Warframe The whole experience could've been a weekly rage thread post, but the revelation drove me mad |
- The whole experience could've been a weekly rage thread post, but the revelation drove me mad
- This is from the Official Warframe manual and is kind of not fit for a game that big.
- Have you encountered this bug?
- Mini Titanfall hangar as a dojo Decoration, what are they doing? (Work in progress tho xd)
- So that's how Teshin looks like under that
- What did you name your railjack?
- ticker doodle for my header ❤️~~~
- Wtf is this and what just happened
- Saw this a while ago and I would love this Nekros skin for tennogen, but I can’t find it anymore
- No pod to defend when i was farming for ash parts on Arva Vector, Neptune. This happened to me 3 times already that I gave up on doing this mission on my 3rd try in for all the work getting to the end part where there is nothing there.
- Rate my volcanic scourge
- Warframe's main quest chain is not as short as some people think (approx. 6.5h for a veteran to replay)
- I was chillin while opening relics, then this suddenly appear and I don't know why, but it made smile :3
- Treasurers are funny little dudes (feat. mag and protea)
- Suggestion to add a Gravitational Beam Emitter inspired weapon to Warframe. Small magazine but with a charge shot with infinite Punch Trough that obliterates everything in it's path.
- Semi-Auto rifles and pistols with no special abilities/alt-fires should have innate punch through as well as some other buffs.
- FINALLY I DID IT. Now I can wait for New War.....
- That a caterpillar on your forehead?
- Warframe-Inspired sword
- I just want to use whatever I want
- Duviri Trailer detail: a person/statue inside a pod?
- My art, I kinda love Fortuna....
- Why are people not freaking out over this prime event?
- What should I know before making a solo clan?
- Content islands, core gameplay loop stagnation and sustainable content
The whole experience could've been a weekly rage thread post, but the revelation drove me mad Posted: 23 Nov 2021 03:40 AM PST | ||
This is from the Official Warframe manual and is kind of not fit for a game that big. Posted: 23 Nov 2021 09:27 AM PST
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Have you encountered this bug? Posted: 23 Nov 2021 01:47 AM PST
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Mini Titanfall hangar as a dojo Decoration, what are they doing? (Work in progress tho xd) Posted: 22 Nov 2021 09:29 PM PST
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So that's how Teshin looks like under that Posted: 23 Nov 2021 05:13 AM PST
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What did you name your railjack? Posted: 23 Nov 2021 09:24 AM PST Let's see how clever, interesting, or sentimental you Tenno are! [link] [comments] | ||
ticker doodle for my header ❤️~~~ Posted: 23 Nov 2021 07:44 AM PST
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Wtf is this and what just happened Posted: 22 Nov 2021 10:36 AM PST
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Saw this a while ago and I would love this Nekros skin for tennogen, but I can’t find it anymore Posted: 23 Nov 2021 09:40 AM PST
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Posted: 23 Nov 2021 04:40 AM PST
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Posted: 23 Nov 2021 10:35 AM PST
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Posted: 23 Nov 2021 06:48 AM PST Inspired by this article by DE claiming that the game has 30h+ of cinematic quests I decided to replay the entire main quest chain. Here's how long it took me to complete it as a veteran: Main quest chain
New War
Total: 385 min = approximately 6.5 h (13 h total for new players) Note that these times include watching the cinematics and watching all dialogue play. New players would probably take 2x as long since they don't have AOE nuking abilities, fast moving frames, experience with all in game mechanics etc making it around 13h to complete the entire main quest chain. I am also completely excluding farming times for all resources required to progress further. I think the aricle's claim that the game has 30 h of cinematic quests is a bit bold considering that the first cinematic quest is technically The Second Dream which is more or less in the middle of the main quest chain. It probably includes all quests in the game. Side quests: These quests each on average should take a veteran around 30 min to complete so we can safely assume 1 h for new players making 13 h total. (I can't be bothered to replay and time them) This gives us a total of 26 h of gameplay required to complete all quests in Warframe. If we assume the number of 30 h is correct we are left with 4 h of gameplay for The New War or 2 h for a veteran. [link] [comments] | ||
Posted: 22 Nov 2021 06:05 PM PST
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Treasurers are funny little dudes (feat. mag and protea) Posted: 22 Nov 2021 10:50 AM PST | ||
Posted: 23 Nov 2021 08:05 AM PST
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Posted: 22 Nov 2021 02:07 PM PST Eg: Weapons like the the Veldt, Latron, Grinlok. Lex, Magnus, Marelok, Vasto. These weapons have a multitude of disadvantages.
And in exchange they get a mediocre level of dps and their damage per shot isn't even relevant in a lot of cases (especially considering how statuses are king, so the high damage they get per shot is wasted) Its frustrating to have your shots blocked by a dead body flailing in it's death animation and then having to go through a painfully long reload time for little to no firepower in return. All of these rifles should be considered semi-auto snipers or battle rifles or magnums. They should get a bit of punch through per shot. 0.5m to a 1m would help greatly. In addition, their reload speed should be increased greatly. I get that the general theme of battle rifles is small mag sizes and high damage per shot so those cannot change, but the speed at which they reload just 9 to 15 shots NEEDs to be faster. Or else why even bother using these weapons when other automatic or aoe weapons are just infinitely better? Their crit OR status chances should be buffed as well. These weapons don't get as much shots off/multishots. Their mag size is small. Every shot needs to make a big impact to make them worth using over other weapons. So they need to either have high status OR high crit chances (definitely not both). And finally, their firerate should be buffed just by a tiny bit. Not by a lot, just enough to bump their dps up by a tiny bit. [link] [comments] | ||
FINALLY I DID IT. Now I can wait for New War..... Posted: 23 Nov 2021 12:33 PM PST
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That a caterpillar on your forehead? Posted: 22 Nov 2021 08:25 PM PST
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Posted: 23 Nov 2021 05:13 AM PST
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I just want to use whatever I want Posted: 23 Nov 2021 12:21 PM PST
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Duviri Trailer detail: a person/statue inside a pod? Posted: 22 Nov 2021 09:37 AM PST
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My art, I kinda love Fortuna.... Posted: 23 Nov 2021 01:48 AM PST | ||
Why are people not freaking out over this prime event? Posted: 23 Nov 2021 12:38 AM PST It's litteraly EVERY SINGLE prime item in the game you can get in a short period for free, compared to having to wait YEARS to otherwise get it all. Tldr this event is just insane and don't know why more ppl are not freaking out over it. [link] [comments] | ||
What should I know before making a solo clan? Posted: 23 Nov 2021 09:34 AM PST My method of gaming is playing nothing but 1 game for a couple months then getting burnt out and playing another game. A few months alter I'll come back but in Warframe, I'll usually be kicked out of my clan during that period. So I'm thinking about making a solo clan. I realize it'll be expensive, especially in forma but I'm wondering if there's anything else I should be aware of. I heard that if I add someone else to my clan and go afk for too long, the game will make them the leader. Is that true? [link] [comments] | ||
Content islands, core gameplay loop stagnation and sustainable content Posted: 23 Nov 2021 07:10 AM PST This post was inspired by u/jtpredator's post discussing single target weapons, which you can find here:https://www.reddit.com/r/Warframe/comments/qzx9yl/semiauto_rifles_and_pistols_with_no_special/ After lurking and participating in a number of communities tied to Warframe for a while, I hear a lot of issues tying back to one key tenant: new game content is being produced without looking back, or as I like to call it "All gas no brakes" development. Warframe's core gameplay is solid and has kept me engaged for almost 9 years at this point. I wasn't there for the entire speel, taking breaks to do RL stuff, or due to reaching my goal for that patch, but I've come back again and again. Why? I see a lot of value in the ideas DE has for the game in the future, whether it be the elaborate story arcs, or new gameplay features. In the meantime, the feel of the combat, the soundtrack, the set pieces are enough to entertain me. But DE's strength as dreamers is also where their issues come from. With only several mission types taken out over the years and a few put in, for the most part I have been playing the same missions since the game's initial public beta. Meanwhile, several content islands have propped up, something that has become more egregious in recent years. I like most of the content of these islands, don't get me wrong. Fishing, conservation and mining are quick to learn, fun to master activities that allow you to do something other than killing (as long as you are left alone, that is). Bounties represent an alternative chain objective activity to Sorties that take you across these handcrafted open world maps. Railjack allows us to pull back the camera a bit to the greater operations around starchart missions. Liches are a way to get power upgrades for weapons that have become outdated. Void fissures allow you to revisit tiles you wouldn't otherwise. Sorties are a neat little challenge you can do each day. Arbitrations are a neat little permadeath mode. Lunaro gives players a nonviolent PvP mode with it's own set of controls. These activities are great, but they also leave Warframe a very spread out game. With a growing pool of weapons and Warframes, balancing and avoiding bugs becomes a mounting concern. All throughout, due to it's nature as a grinding game, the encouraged playstyle through many of these activities compound what I said in my opening statement: "All gas no brakes" development. while no item is completely useless, many are left behind for something new and powerful that improves your ability to perform a mission as fast as possible. Many items are considered chores to master, or 'riven required' to stand a chance at being viable. Game content is left behind, with the offshoots kept in a state of stasis for years. To make matters worse, as we become more strong, the reliance of teammates grows smaller. There is no explicit, 1 step strategy to fix the situation, nor should there be. It took years to create the current situation and it will likely take years to fix it. It is just as up to us as a community to be patient with DE to make these changes as it is for DE to put the brakes on and look in the mirror at what they have already made. The game is good, but if time is taken to really polish what is already there, make it nice and chrome, it will be even better. To finalise, a list of common concerns that I have read. I understand that not everyone has these particular considerations for content islands, but I figure this as good a place as any for these to listed.
TL;DR: the core gameplay of Warframe is great. Please take time to nurture it and give us a reason to go back to it. Work on integrating content islands and make sure as little of the game is left behind as possible. Sustain the newer content with what exists so that as little of the game feels disconnected. [link] [comments] |
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