Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game! |
- Warframe Weekly Recruitment | Share Your Name and Get in the Game!
- Self-damage is gone and no more!
- I have a dream to dress up every Warframe with girls sailor uniform.
- DE, if Grendel can eat enemy grenades, can there please be a muffled bang and a cloud of smoke coming from his gut a few seconds later?
- It was expected(photo from a friend)
- When mom forces you to wear that ugly sweater because its cold.
- When one journey ends, another is just beginning
- Railjack refund!
- Can we have a Devstream/Mainline like this every year? This was a wonderful thing.
- First time posting, Some happy lesbian dancy from the open world,,, art is by me,,
- My WIP of an Orokin Tower in Minecraft (so far strictly only vanilla blocks)
- would be cool if Grendel eating grenades had similar feedback
- Devstream #139 - Discussion Thread
- I am absolutely stoked about the new changes. But there's one more I want to see...
- *heavy breathing intensifies* Finally I can sleep in peace!
- Something not mentioned on the Devstream: Arcanes will be able to be broken down!
- A rare and endangered species of Nyx caught on camera in the wild
- Dev Workshop: 2020’s First Mainline: Review, Revise, Refresh.
- Why does vauban primes bulge look like a toblerone bar
- it's that time again: which login weapon do I choose??
- Rose Quartz ✨
- When a bug turns your archweapon into a flaming greatsword.
- Thanks for the changes suggested in devstream DE.
- Super smash frame!
- We did it tenno!
- "AOE knockdown on double impact proc" ... OH no oh god pls no!!
Warframe Weekly Recruitment | Share Your Name and Get in the Game! Posted: 28 Feb 2020 07:32 AM PST This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!
Please provide the following information in your comment (in no particular order or format):
No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind! Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!And remember... You can recruit any day of the week![link] [comments] | ||
Self-damage is gone and no more! Posted: 28 Feb 2020 12:18 PM PST
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I have a dream to dress up every Warframe with girls sailor uniform. Posted: 28 Feb 2020 07:51 AM PST
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Posted: 28 Feb 2020 05:33 PM PST | ||
It was expected(photo from a friend) Posted: 28 Feb 2020 10:40 AM PST
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When mom forces you to wear that ugly sweater because its cold. Posted: 28 Feb 2020 09:14 AM PST
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When one journey ends, another is just beginning Posted: 28 Feb 2020 08:33 AM PST
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Posted: 28 Feb 2020 11:22 AM PST From the dev stream: DE has decided that building a Railjack is way too expensive, so they're massively cutting the costs! And for those who have already built their Railjack, they'll get a massive refund of the credits and resources they put into it, AND also two repair drones for free. For those who are part of the way through it, they'll also get a refund but a smaller one, depending on how far into the quest they are. We're talking getting more than five million credits back, a bunch of resources, and two repair drones. Everyone who has built a Railjack just straight up gets that sent to their inbox. Thank you DE, thank you indeed. [link] [comments] | ||
Can we have a Devstream/Mainline like this every year? This was a wonderful thing. Posted: 28 Feb 2020 07:42 PM PST Seriously, this was great to see the guys addressing longstanding issues that will really help the health of the game. If they made this a recurring thing every year, I don't think there would be anyone against it. It'd basically be another thing like Tennocon to look forward to. One of the best Devstreams in ages. [link] [comments] | ||
First time posting, Some happy lesbian dancy from the open world,,, art is by me,, Posted: 28 Feb 2020 01:28 AM PST
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My WIP of an Orokin Tower in Minecraft (so far strictly only vanilla blocks) Posted: 28 Feb 2020 08:23 AM PST
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would be cool if Grendel eating grenades had similar feedback Posted: 28 Feb 2020 03:06 PM PST
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Devstream #139 - Discussion Thread Posted: 28 Feb 2020 10:40 AM PST Rebecca is joined by Steve and Scott!
Twitch Stream link || Mixer stream linkBy installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system! The Stream starts 2 p.m eastern time, or when this post turns 20 min old! Tune in for Plat and prime access prizes, as well as a Nekros noggle twitch drop, and keep an eye out for our usual recappers to summarize the whole thing in the comments below! [link] [comments] | ||
I am absolutely stoked about the new changes. But there's one more I want to see... Posted: 28 Feb 2020 01:31 PM PST
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*heavy breathing intensifies* Finally I can sleep in peace! Posted: 28 Feb 2020 01:49 AM PST
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Something not mentioned on the Devstream: Arcanes will be able to be broken down! Posted: 28 Feb 2020 12:36 PM PST
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A rare and endangered species of Nyx caught on camera in the wild Posted: 28 Feb 2020 05:08 AM PST
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Dev Workshop: 2020’s First Mainline: Review, Revise, Refresh. Posted: 28 Feb 2020 12:18 PM PST Operation Scarlet Spear is coming this March, and it's bringing a massive Lore Event that introduces 'Squad Link' - now known as 'Operation Link'. Scarlet Spear will move the stakes of the world forward with a new cinematic. Prepare yourselves, Tenno. The Sentient threat is deploying forces that the Origin System has not seen since the Old War. It will be the first of Warframe's many major Content expansions this year. But before we dive into the new Scarlet Spear's launch we're bringing some of the biggest revisions to Warframe to date. In this (extremely long) Workshop, we are covering a broad variety of topics that are all receiving focused Overhauls or 'Quality of Life' improvements. We were originally going to ship the contents of this Workshop with Scarlet Spear, but have decoupled the changes so you would have time to experience the revisions. We are targeting a release early next week on PC. After we've iterated on the revisions, you'll jump into the biggest Operation in Warframe's history: Scarlet Spear. Here is your guide for navigating what matters to you in this 20 part Dev Workshop! And if you don't feel like reading, here's a quick video of the team recapping this for you: CTRL + F INDEX: Prologue: The thread of Reasoning 1) Railjack Onboarding Changes 2) Railjack Bug Fixes 3) Armor / Health / Shield 4) Infested Damage 5) AI Aimbots! 6) Shield Gating 7) Self Damage Changes 8) Excavator Health/Shield Scaling Changes 9) Titania Changes / Vauban Tweak 10) Reward Changes: Nodes. 11) Select UI Changes from Workshop Part II. 12) 100x Restore Blueprints 13) Sentinel Mods: Shared Usage Allowed 14) Arcane Changes 15) Greater than 100% Status having meaning. 16) Status Mod Buffs 17) Grenade Markers 18) Kuva Lich Murmurs / Fixes 19) Deferred Rendering Preview (opt in). 20) Preview HDR rendering (opt in) BONUS ITEM 21: FOV Closing: 20 Parts Later. Prologue: The thread of Reasoning. When presented with a 20 part workshop that touches everything from specific Warframes to damage systems, you may find yourself asking 'Why'. Each section will receive a tailored explanation to the change (some deeper than others), but a thread of Reasoning can be found woven throughout this workshop: Warframe always aims to become a better version of itself. Year after year we completely change things - from Melee last year, to Movement years ago, and so on. Enough systems have accrued to make our choice over these past 3 months a simple one: Review, Refresh, and Revise. We aim to refresh aspects of the game that have gone untouched, while addressing fundamental inconsistencies in the mechanics of the game. Warframe is still about power and you being a destructive force in the Origin System with hundreds of tools at your disposal. Warframes have never been more lethal or powerful than they are in the current version of Warframe - we do not aim to reduce that across the board, but we do aim to let that power stand on consistency in our designs. Keep our guiding reasoning in mind while reading - the three Rs! PC Players will get a 2x Affinity Weekend following launch. Consoles will get a 2x Affinity Weekend following launch. Railjack Onboarding changes: The Rising Tide Quest gives you your very own Railjack, but the barrier to entry is - conclusively with months of stats - too high. We are releasing a revised series of Blueprints (BP) in the Quest that sees costs reduced between 66% - 75% for Railjack parts, and building time reduced to 6 hours each. There are 3 situations players may find themselves in: 1) Haven't started Rising Tide. Anyone just beginning will have fully new reduced BP costs. 2) Has started Rising Tide. Anyone with any progress at all gets 1x Rush Repair Drone, and will transition to new costs on the next Stage. Any old costs will be refunded. 3) Rising Tide Complete. Anyone with a complete quest gets 2x Rush Repair Drone. All cost differences will be refunded. Why: Upon Review, stats show truly the only people that saw Rising Tide to completion were our veterans, which was originally our intent to design content for veteran players. However, to sustain the cost of future development and events like Scarlet Spear, accessibility is key and we have to adjust the barriers to entry for Railjack. For those who were early adopters, 2x Rush Repair Drones will be given out. Anyone with the Rising Tide Quest active will receive 1x Rush Repair Drone. For those unfamiliar with Rush Repair Drones: these items can only be acquired via rare drop in the Veil Proxima, as they allow you to instantly complete a given Armament or Component. Railjack Bug fixes. We have over 45 bug fixes coming to Railjack in Scarlet Spear including some big ticket fixes:
And a whole lot more! Why: Well, this one is self explanatory! Bug-forum Reviews show the game has caused issues with players ability to enjoy the coordinated missions, and we are focused on fixing them. Armor Health Shield Changes This section will go over before and after scenarios with our enemy Armor, Health, and Shield changes. Reading this section should give you a conceptual and on-paper understanding of what we're changing and why, but practical experiences will tell the full story here. You may need to refresh some aspects of your Builds to truly optimize your power against your enemies. Before: Armor, Shields and Health on an Exponential Curve After: Armor Shields and Health on an S curve Damage Changes: Enemy Damage output should still be close to what is currently on the Live version of the game, but we have made a few changes that will affect how players take Damage in-game. Damage-Type Changes:
Player Changes: Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did. Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay. These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section! Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all! Infested Damage: We did not want to overlook the Infested in our review. Infested are close-range enemies that telegraph most attacks - and now if one of those attacks hits you, it simply does more damage. Stay agile, stay moving, and the mission is as good as won! Why: Having Infested simply deal more Damage encourages you to use mobility in ways that is not the norm for their ranged counterparts. Rewarding mobility is a key part of Warframe. AI Aimbots Up until now in Warframe, the higher the enemy level, the better their accuracy. High-level enemies would be pinned at the best Accuracy they are capable of - not quite 100%, but getting pretty close! Things like your movement and Mods would reduce accuracy, but the potential for bad 'Aimbot' moments was too high. We have spread this progression across a greater range of AI now We are decoupling enemy accuracy from level to reduce the overall 'Aimbot' like behaviours you face at higher levels. Why: This change allows us more accurate balancing of foes at higher levels. This change alone would be noticed by simply sometimes 'getting hit less', but in conjunction with the numerous other changes we are making to enemies, it is part of a holistic Refresh to the underlying mechanics behind Warframe's enemies. [link] [comments] | ||
Why does vauban primes bulge look like a toblerone bar Posted: 28 Feb 2020 06:30 PM PST
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it's that time again: which login weapon do I choose?? Posted: 28 Feb 2020 08:03 PM PST
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Posted: 28 Feb 2020 11:53 AM PST
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When a bug turns your archweapon into a flaming greatsword. Posted: 28 Feb 2020 01:08 PM PST
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Thanks for the changes suggested in devstream DE. Posted: 28 Feb 2020 12:10 PM PST I can say that the devstream addressed most of the current problems of Warframe very well, and it looks promising. The nerfs were deserved, and hopefully they revert what needs reverting if it comes down to it. Let's all pray now, that the execution is well done, and not rushed. [link] [comments] | ||
Posted: 28 Feb 2020 10:23 PM PST
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Posted: 28 Feb 2020 03:31 PM PST
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"AOE knockdown on double impact proc" ... OH no oh god pls no!! Posted: 28 Feb 2020 02:15 PM PST In the new DEv workshop DE has among many things announced that proccing the same status twice on an enemy results in a buffed effect and one of those will be an AOE Knockdown on double Impact. And that sounds completely terrible to me. It would turn nearly every weapon with IPS and decent status and/or firerate into a Knockdowncannon and that is a complete Shitshow because it can not be avoided like with Blast which you have to specifically mod for if you want that effect. So my hope is that they scratch that idea and do something less intrusive on a frigging BASE damage type that is present on nearly every weapon. What do you think? [link] [comments] |
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