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    Warframe The Balor Fomorian's true objective is to take out Baro Ki'Teer

    Warframe The Balor Fomorian's true objective is to take out Baro Ki'Teer


    The Balor Fomorian's true objective is to take out Baro Ki'Teer

    Posted: 01 Jan 2021 05:09 PM PST

    Default mag without rendering

    Posted: 01 Jan 2021 07:58 AM PST

    Accidentally found a hole in Ceres, not blatantly obvious but it's there

    Posted: 01 Jan 2021 09:24 AM PST

    Starting 2021 off with some Pacific Rim fashion: Jaegerframe

    Posted: 01 Jan 2021 07:44 AM PST

    Baro Ki'teer 01/01/2021 [PC] Happy New Year, Tenno!

    Posted: 01 Jan 2021 06:00 AM PST

    So...the game decided to stop the grineer abuse on Hydron for XP in 2021

    Posted: 01 Jan 2021 07:06 AM PST

    First time in Warframes entire history on steam that we have lost players 4 months in a row

    Posted: 01 Jan 2021 06:23 PM PST

    Eudico is getting desperate to get those fractures sealed up

    Posted: 01 Jan 2021 10:16 AM PST

    DE, is there any chance that you guys could remove force full team leaving for relic missions?

    Posted: 01 Jan 2021 04:52 PM PST

    I really feel sorry for this guy. He missed a choice of 2 rare relics due to 2 impatient team mates who decided to make him leave with nothing. I just found some fissure enemies which should had been enough on last 5 seconds.

    It's not his fault he was the last one to join. But I'm sure judging from his reaction he had to restrain himself. I've had multiple games were others force me or another team mate to leave multiple times last year.

    I propose the solution should be to allow others to leave while giving the remaining players 5 minutes to finish collecting enough reactant.

    submitted by /u/NovaTheLoneHunter
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    It’s been over 3 years since the Sortie Rewards have changed, let’s talk about it.

    Posted: 01 Jan 2021 01:15 PM PST

    As it stands Update 22.0 Plains of Eidolon changed the Sortie rewards to what they are now, with the small exception of Update 24.0 adding Kitgun rivens to the riven pool.

    So as it stands we've had from U22.0, 7 full content updates, from Fortuna to Deimos and everything in between. But the Sortie for the last 3 years has been stagnant, and need a semi-big refreshment to reflect all the content we've gotten to date.

    As the rewards stand they are: * Anasa Sculpture * Riven mod * 4K endo * 6k Kuva * Warframe exilus adapter * Forma * Orokin catalyst BP * Orokin reactor BP * Legendary Core

    Let's start with the easier stuff before we delve into the more controversial, sort of small system changing, and mathy rewards.

    Legendary Core is Legendary Core, simple as that.

    The Orokin BP's should be when rewarded prebuilt. It doesn't make sense to get the BP and then have to wait 23-24 hours to use it and have the frustration of waiting for it, when alternatively the Nightwave Market has them for nightwave credits prebuilt.

    Forma should be increased to 3, with the nightwave challenge, and the sheer amount of items from warframes, weapons, archguns, pets/sentinels, Necramechs, archwings (with modular archwings and the change to the archwing system discussed by DE) etc.. It makes sense to buff the quantity, knowing that we burn through them in about a minute and a half. -Aura, Stance, and Umbra formas should stay where they are due to the ways of obtaining them, and the usage of them.-

    Exlius Adapter among all things should have a 50/50 change to them with either earning a Warframe exilus adapter, or weapon exilus adapter. (Side note the recipe for the Warframe one needs a change cause 2 forma? Forreal? Screw that, drop it to 1)

    6,000 Kuva should be buffed to 7,000. That's been the old Warframe players gripe from the get go of introducing Kuva to the drop tables.

    4,000 Endo should be either 5-6,000 Endo so it feels more worthwhile obtaining than just, "oh boy, 650 more Endo than an Anasa Sculpture."

    Now Sculptures. Taking the Zambuka out of this equation due to the sculpture being an arbitration market item, Kitha and Hemakara from Deimos, and them being more of a collectible than future Endo, I don't want to bother with them heavily. From the Wiki's chart and math they have provided, Anasa's compared to its "lesser value" sculptures as weaker in quality with Ayatan Star insertion. putting Anasas (1450 gain) in between Piv (1400 gain) and Orta (2050 gain). To remedy this, ALL sculptures, other than to help gain more from them with the increase of mod usages and collecting, need to have their multiplier changed, but overall buff the Anasa to a Sortie worthy reward.

    (B + 50C + 100A) × (1 + M × (C + A) ÷ S)

    • B = base value
    • C = # of Cyan Stars installed
    • A = # of Amber Stars installed
    • M = multiplier (5.0 for Anasa, 3.0 for Hemakara, Kitha and Zambuka, 2.0 for others)
    • S = # of sockets
    Statues base values Fully Ranked New Fully Ranked Multiplier
    Anasa 2000 3450 4170 9.0
    Orta 650 2700 3150 2.5
    Vaya 400 1800 2100 2.5
    Piv 375 1725 2015 (Rounded Up) 2.5
    Valana 335 1575 1875 (Rounded Up) 2.5
    Sah 300 1500 1750 2.5
    Ayr 325 1425 1665 (Rounded Up) 2.5

    With these new multipliers, these allow to get more Endo for our ever growing collection of mods, and give the sculptures a refresh value to them as well.

    Now for Rivens, the crème de la crème. Rivens are hot topic cause of everyone wanting them for whatever comes out, or a persons favorite weapon, or the "Meta" items. Simply put for Rivens, they need to be swapped for 10x Riven Slivers. What this allows is also a change for the system as a whole, we can then make Palladino/Samodeus an accessible miscellaneous syndicate from the Syndicate table. To add to that we can have the already offered "Riven Mod" be a default 10x cost, leave that but also add the specific Riven types for an increased amount, 20x or 25x would suffice due to the ease of earning them. And to make sure the system doesn't get too heavily abused, a specific Riven can be bought 1 time per new login reward time or sortie reset time, or a random "Riven Mod" 1 time, 1 consistent Riven a day. On top of which, we can refresh the riven challenges to include Orb Vallis and Deimos. With this system as well, it allows the player to not be super discouraged with whatever reward they've earned from the sortie, and go farm out more riven slivers from Railjack, Kuva (and potentially Queenpin) liches, or hell Steel Path, as that's all it's good for now.

    It's time for Warframe to refresh and polish its content it provides, and I hope that DE can look at this and improve just a small bit of a stagnated content and in the future, everything else.

    submitted by /u/Fighternotlover
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    Reproducible bug that detaches your camera from your frame

    Posted: 01 Jan 2021 09:26 AM PST

    Anyone else have extended periods of burnout with the game?

    Posted: 01 Jan 2021 09:36 PM PST

    I've hit my second subsequent year of burnout. Both times 2 months after the tennocon content release.

    Anyone else feeling like warframe is slowly is becoming the game you drop for months to come back for the nostalgia? Even as a die-hard loot monkey I can't stomach the game for more than 3 months as my main game. A proud position compared to the 3 week adoration cycle I have for other games (fallout-70 hours 2 weeks, cyberpunk 107 hours in 3 weeks, btd6- 45 hours 2 weeks)

    submitted by /u/roboderp16
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    I forgot to stop my mech dash with a jump,

    Posted: 01 Jan 2021 07:30 AM PST

    ...I just thought I'd come here to say hi while I wait for the animation to finish.

    submitted by /u/TwistedBOLT
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    Operation Orphix Venom Endurance is excellent squad gaming content.

    Posted: 01 Jan 2021 08:37 PM PST

    The funny thing about OVE is that you can play it in a fashion that's relatively casual and you don't especially need an extremely built out mech with squad strategies to complete all 36 waves. What I'm going to talk about is the deeper game that is just beneath the surface that is some excellent squad based gaming. I'm one of those lunatics that built spreadsheets around this event and have been grinding 3-4 runs a day. This is the deeper game that I've found as I've learned strategies and built a squad with my friends. I'm not in some high tier special clan, my clan is literally 2 active people.

    We all know that running between Orphix spawns, knocking our resonators and killing the Orphix as fast as possible results in roughly 21k or so in points. With that strategy you are maximizing your points by having no Orphix on the map for as long as possible and collecting that 2 points/second. Which is fine, but there's a so much more engaging way to play this mode. So much so that I truly hope DE keeps this mode around in some fashion and doesn't necessarily patch the "exploits" (note: I'm not talking about the low FPS bug that tweaks with the timer, that's not cool). Essentially this rant is about how folks are genuenly getting in excess of 30k points, with my personal best is just shy of 32k. I'm not THE best OVE runner, but I've done it enough and enjoy it enough that I hope more folks can experience the intense squad combat gaming experience that I've come to love with this event. So how do you do this?

    KEEP THE ORPHIX ALIVE AS LONG AS POSSIBLE AND KILL AS MANY SENTIENTS AS FAST AS POSSIBLE

    Those are simple statements, but what are the specifics? First, let's talk about the dance.

    The Voidrig RAGE dance

    I'm not going to give you an explicit build, but there are some very key mods you need to make this strategy work. Necramech Rage converts health damage in to energy. Combat Discipline heals you as you get kills. Necramech Repair covers your ass if you dance too much in the wrong direction. Everyone on the team needs to have Rage and Repair. The squad should have 3 Combat Disciplines and 1 Corrosive Projection.

    What this allows you to do is park your Voidrig in Guard Mode and kill enough to heal, while taking damage to regen energy (Rage), and also have a fall back if you dance wrong (Repair). Combine that with Voidrig's Storm Shroud (4-2-4) and you shouldn't be dying unless you space out or try to dance for too long in either direction. This works well enough that we really don't need a Hildryn or Protea, although they will make your life easier. Other things that make your life easier are Necramech Efficiency and Flow. Once you've wrapped your head around the dance, what does the squad look like?

    The SQUAD!

    Ya'll can't just do whatever you want and hit high scores. There needs to be some division of labor. Remember, We All Lift Together.

    First up: DPS Bro x2

    Two of your Voidrigs should have well built Arquebex, Flow, Efficiency, and be masters of the dance. They effectively live in Guard Mode. These folks should park themselves in places to kill as many sentients as possible and also be able to hit the Orphix in a pinch to kill it. These guys should just be wrecking everything as fast as possible. Every Orphix spawn location has places where sentients spawn and DPS Bros should be nuking these spots constantly. If this is done correctly you literally get a geyser of Sentients being shot out of the Orphix for DPS Bros to slaughter. At least one DPS Bro should have the line of sight to kill the Orphix in a pinch. DPS Bro should also look around for easy to hit Resonators so Fluctus bro isn't scrambling so hard. Which obviously leads me to....

    FLUCTUS Bro x1

    Fluctus Bro is your best bud who wants to be a team player and doesn't lose sleep over not doing 40% of the squad damage like a DPS Bro. As we all know, the Fluctus has infinite punch through and can be crucial for getting those hard to reach resonators. You need at least one Fluctus bro who's job is to get those weird resonators. Once Fluctus Bro has worked through the 2nd wave of resonators he can turn into a DPS Bro and get some stuff dead or setup a strategic Hildryn. Love your Fluctus Bros, thank them. Now on to the last role.

    Hybrid Bro/The Shot Caller

    A key aspect of maximizing your points is making sure that the DPS Bros can be pew pewing sentients as long as possible. This is where Hybrid Bro comes in. They are the shot caller, they determine when the Orphix gets dead and how much time to leave for the squad to get to the next Orphix spawn. Hybrid bro can look at lot like a DPS Bro, but they should be helping Fluctus Bro with resonators, picking up the slack if DPS Bro(s) dance poorly, keeping the nullies away, and ultimately timing/calling the killing of the Orphix. When I say calling, I mean telling a DPS Bro to kill the Orphix because Hybrid Bro isn't dancing as much, he might not have the energy 100% of the time to get that Orphix dead. When I need it I literally just drop a "kill" in chat and one of my DPS Bros rotates and kill. Hybrid bro should also be watching his DPS Bros health and locations. Is there a more optimal place where a DPS Bro can be placed? Get them there! Hybrid Bro should also be watching the score, are you actually generating more than 2 points/second at this spawn? Ideally Hybrid Bro is not a Fluctus Bro in my opinion, having the Maus's Alt Fire is very helpful in a pinch.

    The Maps

    General consensus is that the Corpus Gas City is the best tileset for high score runs and this bares out in my runs as well. The Grineer tilesets don't have quite as good Sentient spawn locations and can have awkward lines of sight but you don't have Nullies to deal with. Which is to say not all tilesets and all Orphix Spawns are necessarily worth pushing the limits with. The pattern can be a very significant factor as well.

    An ABCCBA pattern is way better for maximizing scores than an ABBACCA pattern because you need less travel time between spawns, meaning Hybrid Bro can consistently leave the Orphix on the map longer while DPS Bros are dancing with joy and even allowing Fluctus Bro to get in the dance too!

    Calling the shots

    But how does Hybrid know when to call/kill the Orphix? If you've got an A -> B movement my general rule is about 35% control. If you're going for an A -> C, more like 25-28%. This also depends on how fast your squad is. Can they boogie between the spawns or are they a bit slow? Hybrid Bro has to juggle that in real time. Are you calling it a bit too close? Knock that control target down a few percentage points, maybe 30% for an A -> B rotation. Are you twiddling your thumbs waiting for an Orphix to spawn? Stretch the previous spawn next rotation. Basically this why I think Hybrid Bro shouldn't be Fluctus Bro, he needs to be Johnny on the spot alternating between easier Resonators, nullies, DPS, and Orhpix killing/calling and adapting to the team's performance in real time. There's also the logistics and mental effort of skipping spawns, you can 90% and 65% certain spawns if you want to skip a double rotation on a weak spawn location or maximize a good spawn. I'm not going to go super in depth on that since I'm far from the best at it, but juggling all this mentally for 55 minutes is a bit much for me to personally add Fluctus duty in the mix. I'm sure other players can do both Fluctus Bro and Hybrid Bro, but I found my overall team performance went down when I tried to do both. Maybe I'm weak, whatever, fight in the comments.

    The Flow

    Once you've assigned roles, ideally before you start the mission countdown, and determined the pattern and advantageous spawns everyone settles into their roles. DPS Bros are parked wrecking everything with one of them ready to spin and kill the Orphix if called. Fluctus bro is jumping around getting those dumb resonators. Hybrid Bro is picking off some resonators and covering other areas for DPS Bros, pew pewing nullies, watching the clock and killing/calling the Orphix. Once you and your buddies have this flow down it becomes an intensely fun game mode. No longer are you rolling your eyes standing around for 40 of the 55 minutes, you're juggling health, energy, control, damage output and point gain.

    The Results

    The score results I think prove the point but ultimately I think this way of approaching OVE is way more fun than standing around waiting for Orphix to spawn cause you kill them quickly. My best score is just shy of 32k on a Corpus Gas City tileset with one bad spawn. On Grineer tilesets with good spawns my crew hit 28k and that was with one rando. When I jump in a full pub squad and try and rally the squad to my strategy I'll typically get around 24k. Give it some thought, try it, figure it out. Rally your Bros and play OVE the way its meant to be played :)

    submitted by /u/laserdiscmagic
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    The Duviri Paradox's Flying monster is hidden within the entrance of deimos

    Posted: 01 Jan 2021 09:48 AM PST

    Reminder that Octavia’s Resonator can make any frame functionally invincible.

    Posted: 01 Jan 2021 10:19 AM PST

    Khora loves whips so much she stole Lavos's snakes

    Posted: 01 Jan 2021 01:17 PM PST

    Who does she refers to?

    Posted: 01 Jan 2021 11:32 AM PST

    Does anybody feel like at the current state of the game we should’ve got a stalker lore quest already?

    Posted: 01 Jan 2021 01:02 AM PST

    He has been her for many years and we only know 1% of him which is, hate towards the Tenno. But why?

    He doesn't like us killing bosses, which doesn't make sense since he is not an ally from them, we know this because if we some how don't alert him, the enemies will start to attack him, also, the thing that absolutely doesn't make sense is wanting to kill us after we kill an INFESTED boss, like, isn't the infested the enemy of every faction that exist in the game? The infested is a plague and everyone wants to erradicate it, I know Vay Hek wants it to live but only in the plains so they can kick the ostrons.

    Why does he want to kill us?

    Why does he defend the infested?

    Why was he created?

    Honestly at this point, from lore, stalker is full of dumb nonsense.

    submitted by /u/trece1316
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    First try!

    Posted: 01 Jan 2021 10:33 PM PST

    Floof wall to hide the infestation

    Posted: 01 Jan 2021 04:41 PM PST

    Floof wall to hide the infestation

    I really never liked the infestation in my orbiter.

    But i like floofs.

    Floofs is the answer to everything.

    https://preview.redd.it/4wyt9qsfft861.png?width=1868&format=png&auto=webp&s=f7dad1929ea415a4a1f3d8ddb443c62f8fa700a6

    submitted by /u/intivery
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    Nidus | Center of the Galaxy

    Posted: 01 Jan 2021 12:48 PM PST

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