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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 08 May 2019 08:33 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    20 vitus essence for a bra for my face, thx DE, but i think i will pass

    Posted: 08 May 2019 09:01 AM PDT

    Warframe: The Void War

    Posted: 08 May 2019 01:41 PM PDT

    I prefer the real Atlas. I said, the real Atlas. Perfection

    Posted: 08 May 2019 10:50 AM PDT

    Estimated Release: The Jovian Concord

    Posted: 08 May 2019 12:09 PM PDT

    Warframe: The Jovian Concord should arrive next week on PC. We are working hard to hit this date and will let you know progress as the days go on. The Console release will follow as soon as it's ready to ship to Cert. By now you've seen a LOT of teases / walk throughs of parts of this update - too many? Not enough? It's a mystery.

    Here's a recap of the top Additions / Changes you can expect so you have the bulk of information in one place:

    Additions:

    • Wisp is finally coming! Speed, Trickery, and Destruction are imminent. You can check out Wisp above in the header image we used for Devstream #126!
    • New Boss Fight - hint hint.
    • New Game Mode - Disruption

    This mode has already changed a bit based on Devstream feedback. We plan to have more of a 'miniboss' role played by the new Amalgams to really make progress a challenge in this endless mode. Stay tuned.

    This mode will also be locked behind key story progress to make sense in chronology.

    We are planning to debut Disruption with an Operation - stay tuned on how that comes together.

    • Jupiter / Gas City Remaster - visuals and level design.

    Emphasis on Parkour, more environment destruction, ambient enemies and more mysteries within for people who explore.

    • New Mods

    15+ new Mods are coming that are all about Niche exploration for builds and playstyles. If you feel like branching out and changing combat consequences while you're aimgliding, wall latching, and more, these are the Mods for you!

    • New Weapons - 5 by our count right now! 3 Brand New, and 2 Operation Weapons...
    • Nyx Deluxe! What would an Update be without a hint of Cosmetics ;)?

    Changes:

    Manage all Syndicates from your Orbiter, and fast travel to Simaris from your Orbiter.

    Refine Relics WITHIN Endless missions as seen here (all functionality in place, working on presentation polish as we speak!) https://twitter.com/rebbford/status/1126201584399060992

    • Minor Arbitration Drop Chance changes: We've bumped the Ephemera and Aura Forma Chance in Arbitrations. ESO table review is next on our list to do but may not make this Update. We do not have major changes to Arbitration pacing right now, but we are still working on plans.

    • Random Mod Packs will officially be gone from the Market; replaced with themed sets with bonus Endo and Credits.

    All this and more is hopefully coming in a week - thank you for your patience, Tenno! It's grown in scope quite a bit since the initial 'Gas City Remaster' pitch, and we hope you have fun with all the additions and changes. As always, the update be completely free to all Tenno - only costing about 3GB of hard drive space! If you have feedback, we'll have threads up for you after Launch. Iteration is important to bring you the best game possible, so we will be reading constructively posted feedback for changes after release.

    FORUMS:https://forums.warframe.com/topic/1091584-estimated-release-the-jovian-concord/?tab=comments#comment-10738722

    submitted by /u/rebulast
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    I'm an Argon Crystal now mom

    Posted: 08 May 2019 08:16 AM PDT

    Poor Grineer vs DE

    Posted: 08 May 2019 09:22 AM PDT

    Does this make me a "veteran?"

    Posted: 08 May 2019 07:41 PM PDT

    With all due respect to the work done on Jupiter, can the next tile rework please be for a tile set that actually NEEDS it?

    Posted: 08 May 2019 04:37 PM PDT

    The old Jupiter tile set was fine. It was bright, easy to navigate, and visually distinct enough that you would never forget which planet you're on. To be honest, I don't see why it even needed to be remade in the first place.

    Meanwhile, every single underwater segment in Uranus should probably be shown in classes to teach future game designers, as the pinnacle of bad level design. It's extremely claustrophobic, the map design is more likely to lead you out of bounds than on the right path, and on top of that waypoints are more broken on those tiles than anywhere else in the game. This has been a problem literally since the tile was released.

    Ironically, the interior tiles on Uranus tend to be way too big. The map generation algorithm could probably be tweaked to use less tiles per mission or something.

    All Archwing tiles in general need a major rework baaad. At the bare minimum, the entire map of the Corpus tiles should be made 2x bigger (8x volume). In general, enemies should probably also be made 2x bigger than they currently are. But really, it would be great if all the Archwing tiles were remade from scratch.

    Thematically, the Eris tiles are great, but the map geometry could do with a lot more polishing. There's unnecessary hitbox porn everywhere and all of the winding and twisting just makes it easier to get stuck on level geometry. I'm sure if you look at the statistics you'd find that players tend to actively avoid Invasions and Alerts on Eris.

    The Kuva Fortress has similar issues, but it's compounded by the horrible lighting in the map. Somehow a derelict ship covered by space-zombie gore is brighter than a military base in active use by the Grineer? The fact that there's hidden passages all over the Kuva Fortress, and the fact that some rather useful things are locked behind hidden caches makes this even more frustrating.

    Europa also has some navigation issues, but that's probably more due to the currently broken waypoint system than the map itself.

    Really, it seems like in general the newer tile sets are prettier to look at but worse to play on. DE, your level designers kinda have an issue if players prefer the older Asteroid Base/Ice Planet Outpost/Ship tile sets just because they can actually see where they're going.

    submitted by /u/LokiPrime13
    [link] [comments]

    New Gifts From The Lotus (Sigil + Glaxion & Paris skin)

    Posted: 08 May 2019 11:02 AM PDT

    Quarterly Warframe Promo Codes (May thru August 2019)

    Posted: 08 May 2019 03:55 PM PDT

    Here's the next quarter's installment for WF Promo Codes. Feel free to comment if I miss anything or need to flip a code being up/down. I try but do occasionally miss things. :)

    Unless otherwise stated assume these are PC status. Consoles have been getting better about following shortly or at the same time, but it sometimes takes a delay before the update.

    https://www.warframe.com/promocode

    BE AWARE spamming invalid codes (estimated limit is 15/day) can get you a temporarily IP banned.

    Promo Code Confirmation Status Contents
    ADMIRALBAHROO Up 2019.05.08 Glyph
    BRICKY Up 2019.05.08 Glyph
    BROZIME Up 2019.05.08 Glyph
    BURNBXX Up 2019.05.08 Glyph
    BWANA Up 2019.05.08 Glyph
    CHAR Up 2019.05.08 Glyph
    COHHCARNAGE Up 2019.05.08 Glyph
    DEEJAYKNIGHT Up 2019.05.08 Glyph
    DIMITRIV2 Up 2019.05.08 Glyph
    DJTECHLIVE Up 2019.05.08 Glyph
    DKDIAMANTES Up 2019.05.08 Glyph replaced Glyph
    FROZENBALLZ Up 2019.05.08 Glyph
    GRINDHARDSQUAD Up 2019.05.08 Glyph
    HOMIINVOCADO Up 2019.05.08 Glyph
    IFLYNN Up 2019.05.08 Glyph
    INEXPENSIVEGAMER Up 2019.05.08 Glyph
    JOEYZERO Up 2019.05.08 Glyph
    LEYZARGAMINGVIEWS Up 2019.05.08 Glyph
    LILLEXI Up 2019.05.08 Glyph
    LYNXARIA Up 2019.05.08 Glyph
    MAKARIMORPH Up 2019.05.08 Glyph
    MCGAMERCZ Up 2019.05.08 Glyph
    MCIK Up 2019.05.08 Glyph
    MIKETHEBARD Up 2019.05.08 Glyph code replaced TVSBOH
    MOGAMU Up 2019.05.08 Glyph replaced Glyph
    N00BLSHOWTEK * Up 2019.05.08 Glyph
    ORIGINALWICKEDFUN Up 2019.05.08 Glyph
    PROFESSORBROMAN Up 2019.05.08 Glyph
    r/warframe Up 2019.05.08 Glyph
    SHUL Up 2019.05.08 Glyph
    SKILLUP Up 2019.05.08 Glyph
    STRIPPIN Up 2019.05.08 Glyph
    TACTICALPOTATO Up 2019.05.08 Glyph
    TEAWREX Up 2019.05.08 Glyph
    TOTALN3WB Up 2019.05.08 Glyph
    TRIBUROS Up 2019.05.08 Glyph
    UNREALYUKI Up 2019.05.08 Glyph
    WANDERBOTS Up 2019.05.08 Glyph

    Shoutout and thanks to /u/AureusVulpes292 for the most recent reset of valid codes.

    The following are unavailable at this time. Some of these are permanently retired; others can cycle back on through some weird, unknown schedule.

    Promo Code Confirmation Status Contents
    BIKEMAN Down 2019.01.19 Glyph
    EARSON Down 2018.11.24 Fortuna Cache Code
    FALSEPROFIT Down 2019.01.21 Nef Anyo Glyph, Fortuna 2.0 Video
    FN68-8RML-MLH6-GM2N Down 2018.02.16 Plains of Eidolon release, Vectis weapon & Tekelu skin
    FREESWORD Down 2019.01.17 Heat Sword w/ Catalyst, Weapon slot, 5k credits
    GUARDIANCON2018 Down 2018.07.21 GuardianCon, Glyph
    KINGGOTHALION Down 2019.01.07 Glyph
    LABOROFLOVE Down 2019.01.07 Glyph
    OLDFRIEND Down 2018.07.21 Sacrifice Quest release, Prime Tea Set decoration, Booster
    PCGAMINGSHOW2016 Down 2018.11.24 Dark Split Sword Dulus Skin
    PSIV Down 2018.07.11 PS4 Release, special color pallette
    QUIETTESHY Down 2018.07.11 Glyph
    SOLARISUNITED Down 2019.02.01 Fortuna ARG Sigil
    SPACENINJA Down 2018.07.11 One-time use 20% platinum discount, in-game only?
    SP00NERISM Down 2019.01.19 Glyph
    SUMMIT1G Down 2019.01.19 Glyph
    TENNOSKOOM Down 2018.07.11 Eagle Mod Pack
    TERMINALBIGFLIP Down 2019.01.07 Fortuna K-Drive Scrawl
    THEDEADHAVEDEBTS Down 2019.05.08 Glyph
    TVSBOH Down 2019.03.26 see MIKETHEBARD
    TWOGRAKATA Down 2018.07.11 Booster(s)
    VOIDCRYSTAL Down 2018.07.11 Booster(s)
    WARFRAME Down 2018.07.05 Booster(s)
    WARWITHIN Down 2018.07.11 The War Within Quest release, Grineer Queens Glyph
    submitted by /u/Skelefish
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    Guess i wasn't pure enough.

    Posted: 08 May 2019 01:28 PM PDT

    Instructions unclear, invoked wrong assassin.

    Posted: 08 May 2019 03:05 AM PDT

    I was running this mod i got illegally, but then it backfired and my PC is dead.

    Posted: 08 May 2019 10:17 AM PDT

    I'm never using Lethal Torrent again.

    submitted by /u/fizio900
    [link] [comments]

    Oberon: A Handy Guide to Everyone's Favorite Goat (aka Bro-beron)

    Posted: 08 May 2019 03:31 PM PDT

    Hey fellas! I've been playing for a while and my favorite all-around Warframe is Oberon. After watching a lot of guides some time ago and playing him for almost everything, I figured I'd make a bit of a guide to help people try him out. Obligatory disclaimer: this is all my personal experience/opinions and your mileage may vary.

    Acquisition

    If you do not have Oberon yet, simply continue to play Warframe. His blueprints drop from Eximus Units. You will get all his parts eventually! If for some reason you have really bad luck, once you complete the War Within (complete the Sedna junction on Pluto) look for an Eximus Stronghold Sortie. Purchase his Blueprint in the Market once you have the parts and get him going in the Foundry!

    Oberon Prime has unfortunately been vaulted. If you really want him, be prepared to cough up some plat.

    Abilities Overview

    For simplicity, I'll provide base stats. Most of this is paraphrased from the Wiki.

    Passive: Beastmaster

    Oberon's passive grants 25% extra health, shields, and armor to Kubrows and Kavats. It also grants them one instant revive per mission. This is handy if you like to use Kubrows/Kavats a lot!

    1. Smite

    Oberon's first ability, Smite, is a single-target ability that allows you to hit them for 500 Radiation damage at 50m away with a guaranteed Radiation proc. It also spawns 6 orb projectiles that seek out nearby enemies to do 150 Radiation damage plus 35% of the initial target's max health/shields divided by the number of orbs.

    This is arguably Oberon's weakest ability, since the damage doesn't scale. but that's not saying much. As /u/PokWangpanmang pointed out, this ability does scaling damage because each of the orbs' damage is based on the %HP/Shields of the target you smite. Whoever you Smite also has a guaranteed rad proc. This has two major uses:

    • Use it on Ancient Healers and Corrupted Ancients to straight-up remove their damage reduction aura!

    • Use it on a high-level unit in a group of enemies to get them to temporarily f*ck off and fight amongst themselves. I find this useful on PoE and Orb Vallis to make patrols leave you alone. Since Smite is a one-handed ability, this can also give you a breather to reload. Always pick the toughest enemy you see, since Smite does %DMG based on total HP/Shields.

    Smite also knocks the enemy down, so it lets you get a finisher off on a particularly tough unit!

    Note from /u/betacyanin: ...[Smite] demolishes bosses (especially Kela) due to the 35% base health mechanic. It can be spammed to hell and back, if the boss is alone every orb will flip a U and go right back into them.

    Additionaly, the augment Smite Infusion allows you to give an ally 100% Radiation Damage for 40 seconds. Use it on your Chroma during an Eidolon fight for spectacular results.

    2. Hallowed Ground

    Oberon's second ability, Hallowed Ground, allows him to create a field of grass in front of him. It extends 15 meters in a 180 degree arc and lasts 20 seconds. Enemies in the grass receive 100 Radiation Damage every half second with a 15% chance to proc Radiation. Allies on your grass are immune to status effects, knockdowns, and staggers. If you have your heal (3) up, anyone who steps onto the grass will also receive Iron Renewal, which additively grants 200 armor (applied after other armor buffs).

    Hallowed Ground provides some semi-effective CC, as most enemies who enter it will quickly proc Radiation and begin fighting amongst themselves.

    The status immunity from Hallowed Ground is also very effective, and can be used to substitute Harrow during Eidolon fights. It's excellent for enemies that like to stagger you and knock you down (e.g. Razorback) and allows you to stay on your feet!

    Hallowed Ground is great! More on Iron Renewal later. There is an augment, Hallowed Eruption, but the damage does not scale and I do not find it particularly useful.

    3. Renewal

    Oberon's third ability, Renewal, allows him to continuously heal allies! Oberon creates a 25m field around him that heals 40 hp/sec for you and fellow Tenno. Allies (rescue operatives, specters, sortie defense targets, etc.) will also be healed 13.3 hp/sec. If your allies are healed back to full health, they will also be cleansed of all status effects (thanks /u/silverlarch). This ability is channeled.

    This is Oberon's most important ability, and it is a little quirky. When you initially cast renewal, you permanently create your heal field where you cast it. Renewal does not follow you around. In order to receive the heal buff, your allies must pass through this field at some point.

    I find it best to cast at a central location, such as a defense objective. Alternatively, I will rush ahead and cast it at a chokepoint, guaranteeing that everyone will pass through it in order to proceed. You can also drop a waypoint (press G) to let people know where it is. Once you see everyone has Renewal, throw down Hallowed Ground to apply Iron Renewal (your armor buff) to everyone who passes through it.

    If you or your allies fall through a kill-plane or pass through a nullifier bubble, you (they) will lose the renewal buff and you will need to recast it.

    Renewal has one of the most powerful augments in Warframe: Phoenix Renewal. Phoenix Renewal gives you and your allies one free death while they have the Renewal buff! After dying, you have a 90 second cooldown (on an individual basis) before you can die again! This ability is extremely useful for Arbitrations.

    4. Reckoning

    Finally, Oberon's fourth ability is Reckoning. Oberon picks up everyone within 15m and slams them to the ground like some sort of crazed goat god, dealing 1250 Radiation Damage, applying knockdown, and proc'ing Radiation. If anyone is already irradiated, they will receive 625 additional Radiation Damage.

    If you cast Reckoning while enemies are standing on your Hallowed Ground, it will also strip 30% of their armor!

    Reckoning is what I like to call Oberon's panic button. If you are about to die and are on cooldown for Phoenix Renewal, casting Reckoning will make all enemies nearby stop attacking you while you bitch-smack them on the ground. This gives you time to heal. Additionaly, when they stand up they will be irradiated and not attack you for a short duration.

    Reckoning is an effective AoE nuke on low-level content, but unfortunately the damage does not scale. It is great for stripping armor from particularly tough targets, however. The armor-stripping and CC keep it very relevant in high-level play.

    The knockdown opens enemies up to finishers, but I find Smite to be much more energy-efficient for this purpose.

    Reckoning's Augment, Hallowed Reckoning, applies a non-scaling DoT for 10 seconds and gives allies 250 additional armor... for 10 seconds. I do not find it particularly useful.

    Effective Oberon Builds

    Now that we understand the abilities, let's talk about how to build Oberon.

    Aura Mods

    Oberon starts with a V polarity, and I believe the most effective aura for him on a V polarity is Growing Power. To get Growing Power, farm the Knave Specter using Twilight Apothics from the Silver Grove quest. You receive the Silver Grove quest from speaking with the New Loka at a relay after completing The Second Dream (complete the Neptune Junction) and reaching MR 7.

    When you have Growing Power, shoot an enemy to proc the 25% Ability Strength. Then cast your heal. This permanently strengthens your heal. It will not go away after Growing Power wears off. Repeat the whole process if you need to recast your heal.

    You may of course want to Forma your Aura slot for a dash polarity in order to use Corrosive Projection. Until then, you can use Oberon's 2-4 combo to strip armor. This won't work in all scenarios however, so you may want to Forma the slot for the benefit of your team.

    Typical Oberon Gameplay

    Before we dive into build considerations, let's quickly go over what you do as Oberon.

    Your immediate priority is to get energy. Once you have energy, you want to get your entire team under the effects of Renewal (3). Once everyone has Renewal, use Hallowed Ground (2) to give everyone your armor buff.

    Your job as Oberon is now basically done. Use your 1, 2, and 4 sparingly as the need arises. Never let Renewal (3) go down.

    With that in mind, on to the mods.

    Overall Mod Priority

    Here, in order of importance, are the key mods or mod areas necessary for Oberon:

    1. Hunter's Adrenaline or Rage

    2. Vitality

    3. Ability Strength

    4. Phoenix Renewal

    5. Flow

    6. Ability Duration

    7. Ability Range

    8. Ability Efficiency

    You generally do not need armor or shields for Oberon. You can get armor from Iron Renewal and Arcanes, and if you really want survivability Adaptation is probably a better use of a mod slot. Umbral Fiber may be useful to buff the other Umbral Mods, but it will be difficult to justify the cost until we get more Umbral Forma. Shields just make it harder to gain energy from Hunter's Adrenaline. In fact, you can run a Decaying Dragon Key to decrease your shields further.

    Hunter's Adrenaline or Rage are must-have mods for energy! You can get Hunter's Adrenaline easily from a low-tier Ghoul Bounty on the Plains of Eidolon. They happen every couple weeks. More on energy management below.

    Vitality ensures you have a buffer for your heal and provides a large overall EHP increase combined with Iron Renewal's armor buff. I run Umbral Vitality in order to boost Umbral Intensify.

    Ability Strength increases both your heal rate and your armor buff. Mods like Umbral Intensify, Transient Fortitude, and Augur Secrets are good. Blind Rage is harder to use, but also effective. More on this in energy management.

    Phoenix Renewal is essential for Arbitrations and will forcibly keep your team alive.

    Flow and Primed Flow provides a buffer for your energy management. More on this in energy management.

    Ability Duration reduces the cost of your heal, acting similar (and more useful) to efficiency. It also provides a tangible benefit for Hallowed Ground. If you intend to use Hallowed Ground for CC, duration will make it more effective. It will also provide more time for your teammates to step on it. Note that your heal buff is permanent once applied, meaning ability duration is less critical.

    Ability Range helps most with Hallowed Ground and Reckoning, but the range is pretty decent unmodified anyways.

    Ability Efficiency is useful to help you keep your heal up, but less useful than you might think. See energy management.

    Energy Management

    Managing Oberon's energy is sometimes counter-intuitive and I believe many guides fall short here. Let's go over some key concepts.

    Oberon's heal is a channeled ability. Oberon is hard-pressed for energy. While your heal is up, you can only gain energy from the following sources:

    • Energy Pickups

    • Arcane Energize

    • Orokin Death Orb (only if you have Oberon Prime, who is vaulted)

    • Hunter's Adrenaline and/or Rage

    That's right. No energy from Trinity's Energy Vampire. Nothing from Zenurik. Nothing from Energy Pizzas. Harrow can't save you. You're on your own, goat man.

    This is why Hunter's Adrenaline is so critical for Oberon. You take damage to gain energy, then you heal it right back up. It's also why, until you are at high-level, you don't necessarily want to run Armor or Adaptation. Either of these will make it harder for you to take the damage you need to maintain energy.

    The scarcity of Oberon's energy makes him tough to use against infested. A few Parasitic Eximus can run you completely out of energy and turn you into a nice snack for a Toxic Ancient.

    Ability Strength increases your heal rate, but does not increase cost. I see a lot of builds out there where people sacrifice ability strength to run energy efficiency mods. Don't do it! If you increase your ability strength, you spend less time draining energy to heal and spend less energy overall. Given the choice between ability strength and efficiency, for Oberon always go for Ability Strength. The armor buff means that your allies take less damage, meaning you spend less energy healing them as well.

    Fleeting expertise is particularly ineffective, because the decreased Ability Duration also increases your ability cost, nearly cancelling out the efficiency gain. It will, however, make you 1, 2, and 4 cheaper should you want to spam them with reckless abandon.

    Depending on how much damage you anticipate taking, Blind Rage may or may not be viable. If your efficiency gets too low, your energy can become volatile. If you want to run Blind Rage, I highly recommend running Primed Flow so you can accommodate wide swings in Energy in between taking damage. It will also be difficult to use your 1, 2, and 4 as necessary due to the large cost.

    Healing too many allies can create a not-insignificant energy drain. At base, Renewal drains 3 energy per target per second just to maintain the buff. This means that if you apply renewal to too many people, you will find yourself out of energy very quickly.

    Generally, you will be okay healing a team of 4. However, there are certain situations you will want to keep an eye out for:

    • During defection, it is difficult to maintain energy while healing all of the defection operatives and your teammates.

    • During Tridolons, it is nearly impossible to heal 8 lures and your teammates at the same time without running out of energy. For this reason, many people run both Hunter's Adrenaline AND Rage if they intend to use Oberon for Tridolons. Trinity works better here. I personally only run Oberon for the Teralyst, where I only have to heal 2 lures.

    • Using too many specters can make it difficult to maintain energy. As glorious as 4 Clems are (that is 8 Grakatas for those keeping count) you will probably run out of energy healing all of them.

    • Certain Warframe abilities will deplete your energy, such as Nekros's Shadows of the Dead. You will heal each of his Shadows should he cast that in your Renewal AoE. You can counter this by dropping Renewal out of the way and having your allies pick it up, so the shadows don't inadvertently wander into it.

    Tanking

    Oberon is an effective tank. For low to mid-level content, just increased Ability Strength will make you unkillable while your Renewal and Iron Renewal are up. For high-level content, I recommend running Adaptation or Arcane Guardian. Both of these mods require you to take damage before they proc, allowing you to gain energy, and you will heal it right back. I don't recommend running Armor mods because they may prevent you from taking enough damage to maintain energy.

    Exilus Mods

    I personally run Mobilize because I value the increased speed. Power Drift is also effective for Oberon due to the Ability Strength it provides. Your choice of Exilus Mod provides no critical benefits.

    Arcanes

    Arcane Guardian will increase Oberon's tankiness, and Arcane Energize provides an additional source of precious energy. I highly recommend these. Alternatively, if you really want to run Umbral Fiber, I recommend Arcane Grace to heal you if you run out of energy, or an additional Arcane Energize.

    Focus

    Focus ways are largely inconsequential to Oberon, especially since he can't benefit from Zenurik while channeling Renewal. Vazarin's Mending Soul may provide some enhancement to your support role.

    Conclusion

    Hopefully you found this helpful! Feel free to point out any inaccuracies or issues. To summarize:

    • Use Oberon's 3-2 combo to build a health and armor buff for your entire team. Maintain Renewal at all times if possible!

    • Use Hunter's Adrenaline to gain energy. Build for Ability Strength overall.

    • Build with Phoenix Renewal to drag your teammates kicking and screaming from the clutches of death.

    • Use Oberon's 2-4 combo to strip enemy armor.

    • Use Oberon's 1, 2, and 4 for CC when necessary.

    Oberon is a powerful addition to any squad. Go forth and Goat!

    submitted by /u/scurvybill
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    Sticky Finger Cosplay

    Posted: 08 May 2019 08:43 AM PDT

    Creator Mode improved my gameplay experience in a way I didn't expect.

    Posted: 08 May 2019 08:56 PM PDT

    I've been playing with creator mode toggled on for the past few weeks and there's a part of it that I feel improved the game in a certain way.

    It hides the operator's transmissions but not their audio, this turns the operators from a 3rd person element into an almost 1st person aspect.

    I found this greatly improved my immersion with the operators and it felt more like I was playing as my operator (who is operating their warframe) during missions instead of playing as my warframe with a tag along teen.

    I really enjoyed this and would love this to be a separate toggle from creator mode for those of us who would like to have spoilers visible but keep this part of creator mode enabled for immersion purposes.

    For those wondering, I'm not one of the players who hate the operators. I like their existence in the game and spent quite a bit of time getting my operator to look the way I want.

    TLDR; Creator mode improved my immersion with my operator during missions by hiding their video transmissions but not their audio.

    submitted by /u/Kilef
    [link] [comments]

    Why nobody uses K-Drive to evade eidolons energy spike?

    Posted: 08 May 2019 09:48 AM PDT

    I need more floofs

    Posted: 08 May 2019 09:18 AM PDT

    Lovely Wisp

    Posted: 08 May 2019 10:32 AM PDT

    Lovely Wisp

    I drew her
    ¯\_(ツ)_/¯
    FanArt

    https://i.redd.it/ur2mcfa1w0x21.png

    submitted by /u/MKolhun
    [link] [comments]

    Glaive Prime 102

    Posted: 08 May 2019 10:36 PM PDT

    Here, since you seemed to lik the doodled version of this. I couldn´t just leave you with an inferior version. Took me a few hours to remake him, but here he is.

    Posted: 08 May 2019 02:18 PM PDT

    Randomized appearance was not very kind to my kubrow, or his hat.

    Posted: 08 May 2019 11:11 AM PDT

    Papyrus blocks the way!

    Posted: 08 May 2019 10:31 AM PDT

    Afterhours in the Spaceport

    Posted: 08 May 2019 06:28 AM PDT

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