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    Warframe [META] Empyrean Spoiler Enforcement

    Warframe [META] Empyrean Spoiler Enforcement


    [META] Empyrean Spoiler Enforcement

    Posted: 17 Dec 2019 05:07 PM PST

    Due to the recent findings in the Empyrean update, we will be enforcing spoiler tags. If your spoiler post does not have a tag, it will be removed.


    What are the guidelines?

    It's simple. In order for a post to fall within our guidelines it must include all of the following:

    • Either:

      • ADD [Spoiler] AT THE BEGINNING OF THE SUBMISSION TITLE OR
      • FLAIR YOUR POST AS "SPOILER" (only available during the period of active spoiler formatting enforcement)
        This gives it a clear indication that a text/link post contains spoilers.
        RES users can filter posts with the keyword "[Spoiler]". We suggest adding variations like "{spoiler}," and "(spoiler)" as well to be sure.
    • SPOILER CONTENT CANNOT BE IN THE TITLE.
      Many times have we seen someone make a point, mark it with [Spoilers] and then go on to have the actual spoiler in the title. If we see a spoiler in the title, we'll remove it immediately and request that you resubmit with a different title.
      People who do not use the subreddit's CSS or people on mobile will see the title; please be conscientious of them.

    • MARK YOUR POST AS A SPOILER WITH REDDIT'S SPOILER BUTTON.
      This prevents thumbnails from being displayed, and it should be done automatically by Reddit if the title contains "spoiler."
      RES users can set a custom filter for posts marked as Spoiler; however, this can be potentially detrimental because many users still mark TSD and TWW content as Spoilers even though we do not actively enforce spoiler formatting for them anymore. If any spoiler posts go un-marked with Spoiler, we will mark it ourselves.

    • PLEASE REMEMBER TO WARN OF SPOILERS IN COMMENTS OUTSIDE OF SPOILER DISCUSSION POSTS.
      We have a spoiler tag system for comments. See below for the format. This does not apply to titles of submissions.

    Format: [Visible text](#s "Hidden spoilers") (the quotation marks are required)

    Example: Spoiler Warning


    Important notes

    • This will NOT be 100% effective. Things will get through and as such you are browsing at your own risk if you care deeply about spoilers. If you're really afraid of spoilers, your best bet is just to ignore the subreddit for a while.

    • Report any posts/comments violating these rules. There's a lot to sift through. We try to keep up with whatever we can but we're only a limited number of people with limited time. If anyone sees any violation, please report it. You'll be helping us out a great deal.


    As noted in the rules page, spoiler formatting is enforced for lore/story spoilers and quest-related mechanics from the Empyrean update.

    submitted by /u/Fibution
    [link] [comments]

    [SPOILER] New Quest

    Posted: 17 Dec 2019 04:24 PM PST

    In the Sentient Outpost tileset, break the crystal WITH PARACESIS at the end of the mission and go to your Personal Quarters.

    https://preview.redd.it/g6z6j1urca541.jpg?width=1920&format=pjpg&auto=webp&s=5d04f8382fca5aa13327be9ce5f73f90f3013716

    https://preview.redd.it/oqbyb3tyca541.jpg?width=1920&format=pjpg&auto=webp&s=917ed030234472a1ef090087ecd9f8663633517c

    The war has begun, Tenno.

    Update;

    Imgur album of all screenshots below;https://imgur.com/a/2SPw7J9

    Beware of EXTREME spoilers in there.

    Update 2;
    - Former text was not accurate. Snipped out to stop spreading bad information. -

    Update 3;

    Take a look at this thread for a full video of the quest;https://www.reddit.com/r/Warframe/comments/ec5js6/spoiler_for_anyone_curios_about_the_new/

    Again, keep in mind the spoilers above! (Thanks to Skyler021509 for sharing the video. Thanks to killrob2 for posting it. Be sure to give them both some love.)

    submitted by /u/Aleuvian
    [link] [comments]

    This might be the best bug Railjack has gifted me: Meet Ultra Baruuk.

    Posted: 17 Dec 2019 01:59 PM PST

    Looks like they patched out the 2k credits cache and replaced it with something far more valuable :^)

    Posted: 17 Dec 2019 02:34 PM PST

    Jellyfish Ephemera when?

    Posted: 17 Dec 2019 02:52 PM PST

    "upgrade"

    Posted: 17 Dec 2019 12:52 PM PST

    Please welcome

    Posted: 17 Dec 2019 01:28 PM PST

    DE we spend millions of credits making our railjack, literally no one who's getting these 2,000 credit caches on railjack missions thinks they are a good reward.

    Posted: 17 Dec 2019 03:57 AM PST

    Ivara Prime is actually CHEAPER and more easily obtainable than the standard Ivara

    Posted: 17 Dec 2019 01:09 PM PST

    when Satan plays Warframe

    Posted: 17 Dec 2019 05:52 AM PST

    RailJack drops are now ammo, health, and energy....Something is wrong after 27.0.5 patch

    Posted: 17 Dec 2019 05:37 PM PST

    RailJack drops are now ammo, health, and energy....Something is wrong after 27.0.5 patch

    EDIT: It appears that not every mission node is affected, but I have not found a confirmed trigger outside of Investigate Anomaly objective, it can happen in any mission it appears.

    I know this should go into the mega thread, but this is game breaking.

    As the title says, enemy ships are very rarely dropping anything, instead they are now dropping common drops like ammo and energy orbs.

    These are the rewards after a 40 min NSU GRID (Veil Proxima) mission, No Mods, No Engines, No Shields, No Reactors, No Guns. We were starved for resources, ALL of the resources in the rewards came from either inside a ship/base or from the mission rewards. We did not get any drops in space.

    https://preview.redd.it/2vxtlv02pa541.jpg?width=1920&format=pjpg&auto=webp&s=5b6bd030c5ce20775475fa11a34097358209f718

    https://preview.redd.it/2znqqv02pa541.jpg?width=1920&format=pjpg&auto=webp&s=f5612392767be5e7949f4608f62fcc752ac6b1e7

    https://preview.redd.it/qwmbbs02pa541.jpg?width=1920&format=pjpg&auto=webp&s=b07eeda3a3f9cb2c90e3a8e8cee6aa77d69b681b

    submitted by /u/CrimeSceneKitty
    [link] [comments]

    now i am a crew

    Posted: 17 Dec 2019 07:08 PM PST

    Ivara Prime build costs.

    Posted: 17 Dec 2019 11:37 AM PST

    I see that Ivara Prime came out

    Posted: 17 Dec 2019 07:17 PM PST

    Something infected blooms from the cocoon.

    Posted: 17 Dec 2019 08:44 AM PST

    When you're farming and you have a Hydroid

    Posted: 17 Dec 2019 03:48 PM PST

    Railjack ability mod drop rates are abysmal

    Posted: 17 Dec 2019 12:44 PM PST

    A lot of the new Railjack mods have obscenely low drop rates. This is particularly bad as many of them are ability mods. Imagine having to grind for a 0.05% chance mod drop before being able to Slash Dash with Excalibur.

    Assuming the best case scenario, where all schools of mods are dropped by the same enemies. Listing only new mods with exclusively sub-1% drop chance:


    27.0.5 increased most of these values by 1.5x. They were correct at time of post.


    • Flow Burn - 0.05% from 2 enemies
    • Tether - 0.05%-0.101% from 3 enemies
    • Particle Ram - 0.05%-0.101% from 3 enemies
    • Seeker Volley - 0.101% from 2 enemies
    • Battle Stations - 0.201% from 1 enemy
    • Countermeasures - 0.101% from 1 enemy
    • Tether - 0.05%-0.101% from 3 enemies
    • Blackout Pulse - 0.101% from 1 enemy
    • Predator - 0.101%-0.737% from 3 enemies
    • Munitions Vortex - 0.201% from 1 enemy
    • Form Up - 0.101% from 1 enemy
    • Death Blossom - 0.101% from 1 enemy
    • Void Hole - 0.101% from 1 enemy
    • Fiery Phoenix - 0.101% from 1 enemy
    • Shatter Burst - 0.101% from 1 enemy
    • Void Cloak - 0.101% from 1 enemy

    In addition to the above, many more mods appear in rare pools with sub-1% drop chance, alongside higher chances from other enemies. If the school is not random, but actually tied to the drop source, then the above list could be about twice as long.

    And to top it all off, they can't be traded. (Fairness where due, this is more likely an oversight than intentional, but still.) Confirmed as in the works.

    Source - Official published drop tables page

    submitted by /u/Forma_Addict
    [link] [comments]

    3am-Region chat at its finest

    Posted: 17 Dec 2019 07:32 AM PST

    So I tried to recreate the Abyss Watcher using Revenant

    Posted: 17 Dec 2019 06:24 PM PST

    [Spoiler] For anyone curios about the new quest/prologue

    Posted: 17 Dec 2019 05:30 PM PST

    Heres a vid about it (credits to killrob2) https://youtu.be/wzYKUboM41s

    submitted by /u/skyler021509
    [link] [comments]

    Had to put my dog down last month due to cancer. But her memory will travel with me through the stars

    Posted: 17 Dec 2019 08:46 AM PST

    The Railjack's Forge should change color indicating if it's on cooldown or not

    Posted: 17 Dec 2019 06:06 AM PST

    As a player who ends up playing as the engineer of the squad a lot during Railjack Missions, one thing I think would be a lot more convenient is if the forge changes color to indicate if it's ready to forge or if it's still on cooldown. I was thinking maybe green for when it's ready and keep the same yellow/orangish color for when it's on cooldown.

    submitted by /u/BattlePants8154
    [link] [comments]

    Railjack armaments now have RNG stat buffs

    Posted: 17 Dec 2019 11:40 AM PST

    I guess this is an ok reward.

    Posted: 17 Dec 2019 10:45 AM PST

    is it me or half africa is gone

    Posted: 17 Dec 2019 05:10 AM PST

    Empyrean: Ivara Prime 27.0.4

    Posted: 17 Dec 2019 11:05 AM PST

    Empyrean: Ivara Prime 27.0.4

    IVARA PRIME HAS ARRIVED!

    Practice stealth as you track your prey, then strike with ruthless precision as Ivara Prime! No hunt is complete without the Baza Prime and Aksomati Prime!

    Ivara Prime

    As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.

    Baza Prime

    The Orokin-engineered definition of silent lethality.

    Aksomati Prime

    The elegant Aksomati precisely refined to its ultimate manifestation.

    You can find Ivara Prime, Baza Prime, and Aksomati Prime Relics in their classic spots (Void, Derelict, Defense, Survival, etc) with the addition of Railjack missions - All Credit Cache Rewards have been replaced with Relics! Check your in-game Codex for Relic drop locations.

    Get the newest Prime gear with Ivara Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

    With this Vaulting comes the shift of the following Syndicate Sacrifices:

    • Replaced Steel Meridian's Sacrifice of Zephyr Prime Chassis with Equinox Prime Neuroptics
    • Replaced Arbiters of Hexis' Sacrifice of Kronen Prime Blade with Tipedo Prime Handle
    • Replaced Perrin Sequence's Sacrifice of Zephyr Prime Chassis with Wukong Prime Chassis

    If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

    Railjack Changes & Fixes:

    • Added Railjack Health perks for performing repairs on the Railjack:
      • 15% of max Health for Fire and Electricity Traps
      • 20% of max Health for Ruptures
      • 30% of max Health for Hull Breaches
    • Currently a Hull Breach Repair grants you 10 seconds of Railjack invulnerability. With the added Health perk for Hull Breaches, we've tweaked the Railjack Invulnerability time to grant a benefit to those with haste to compensate! Repairing a Hull Breach now grants Railjack invulnerability scaled to the amount of time left on the 'Catastrophic Failure Imminent' timer. You can get anywhere from 5 - 15 seconds of Railjack invulnerability based on your Hull Breach Repair urgency.
    • Removed Credit Caches from the Railjack reward table! Relics have been added in Railjack missions to compensate for this.
    • Increased the cooldown of the Elite Kosma Flak's Shield ability and fixed the shield not actually blocking damage sometimes.
    • Adjusted hit boxes on the Elite Kosma Flak for improved accuracy.
    • Adjustments to the Archwing Cannon firing animation for a less janky launch.
    • Removed a certain floating prison found in Railjack missions due to numerous collision/sizing issues. It shall return at a later date!
    • Enabled Push-To-Talk in Railjack keyboard bindings.
    • Removed Crewship eligibility from the Simulacrum.
    • Fixed the Sover Strait node missing from Earth Proxima.
    • Fixed attempting to load to the Dry Dock through the Railjack from the Orbiter sometimes causing infinite loading or a crash.
    • Fixed a soft lock when attempting to Repair Wreckage in someone else's Dojo.
    • Fixed a crash when attempting to load into a Railjack mission with a Friend.
    • Fixed a crash when returning to the Dry Dock from a failed mission.
    • Fixed a crash when selecting a Shield Array MK III.
    • Fixed having to re-complete the Railjack objectives if there was a Host migration.
    • Fixed getting numerous script errors after completing multiple missions and a Host migration occurred. This could result in objectives breaking or not updating after the migration.
    • Fixed Pilot Intrinsic "Ramming Speed" not functioning.
    • Fixed missing Railjack Health after a Host migration occured.
    • Fixed the 'Ramming Speed' Pilot skill not functioning.
    • Fixes towards infinite Railjack Void tunnel when transitioning from different levels.
    • Fixed being placed in a weird state if you tried to launch out of the Railjack Cannon right after the Host did.
    • Fixed enemy Crewships attempting to fire at things that aren't visible, either due to cover or via being invisible (ie. Itzal).
    • Fixed discrepancies with End of Mission Intrinsics gained sometimes not displaying correctly.
    • Fixed Railjack End of Mission results getting stuck on screen if kept open during return to Dry Dock.
    • Fixes towards Clients not seeing all their gained items on the End of Mission screen when returning to the Dry Dock.
    • Fixed not being awarded the Forging Bay Resources from your Railjack mission upon returning to the Dry Dock.
    • Fixed some Railjack Components not having their upgrades unapplied when the Component is removed.
    • Fixed Shield Arrays with the Shield redirection buff giving the Railjack an infinite buff. This also removes the resistance buff from the shield redirection buff. Wing Turrets still receive the same damage bonus on next shot.
    • Fixed the Avionic Scrap screen not displaying the Ranks of Avionics.
    • Fixed the Avionic Scrap screen perpetually appearing when opening your Inventory screen if you accessed the Scrap screen prior.
    • Fixed turning invisible if you were in another players Railjack Arsenal when the mission started.
    • Fixed Railjack walls appearing invisible when a Ramsled hits you while you're in the Nose Turret AR (Augmented Reprojection) mode.
    • Fixed Warframe ability sounds not playing properly when in a Railjack Turret.
    • Fixed the Dry Dock platform used to enter the Railjack clipping into it if the Caballero Railjack Skin is equipped.
    • Fixed base Components displaying a rank [0]. These are base items that have no rank.
    • Fixed ability to craft more Munition than you can afford in the Payload screen, thus going into the negative values and receiving an error.
    • Fixed Dredger and Outrider projectiles going through collisions.
    • Fixed a script error when the Forward Artillery Cannon is charging while someone is transitioning between the Railjack and Archwing.
    • Fixed cases of the Forward Artillery Cannon becoming stuck when attempting to face your target.
    • Fixed the Forward Artillery Cannon not functioning after a Host migration has occurred.
    • Fixes towards the Railjack appearing very dark (Cy forgot to pay the hydro bill).
    • Fixed seeing the wrong prompt when attempting to further rank up an already max rank Intrinsic.
    • Fixed missing texture in the Tactical Menu minimap when it's opened while returning to the Dry Dock.
    • Fixed duplicate description text for Reactors with the "chance to automatically seal a breach" perk.
    • Fixed Outriders being stuck to Turrets in their Codex diorama.
    • Fixed losing your chosen UI Theme when Piloting a Railjack.
    • Fixed Client audio replication bugs on the Radar Tower in Railjack.
    • Fixes to some Archwing Cannon sounds not playing correctly.
    • Fixed Octavia Abilities not properly ducking ambient and combat music in Railjack.
    • Fixed some overly repetitive Cy transmissions.
    • Fixed missing transmissions for Gallen/Asteroid Base points of interest.
    • Fixed missing descriptions for Chat linked Railjack Resources.
    • Fixed a script error when using the Omni.
    • Fixed a script error when viewing/closing the Tactical Menu.
    • Fixed a script error in the Railjack HUD.
    • Fixed a script error when a Crewship encounter started.
    • Fixed script error that can occur when reviving after dying in a Turret.

    Fixes:

    • Fixed inability to play the Kuva Fortress Pago Spy node.
    • Fixed being loaded into a completely different mission when attempting to play a dynamic mission types (Kuva Siphons, Syndicate etc) when using Public matchmaking. This only occurred if there were more than one of that mission-type on the same planet at the same time.
    • Fixed Sawgaws being near impossible to Tranq.
    • Fixes towards Excalibur Zato's front cloth clipping which could sometimes result in weird triangle cloth textures.
    • Fixes towards clipping issues with Excalibur Zato's left shoulder fur cloth.
    • More fixes towards Syandanas clipping into Titania's Empress Skin.
    • Fixed the Gear wheel not having correct tooltips when switching back and forth between Gear and Emotes.
    • Fixed two different weapon sounds being heard when firing Titania's Dex Pixia with the Hawkmoth Skin equipped.
    • Fixed a script error when viewing Profit-Taker Orb in the Codex.
    • Fixed script error that could occur when Nullifier dome collides with a Kuva cloud.
    • Fixed a script error related to Venari.
    • Fixed script errors when your Kuva Lich would attempt to Dodge or Decoy.
    • Fixed script errors for numerous Warframe ability castings.
    • Fixed a script error when the Molecular Conversion Taxon Precept Mod deactivates.
    • Fixed a script error when being pulled by a Grineer Scorpion.
    • Fixed an issue with Grineer Ghouls causing a script error.
    submitted by /u/TDeLaCruz
    [link] [comments]

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