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    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Warframe Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!


    Warframe Weekly Tunes-Day | Share and Request Mandachord and Shawzin Songs!

    Posted: 07 Jan 2020 07:32 AM PST

    This thread is for sharing, discussing, or requesting Songs for our two musical instruments: the Mandachord and the Shawzin. Songs can be shared or requested any day of the week.

    Want to present your newest musical masterpiece or maybe just find someone to create one for you? Fear not, all you Octavia mains and Shazwin heroes. This is the right place for you!


    If you wish to just view top level comments (i.e. songs or requests) add ?depth=1 to the end of the page url.


    And remember...

    Songs can be shared or requested any day of the week!

    submitted by /u/AutoModerator
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    My clanmate is a fucking legend.

    Posted: 07 Jan 2020 06:24 PM PST

    Oryx. Living up to his namesake, he has Taken 80% of this room's capacity.

    Posted: 07 Jan 2020 07:38 PM PST

    Moonlight Sonata ��

    Posted: 07 Jan 2020 05:00 AM PST

    This annoys me...

    Posted: 07 Jan 2020 05:06 PM PST

    100% Status Cernos Prime Still Doesn't Work - Since Saint of Altra: Update 25.7.0 (29/8/2019)

    Posted: 07 Jan 2020 06:48 PM PST

    Evidence

    Made and seen a few posts about this in the Warframe Forums, but they seem to never really catch anyone's attention. Cernos Prime has been underperforming for a while now with status builds, it cannot truly reach 100% status as it's bugged since the bow rework.

    Cernos Prime Build

    To reach 100% status with this weapon, you need 233.33% total modded status chance pre-multishot. So 2x 60/60 Dual Status mods and a riven with >113.33% Status works. The reason why this weapon needs 100% status for status builds is due to its innate multishot of three arrows, similar to shotguns and anything else with similar mechanics due to split status.

    I've also tried a build with 4 dual stats, Hammer Shot, Rifle Aptitude, and the status riven for a whopping total of 381.7% added status chance (or 144.51% status on Cernos P) and it seems to still not status half the time.

    Not entirely sure what is causing this issue, but not even the first arrow has a 100% chance to proc a status chance... as I've been testing how often the 3 arrows per shot proc and it seems to be going from ZERO procs to all three proccing a status chance.

    It seems to happen both in the Simulacrum and normal missions, as host and as a client.

    I would love to see this fixed... it seems fairly similar to the Mara Detron's 100% status not working bug that was fixed a while ago as well. Hoping for a fix for one of my favorite bows.

    Edit: Somehow posted without the image properly uploading, added link of the evidence.

    submitted by /u/Daezen
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    Veil proxima should have axi relics rewards instead of the neo ones it currently gives

    Posted: 07 Jan 2020 08:36 AM PST

    For the love of god DE, veil proxima is by far the highest leveled sector not only in railjack, but in the whole game, filled with ground enemies that are a way above the curve when it comes to EHP.

    There's not a single sensible reason for such missions to not have Axi relics as reward. And I don't mean in your sneaky "axi together with neo but at a lower %". No, axi relics should be the ONLY relic reward available in veil proxima.

    submitted by /u/klebers
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    My friends made this and gave it to me for Christmas. I love it.

    Posted: 07 Jan 2020 08:33 PM PST

    Battle Avionics shouldn’t cost capacity to equip.

    Posted: 07 Jan 2020 10:02 AM PST

    Zetki reactors are in a weird place. They're supposed to be slanted towards Flux Energy capacity, which would help you use Battle Avionics more often in a mission, but their low Avionics capacity, relative to even a Sigma Mk III (which itself does not permit you to go beyond basic functionality by any stretch), requires you to forgo some basic functionality passive Avionics in order to take advantage of the thing they're supposed to be good at.

    I would argue that the choice they force you to make between being "all-in" on ability usage, or having a Railjack that picks two of the three of survivability, speed, and turret damage, is too harsh.

    No one is going to pick Zekti Reactors in their present state when the Sigma Mk III is an option.

    submitted by /u/Endurlay
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    looks like DE forgot to paint a spot

    Posted: 07 Jan 2020 10:01 AM PST

    Are we ever getting a new simulacrum?

    Posted: 07 Jan 2020 09:18 PM PST

    Dont get me wrong, current simulacrum is fine, but did DE ever think about the fact that the only testing environment we have has holes absolutely everywhere? Can we just get a very large box with some pillars or something and be able to switch between the two?

    submitted by /u/WaffleyWafflez
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    Warframe Trailer FM

    Posted: 07 Jan 2020 02:19 PM PST

    Is and the truth about the initial characters

    Posted: 07 Jan 2020 01:25 PM PST

    This is the most satisfying thing i ever did with Railjack

    Posted: 07 Jan 2020 03:04 AM PST

    Never realized the size of these guys before

    Posted: 07 Jan 2020 08:02 AM PST

    So is this how the whole Avionics stuff works?

    Posted: 07 Jan 2020 02:27 PM PST

    Rebb: (rj hotfixes) Cooking! Tomorrow or Thursday for sure you can expect the first round of 2020

    Posted: 07 Jan 2020 10:48 PM PST

    https://twitter.com/rebbford/status/1214662785080135681?s=20

    As many fixes as we can humanly verify, but there will need to be more. As many balance changes as we can agree on, but there will need to be more.

    submitted by /u/miles263
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    Something seems off here...

    Posted: 07 Jan 2020 03:52 PM PST

    Sometimes, i imagine Vay Hek playing Yu-Gi-Oh

    Posted: 07 Jan 2020 05:45 PM PST

    And each time he activates Lair of Darkness he screams on top of his lungs "ARE YOU READY FOR A SACRIFICE!?"

    submitted by /u/TheUndine
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    Profit Taker shouldn't be able to go into the lake, upon death it makes all loot impossible to collect.

    Posted: 07 Jan 2020 03:57 AM PST

    Infested Weapons Could Really Benefit From Some Changes and Buffs This Year

    Posted: 07 Jan 2020 08:43 AM PST

    Infested weapons as we know them now are severely lagging behind not only in power but in numbers. There are only 7 Infested primary weapons compared the grineer's 35 and corpus' 26. This is primarily due to the lack of upgrade variants for infested weapons. An idea commonly thrown around would be to have a new helminth series of weapons that would act like prisma or vandal versions of existing infested weapons.

    A quick look at riven dispositions show that infested weapons are some of the least used in the game. The category as a whole could use some buffs. Maybe not substantial damage buffs as we saw with bows later last year, but a buff to the gimmicks that make infested weaponry unique and fun. Simple things like making the dual toxocyst automatic or allowing the phage to lock its laser position could go a long way to boost an all but forgotten series of weapons.

    submitted by /u/zardboy21
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    Is it inevitable: Using Railjack resources to make submarine maps

    Posted: 07 Jan 2020 09:54 AM PST

    In game, we already have submarines. The models exist and are used for wrecks in submersible tiles.

    There's also a ton of fish, both massive and small to populate maps.

    The exact same system can be used as a base design. Minimal cosmetic changes to ship, atmosphere, give it an ocean bed (or don't. Maybe going deeper can be the level progression) and pretty much just copy and paste the whole thing. Suddenly you've got a sharkwing mission.

    But the question here is, do you think they'll do it? If so, will they opt for upgrading the railjack to be able to dive or will we have to build a sub from scratch?

    submitted by /u/sir_deadlock
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