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    Warframe Warframe Weekly Advertisement | Warframe Communities!


    Warframe Weekly Advertisement | Warframe Communities!

    Posted: 29 Jan 2020 07:32 AM PST

    This thread spotlights various public Warframe communities outside of the subreddit!

    Disclaimer: Members of the /r/Warframe moderation team are not involved in the maintenance or running of these communities and don't have positions of authority in them.

    This thread is a placeholder because the Wednesday weekly slot is currently unassigned. Please use this link to suggest a new weekly thread.


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    If you have any suggestions for communities to add to this wiki page, want to report mistranslations or broken links, or want to help with crediting the proper creators, message the moderators!

    submitted by /u/AutoModerator
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    Never forget who you used to be.

    Posted: 29 Jan 2020 08:19 AM PST

    Why I love the Warframe community.

    Posted: 29 Jan 2020 03:20 PM PST

    Excalibros art, done back in 2016

    Posted: 29 Jan 2020 08:30 PM PST

    Xycho Saryn

    Posted: 29 Jan 2020 11:16 AM PST

    Skoom Eternal

    Posted: 29 Jan 2020 06:02 AM PST

    Her sword shines, holding the dreams that all warriors scattered in battle....[Artoria cosplay by Nyx]

    Posted: 29 Jan 2020 02:18 PM PST

    Dev Workshop - Kuva Lich Changes Coming Soon™ PART 2

    Posted: 29 Jan 2020 01:55 PM PST

    Forum link: https://forums.warframe.com/topic/1164959-dev-workshop-kuva-lich-changes-coming-soon%E2%84%A2-part-2/?tab=comments#comment-11342794

    Lich 1.1: Dev Workshop + ETA:

    Tenno!

    Welcome to a 3-part workshop covering Kuva Lich changes. We have already talked about changes in 2 major batches: At the end of 2019 both in our Devstreams and our initial Dev Workshop on November 11th, and at the start of 2020 on our first Stream of the year. This workshop aims to better summarize the on-couch thoughts into what's being implemented and why.

    The 3 parts are as follows:

    1. ETA

    2. Can / Can't Expect

    3. Bigger Picture.

    Part 1: ETA!

    First and foremost - we were going to ship these changes today but are giving ourselves until next week for more testing. Expect this next week on PC… and maybe even PS4 + XB1 (with Switch soon)!

    Part 2: What you can and can't expect!

    You can expect:

    2020 Kuvision

    The birth of the very first Kuva Lich came just over 3 months ago to the day (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!

    If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since its first day, Liches highlighted some issues we aim to address while walking that line.

    1. The Kuva Larvling Who Lived

    Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

    As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

    2. Breaking Your Back for Knowledge

    Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact! There is no longer a failure loop here for the Requiem flow.

    3. Valence Transfer Infusion

    First introduced in 26.0.6, Valence Transfer was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapon's innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further!

    Valence Transfer now also boosts your Kuva weapons innate damage bonus. Examples:

    • Your Kuva Kohm with 25% damage can be infused into your 40% weapon, to make it 44%

    • Your Kuva Kohm with 40% damage can be infused into your 25% weapon, to make it 44%

    • Your Kuva Kohm with 25% damage can be infused into your 44% weapon, to make it 48.4%

    Your Kuva weapon duplicates now offer a gradual progression towards a "perfect" Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.

    Other Changes you can expect:

    • You can expect the Chance of a Lich having an Ephemera to double.

    • Converted Liches will stay longer, do more damage, and actually use their abilities!

    • 2 more Weapons entering the Kuva Fold!

    What you can't expect is the 'Lich be-gone': We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first. Since duplicates are now opt-in and have value for a min-maxer, there's less of a reason to dispel a Lich.

    Part 3: Bigger Picture Items

    The major questions remaining to be answered include Kuva Lich + Railjack, and other faction Liches. Until we complete Part 2 of this workshop, we won't have much to discuss on this front, but stay tuned!

    Thank you for reading - see you soon, Tenno!

    End of thread.

    submitted by /u/LogaMC
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    who needs platinum when I've got my own foundry to make one (I designed the 3d model in fusion 360 so if you want it ask)

    Posted: 29 Jan 2020 04:04 PM PST

    Nidus as the Arbiter

    Posted: 29 Jan 2020 06:20 AM PST

    [DE]Rebecca: "Next Hotfix will restore the original Melee behaviour of it being opt-in only with Alt-Fire, 'Hold to Heavy Attack' is going away."

    Posted: 29 Jan 2020 02:41 PM PST

    Source: https://forums.warframe.com/topic/1163746-empyrean-ivara-prime-27012-270121/page/19/?tab=comments#comment-11342837

    All I can say is finally! Every hotfix I kept hoping something like this would happen. No more accidental heavy attacks soon.

    submitted by /u/--Brandt--
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    A Cornered-by-Corpus Corpra Nova (Orbiter Arsenal)

    Posted: 29 Jan 2020 07:25 PM PST

    A voice... a void... lurks inside you. Its purpose not yet shown.

    Posted: 29 Jan 2020 07:17 PM PST

    My current Warframe experience

    Posted: 29 Jan 2020 08:58 AM PST

    Rope'a'Lolist

    Posted: 29 Jan 2020 03:35 AM PST

    Revenant isn't a Pet Master. Kill the Thralls.

    Posted: 29 Jan 2020 12:55 PM PST

    I main Revenant, and have used him for a long time.

    I saw some discussion from people saying that Revenants Thralls were garbage because they die too easily, and only Revenant should be able to damage them. I even saw some Revenants complaining that people killed their thralls.

    I wanted to address this, as I feel its a misunderstanding behind the design of the frame. Kill the Thralls. They aren't some Pet that need to live to do damage. No they need to die. I thrall Noxs so they aren't a threat. Kill him when you can. I see you having trouble in an Interception? I enthrall an enemy, once you kill it, its energy pillar will make more over there.

    Alive thralls, mean I need them dead. Alive Thralls means I can't make more.

    Want to take out a Crewship in under 10 seconds? Enthrall a singe enemy in the Reactor room, destroy the Reactor, and warp out.

    And for Revenants who don't feel this way, start using weapons that benefit from having enemies not fighting back or standing still, like Arca Triton, or Oculor, even Opticor.

    Personally I use Battacor and Tatsu. If you use radiation procs you can make your thralls count as enemys, and will increase your combo counter again and fill up your weapon's special.

    Just wanted to share what makes Revenant so great, and I feel people are looking at his Thralls the wrong way.

    submitted by /u/Raught19
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    DE you don't have the amount of people required to give everything a unique icon, and we don't have the time more memory to recognize everything. Please just let item labels be on by default.

    Posted: 29 Jan 2020 09:07 AM PST

    It's looking sad at this point honestly.....

    submitted by /u/jorgeDVM
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    I’m hurt too, because you broke my back.

    Posted: 29 Jan 2020 06:50 PM PST

    Quick ARCA Volt PS illustration.

    Posted: 29 Jan 2020 11:53 AM PST

    Please come back in. The vacuum of space is cold during this time of year.

    Posted: 29 Jan 2020 05:13 PM PST

    [Request/Rant] DE, for the love of all that is good in this world, give us an option to disable hold melee to heavy attack!! Warning:Harsh rant/swearing

    Posted: 29 Jan 2020 10:13 AM PST

    Edit:[DE]Rebecca has announced in the comments that "hold melee to heavy attack" shall be removed with the next hotfix. Huzzah!

    DE, please just let us disable this garbage already! It makes zero fucking sense for us to have our combos continuously interrupted by heavy attacks that we don't want to use yet. I don't even know why you would put this stupid "feature" back into the game after giving us a dedicated button for heavy attacks with Melee 3.0! I hate using a high attack speed weapon just to have a god damn heavy attack interrupt everything. This is fucking garbage and I am not the first player to ask for this, nor do I believe I will be the last!

    submitted by /u/erbiwan
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    And now, a massive endo energy spike in your area...

    Posted: 29 Jan 2020 11:40 AM PST

    My Proudest Work

    Posted: 29 Jan 2020 10:37 AM PST

    Kuva Zevokk Shoulder Plates aren't displaying emblems correctly

    Posted: 29 Jan 2020 12:32 PM PST

    COMING SOON: Devstream #137!

    Posted: 29 Jan 2020 03:29 PM PST

    Image Link

    Who: Rebecca is joined by the usual crew on the couch!

    What: Welcome to 'the whole bunch of different things' stream – from a preview of a new option for a Simulacrum tile to Lich changes, we've got a buffet for the day! Join us for an hour and talk Warframe!

    Prizes? We have plenty of Digital Prizes to give out. We even have Physical Prizes this Stream!

    Where: Find us at: twitch.tv/Warframe and mixer.com/playwarframe

    Twitch Drop / Mixer Reward: Tune in to find out what you can snag for watching our Devstream!

    When: Join us this Friday, January 31st at 2 p.m.

    Ask your questions here – you have until 10 a.m Friday!

    By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!

    Forum Source

    submitted by /u/AFKisnoexcusetoleach
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