Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game! |
- Warframe Weekly Recruitment | Share Your Name and Get in the Game!
- What DE doesn't seem to get about the "Guns vs Melee" Balance Issue
- A song from the stars
- "Seven Sirens"
- Every single game in existence in a nutshell
- Low effort Warframe meme
- When your kavat acts like a real cat - Flops the kavat taking all the credit
- Visual Clarity Survey - Results (reuploaded to fix a chart)
- Savage Silence+Marked for death+Vulcan blitz
- Found space mom.
- This was added with the hotfix probably, maybe next baro brings it? So far it was only available in China
- Behold, my first ever Warframe screenshot in 2013!
- Wisp and Mesa 720p captura (wallpaper)
- DE should create ingame lore-trailers to fill in the blanks left by permanently removed ingame events / content
- Deployed excavators dont show health, power or time on the hud (Happens on a consistent basis, more than once on every run)
- More Sortie Conditions
- POV: you’re in the orcus relay during the stream
- Teshins nikana in the war within
- 6 rare fish in Cetus? Should be simple enough.
- The Stalker isn't really feeling the summer vibes... A video I made for Home time #59 spoilers for a 6 year old quest that you can search up online
- Stoopid Bleedout-Built advice?
- Gas Yay or nay
- Sister down below
- Valence Confusion
Warframe Weekly Recruitment | Share Your Name and Get in the Game! Posted: 11 Jun 2021 08:00 AM PDT This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!
Please provide the following information in your comment (in no particular order or format):
No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind! Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!And remember... You can recruit any day of the week![link] [comments] | ||
What DE doesn't seem to get about the "Guns vs Melee" Balance Issue Posted: 11 Jun 2021 06:05 AM PDT In Devstream #152, DE acknowledged the problem of "Guns vs Melee", but they only talked about Damage (which is just a part of the whole issue), and something that I found personally concerning: They listed Melee Attack Speed specifically as a problem, when its not, and in fact is one of the reason some melees are so fun in the first place. In Devstream #155 they reiterated the disbalance issue and said "Melees need a nerf", "Primaries won't get stat increases across the board", "Buffs will come in the form of Mods". Below I'm gonna list some of the components of Warframe (and any Shooter with Melee for that matter), how and why they clash in the current state of Warframe's gameplay and how this is an issue which emerged from the evolution of the game, and not something inherently good/bad about these weapons. But before I wanna clarify I've been playing for over 6 years, I'm MR 30, +5000hs on Steam, so I've pretty much experienced every weapon and gamemode in this game.
Well, this took WAY too long and my time ran out, so I couldn't include everything or grammar check the whole post. Please comment down below your thoughts on this matter. Tomorrow I'm gonna edit the post with anything I missed and with any valid additions from comments. Hopefully this gets traction, because we need to Discuss this before DE starts working on changes, so we have better chances of being heard. And.... That's pretty much it. Remember to keep the discussion civil, that's how we keep a healthy community and make sure our Feedback is heard. Remember Tenno We All Lift Together Good Luck, Have Fun and Take Care [link] [comments] | ||
Posted: 11 Jun 2021 09:50 AM PDT
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Posted: 11 Jun 2021 12:07 AM PDT
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Every single game in existence in a nutshell Posted: 10 Jun 2021 02:37 PM PDT
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Posted: 10 Jun 2021 07:03 PM PDT
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When your kavat acts like a real cat - Flops the kavat taking all the credit Posted: 11 Jun 2021 12:01 AM PDT
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Visual Clarity Survey - Results (reuploaded to fix a chart) Posted: 11 Jun 2021 11:32 AM PDT
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Savage Silence+Marked for death+Vulcan blitz Posted: 11 Jun 2021 09:35 AM PDT
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Posted: 11 Jun 2021 11:40 AM PDT
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Posted: 11 Jun 2021 02:53 AM PDT
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Behold, my first ever Warframe screenshot in 2013! Posted: 10 Jun 2021 05:08 PM PDT
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Wisp and Mesa 720p captura (wallpaper) Posted: 11 Jun 2021 09:37 AM PDT
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Posted: 10 Jun 2021 03:27 PM PDT | ||
Posted: 11 Jun 2021 12:03 AM PDT
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Posted: 11 Jun 2021 09:43 AM PDT Not saying that we need more sortie conditions, but I think having more variety could be fun after doing 1000+ sorties. As such as shower thought I wondered if Reduced Ability Power/Duration/Range would be "fun", and I myself liked that idea. Was thinking -50% str/dur/rng reduction on your current value. But that value would of course be up to DE. Would spice up some missions that rely or are greatly helped by Warframe Powers. Yay or Nay? Comment below! Also do you have some fun ideas? Let's hear them out! [link] [comments] | ||
POV: you’re in the orcus relay during the stream Posted: 10 Jun 2021 04:11 PM PDT
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Teshins nikana in the war within Posted: 10 Jun 2021 10:49 PM PDT
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6 rare fish in Cetus? Should be simple enough. Posted: 10 Jun 2021 07:07 PM PDT
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Posted: 10 Jun 2021 10:36 PM PDT | ||
Stoopid Bleedout-Built advice? Posted: 11 Jun 2021 05:30 AM PDT Can y'all Proframes help me with creating a loadout focused on lying on the ground bleeding to death and shoot'n at folks? Ok so i know this is pretty stoopid since you usually don't wanna "rely" on negative-gameplay-factors like getting hurt and more so getting downed. But hear me out: FUNsies. I know this is a pretty strong and undefeatable point i just made and i know it isn't something very common especially late-game in the Warfarm community, so take ur time processing it. (dis be a pun, pls dont hurt me)But jokes and memes aside, I recently visited Warframe wiki again and refreshed my knowledge about Oberon and that his Reneval Ability (3rd) slows the bleedout of allies in range. That reminded me of the times when i was at the beginning and for the first time got the dmg-increase-while-downed mod, which why i then (like probably alot of players in that moment) just got to think about how it would be to have a built around beeing downed to deal massive damage. But even while i had a friend i played together frequently i never really tried to make anything out of it... yadda yadda yadda ... i'm strafing way to far offtopic - So reading about Oberons Reneval i came back to the idea and now i actually wanna try that tbh somewhat idiotic built out. So first thing i am not quite sure of, does the bleedout-timer increase apply to the Oberon himself when he gets downed while Reneval is active? I'm confident it doesn't, also either way I'd still need another player to be able to get downed in the mission in the first place and also for that player to revive me eventually. But still, does it or does it not? Next thing i know is that there is a mod for Kubrows/Kavats that gives some percentage of "Bleedout-link", now i never really understood what thats supposed to mean, but it somehow also increases the bleedout-time. Is that right? And how exactly does it work/what does it mean? Then: Warframe Mods. Now there's that obviously the mod that increases ur dmg when knocked, and also the mod that increases ur bleedout-time. Also the one that makes u revive allies faster which could be good for my friend to revive me faster but it doesn't seem that important since the bleedout timer halts when a revive is started. Are there any other Mods or perhaps Mod-set effects that can be beneficial for that built? Also: Which Warframe? Assuming Oberon can't increase his own bleedout-time with his own Reneval, which Warframes have a passive or an ability that works/has any effect while downed for which they would be a good pick for the plan? In my mind Garuda may be nice cause u can get ur own health down. Coming to the end of the barrel: Secondaries (haha get it?) I don't think it matters that much with which secondary to use, but there's probably some that work better then others. You probably don't wanna spend to much time reloading so that u can make the most out of the limited time before having to be revived, so short reload speeds and big mags would be good. The firerate shouldn't be to slow, even if the individual shots would hit harder, missing would be more punishing especially since u cant follow an enemy behind cover. ||| Twin Rogga i think are currently my highest dmg dealing secondaries so i definitely wanna try them out, tho they're not optimal cause lots of reloads and lack of range/dmg-falloff. Gauss Rocket Pistols might be cool because of their homing capabilities but probably not gonna be great because of their minimum arming distance. Knell i think could be great if i cam get enough enemies and keep that buff up, definitely wanna try it. P.S.: I'm rather new to posting stuff on reddit, sry if i didnt do smthm right. [link] [comments] | ||
Posted: 11 Jun 2021 04:47 AM PDT With the talks of upcomming gun changes, It made me remember when gas damage was good and fun to use. So how many of you would like to see it return to its former glory? General ranting on dmg types are welcome, cuz slash procs are lame and somehow havent been nerfed into the ground yet. [link] [comments] | ||
Posted: 11 Jun 2021 12:20 PM PDT | ||
Posted: 10 Jun 2021 09:20 PM PDT
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