Warframe Warframe Weekly Q&A | Ask Your Game-Related Questions Here! |
- Warframe Weekly Q&A | Ask Your Game-Related Questions Here!
- What Warframe is truly about
- Proper phrasing is important
- Have you ever wondered what exactly is this fog during revive?
- Introducing: Me. An MR27 with more than 1000 hours ingame and still gets lost in Kuva Fortress
- Making this universal won't properly fix current fragile sentinels issue, but it could improve things significantly
- Getting a new weapon is like winning the lottery
- Same energy
- TIL Tenet Arca Plasmor projectile and impact explosion both have corpus writing on them.
- They're Playing my Song
- Did DE accidentally leak the total number of Warframes they plan to release in the game?
- ValdBagina's post about getting a sister reminded me of a message I sent to a friend on discord
- Art Commission - Sunbearer Nezha
- Nemesis Weapon Shuffle: a minor change
- Imagine Nef Anyo dressing in drag to become a Sister so he could have some form of affection from his father
- I heard the acceltra and akarius were rare but got these less than 15 mins into an arbitration. Are the drop rates higher there or something?
- "Energized Munitions" would be a lot more usable and fun if it was a toggle with constant drain.
- omg sister!!!!!!!
- A guide on the optimal strategy for determining the correct requiem sequence. Takes 4 (or less) Lich / Sister fights every time
- [Player Concept] Pets 3.0 - The way it's supposed to be
- DE, can you please for the love of god fix your current systems before moving onto new stuff?
- The RemindMe bot just brought something to my attention, part two: Electric Boogaloo
- Fun Fact: The Stalker will show up in the Granum Void. He will also be attacked by the Specters.
- Invigorations apply to exalted weapons (Hildryn's Balefire Charger has 5% base crit chance)
- I think the Youtube Video age restriction is a bit much, if you can't see the update video in the steam post for the update on Steam.
- The Tenet Envoy is almost entirely overshadowed by... the Tenet Tetra
Warframe Weekly Q&A | Ask Your Game-Related Questions Here! Posted: 11 Jul 2021 08:00 AM PDT This thread is for those who aren't that knowledgeable about the game to freely ask questions and get answers. Questions will be answered any day of the week! This place will be a troll-free environment so that anyone can ask a question without backlash. In other words: negative attitudes will NOT be tolerated. If you wish to just view top level comments (i.e. questions) add ?depth=1 to the end of the page url. Comments are sorted by new by default! And remember... Questions will be answered any day of the week![link] [comments] | ||
Posted: 11 Jul 2021 12:56 PM PDT
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Posted: 11 Jul 2021 03:12 AM PDT
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Have you ever wondered what exactly is this fog during revive? Posted: 11 Jul 2021 12:49 PM PDT
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Introducing: Me. An MR27 with more than 1000 hours ingame and still gets lost in Kuva Fortress Posted: 11 Jul 2021 10:01 AM PDT
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Posted: 11 Jul 2021 10:18 AM PDT
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Getting a new weapon is like winning the lottery Posted: 11 Jul 2021 02:23 PM PDT
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Posted: 11 Jul 2021 04:38 AM PDT
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TIL Tenet Arca Plasmor projectile and impact explosion both have corpus writing on them. Posted: 11 Jul 2021 01:22 PM PDT
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Posted: 11 Jul 2021 12:26 PM PDT
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Did DE accidentally leak the total number of Warframes they plan to release in the game? Posted: 11 Jul 2021 01:08 PM PDT
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ValdBagina's post about getting a sister reminded me of a message I sent to a friend on discord Posted: 11 Jul 2021 04:46 AM PDT
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Art Commission - Sunbearer Nezha Posted: 11 Jul 2021 01:11 PM PDT
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Nemesis Weapon Shuffle: a minor change Posted: 11 Jul 2021 04:00 PM PDT So, as it stands, Kuva and Tenet weapons are 100% randomised. You can spend four hours farming and never see a weapon, or see the same weapon half a dozen times in the same time frame. This is..problematic, especially for Kuva weapons, as there are now 19 of them. My solution is simple; rather than being completely random, make it "shuffle mode", like a music player - it's still random, but until you've seen all of the weapons, you won't see the same one again. Then, when you choose to actually Mercy a Larvling or Candidate, the cycle resets itself to be ready for when you go farming again. EDIT: There seem to be a few people either missing or misunderstanding this, so I'll lay it out separately. You do not need to go through a full cycle of weapons to get duplicates for fusing. When you choose to Mercy a larvling/candidate, the "shuffle" resets to an even chance at every weapon and moves forwards from there. [link] [comments] | ||
Posted: 11 Jul 2021 06:27 PM PDT | ||
Posted: 11 Jul 2021 02:30 PM PDT
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"Energized Munitions" would be a lot more usable and fun if it was a toggle with constant drain. Posted: 11 Jul 2021 04:53 PM PDT | ||
Posted: 11 Jul 2021 12:34 PM PDT
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Posted: 11 Jul 2021 10:55 PM PDT First off, this method makes heavy use of the new Oull requiem (the "wildcard"). This requiem takes the place of any other requiem and is always counted as a correct requiem in the sequence, which is EXTREMELY useful to us. The wiki entry says that it has a 25% chance to drop each time you test a correct requiem on a nemesis (Lich / Sister) for the first time, which means 3 chances per nemesis. I've vanquished 8 sisters so far while using Oull, yet I currently have more Oulls than I started with, so thankfully it seems like staying stocked up on them is totally doable. So, on to the guide! First of all, here's an example picture of how your requiems should be set up for each fight. Along the left side is the order that I attempted each requiem sequence (since it was hard to see in game), and on the bottom I numbered the order that requiems were uncovered with murmurs (Fass was given first, then Jahu second). I also grouped up the attempts according to which step they fall under and labeled the steps along the right side, so you can follow along better. STEP 1: For your first nemesis fight, you most likely won't have enough murmurs for your first requiem hint yet. So for your 1st attempt, put Oull in the first slot and then whatever requiems you want in the other slots. Putting Oull in the first slot is important, because it seems like you actually get more murmur progress from your nemesis the more requiems you correctly guess, even with Oull. We make extensive use of this fact in order to maximize the murmurs gained from each nemesis fight. STEP 2: After your 1st nemesis fight, you should have enough murmur progress to uncover your first requiem; in my example it was Fass. The goal with attempts 2 and 3 versus your nemesis will be to find where this first uncovered requiem goes. For your 2nd attempt, use Oull in slot 1, your 1st uncovered requiem (Fass in my example) in slot 2, and whatever you want in slot 3. If you confirm that your uncovered requiem is in the right spot, then you can skip to Step 3. If it's not in the right spot, then for your 3rd attempt, swap the positions of Oull and your 1st uncovered requiem. If the uncovered requiem is still incorrect, then you know that it belongs in the 3rd slot. So now after 2 or 3 fights against your nemesis, you are guaranteed to know where your first uncovered requiem goes. STEP 3: By this point, you should have enough murmurs to uncover your 2nd requiem. So on this last attempt (3 or 4, depending on your luck in step 2), your goal is to find where your 2nd requiem goes.
If the requiem order was correct, then congrats you killed your nemesis! If the order was not correct, then you still know the correct requiem order anyways: just switch Oull and your 2nd uncovered requiem, then go find your nemesis to deliver your killing requiems! [link] [comments] | ||
[Player Concept] Pets 3.0 - The way it's supposed to be Posted: 11 Jul 2021 06:00 PM PDT ____________________________________________________________________________________________________________ Survivability____________________________________________________________________________________________________________
[Note: Basic content-readiness to compensate for the jump in enemy damage we've seen over the years. E.g. in Arbitrations, Railjack or Steel Path] ____________________________________________________________________________________________________________ Damage____________________________________________________________________________________________________________
[Note: Adaptive mechanic that a variety of skills already have. Ensures relevance in all types of content without overpowering low level enemies] ____________________________________________________________________________________________________________ Utility / Variety Improvements____________________________________________________________________________________________________________
____________________________________________________________________________________________________________ The Incubator now has a new feature "Train Pet / Companion"[Experimental]
____________________________________________________________________________________________________________ Experience gain____________________________________________________________________________________________________________
[Note: Replaces the currently flawed system which encourages exp-leeching without contributing to the team's efforts] [link] [comments] | ||
DE, can you please for the love of god fix your current systems before moving onto new stuff? Posted: 11 Jul 2021 12:58 AM PDT There are a LUDICROUS amount of just wild inconsistencies that are the result of a bandaid fix on top of a bandaid fix. It seems like DE never plans for the future with their updates and it's all just a kit-bashed jumble of systems with very little measurable standard or balancing. There are so many frames that are just are powecrept beyond belief. Their solution? Invigorations. Rather than going in and trying to fix the actual problem, they opted to release and entirely new mechanic that has very little player involvement and relies heavily on rng. Companions. 90% of them are pretty much useless unless built in a very specific way to prevent them dying in the first 30 seconds on any high level mission. Their solution? An augment mod that only works on SOME of the companions and requires you to take a helminth slot (if not using protea) AND a mod slot. There are so many more examples of this, and it really hurts to see this happen to a game I care about so much. I wouldn't have 2,000+ hours in this game if I didn't love it. It would be wonderful to have a transparent q&a with some of the team about some of these design decisions, because I am baffled and disheartened by the direction this game is taking. Anyone else care to share any thoughts? EDIT: I completely forgot about the new parazon mod that revives pets. It's an amazing addition but DE's track record of simply adding a mod to fix fundamental problems with the game unfortunately still holds true. Their gun re-balancing missed the mark. Adding the new balancing mechanic behind what is arguably the "end game" content of warframe does nothing to sway players away from using melee as their primary source of damage. Adding a stance mod style system for guns that give them more mod capacity and change their play style would be a lot more effective IMO. Make these new mods available from the base star chart. [link] [comments] | ||
The RemindMe bot just brought something to my attention, part two: Electric Boogaloo Posted: 11 Jul 2021 07:59 AM PDT
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Fun Fact: The Stalker will show up in the Granum Void. He will also be attacked by the Specters. Posted: 11 Jul 2021 05:44 PM PDT
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Invigorations apply to exalted weapons (Hildryn's Balefire Charger has 5% base crit chance) Posted: 11 Jul 2021 05:16 PM PDT
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Posted: 11 Jul 2021 03:19 PM PDT
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The Tenet Envoy is almost entirely overshadowed by... the Tenet Tetra Posted: 11 Jul 2021 11:58 PM PDT
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