makes sense from a co-op perspective, needing to go back and find loot destroys any possibility of cooperation in regular pugs.

    in short, lootpickup in space takes too long and will fuck people out of loot or fuck people out of playing the actual game. at the very least, loot should be picked up for everyone when a partymember picks up/acquires loot.

    submitted by /u/Retrikaethan
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    Personally, I wouldn't mind completely ditching the Orbiter in favour of operating 100% out of the Railjack.

    Posted: 28 Dec 2019 04:57 PM PST

    Kill smarter, not harder. Put toxin on your weapon for augmented shield sorties, it bypasses shields.

    Posted: 28 Dec 2019 12:06 PM PST

    Ah yes, my favorite weapon in the entire game, the Sheduonoriximperatorvandal ™

    Posted: 28 Dec 2019 09:24 AM PST

    Empyrean Problems - Brozime

    Posted: 28 Dec 2019 10:35 AM PST

    Eudico's eyes are lifeless - They don't move and she doesn't blink

    Posted: 28 Dec 2019 06:12 PM PST

    Took my Adarza to Captura the other day and somehow she became high.

    Posted: 28 Dec 2019 10:51 AM PST

    Tried my hand out at a mobile friendly one,

    Posted: 28 Dec 2019 06:27 AM PST

    It's been 84 years. Here's how rare sentient containers look like in comparison to the regular ones.

    Posted: 28 Dec 2019 09:04 AM PST

    Made a nice little hangout spot on floating islands in our Drydock :D

    Posted: 28 Dec 2019 01:24 PM PST

    Maybe add a holographic loot radar here?

    Posted: 28 Dec 2019 02:54 AM PST

    Has DE said anything about why they made the change to stealth that seemingly never lets anything but takedowns proc the stealth multiplier?

    Posted: 28 Dec 2019 03:35 PM PST

    Just wondering, as I have yet to see any comments by devs on forum posts about this topic.

    submitted by /u/LegionMain54
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    I made a Tyl Regor Magic Card.(I’ll probably make more in the future)

    Posted: 28 Dec 2019 09:44 AM PST

    Empyrean Grineer are the closest thing you'll have to "endgame enemies" until the EHP disparity is addressed.

    Posted: 28 Dec 2019 04:00 AM PST

    Empyrean Grineer in Veil Proxima have me telling my peeps to grab corrosive projection, and have us bringing our good gear. They're a bit on the tougher side, deal good damage, and feel good to fight and kill. However, I still noted a couple cases elsewhere of

    But I can bring Inaros and they become a joke.

    Ignoring damage frames like Mesa, yes, Inaros/Rhino/Wukong also trivialize enemies. But do you want to force everybody into using those Warframes? If not, consider the following math.

    I play a lot of Nyx. Mine has 800 health and 50 armor. 50 armor is approximately 14.3% DR, giving her approximately 934 EHP.

    Did you bring Inaros? Lets round your build's health down to 7,000. Make it regular Steel Fiber, so 420 armor (dank). About 58.3% DR, so 16,787 EHP.

    In case you hadn't noticed, that Inaros has around 18 times the effective health of my Nyx. That means that for something to not instantly one-shot my preferred Warframe, at the minimum, it will take 19 shots to kill that Inaros.

    For people asking for an endgame in the form of "tougher enemies," unless DE creates a Lich-like opponent that's smart and balanced against us in terms of AI, the enemy cannot simply be "doesn't get instantly one-shot and poses a threat." No enemy will pose a threat to everyone equally unless it can one-shot everybody, and that's not fun. Even if you solve operator arcanes providing instant healing whenever you're tickled, something that's a threat to one Warframe will not register on the radar of another.

    With Kuva Lich missions and Empyrean, I do not believe the answer is continuing to tell DE that enemies need to be tougher or more dangerous. Now it's time to discuss mechanics and expanding on co-op play to improve endgame, or else to bring EHP levels closer than nearly twenty times difference. If you are continuing to face tank these enemies and want them to hit harder, play it again with a Warframe that uses things like crowd control abilities to avoid taking damage, and consider whether it's the enemy, the Warframe, or the simplicity of the mission that's to blame for the "lack of challenge."

    TLDR: One-shotting the squishier frames is not the proper way to design an endgame, even if it means the mission is a joke to a tank with 20 times the health.

    submitted by /u/BenHeisenbergPS2
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    My lich stole the entire moon

    Posted: 28 Dec 2019 06:05 AM PST

    According to the game the Shedu is a......Imperator??? (I guess there is no dropped model variant of the Shedu yet)

    Posted: 28 Dec 2019 03:01 PM PST

    How does this contribute to the "fun" of playing Warframe? Loot pickup range in railjack needs to be increased by about 1000%

    Posted: 27 Dec 2019 11:47 PM PST

    I really like where DE is going, aim for the stars and all that but thy really do u need to do some patch work, I'm not saying do a full over all of the game because they simply don't have the man power to do all of that in a timly manner but it would be nice for then to just take this year and fix

    Posted: 28 Dec 2019 08:22 PM PST

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