Warframe Warframe Weekly Recruitment | Share Your Name and Get in the Game! |
- Warframe Weekly Recruitment | Share Your Name and Get in the Game!
- [OC] Mesa in prison... how'd she end up there?
- Saw this Wisp deluxe concept and it looks awesome. Link in comments.
- kickbot so sweet
- I have made an alien dojo room based on hr giger designs. I hope you enjoy them~
- Thanks, Baro. My little Deimos garden is now complete.
- Yareli + Akarius + Pistoleer = Destructive Fun
- Didn't know that MR1 can join Railjack missions
- How do i turn this off?
- Finally got Vome to keep Fass company
- What's your unluckiest grind of all time? I'll go first: my 9th Khora Blueprint, and not a single System blueprint.
- Hey Veso! veso here
- Warframe Surveys: Season Finale & 6000+ Platinum Giveaway (PC & Xbox)
- Please fix the way gathering Syndicate points assignments are selected
- Don't call me Snips!
- After several days grinding to farm an amp, I would like to share with you my first solo eidolon hunt! Nothing much, but still satisfying!
- What is this green thing? It looks like an Orokin cell, registers as a loot box with my loot detector, but it's translucent green and keeps fading in and out and I can't pick it up.
- Baro Ki'Teer (13/08/2021) [PC]
- help......
- [Suggestion] Add Junctions to the Proximas
- FanFrame- Torment - Ability info in comments
- 3d model i did, wife thought it was Lotus
- Bruh i just wanted to build hate
- Nezha sleeping on the job
Warframe Weekly Recruitment | Share Your Name and Get in the Game! Posted: 13 Aug 2021 08:00 AM PDT This thread is for anyone to recruit or request others to help them out. It's open to all types of recruitment, and you can recruit any day of the week!
Please provide the following information in your comment (in no particular order or format):
No formatting necessary! That's right, format your requests or offers howeveryou want! The nicer and prettier it is though, the easier it is to read so keep that in mind! Read the other comments! If no one answers your response, add the others who have shared their info! Keep checking back to see who else is out there! Request away!And remember... You can recruit any day of the week![link] [comments] | ||
[OC] Mesa in prison... how'd she end up there? Posted: 13 Aug 2021 12:27 PM PDT
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Saw this Wisp deluxe concept and it looks awesome. Link in comments. Posted: 13 Aug 2021 07:11 PM PDT
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Posted: 13 Aug 2021 08:04 AM PDT
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I have made an alien dojo room based on hr giger designs. I hope you enjoy them~ Posted: 13 Aug 2021 09:53 AM PDT | ||
Thanks, Baro. My little Deimos garden is now complete. Posted: 13 Aug 2021 08:14 AM PDT
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Yareli + Akarius + Pistoleer = Destructive Fun Posted: 13 Aug 2021 08:26 AM PDT
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Didn't know that MR1 can join Railjack missions Posted: 13 Aug 2021 12:32 PM PDT
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Posted: 13 Aug 2021 12:34 AM PDT
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Finally got Vome to keep Fass company Posted: 13 Aug 2021 02:44 PM PDT
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Posted: 13 Aug 2021 10:16 PM PDT
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Posted: 13 Aug 2021 04:58 AM PDT | ||
Warframe Surveys: Season Finale & 6000+ Platinum Giveaway (PC & Xbox) Posted: 13 Aug 2021 09:30 AM PDT Hiho everybody! This is gonna be my 25th Warframe survey and I want it to be special - so decided to empty my Platinum account! Today's survey is gonna about what Warframe is, what's good, what's bad and lots more! Let's collect some data with this Results, when? I will post the results visual next friday. Giveaway 6000 Plat in colour palettes and Domestic Drones for PC & 10 Orokin Catalysts for Xbox. Big thanks to Kokomala & BURZYCKI for helping with the giveaway! Collection of all prior surveys: Here Cheers! [link] [comments] | ||
Please fix the way gathering Syndicate points assignments are selected Posted: 13 Aug 2021 08:09 PM PDT Due to the "recent" syndicate Armour Set additions, I've got back into caring about the basic 6 Syndicates. I just finished with Steel Meridian/Red Veil (again), and need to farm up The Perrin Sequence/New Loka (again). This requires changing the sigil on the back of ALL my frames, and frequently not just one appearance layout. I just had to change 90 separate layouts, this is a mind-numbingly tedious task. Can the reputation gathering selection be separated from the sigils, or at least a global change all option be added? I have no problem with the rate of gathering be tied to the sigil purchases. On a side note: Tying reputation gathering to a sigil, that MUST be on your frame, limits the "End Game" of fashion frame :) Pretty much since I started this game, I have hid the sigil on my back, and made it as invisible as possible, usually by making it ALPHA setting as low as possible and then shoving a nice syandana over the top. I have a few frame appearances that actively use the sigils because they work with the look, but as a consequence, I almost never do missions with them, due to the sigil conflicting with what I'm currently farming. I would recommend, a flag on the Syndicate interface page that indicates which syndicate you are supporting. You get the reputation rate of whatever you have purchased up to. Regarding worn sigils
The percentage rate associated with the sigil on purchase, has no bearing on reputation gathering for wearing, only the rate you can gather if that syndicate has been selected. [link] [comments] | ||
Posted: 13 Aug 2021 11:02 AM PDT | ||
Posted: 13 Aug 2021 04:32 PM PDT
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Posted: 13 Aug 2021 11:34 AM PDT
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Baro Ki'Teer (13/08/2021) [PC] Posted: 13 Aug 2021 07:58 AM PDT
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Posted: 13 Aug 2021 03:37 AM PDT
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[Suggestion] Add Junctions to the Proximas Posted: 13 Aug 2021 03:39 PM PDT Crossposted from the forums because I don't expect much attention there, but I'd like to get feedback to improve the suggestion. I have found lately, that there's a lot of people in Veil Proxima who have no clue how to play railjack. People lacking basic understandings of how enemies work, hazards work, etc. After some thinking, I've decided the I think the most elegant solution is to add solar rails (Junctions) to the Proximas. The test could be directed by Cy (or no one at all, but Cy directing it adds character and lore), as it would be very in-character for him to watch out for his crew by making sure they're prepared to fight the enemies up ahead. Some general points of knowledge that I'd like to see people have by the time they get to the highest level place in Railjack:
This is quite a long list, and it can be difficult to figure it all out on your own. I expect some of this to be common sense and require simply directing people's attention (falloff), but some of it (healing zones) might need some explanation, and some should be tested. This is just a basic concept, but here's how I'd lay them out: All 5 Proxima Regions' Junctions would have 2 components: A stat requirement (i.e. Have intrinsics above 7 in one category and at least 4 T2 Components installed), and a Test consisting of a few consecutive modules (i.e. Kill a shielded corpus crewship). Lore-wise, these could be conducted in something akin to the (or inside the actual) simulacrum. Solo tests without AI crew (they would undermine the attempt to teach new skills), just your ship, plexus, and yourself. Potentially, there could be a way to ask Cy for direction on a specific requirement (How do I install a component? How do I spend Intrinsics?), as well as contextual in-test assistance:
Tentative requirements: Earth Proxima -> Venus Proxima:
Venus Proxima -> Saturn Proxima:
Saturn Proxima -> Neptune Proxima:
Neptune Proxima -> Pluto Proxima:
Pluto Proxima -> Veil Proxima:
I think these might at least help with the number of T0 ships in Neptune+ proximas, as well as the number of players there who don't understand how to perform basic railjack functions. They're not intended to be hard; they're intended to teach players mechanics in an isolated environment, and ensure they get how to deal with things. In among the chaos of combat in Saturn or Veil proxima, it's hard to even notice a healing field for the first time, much less figure out what it does, and how to get rid of it. Even learning that you need to use the FA to kill a crewship is hard if someone else shoots a crewship with FA while you're using your gun on it. Given that it's supposed to be a mechanics test and not a skill or gear test, it might be worth neutering the enemies (fighters + crew ships can't fight back, boarding pods don't spawn enemies, no non-necessary enemies in POIs, etc), with the excuse from Cy being that it's unhelpful to distract you from your learning. If you've read this whole thing, thanks! I know it's very long. If you have any suggestions to improve this, things you think I've missed, etc, please let me know! [link] [comments] | ||
FanFrame- Torment - Ability info in comments Posted: 13 Aug 2021 12:52 PM PDT | ||
3d model i did, wife thought it was Lotus Posted: 13 Aug 2021 09:58 AM PDT | ||
Bruh i just wanted to build hate Posted: 13 Aug 2021 09:37 PM PDT
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Posted: 13 Aug 2021 03:27 AM PDT
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