Warframe WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! |
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- Who remembers this?🌵
- didn't spend enough time on it, but here's the rendered warcrabs+sketches
- alt helmets are designed to maximize my suffering
- Tactical Potato and Brozime are the only WF content creators, of all the ones I watched back in the day, still playing.
- I love the lack of FOMO in this game.
- They have arrived in my inventory lol
- Homemade meme, what do you think?
- sadge times :(
- I think we have enough lures
- Don't enter these tube transports with Yareli's Merulina active or this happens.
- concept art assignment: I decided to do warframe enemy crabs (wip)
- I don't think that's how you are meant to place a Ayatan
- I mean... yeah, I guess I don't have a melee equipped but that's nonetheless annoying
- Murdering yourself with the decorator gives the HUD a panic attack
- everytime he apears
- Mesa & Orb Vallis
- Got Hella Knockback From a Sentient Anomaly Wall Trap
- Yeah, This Defection NPC Bug Needs To Get Fixed Already
- Have you ever got a nice prime part streak that you have every part but one is missing and the last part just isnt possible to get even if you have 14 of that relic.
- Photoshopped Day Equinox in with Night Equinox. Just coz I finally decided to get her.
- Can we please have a "Hide Vaulted" option when selecting relics for fissures so we don't have to do this every time?
- Which warframe/skin is this? I messaged person and waited an hour with them on this relay with no response and googling has gotten me nowhere.
- Has DE addressed or considered improving the visual representation of buffs/debuffs in the HUD?
- What would you do to make regular single target weapons more viable in aoe meta?
- Some Warhammer-frame
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 24 Mar 2022 08:00 AM PDT GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
Posted: 24 Mar 2022 02:19 AM PDT
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didn't spend enough time on it, but here's the rendered warcrabs+sketches Posted: 23 Mar 2022 03:38 PM PDT
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alt helmets are designed to maximize my suffering Posted: 24 Mar 2022 03:38 AM PDT | ||
Posted: 24 Mar 2022 03:42 AM PDT Was looking to get back into the game, and tried looking through everyone I used to watch to get an idea of the state of the game. Dam, it just be like that out here. [link] [comments] | ||
I love the lack of FOMO in this game. Posted: 24 Mar 2022 06:25 AM PDT I just have to say that I'm new to this game, only started about a week ago, but coming from some other games like Destiny 2 and ESO, this games lack of FOMO is refreshing. Destiny 2 is full of content that gets ripped away and season passes that are gone for good after 3-4 months. ESO isn't too bad, but does have some FOMO systems that can be stressful. I'm very new to Warframe, only been playing about 5 days, but from what I've read online and seen in game, there isn't any "seasons" and the Nightwave system doesn't seem very stressful overall. The only other thing that is slightly FOMO inducing would be the Prime frames being on a cycle, but it seems you can still get them via trading with players so it's not too bad. That's it though, I just wanted to make this post because I'm glad to have finally found a game I can grind and if I want to take a break for a month or two I don't feel bad about it. [link] [comments] | ||
They have arrived in my inventory lol Posted: 23 Mar 2022 10:16 PM PDT
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Homemade meme, what do you think? Posted: 23 Mar 2022 10:01 AM PDT
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Posted: 24 Mar 2022 02:23 AM PDT
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Posted: 24 Mar 2022 02:49 AM PDT
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Don't enter these tube transports with Yareli's Merulina active or this happens. Posted: 24 Mar 2022 12:45 AM PDT | ||
concept art assignment: I decided to do warframe enemy crabs (wip) Posted: 23 Mar 2022 12:49 AM PDT
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I don't think that's how you are meant to place a Ayatan Posted: 24 Mar 2022 12:55 AM PDT
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I mean... yeah, I guess I don't have a melee equipped but that's nonetheless annoying Posted: 23 Mar 2022 01:58 PM PDT
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Murdering yourself with the decorator gives the HUD a panic attack Posted: 23 Mar 2022 01:22 PM PDT
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Posted: 24 Mar 2022 05:59 AM PDT
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Posted: 23 Mar 2022 05:37 AM PDT
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Got Hella Knockback From a Sentient Anomaly Wall Trap Posted: 23 Mar 2022 06:59 PM PDT | ||
Yeah, This Defection NPC Bug Needs To Get Fixed Already Posted: 23 Mar 2022 07:17 PM PDT
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Posted: 23 Mar 2022 02:27 AM PDT | ||
Photoshopped Day Equinox in with Night Equinox. Just coz I finally decided to get her. Posted: 23 Mar 2022 11:32 AM PDT
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Posted: 23 Mar 2022 08:40 AM PDT
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Posted: 24 Mar 2022 06:12 AM PDT
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Has DE addressed or considered improving the visual representation of buffs/debuffs in the HUD? Posted: 23 Mar 2022 06:46 PM PDT The way that the buffs and debuffs are currently shown in the HUD in missions is one of my biggest grievances with core gameplay right now, and one where I don't really see it as a design choice, just a decision to not commit any resources to fixing/changing it yet (but why?!). Two main components of my beef with this. One: inconsistency between showing ability buffs in the bottom right (e.g. timers on top of the ability icon) vs in the top right next to the health bar. Two: sheer number of buffs and debuffs in the top right (from arcanes, galvanized mods, other mods, abilities, the list goes on), while they are fairly identifiable by icon, there are so many in no particular order that it still becomes a chore to check if I need to be hitting headshots again to keep up Deadhead or something. This seems like such an easy quality of life fix, imo move all effects from personal abilities into the area with the ability icons at the bottom right. Then find a way to add some consistency to the ones displayed in the top right like from other players and weapon arcanes/mods (I admit easier said than done which is why I don't have any suggestions rn but I can think of some that are at least a slight improvement). Am I alone in wishing something was done to improve this? Maybe it's a bigger issue to me than in most people's opinion? Idk just seems like it would be pretty simple to improve [link] [comments] | ||
What would you do to make regular single target weapons more viable in aoe meta? Posted: 24 Mar 2022 07:33 AM PDT Imagine you are the one behind the balance in warframe. What would you do to make regular weapons more viable? I personally would make some changes to amount of enemies in high lvl content and would add special attacks after killing certain amount of enemies on some weapons.(like mausolon and trumna for example, peak design decisions) [link] [comments] | ||
Posted: 22 Mar 2022 03:37 PM PDT
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