Warframe The Quest to Conquer Cancer: One final push |
- The Quest to Conquer Cancer: One final push
- WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!
- Rate my Excalibur Cosplay
- I found out by accident that if you mix a bright color with a muted dark color in the emissive channel of this nikana tennogen it makes a cool gradient
- Resurgence Details - Unvault all primes
- So they’ve finally confirmed that primes are the original.
- Found these Relics in my mod collection
- Azoth from The Index, made from zip ties and a few other random parts
- Update 30.9.0: Prime Resurgence
- Don't talk to me, my son or my grandson ever again
- Just noticed that Varzia, the Dax from the Prime Resurgence event, is the wounded female Dax from the Erra quest cutscene.
- Dynamic Mustache Ability Interaction System
- My comment got featured on Prime Time #292 and I regret nothing…
- Y'all talking Aya this, Regal Aya that, but you all are missing the new ayatan sculpture
- Updating the melee stance UI was a serious missed opportunity to add important stance information into the game, like damage multipliers and guaranteed procs
- Xaku's new augment, The Relentless Lost, automatically cycles to the next Lost ability after you cast one
- Anyone else dissapointed with the orbiter decoration resizing limits?
- There HAS to be a more elegant way of arranging this screen
- Is this same pricing?
- Rebecca clarified that The Prime Resurgence event is NOT indicative of the release date of The New War (also, the date for the next Devstream will be announced on the next stream)
- I'm sensing a running theme in the story/lore writing
- Exploiters brain doesnt scale so it just looks like she has a shower cap
- FAN ART - Ember Prime Heavy
- So....found an interesting bug I've never seen in almost 4 years of playing. Thought you all might enjoy
- Just wanted to vent that ventkids is the most useless addition to the game
- Psycho of Saturn Six
- Regal Aya pricing is a complete scam?
The Quest to Conquer Cancer: One final push Posted: 28 Oct 2021 06:33 PM PDT
EDIT: The community has done an amazing job, and together we have reached all but a single milestone | ||
WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME! Posted: 11 Nov 2021 08:00 AM PST GENTLEMEN'S RULES:
CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES! [link] [comments] | ||
Posted: 11 Nov 2021 07:24 AM PST
| ||
Posted: 11 Nov 2021 03:04 PM PST
| ||
Resurgence Details - Unvault all primes Posted: 11 Nov 2021 07:08 AM PST
| ||
So they’ve finally confirmed that primes are the original. Posted: 11 Nov 2021 09:10 AM PST
| ||
Found these Relics in my mod collection Posted: 11 Nov 2021 09:38 PM PST
| ||
Azoth from The Index, made from zip ties and a few other random parts Posted: 11 Nov 2021 10:28 AM PST
| ||
Update 30.9.0: Prime Resurgence Posted: 11 Nov 2021 06:58 AM PST Update 30.9.0: Prime Resurgence A Prime Resurgence is upon us… Coming November 16 for a limited time, we are launching Prime Resurgence! This event provides Tenno with a schedule of Vaulted Prime releases. The impending War grows near day by day, Tenno. A new (yet familiar face to some?), Varzia Dax, has an opportunity to fortify your Arsenal with Prime items that have long been Vaulted. We first announced that we are looking at running a Prime Vault event of sorts on Devstream 156 - and Prime Resurgence is just that! It is our first stab at offering an alternative to Prime Vault: A one-stop shop to gain access to Vaulted Prime content and Relics with a fully transparent schedule to allow players time to plan. Varzia, a Dax from the Old War, will appear in Maroo's Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path). What are Aya and Regal Aya? These are the currencies that are used to purchase items from Varzia! Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia's wares. Aya is found in Missions (The Void or Bounties) or has a chance of appearing in Relic Packs available for purchase in the Market for Platinum or Syndicate Offerings for Standing. Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia's wares. It can be purchased in the Market or online storefronts. We have an extremely thorough Dev Workshop / FAQ explaining how this Event came to be, including the introduction of Regal Aya. Simply put, The Prime Vault program has undergone many changes over the years, all driven by player feedback and requests. The theme over these changes has been to offer more choice and quicker access to Vaulted Prime rotations. Which is where Prime Resurgence comes in. Please read our Dev Workshop for more information, otherwise enjoy the largest Prime Vault opening of all-time, with a significantly streamlined process for Devs and Players alike! Please see our Prime Resurgence Workshop for more information & FAQ in the official Warframe Forums: https://forums.warframe.com/topic/1285421-prime-resurgence-dev-workshop-faq/ PRIME RESURGENCE RUNS NOVEMBER 16, 2021 - JANUARY 25, 2022! NEW PLAYER / EARLY PLAYER EXPERIENCE CHANGES Introducing the 'TENNO GUIDE"! Added a new UI notification when inside the Orbiter that is a persistent reminder for Quests, to help guide new Tenno to their next steps. A lot of new players have felt lost once they finish Vor's Prize, and this persistent reminder will show them what to do next! This can be disabled at any time in the menus under Options > Interface > Show Tenno Guide! Heat Sword Crafting Requirements We are changing the crafting requirement for the Heat Sword to require a Neurode rather than a Neural Sensor. Originally, this was meant to incentivize players to explore new nodes, but we want to get better gear in players hands earlier! This change is smaller than most, but meaningful to new players looking to upgrade their melee early on. Reduced Crafting Times for the Rising Tide Quest In March 2021, we made Railjack more accessible by reducing the crafting resources and the time it took to build your Railjack. Now, we will be reducing the crafting times again from 1 hour to 1 minute per part. As Railjack becomes a larger part of the game, we hope this change will allow new players to swiftly complete Rising Tide, and prepare their Railjack for future fights! Amp Recipe Reductions This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below: QUILLS PRISMS
QUILLS SCAFFOLDS
QUILLS BRACES
SOLARIS PRISMS
SOLARIS SCAFFOLDS
SOLARIS BRACES
Any crafting component not noted is keeping its current cost. Reduced Costs for Refined Ore/Gem Blueprints in the Plains of Eidolon To accompany our changes to Amp crafting, the Standing costs of Blueprints for refined Ores and Gems from the Plains of Eidolon have been adjusted. Here are the new costs: OSTRON
Sentient Core Standing + Blueprint Changes (NEW since the initial Dev Workshop) In addition to the already noted changes to Amps and Ore/Gems, we've included an increase to Sentient Core Standing return and also modified the Exceptional Sentient Core Conversion Blueprint. Those starting out on their Quills journey should find this allows them to progress through the Syndicate faster to reach the higher tier Offerings. Increased Standing return from Sentient Cores:
Exceptional Sentient Core Conversion Blueprint Changes:
Players who had an Exceptional Sentient Core Conversion Blueprint crafting will get a one-time gift of 10 Exceptional Cores in exchange for only spending 2 Intact Cores. Bank error in your favor! Necramech Drop Rate & Crafting Cost Changes Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment. Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech. Additionally, we've halved most of the Mining/Fishing part costs for crafting the Voidrig as this is the 'first' Necramech players see in the Heart of Deimos quest, so we want to make acquiring it a little easier. Bonewidow has been left as is as a longer-term goal. The changes are: Voidrig Casing: Voidrig Engine Voidrig Capsule: Spinal Core Section: From 30 to 15 Voidrig Weapon Pod: Charc Electroplax: From 45 to 25 Howl of The Kubrow Quest Changes For new players, we are changing the Kubrow Egg drop rate to be 100% from the first Kubrow Den and setting the Quest to Solo mode only. This change will only affect New Tenno playing the Quest for the first time, and does not affect Kubrow Egg drop rates outside of the Quest. We are also shortening the Survival mission within the Quest from 10 minutes to 5 minutes. Additional New Player Experience Changes
NEW WARFRAME AUGMENTS (Max Rank stats) Arm yourself with these new Warframe Augments for Trinity, Lavos, and Xaku! Trinity - Champion's Blessing (Blessing Augment) Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%. *Purchase from the New Loka or Perrin Sequence for Syndicate Standing! Lavos - Swift Bite (Ophidian Bite Augment) Reduce Ability cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range. *Purchase from the Red Veil or New Loka for Syndicate Standing! Xaku - Vampiric Grasp (Grasp Of Lohk Augment) When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25. *Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing! Xaku - The Relentless Lost (The Lost Augment) Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you can cast the same ability twice. *Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing! FORMA MASTERY RANK CHANGES: When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there's often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece. We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters! What does that mean? If a Mastery Rank 30 player uses a Forma, they won't have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they'll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience. Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you're back to only casting unranked Rip Line! Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength! This ranking process is something players already experience in game - you know by the time you've levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank 'match' those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma. *New additions since the Dev Workshop: Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+: Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement. NYX ABILITY CHANGES: Mind Control The thinking behind these changes are fueled by the amount of investment towards this single Target, and having that pay off more in your favor.
Psychic Bolts While this change is minor and provides more of a visual cue, the goal here was to provide a better presentation / feedback when Psychic Bolts connect with a Target.
Absorb
FULL UI RESKINS AND FIXES:
DECORATION MODE CHANGES - BASIC AND ADVANCED MODE: Warframe Decoration tools are all about customization. We value that quality. The learning curve for new players, however, can be pretty steep. Tools like Surface Snapping and Rotation Axis are ideal for ambitious decorators with particular visions for their Orbiters and Dojos, but they can overwhelm Tenno new to decorating. We aim to address that difference! The UI improvements and more discussed below include improvements for new and experienced decorators alike. Introducing Basic and Advanced Mode To accommodate different approaches to decorating, we've created two distinct modes. The UI team has also done a polish and pezaz pass on decoration menus! Basic Mode only offers essential tools: Place, Move, Remove, Duplicate, Rotate, and Scale
Advanced Mode houses all the customization-focused tools decorators already know and use expertly.
Controller Binding Changes Some decoration controls on controllers were adopted from Archwing and Railjack. We've decoupled those functions to create controls specific to decorating! Here are the biggest key binding changes: XboxOld Bindings:
| New Bindings:
PlayStationOld Bindings:
| New Bindings:
Nintendo SwitchOld Bindings:
| New Bindings:
New Look We also refreshed the UI Design overall with this change. Enjoy the new look that improves readability with a Warframe flare! Rotate Decoration Previews Instead of a static image, the Personal Decorations menu will show 3D decoration previews that allow decorators to rotate decorations before placing them. Right now, this feature is only available for Personal Decorations. All Decorations Are Now Scalable In the past, only Dojo Decorations have been scalable. You can now scale Personal Decorations too! From Dojos to Orbiters, Tenno can customize decoration sizes. Dojo Improvement: Introducing the Arrival Gate You now control where Tenno spawn in your Dojo! Place an Arrival Gate and Tenno will appear in that very spot when they visit. Dojos without an Arrival Gate will default to the current spawn system. General Additions:
General Changes:
OPTIMIZATIONS:
CONTROLLER CHANGES & FIXES
XAKU CHANGES & FIXES:
YARELI FIXES:
FIXES:
[link] [comments] | ||
Don't talk to me, my son or my grandson ever again Posted: 11 Nov 2021 04:33 PM PST
| ||
Posted: 11 Nov 2021 08:43 AM PST
| ||
Dynamic Mustache Ability Interaction System Posted: 11 Nov 2021 09:42 PM PST
| ||
My comment got featured on Prime Time #292 and I regret nothing… Posted: 11 Nov 2021 06:34 PM PST
| ||
Y'all talking Aya this, Regal Aya that, but you all are missing the new ayatan sculpture Posted: 11 Nov 2021 11:05 AM PST
| ||
Posted: 11 Nov 2021 10:16 AM PST In today's 30.9 update, they improved the UI that tells you about your melee combos. I was incredibly disappointed that this update did not include adding more information about melee combos into the game. As it stands, the combo screen is still totally useless. Every melee weapon uses the same button combinations for their attacks, so all the combo screen actually tells you is the name of each combo. Really useful, right? There's so much empty space on the screen that could be used to show actually useful information, such as:
Currently all of these important details, which COMPLETELY decide the strength of a combo, are only visible on the wiki. Not every single detail of the game needs to be displayed in the game itself; that would cause even more information overload than we already have. But what is even the point of having a combo screen if you get ZERO useful information about the combos? Not showing melee damage multipliers or number of hits per combo is the equivalent of not showing the damage and firerate stats on a gun. It's ridiculous to not show this kind of information in the game. [link] [comments] | ||
Posted: 11 Nov 2021 04:40 PM PST It's not stated anywhere in the mod but it's really nice to prevent mindlessly dropping the stacks. You can still cycle manually, too. On another note it also just... feels cool? There's no other ability that totally changes with each cast and it's interesting keeping an eye out for a target for your next spell on top of the current one. [link] [comments] | ||
Anyone else dissapointed with the orbiter decoration resizing limits? Posted: 11 Nov 2021 10:39 AM PST
| ||
There HAS to be a more elegant way of arranging this screen Posted: 11 Nov 2021 10:36 PM PST
| ||
Posted: 11 Nov 2021 08:46 AM PST
| ||
Posted: 11 Nov 2021 05:20 PM PST
| ||
I'm sensing a running theme in the story/lore writing Posted: 11 Nov 2021 08:44 PM PST "The Orokin were all wiped out by the Tenno. Oh, except for that one infested sect on Deimos. Oh and the guy who's responsible for punishing dissidents and enemies of the empire. Oh and that one Executor that has a lot of influence in the events of the Old War. Where were they hiding all this time that we seemingly only recently found out they were still around and kicking? Who knows." "The Dax are soldiers of an old era, and Teshin is the last of his kind. Oh nevermind, turns out there's another Dax that happened to survive without the Orokin's influence and seems to only now be making herself known. Why now all of a sudden? Eh, don't think about it too much." Let me be clear, I do think that introducing characters that survived the Old War and are part of near extinct factions can be used to flesh out bits of lore and worldbuilding that are lacking. However, I think DE is kinda overusing this tactic and kinda undermining the whole idea of the Orokin and their empire being relics of a forgotten past by just having random members of that supposedly dead society show up seemingly out of nowhere when plot/gameplay/developer fixation demands it. It's starting to feel pretty contrived. [link] [comments] | ||
Exploiters brain doesnt scale so it just looks like she has a shower cap Posted: 11 Nov 2021 12:36 PM PST
| ||
Posted: 11 Nov 2021 08:12 AM PST
| ||
Posted: 12 Nov 2021 12:59 AM PST
| ||
Just wanted to vent that ventkids is the most useless addition to the game Posted: 11 Nov 2021 07:14 PM PST Absolutely hate everything about it. The fact that it's a useless new vehicle type that is greatly overshadowed by archwings. The fact that the way it is introduced is through dumb, incredibly long, boring and unskippable cutscenes no one cares about. The fact that the stupid k-drive trick missions are buggy as all hell. The fact that a tiny root is enough to throw me off the k-drive and ragdoll halfway across the map. The fact that k-drive is basically useless in anything but open worlds because you will literally get stuck on a speck of dust. It adds nothing but frustration and curiosity as for why such a useless thing was even developed at this stage in the game. Maybe if k-drives came before archwings, and new players would get a k-drive first and then later unlock archwings—because, you know, that actually makes sense? I mean, doesn't it? You usually get better stuff at later stages of the game, not pure steaming piles of useless garbage. K-drives are a cliff-side downgrade from archwings. There is literally no stage or place I would want to use a k-drive or would rather use a k-drive. It's slower, it's clunky, it's prone to getting stuck, you essentially CC yourself if you get flung off it, and it has no ability that is remotely even close to as useful as archwing abilities. This is essentially if I had a smartphone and decided to go out of my way to buy a flip phone. So thanks, now I've found something I hate even more than Warframe RNG. [link] [comments] | ||
Posted: 11 Nov 2021 02:53 AM PST
| ||
Regal Aya pricing is a complete scam? Posted: 11 Nov 2021 06:22 PM PST So for $20 I get 1 accessory instead of $20 for a pack like I used to, Because an armor is 3 R Aya, which is 19.99, when an accessory >pack< used to be 20, so shouldn't Aya be cheaper, not the same, for less stuff? I see no one talking about prices when we've, for years have been begging DE to separate accessories to make prices more digestible and not inflated because of plat you don't need or accessories you don't want. And now they finally have, but its the same price, for less and no plat. Am I the only one seeing how crap this is? [link] [comments] |
You are subscribed to email updates from /r/Warframe. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment