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    Warframe Warframe Weekly Riven Thread | Share Your Rivens!

    Warframe Warframe Weekly Riven Thread | Share Your Rivens!


    Warframe Weekly Riven Thread | Share Your Rivens!

    Posted: 05 May 2021 08:00 AM PDT

    This thread for everything about rivens; builds, rolls, questions, etc.

    Resources:

    This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated.


    If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url.


    Comments are sorted by new by default! And remember...

    Rivens can be shared any day of the week!

    submitted by /u/AutoModerator
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    Think Tenno, Think!

    Posted: 05 May 2021 01:37 PM PDT

    (OC) "I took your resources as tax for smacking me in the face. THINK, TENNO!"

    Posted: 05 May 2021 08:17 PM PDT

    Reject Doggo, Embrace Froggo.

    Posted: 05 May 2021 03:23 AM PDT

    Imagine if is Revenant mains got this instead...... I’m not crying you’re crying shut up.

    Posted: 05 May 2021 09:37 PM PDT

    Accidentally typed "a" and ended with a team alphabet adventure

    Posted: 05 May 2021 07:38 AM PDT

    Tbh when i saw him like this i started dying.

    Posted: 05 May 2021 10:15 PM PDT

    I always call Inaros/Inaros prime a Nokia of Warframe, not much function but practically unbreakable

    Posted: 05 May 2021 10:50 PM PDT

    Now this is one CHONKY boi

    Posted: 05 May 2021 09:34 AM PDT

    I miss 10 minutes ago when I had no idea what Chroma's 4th ability looked like

    Posted: 05 May 2021 09:17 PM PDT

    Call of the Tempestarii: TennoGen: Hotfix 30.1.1

    Posted: 05 May 2021 02:13 PM PDT

    Source

    Call of the Tempestarii: TennoGen: Hotfix 30.1.1

    Railjack Changes & Fixes:

    • Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.

    • Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.

      • Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
    • Railjack Drifting sound is no longer restarted as long as you keep Drifting.

    • You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.

    • Fixed a functionality loss when attempting to Hire Crew from Ticker when you're at the maximum Crew capacity of 33.

    • Fixed Clients never getting Corrupted enemies if the Host isn't encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.

    • Fixed Electrical Hazard HUD scramble FX lingering perpetually if a Crew mate Repaired the Hazard while you were in your Necramech.

    • Fixed not being awarded the final Arcane for completing the 36th Orphix.

    • Fixed pressing P (Mission Progress) as Railjack mission success End of Mission is triggered resulting in the squad menu being hidden and inability to select any Railjack nodes.

    • Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown.

    • Fixed Turret becoming unusable if a player enters it and aborts the mission.

    • Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.

    • Fixed Archwing Slingshotting to a Grineer Railjack Point of Interest resulting in colliding with the POI mesh.

    • Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.

    • Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.

    • Fixed Onslaught Matrix not stacking properly when used in a Squad.

    • Fixed inability to swap a Crew mates weapon if you assigned them to the Role they are currently assigned to.

    • Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers.

    • Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.

    • Fixed Aurex Vertec enemy backpacks having incorrect textures that also read 'Walnut'. They really wanted you to know what color their backpacks were.

    • Fixed waypoint issues within the Corpus Ice Mines.

    • Fixed waypoints missing their borders in the Call of the Tempestarii Spy phase.

    • Fixed some spot-loads related to the Railjack Plexus.

    • Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.

    • Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.

    • Fixed a script error when a Crewship was destroyed.

    Changes:

    • Sevagoth's Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies.

    • Teshin's weekly item is now placed at the beginning of his "Steel Path Honours" list.

    • Sentient Scouts in Uranus now stay until they've been scanned by you instead of leaving after they've scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range.

    • You can now trade Cambion Drift Fish!

    Optimizations:

    • Optimized Interception missions for UI performance leaks.

    Fixes:

    • Fixed a crash that could occur when opening Arsenal.

    • Fixed a bug that could result in the Interception HUD missing markers for Clients when joining-in-progress.

    • Fixed Magus Anomaly pulling Condor Dropships.

    • Fixed refreshing Hydroid's Tidal Impunity removing knock down prevention.

    • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.

    • Fixed Grendel's Pulverize ball having incorrect textures when the Moloch Skin is equipped.

    • Fixed Protea not removing respective "gadgets" from her utility belt for Blaze Artillery and Dispensary when the Kollapsar Skin is equipped.

    • Fixed Sigma & Octantis initial combo not working correctly on all Stances.

    • Fixed cases where you were unable to strafe while in Archwing when using a controller.

    • Fixed a bug that would prevent certain Clans from changing Tier.

    • Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.

    • Fixed inability to Swap Polarities for Sevagoth's Shadow.

    • Fixed being able to butt scoot while in Sevagoth Tombstone.

    • Fixed cases of 'Your teammate needs help to open a door' prompt lingering for the duration of the mission.

    • Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions.

    • Fixed waypoint pulse FXs sometimes being offset from the marker.

    • Fixed Full Screen default resolution always being 800x600 when switching from Windowed.

    • Fixed a few attachment issues with the TennoCon 2021 Armor.

    • Fixed Emblems being upside down on the Left Ion Shoulder Armor.

    • Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares.

    We have also fixed thePC Twitch Drop for the Devstream #154 Drop of 3x Scintillant. Please relog to receive your Inbox - if you do not receive it right away check back in ~5 minutes as it may take a moment to fulfill the backlog.


    This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

    submitted by /u/CephalonAhmes
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    To the two randos who stuck around last night to help me farm Nidus parts after they got the ones they needed

    Posted: 05 May 2021 09:02 AM PDT

    Seriously this game has a great community

    submitted by /u/njrog12
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    I think he'd look neat in a suit

    Posted: 05 May 2021 04:05 AM PDT

    I made a riven calculator that tells you the probability (and kuva cost) of getting your desired roll. Fully customizable and easy to use!

    Posted: 05 May 2021 09:30 PM PDT

    Here's a link to the Google Sheets version, which you can make a copy of and then select whatever settings you want for your desired riven. Unfortunately if you try to download it as an Excel file, the checkboxes won't copy over properly, so you'll want to stick with the Google Sheets version. I actually had to remake the checkboxes from scratch after importing my original Excel file into Sheets since none of the checkboxes transferred over, so I guess there's some kind of compatibility issue with checkboxes.

    Hopefully the calculator should be pretty self-explanatory, but I'll briefly go over it:

    1. The first sheet (Input+Info) is where you input all your settings (highlighted in blue) for your desired riven, and also where the probability, kuva cost, etc are displayed. The calculator will calculate the total number of possible rivens that contain only the stats you've selected as desirable, then use that to tell you the probability of getting a good roll. It will also tell you the number of rerolls you'd have to perform in order to have x% cumulative chance to get a good roll, how much kuva that would cost, and even how long it would take to farm that much kuva.

    2. The second sheet (Possible Stats) is just a nice reference for what stats are possible for rivens of each weapon type; boxes with an X show that the stat is possible on the riven, while blank or greyed out boxes show that the stat isn't possible. For example, cell C9 has an X, meaning Rifles and Pistols can have Critical Damage as a negative stat.

    3. The third and final sheet (Calculations) is, well, all the equations I used to get the data that's displayed on the first sheet. I want to give a big shoutout to Sunofthebeach25 on the Warframe Wiki for his post about the probability of different riven rolls. I used a slightly altered version of his method to calculate the number of possible rivens with good rolls, and without his post it would've taken me a lot longer to figure out how to calculate all this.

    Limitations of the calculator:

    • The calculator currently cannot tell you the probability of getting a riven that doesn't have exclusively desired stats. For example, it can't tell you the probability of getting a riven that has 3 positive stats, with only 2 of those stats being desirable. So if you wanted a riven with 3 stats, where two of them are damage and multishot but the 3rd stat could be anything, the calculator couldn't tell you the odds of that. Basically the calculator only looks at the possible rolls that strictly contain stats that you've specified as desirable.

    Assumptions of the calculator:

    • All possible stats have an equal probability of being rolled

    • Each of the 4 riven "sizes" has an equal chance of being rolled. In other words, any given roll has a 25% chance to be 2+/0-, 2+/1-, 3+/0-, or 3+/1-

    • When the stats on a new roll are being generated, positive stats are generated first, and then the negative stat (if present) is generated from the remaining list of possible, non-conflicting negative stats.


    Hope you guys find this as interesting / useful as I do! And let me know if there's anything I can clarify, or something I messed up!

    submitted by /u/GoldPhos
    [link] [comments]

    Enemy Zephyr Above! The explosion was a bit exaggerated.

    Posted: 05 May 2021 04:08 AM PDT

    First time posting. Made a custom helmet for Excalibur, color scheme was just random. This is one of my first digital art pieces so be gentle.

    Posted: 05 May 2021 03:23 PM PDT

    Fat guy shoots with gun (link in the comments for more context!)

    Posted: 05 May 2021 08:33 AM PDT

    I have risen from hell to kill you

    Posted: 05 May 2021 06:42 PM PDT

    New Icon | Retro Equinox Prime, I've always been a sucker for Equinox so I finally made my own icon to use here and on Twitter!

    Posted: 05 May 2021 03:59 AM PDT

    What a beautiful sight

    Posted: 05 May 2021 05:37 PM PDT

    I was bored

    Posted: 05 May 2021 12:13 AM PDT

    So literally no one is waiting for me, i'll go fishing then

    Posted: 05 May 2021 05:05 AM PDT

    Was really exited for this dog to come out and thought he'll be playful but soon found out the just faints on the floor right away :)

    Posted: 05 May 2021 09:21 AM PDT

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