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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 19 Jun 2019 08:33 AM PDT

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
    [link] [comments]

    Damn, this is really nice �� thanks DE

    Posted: 19 Jun 2019 02:12 PM PDT

    There Are Two Types Of People - Wukong Edition

    Posted: 19 Jun 2019 01:29 PM PDT

    Excuse me? I want my treasure.

    Posted: 19 Jun 2019 03:48 PM PDT

    Rate my Warlock?

    Posted: 19 Jun 2019 05:26 AM PDT

    So Wukong can fly now

    Posted: 19 Jun 2019 04:16 PM PDT

    Need help!! Does anyone know the person who made this picture? I would like to give them credit before posting on social media. These are my 2 favorite frames!

    Posted: 19 Jun 2019 03:03 PM PDT

    Hands, he needs HANDS! We can save him... #ReleaseTheHands

    Posted: 19 Jun 2019 11:47 AM PDT

    wukong's clone can get some crazy buffs

    Posted: 19 Jun 2019 07:32 PM PDT

    Saving Private Volty - Btw this is my 1st post on Reddit.

    Posted: 19 Jun 2019 11:36 AM PDT

    The Jovian Concord: Update 25.2

    Posted: 19 Jun 2019 01:03 PM PDT

    The Jovian Concord: Update 25.2.0

    Forum Link

    Redtext


     

    WUKONG REVISITED!

    To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!

    General Wukong Changes:

    • Health increased from 100 to 150 (at max rank increased from 300 to 450).
    • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300). Why? Since Wukong's new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
    • Energy increased from 100 to 120 (at max rank 150 to 180).
    • Sprint increased from .95 to 1.0.
    • Improved his Primary/Secondary Energy blend on his Helmet tails.
    • Updated Wukong's Arsenal Ability videos to reflect his Revisited abilities.
    • Replaced existing Wukong tips with tips based on his revisited abilities.

    PASSIVE

    5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

    • Primal Forces: Triple elemental damage for 60 seconds
    • Heavenly Cloak: Invisibility for 30 seconds
    • Cosmic Armour: Invulnerable for 30 seconds
    • Monkey Luck: Extra loot drops for 60 seconds
    • Sly Alchemy: Orbs 4x more effective for 60 seconds

    Celestial Twin

    • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
    • Press ability again to command Wukong's clone to attack a specific target with increased damage.
    • Wukong's clone will remain until it runs out of life.

    Cloud Walker

    • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
    • His movement can be interrupted by attacking at any time.
    • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
    • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
    • Energy cost for Cloud Walker has been lowered.

    Defy

    • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
    • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
    • Press ability again to trigger spin early.

    Primal Fury

    • Primal Fury will feature a new specialized and streamlined combo for Wukong's legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong's Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
    • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
    • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
    • Animation has been trimmed.
    • The range of Wukong's Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.

    Augment Changes:

    • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
    • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong's duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

    Please visit our Dev Workshop post to read more about the reasons for these changes.


    UI Change:

    Warframe Ability Augment stats are now displayed in the Ability screen for Excal, Mag, Volt and Wukong! More to come in the near future.

    Changes:

    • Made micro-optimizations to dozens of UI scripts.
    • Made micro-optimization when handling loot that falls into teleport pits.
    • Improved handling of corrupt cache and malfunctioning graphics drivers.
    • Improved error handling for failures to teleport people out of pits.
    • Improved handling of corrupt download caches.
    • Improved handling of crashing graphics drivers.
    • Refactored runaway loop detection for improved performance (?).

    Fixes:

    • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
    • Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
    • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
    • Fixed 'Everything Old is New Again' and 'Loyalty' Nightwave Acts not awarding Standing.
    • Fixed the 'Silent Eliminator' Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
    • Fixed Harrow's Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
    • Fixed Mirage Sleight of Hand not working with Gas City objects.
    • Fixed Archwing enemy markers not showing more than 5 at once.
    • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
    • Fixed Domestik Drones not spawning when returning from the Simulacrum.
    • Fixed a level hole in the Plains of Eidolon as reported here.
    • Fixed a level hole in the Orb Vallis tileset.
    • Fixed Equinox's Duality Augment clone running off ledges so frequently.
    • Fixed 'Loot corpse' context action was not disappearing for Clients in the Gas City tileset.
    • Fixed cases where the Capture target will not make attempts to escape in the Gas City tileset.
    • Fixed Gas Traps not replicating SFX / VFX for Clients in the Gas City tileset.
    • Fixed the bright white FX projector on Electrical Melee FX.
    • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
    • Fixed missing Melee front-finisher sounds for the Tatsu.
    • Fixed zipline slide sound looping forever open dismount.
    submitted by /u/OfTheLightbringer
    [link] [comments]

    DE, please let Wukong shake hands with his clone!

    Posted: 19 Jun 2019 02:43 PM PDT

    Umbralla Umbra

    Posted: 19 Jun 2019 01:10 PM PDT

    "Uh, ignore that, pretend that didn't happen!"

    Posted: 19 Jun 2019 10:50 PM PDT

    DE's Greatest Challenge of 2019

    Posted: 19 Jun 2019 09:34 PM PDT

    Warframe is cancelled

    Posted: 19 Jun 2019 10:48 AM PDT

    International relations on Hydron last night. (I'm blue)

    Posted: 19 Jun 2019 05:25 AM PDT

    Me and the boys hanging out

    Posted: 19 Jun 2019 05:16 PM PDT

    The tease of new combo inputs in Wukong emphasize how bad aim switching is

    Posted: 19 Jun 2019 06:01 PM PDT

    Iron Staff stance has four combos, and all stances are supposed to follow that trend with consistent inputs in Melee 3.0. Half of these combos require you to hold the right mouse button, which automatically switches you to a firearm to aim.

    First, it completely breaks the flow with how spazmatically the camera goes in and out of zoom if you switch up your combos often.

    Second, it's just straight out buggy. If I tried to melee too quickly after aiming, I often ended up doing nothing. One time I got stuck doing the right click combos even though I wasn't holding it, until I pressed it and let go again.

    Third, it's redundant. We can switch from melee to firearms by firing or pressing f. We don't need three different ways to do one thing.

    Now the benefits of removing this mistake of a mechanic:

    -Block combos feel good to use again

    -Manual blocking can return so mods like guardian derision can be properly utilized again

    -Gliding doesn't force us out of melee so we're not forced to zoom and can benefit from blocking DR while gliding

    And specifically for Wukong - if you want your clone to use a firearm, it won't switch to melee every time you want to glide

    submitted by /u/vFlitz
    [link] [comments]

    Made this Nidus engraving, what are your thoughts?

    Posted: 19 Jun 2019 02:12 PM PDT

    Dammit, I love this community <3

    Posted: 19 Jun 2019 07:30 PM PDT

    Wukong's got some pretty cool healing abilities now

    Posted: 19 Jun 2019 02:12 PM PDT

    Have really been feeling this during Plague Star farming

    Posted: 18 Jun 2019 11:26 PM PDT

    DE should use their original Ice Planet concept art as inspiration when they rework it!

    Posted: 19 Jun 2019 01:59 PM PDT

    Wukong's Celestial Twin Hates Operators

    Posted: 19 Jun 2019 05:47 PM PDT

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