• Breaking News

    Warframe The Quest to Conquer Cancer: One final push

    Warframe The Quest to Conquer Cancer: One final push


    The Quest to Conquer Cancer: One final push

    Posted: 28 Oct 2021 06:33 PM PDT

    Tenno! The community has done an amazing job in supporting the fight against cancer so far, but it is not done yet! There are three milestones to go, and i am sure we can do this!

    EDIT: The community has done an amazing job, and together we have reached all but a single milestone F for no maid outfit Marcus, while absolutely smashing the original target of 100k. You will be able to claim your flair until the end of November. This is also when the 6 months of reddit premium will be given to the highest donation.


    We are offering a special, animated user flair (the one you can see on me right now) to everyone who sends us proof of donating, or purchasing QTCC merch!

    In addition, the person to send us proof of the highest donation, will receive an award worth 6 months of reddit premium!

    (This is all done manually, so it might take a bit. We will notify you once your flair was changed!)

    • 🗸 $5,000: CONQUERA GLYPH I and CONQUERA GLYPH II (Enter code QTCC in the in-game Market)

    • 🗸 $10,000: CONQUERA GLYPH III and Glyph Display (Enter code QTCC2 in the in-game Market)

    • 🗸 $20,000: 3x Forma (Built) Alert (avaiable between November 5 at 2 p.m. ET and November 15 at 2 p.m. ET.)

    • 🗸 $30,000: Conquera Orbiter Decoration (will be delivered to your in-game Inbox on November 1, 2021)

    • 🗸 $40,000: The New War Concept Art Reveal

    • 🗸 $50,000: 1x Umbra Forma (Built) Alert (avaiable between November 5 at 2 p.m. ET and November 15 at 2 p.m. ET.)

    • 🗸 $60,000: The New War Concept Art Reveal

    • 🗸 $70,000: 3-Day Affinity Booster Weekend (avaiable between November 5 at 2 p.m. ET and November 8 at 2 p.m. ET.)

    • 🗸 $80,000: The New War Concept Art Reveal

    • 🗸 $90,000: Conquera Ribbon (will be delivered to your in-game Inbox on November 1, 2021)

    • 🗸 $100,000: Conquera Ephemera (will be delivered to your in-game Inbox on November 1, 2021)

    • 🗸 $110,000: 1 Day Resource Booster

    • 🗸 $120,000: +1 Day Resource Booster

    • 🗸 $130,000: +1 Day Resource Booster

    • 🗸 $150,000: [DE]Marcus shaves his head

    • $200,000: [DE]Marcus wears a maid outfit


    https://www.warframe.com/qtcc

    https://questtoconquercancer.donordrive.com/index.cfm?fuseaction=donordrive.team&teamID=5042

    submitted by /u/Cephalon_Zelgius
    [link] [comments]

    WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

    Posted: 11 Nov 2021 08:00 AM PST

    GENTLEMEN'S RULES:

    • CAPSLOCK: ON

    • NO PERSONAL ATTACKS

    • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

    • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

    • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

    • ???

    • PROFIT GROFIT


    CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

    submitted by /u/AutoModerator
    [link] [comments]

    Rate my Excalibur Cosplay

    Posted: 11 Nov 2021 07:24 AM PST

    I found out by accident that if you mix a bright color with a muted dark color in the emissive channel of this nikana tennogen it makes a cool gradient

    Posted: 11 Nov 2021 03:04 PM PST

    Resurgence Details - Unvault all primes

    Posted: 11 Nov 2021 07:08 AM PST

    So they’ve finally confirmed that primes are the original.

    Posted: 11 Nov 2021 09:10 AM PST

    Found these Relics in my mod collection

    Posted: 11 Nov 2021 09:38 PM PST

    Azoth from The Index, made from zip ties and a few other random parts

    Posted: 11 Nov 2021 10:28 AM PST

    Update 30.9.0: Prime Resurgence

    Posted: 11 Nov 2021 06:58 AM PST

    Source

    Update 30.9.0: Prime Resurgence

    A Prime Resurgence is upon us…

    Coming November 16 for a limited time, we are launching Prime Resurgence! This event provides Tenno with a schedule of Vaulted Prime releases. The impending War grows near day by day, Tenno. A new (yet familiar face to some?), Varzia Dax, has an opportunity to fortify your Arsenal with Prime items that have long been Vaulted.

    We first announced that we are looking at running a Prime Vault event of sorts on Devstream 156 - and Prime Resurgence is just that! It is our first stab at offering an alternative to Prime Vault: A one-stop shop to gain access to Vaulted Prime content and Relics with a fully transparent schedule to allow players time to plan.

    Varzia, a Dax from the Old War, will appear in Maroo's Bazaar November 16th on all Platforms with a slew of Prime goods for you to obtain. You can either purchase Relics from her Wares with Aya (free path) or gain instant access to Prime items and bundles with Regal Aya (purchase path).

    What are Aya and Regal Aya?

    These are the currencies that are used to purchase items from Varzia!

    Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia's wares. Aya is found in Missions (The Void or Bounties) or has a chance of appearing in Relic Packs available for purchase in the Market for Platinum or Syndicate Offerings for Standing.

    Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia's wares. It can be purchased in the Market or online storefronts.

    We have an extremely thorough Dev Workshop / FAQ explaining how this Event came to be, including the introduction of Regal Aya. Simply put, The Prime Vault program has undergone many changes over the years, all driven by player feedback and requests.

    The theme over these changes has been to offer more choice and quicker access to Vaulted Prime rotations. Which is where Prime Resurgence comes in. Please read our Dev Workshop for more information, otherwise enjoy the largest Prime Vault opening of all-time, with a significantly streamlined process for Devs and Players alike!

    Please see our Prime Resurgence Workshop for more information & FAQ in the official Warframe Forums: https://forums.warframe.com/topic/1285421-prime-resurgence-dev-workshop-faq/

    PRIME RESURGENCE RUNS NOVEMBER 16, 2021 - JANUARY 25, 2022!

    NEW PLAYER / EARLY PLAYER EXPERIENCE CHANGES

    Introducing the 'TENNO GUIDE"!

    Added a new UI notification when inside the Orbiter that is a persistent reminder for Quests, to help guide new Tenno to their next steps. A lot of new players have felt lost once they finish Vor's Prize, and this persistent reminder will show them what to do next! This can be disabled at any time in the menus under Options > Interface > Show Tenno Guide!

    Heat Sword Crafting Requirements

    We are changing the crafting requirement for the Heat Sword to require a Neurode rather than a Neural Sensor. Originally, this was meant to incentivize players to explore new nodes, but we want to get better gear in players hands earlier! This change is smaller than most, but meaningful to new players looking to upgrade their melee early on.

    Reduced Crafting Times for the Rising Tide Quest

    In March 2021, we made Railjack more accessible by reducing the crafting resources and the time it took to build your Railjack. Now, we will be reducing the crafting times again from 1 hour to 1 minute per part. As Railjack becomes a larger part of the game, we hope this change will allow new players to swiftly complete Rising Tide, and prepare their Railjack for future fights!

    Amp Recipe Reductions

    This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:

    QUILLS PRISMS

    • Raplak

      • Standing cost reduced from 2,000 to 1,000
      • Iradite cost reduced from 60 to 40
      • Murkray Liver cost reduced from 3 to 2
      • Tear Azurite and Esher Devar cost reduced from 30 to 10
    • Shwaak

      • Standing cost reduced from 5,000 to 1,500
      • Iradite cost reduced from 80 to 40
      • Norg Brain cost reduced from 3 to 2
      • Esher Devar cost reduced from 30 to 15
      • Marquise Veridos cost reduced from 20 to 10
    • Granmu

      • Standing cost reduced from 7,500 to 2,000
      • Cuthol Tendrils cost reduced from 3 to 2
      • Breath of the Eidolon cost reduced from 5 to 3
      • Marquise Veridos cost reduced from 20 to 10
      • Star Crimzian cost reduced from 10 to 6
    • Rahn

      • Standing cost reduced from 10,000 to 2,500
      • Iradite cost reduced from 60 to 50
      • Seram Beetle Shell cost reduced from 3 to 2
      • Tear Azurite cost reduced from 30 to 20
      • Esher Devar cost reduced from 30 to 15

    QUILLS SCAFFOLDS

    • Pencha

      • Standing cost reduced from 2,000 to 1,000
      • Grokdrul cost reduced from 60 to 40
      • Murkray Liver cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 10 to 3
      • Pyrotic Alloy cost reduced from 85 to 60
    • Shraksun

      • Standing cost reduced from 5,000 to 1,500
      • Grokdrul cost reduced from 80 to 60
      • Norg Brain cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 15 to 4
      • Coprite Alloy cost reduced from 85 to 60
    • Klebrik

      • Standing cost reduced from 7,500 to 2,000
      • Mukray Liver cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 20 to 5
      • Breath of the Eidolon cost reduced from 5 to 3
      • Fersteel Alloy cost reduced from 50 to 40
    • Phahd

      • Standing cost reduced from 10,000 to 2,500
      • Grokdrul cost reduced from 60 to 40
      • Seram Beetle Shell cost reduced from 3 to 2
      • Fersteel Alloy cost reduced from 85 to 60
      • Heart Nyth cost reduced from 2 to 1

    QUILLS BRACES

    • Clapkra

      • Standing cost reduced from 2000 to 1000
      • Morphics cost reduced from 10 to 6
      • Fish Oil cost reduced from 35 to 20
      • Murkray Liver cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 10 to 3
    • Juttni

      • Standing cost reduced from 5000 to 1500
      • Neurodes cost reduced from 10 to 6
      • Fish Oil cost reduced from 35 to 20
      • Norg Brain cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 15 to 4
    • Lohrin

      • Standing cost reduced from 7500 to 2000
      • Fish Oil cost reduced from 35 to 20
      • Cuthol Tendrils cost reduced from 3 to 2
      • Cetus Wisp cost reduced from 20 to 5
      • Breath of the Eidolon cost reduced from 5 to 3
    • Anspatha

      • Standing cost reduced from 10000 to 2500
      • Morphics cost reduced from 10 to 6
      • Fish Oil cost reduced from 35 to 20
      • Seram Beetle Shell cost reduced from 3 to 2
      • Radian Sentrium cost reduced from 2 to 1

    SOLARIS PRISMS

    • Cantic

      • Vega Toroid cost reduced from 5 to 3
      • Longwinder Lathe Coagulant cost reduced from 10 to 6
      • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
    • Lega

      • Vega Toroid cost reduced from 5 to 3
      • Charamote Sagan Module cost reduced from 10 to 6
      • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
    • Klamora

      • Vega Toroid cost reduced from 5 to 3
      • Tromyzon Entroplasma cost reduced from 10 to 6
      • Gyromag Systems & Radiant Zodian cost reduced from 5 to 3

    SOLARIS SCAFFOLDS

    • Exard

      • Calda Toroid cost reduced from 5 to 3
      • Longwinder Lathe Coagulant cost reduced from 10 to 6
      • Atmo Systems cost reduced from 3 to 2
      • Hespazym Alloy cost reduced from 50 to 30
    • Dissic

      • Calda Toroid cost reduced from 5 to 3
      • Charamote Sagan Module cost reduced from 10 to 6
      • Atmo Systems cost reduced from 3 to 2
      • Hespazym Alloy cost reduced from 50 to 30
    • Propa

      • Calda Toroid cost reduced from 5 to 3
      • Tromyzon Entroplasma cost reduced from 10 to 6
      • Atmo Systems cost reduced from 3 to 2
      • Hespazym Alloy cost reduced from 50 to 30

    SOLARIS BRACES

    • Suo

      • Sola Toroid cost reduced from 5 to 3
      • Longwinder Lathe Coagulant cost reduced from 10 to 6
      • Marquise Thyst cost reduced from 5 to 3
    • Plaga

      • Sola Toroid cost reduced from 5 to 3
      • Charamote Sagan Module cost reduced from 10 to 6
      • Marquise Thyst cost reduced from 5 to 3
    • Certus

      • Sola Toroid cost reduced from 5 to 3
      • Tromyzon Entroplasma cost reduced from 10 to 6
      • Marquise Thyst cost reduced from 5 to 3

    Any crafting component not noted is keeping its current cost.

    Reduced Costs for Refined Ore/Gem Blueprints in the Plains of Eidolon

    To accompany our changes to Amp crafting, the Standing costs of Blueprints for refined Ores and Gems from the Plains of Eidolon have been adjusted. Here are the new costs:

    OSTRON

    • Pyrotic Alloy and Tear Azurite (From 1,000 Standing to 500)

    • Esher Devar and Coprite Alloy (From 5,000 Standing to 2,500)

    • Marquise Veridos and Fersteel Alloy (From 10,000 Standing to 5,000)

    • Star Crimzian and Auroxium Alloy (From 15,000 Standing to 7,000)

    • Radian Sentirum and Heart Nyth (From 20,000 Standing to 10,000)

    Sentient Core Standing + Blueprint Changes (NEW since the initial Dev Workshop)

    In addition to the already noted changes to Amps and Ore/Gems, we've included an increase to Sentient Core Standing return and also modified the Exceptional Sentient Core Conversion Blueprint. Those starting out on their Quills journey should find this allows them to progress through the Syndicate faster to reach the higher tier Offerings.

    Increased Standing return from Sentient Cores:

    • Intact Sentient Core Standing return from 100 to 250

    • Exceptional Sentient Core Standing return from 500 to 750

    • Flawless Sentient Core Standing return from 1200 to 1500

    Exceptional Sentient Core Conversion Blueprint Changes:

    • Exceptional Sentient Core Conversion Blueprint now transforms 10 Intact Cores into 10 Exceptional Cores, as opposed to 2:2.

    • Duration to Craft and cost to Rush have been halved: down to 5 mins and 5 Platinum respectively.

      • The Radian Sentirum and Heart Nyth values remain as 1 each!

    Players who had an Exceptional Sentient Core Conversion Blueprint crafting will get a one-time gift of 10 Exceptional Cores in exchange for only spending 2 Intact Cores. Bank error in your favor!

    Necramech Drop Rate & Crafting Cost Changes

    Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.

    Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.

    Additionally, we've halved most of the Mining/Fishing part costs for crafting the Voidrig as this is the 'first' Necramech players see in the Heart of Deimos quest, so we want to make acquiring it a little easier. Bonewidow has been left as is as a longer-term goal.

    The changes are:

    Voidrig Casing:
    Adramal Alloy: From 120 to 60
    Stellated Necrathene: From 16 to 8
    Venerdo Alloy: From 40 to 20

    Voidrig Engine
    Tempered Bapholite: From 100 to 50
    Biotic Filter: From 2 to 1

    Voidrig Capsule:

    Spinal Core Section: From 30 to 15
    Marquise Veridos: From 20 to 10

    Voidrig Weapon Pod:
    Biotic Filter: From 6 to 3
    Thaumic Distillate: From 80 to 40

    Charc Electroplax: From 45 to 25

    Howl of The Kubrow Quest Changes

    For new players, we are changing the Kubrow Egg drop rate to be 100% from the first Kubrow Den and setting the Quest to Solo mode only. This change will only affect New Tenno playing the Quest for the first time, and does not affect Kubrow Egg drop rates outside of the Quest. We are also shortening the Survival mission within the Quest from 10 minutes to 5 minutes.

    Additional New Player Experience Changes

    • Removed Ceres to Jupiter Task of defeating a Prosecutor to reduce initial friction and get you along your way faster. Prosecutors could take a long time to spawn if you were unlucky.

    • Increased the window of time where you can deal damage to the Vay Hek Propaganda Drone during his boss fight from 8 seconds to 10 seconds. Newer players who attempted the Vay Hek boss fight right when it was available to them found this phase more difficult than it really needed to be.

    • Updated the "The New Strange" objective for Synthesis Targets to make it less confusing. It now reads "Sanctuary Target" as opposed to a specific enemy type which could come across confusing.

    • Tyl Regor's Shield now has a Shield Regeneration delay of 2 seconds, compared to how it instantly regenerates currently, to provide newer players more of a fighting chance.

    NEW WARFRAME AUGMENTS (Max Rank stats)

    Arm yourself with these new Warframe Augments for Trinity, Lavos, and Xaku!

    Trinity - Champion's Blessing (Blessing Augment)

    Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to 350%.

    *Purchase from the New Loka or Perrin Sequence for Syndicate Standing!

    Lavos - Swift Bite (Ophidian Bite Augment)

    Reduce Ability cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional Ability Range.

    *Purchase from the Red Veil or New Loka for Syndicate Standing!

    Xaku - Vampiric Grasp (Grasp Of Lohk Augment)

    When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime, Xaku heals by 25.

    *Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!

    Xaku - The Relentless Lost (The Lost Augment)

    Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you can cast the same ability twice.

    *Purchase from the Steel Meridian or Cephalon Suda for Syndicate Standing!

    FORMA MASTERY RANK CHANGES:

    When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there's often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece.

    We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!

    What does that mean?

    If a Mastery Rank 30 player uses a Forma, they won't have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they'll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience.

    Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you're back to only casting unranked Rip Line!

    Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength!

    This ranking process is something players already experience in game - you know by the time you've levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank 'match' those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.

    *New additions since the Dev Workshop:

    Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:

    Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement.

    NYX ABILITY CHANGES:

    Mind Control

    The thinking behind these changes are fueled by the amount of investment towards this single Target, and having that pay off more in your favor.

    • Base 500 percent Damage increase to the Target itself that you then feed into with your weapons DPS.

    • Increased base Duration to 45 seconds at maximum rank.

    • Mind Controlled Target now teleports to keep up! This acts similar to other allies (Wukong's twin, etc).

    Psychic Bolts

    While this change is minor and provides more of a visual cue, the goal here was to provide a better presentation / feedback when Psychic Bolts connect with a Target.

    • Added a minor one-time stagger to targets bit by Psychic Bolts.

    Absorb

    • Increased base Range to 15m at max rank.

    • Scaling Range is now capped at 50m (solving for an exploit), ensuring Damage is balanced by Energy Capacity.

    • Nyx's Assimilate Augment now allows you to roll, similar to Mesa's Waltz!

    • Nyx's Absorb stat screen now shows max explosion radius value.

    • Absorbs additive weapon damage bonus now applies to the player's equipped Melee weapon.

    • Minor tweak to the GPU particles to clean them up!

    FULL UI RESKINS AND FIXES:
    We've got a handful of reskinned UI screens for your viewing pleasure! Some of these are already live from previous Hotfixes, but we've listed them here for full exposure.

    DECORATION MODE CHANGES - BASIC AND ADVANCED MODE:

    Warframe Decoration tools are all about customization. We value that quality. The learning curve for new players, however, can be pretty steep. Tools like Surface Snapping and Rotation Axis are ideal for ambitious decorators with particular visions for their Orbiters and Dojos, but they can overwhelm Tenno new to decorating.

    We aim to address that difference! The UI improvements and more discussed below include improvements for new and experienced decorators alike.

    Introducing Basic and Advanced Mode

    To accommodate different approaches to decorating, we've created two distinct modes. The UI team has also done a polish and pezaz pass on decoration menus!

    Basic Mode only offers essential tools: Place, Move, Remove, Duplicate, Rotate, and Scale

    • The new Help window describes Camera Movement, Capacity Cost, and Advanced Mode.

    • This mode is intended for new players and Tenno who just want to quickly place decorations to give rooms a bit of flare. It's introductory and quick to use.

    Advanced Mode houses all the customization-focused tools decorators already know and use expertly.

    • Decorators can press Tab any time to switch between Basic Mode and Advanced Mode.

    • This mode is intended for Tenno who are serious about custom decorating. It's specific and focused.

    Controller Binding Changes

    Some decoration controls on controllers were adopted from Archwing and Railjack. We've decoupled those functions to create controls specific to decorating!

    Here are the biggest key binding changes:

    Xbox

    Old Bindings:

    • Place Decoration: RS
    • Clear Decorations: Nonexistent
    • Move Decoration: X
    • Remove Decoration: LT
    • Rotate: LT
      • Rotation Axis Cycle: RB
      • Reset All Rotation: RT
    • Push/Pull: RT
    • Camera Facing: RB
    • Confirm: X
    • Advanced Mode: Nonexistent
    • Help: Nonexistent
    • Move Camera Up & Down: A & LB
    • Constrained Movement:
      • Move X: D-Pad Left
      • Move Y: Y
      • Move Z: RT

    | New Bindings:

    • Place Decoration: X
    • Clear Decorations: RS
    • Move Decoration: A
    • Remove Decoration: LB
    • Rotate: LB
      • Rotation Axis Cycle: X
      • Reset All Rotation: Y
    • Push/Pull: RB
    • Camera Facing: X
    • Confirm: A
    • Advanced Mode: LS
    • Help: RS
    • Move Camera Up & Down: LT & RT
    • Constrained Movement:
      • Move X: D-Pad Left
      • Move Y: D-Pad Up
      • Move Z: D-Pad Down

    PlayStation

    Old Bindings:

    • Place Decoration: RS
    • Clear Decorations: Nonexistent
    • Move Decoration: Square
    • Remove Decoration: L2
    • Rotate: L2
      • Rotation Axis Cycle: R1
      • Reset All Rotation: R2
    • Push/Pull: R2
    • Camera Facing: R1
    • Confirm: A
    • Advanced Mode: Nonexistent
    • Help: Nonexistent
    • Move Camera Up & Down: X & L1
    • Constrained Movement:
      • Move X: D-Pad Left
      • Move Y: Triangle
      • Move Z: R2

    | New Bindings:

    • Place Decoration: Square
    • Clear Decorations: RS
    • Move Decoration: X
    • Remove Decoration: L1
    • Rotate: L1
      • Rotation Axis Cycle: Square
      • Reset All Rotation: Triangle
    • Push/Pull: R1
    • Camera Facing: Square
    • Confirm: X
    • Advanced Mode: LS
    • Help: RS
    • Move Camera Up & Down: L2 & R2
    • Constrained Movement:
      • Move X: D-Pad Left
      • Move Y: D-Pad Up
      • Move Z: D-Pad Down

    Nintendo Switch

    Old Bindings:

    • Place Decoration: RS
    • Clear Decorations: Nonexistent
    • Move Decoration: Y
    • Remove Decoration: ZL
    • Rotate: ZL
      • Rotation Axis Cycle: R
      • Reset All Rotation: ZR
    • Push/Pull: ZR
    • Camera Facing: R
    • Confirm: Y
    • Advanced Mode: Nonexistent
    • Help: Nonexistent
    • Move Camera Up & Down: B & L
    • Constrained Movement:
      • Move X: Control Pad Left
      • Move Y: X
      • Move Z: ZR

    | New Bindings:

    • Place Decoration: Y
    • Clear Decorations: RS
    • Move Decoration: B
    • Remove Decoration: L
    • Rotate: L
      • Rotation Axis Cycle: Y
      • Reset All Rotation: X
    • Push/Pull: R
    • Camera Facing: Y
    • Confirm: B
    • Advanced Mode: LS
    • Help: RS
    • Move Camera Up & Down: ZL & ZR
    • Constrained Movement:
      • Move X: Control Pad Left
      • Move Y: Control Pad Up
      • Move Z: Control Pad Down

    New Look

    We also refreshed the UI Design overall with this change. Enjoy the new look that improves readability with a Warframe flare!

    Rotate Decoration Previews

    Instead of a static image, the Personal Decorations menu will show 3D decoration previews that allow decorators to rotate decorations before placing them. Right now, this feature is only available for Personal Decorations.

    All Decorations Are Now Scalable

    In the past, only Dojo Decorations have been scalable. You can now scale Personal Decorations too! From Dojos to Orbiters, Tenno can customize decoration sizes.

    Dojo Improvement: Introducing the Arrival Gate

    You now control where Tenno spawn in your Dojo! Place an Arrival Gate and Tenno will appear in that very spot when they visit. Dojos without an Arrival Gate will default to the current spawn system.

    General Additions:

    • Added new animations to Wisp and Titania's move set when using Gunblades.

    • Lavos, Sevagoth, Xaku, Yareli, Baruuk, Gauss, Hildryn, Wisp, Protea and Grendel are now available and can be used in Frame Fighter once their Fragments have been found/Scanned.

    • Added sneezing animations to Companions - time to start carrying around tissue, Tenno!

    • Added Gilded icon to Amp Inventory description if it has been Gilded.

    General Changes:

    • Renamed Gunblade Heavy Attack from Spinning Uppercut to Full Bore.

    • When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice.

    • Wisp players who have the Fused Reservoir Augment equipped will now start missions with the selection on the Fused Reservoir.

    • When a player redeems a code in the Market, we now show more robust icons to depict the item you're redeeming (if applicable).

    • Sitting in the Helminth chair with a Warframe you haven't Subsumed yet will now move that option to the top of the list.

    • We now show you 'Invasion' progress at the End-of-Mission screen when you're completing an invasion (i.e 2 of 3 fights for Corpus complete)!

    • Changed the description of Galvanized Aptitude to better reflect its current function (which clarifies that area of effect damage is not included)

      • ... BUT WAIT! We want to explain why because it's very important to us that everyone understands where we are coming from with our current design mindset. AoE Weapons are the dominant ones by every usage metric. We see this day after day. Having this bonus apply to the AoE instance felt dangerously close to a myopic choice concerning powering up player Arsenals that simply do not need it. This mod never worked on AoE, and the description now explains that to avoid confusion. We understand those seeking a different outcome will disagree with this choice, but ultimately we are not willing to further bolster AoE at this time. This is due to the increasing difficulty in creating content that serves to challenge the Tenno.
    • Added some simple logging for Lunaro and Cephalon Capture scoring in dedicated servers. As requested here: https://forums.warframe.com/topic/709664-dedicated-conclave-servers/page/26/?tab=comments#comment-12257911

    • Changed Limbo's Rift status for vehicles (K-Drive, Yareli's Merulina, etc):

      • On mount, the vehicle inherits the rider's Rift state.
      • If the rider's Rift state changes while riding, the vehicle's will change to match.
      • If the vehicle's Rift state changes, the rider's will change to match.
    • Updated Operator Void Dash FX to faster GPU versions.

    • General lighting improvements to trees in the Plains of Eidolon.

    • Updated Melee Slam FX.

    • Made small updates to the Ghoulsaw ride FX.

    • Cleaned up elemental FX on the Heat Dagger.

    • Added 'Numeric Separators' option in the Interface settings to change how numbers are formatted. By default, the format chosen is selected based on your language. There are 4 different formats supported:

      • Comma for thousands and period for decimal
      • Period for thousands and comma for decimal
      • Non-breaking space for thousands and comma for decimal
      • Period for thousands and apostrophe for decimal
    • You will now be sent back to the Dojo instead of your Orbiter when everyone in your squad dies and loses all their revives in Railjack missions.

    • In scenarios where you're taken to the Relay from your Orbiter (Initiating the Help Clem mission from Navigation, etc) you'll now be taken to the Strata Relay on Earth. With Strata being the first Relay new players encounter it made sense to swap Larunda out for a more accessible Relay.

    • Vallis Surveillance Drone in the first mission of the Vox Solaris Quest will now continue to replenish Shields if they have been completely depleted.

    • Clarified the "Hold Your Breath" Nightwave Act to include "in the Kuva Fortress", as to alleviate some confusion expressed here: https://forums.warframe.com/topic/1126851-de-please-make-the-kuva-survival-nightwave-explicit/

    • Removed Tenet Grigori eligibility from Conclave.

    • Reflection intensity increased on metals to better match environment lighting conditions.

    • Increased lighting in certain areas in the Orbiter's Personal Quarters.

    • Maroo now has a Ayatan inspired map marker in Maroo's Bazaar.

    • Quests that thrust you right into the action will now at least wait for you to select your reward from the Daily Tribute screen before the big thrust.

    • Removed the 'Repeat Mission" button after completing a Kuva Flood mission due to an exploit.

    OPTIMIZATIONS:

    • Optimized Vauban's Bastille vortex to fix dips in performance.

    • Fixed significant framerate drops when Nidus "Larva" ability grabs large groups of enemies.

    • Fixed a nasty hitch that would occur periodically in Sanctuary Onslaught missions.

    • Optimized several small hitches when standing near certain level triggers (i.e Navigation on the Railjack).

    • Optimized changing Wear and Tear in the Orbiter interior appearance tab.

    • Fixed micro-hitches that could occur when loading into missions.

    • Optimized pathfinding for low-core systems.

    • Made some systemic micro-optimizations to the UI-system.

    • Made several UI loading optimizations.

    • Made minor performance optimizations across the game.

    • Made data optimizations for the Cambion Drift.

    • Optimized loading times.

    • Made micro-optimizations to rendering.

    • Made micro-optimizations to level loading.

    • Made micro-optimizations to game startup and level loads.

    • Made systemic micro-optimizations to multi-core support.

    • Optimized small hitches that would occur when a Quest did a screen fade.

    CONTROLLER CHANGES & FIXES

    • Improved Melee weapons rumble controller feedback to have a more accurate response when attacking.

    • Changed Nightwave 'Cred Offerings' callout on controller to be the top face button (Y on Xbox) instead of clicking the right thumbstick, as it would conflict with the new Tenno Guide hover action.

    • Fixed issue with tutorial hints not updating if switching between keyboard and controller while the hint is active in the Call of the Tempestarii Quest.

    • Fixed icons in the controller binding screen being misaligned.

    XAKU CHANGES & FIXES:

    • Changed The Vast Untime to recast while active by tapping ability and deactivated by holding.

    • Fixed inability to turn off Vast Untime if you do not have enough Energy.

    • Fixed a gap between the casting animation with Xaku's Gaze and freezing the target, which allowed them to die before they were affected by Gaze.

    • Fixed Xaku's Grasp of Lohk weapons having glitchy animations.

    YARELI FIXES:

    • Fixed Mutalist Ospreys, Napalms, and likely other enemies not being able to damage/inflict Status Effects on Yareli while on Merulina.

      • This also fixes missing HUD FX when a Status Proc is afflicted while on a vehicle.
    • Fixed inability to pick up Index Points while riding on Yareli's Merulina.

    • Fixed inability to pick up the Isolation Vault Bait while riding on Yareli's Merulina.

    • Fixed the UI prompt for Railjack Tactical Menu and Omni disappearing after a player casts Merulina as Yareli with a controller.

    • Fixed getting stuck in parts of the data vaults in Corpus Spy missions while riding Yareli's Merulina.

    • Fixed Tenet Diplos lock-on ability not working for the Client players when using a Vehicle (Merulina, K-Drive, etc). As reported here: https://forums.warframe.com/topic/1270984-tenet-diplos-lock-on-not-working-on-k-drive/

    • Fixed incorrect translation for the Yareli Physalia Helmet in Traditional Chinese.

    FIXES:

    • Fixed a crash that would occur if you ran the game without the Launcher.

    • Fixed a crash that could occur when casting Nidus' Larva multiple times.

    • Fixed a large spot-load when exiting the Arsenal in quick succession if you had a Helminth puppy.

    • Fixed Teshin not using his weapon properly in The War Within Quest.

    • Fixed a case where an enemy converted to a Kuva Lich Thrall under the influence of faction-changing abilities or Status (ex: Radiation Status) would be unable to be finished with a Mercy in a Defense mission.

    • Fixed certain scenarios where Acolytes would spawn in Steel Path when you're AFK.

    • Fixed Arsenal changes to your Warframe not saving after removing an overridden Ability via Helminth.

    • Fixed certain screens (Simulacrum selection, Grustrag Bolt selection, etc) losing functionality if you typed into the search bar before the items showed up.

    • Fixed coloring issue with the Nidus Phryke Skin. This issue was isolated to the "loincloth" section of the Phryke Skin, where the color channel was showing 2 opposing colors when using a bright color for the Secondary channel.

    • Fixed Eidolons being forcibly moved with Bonewidow's Firing Line ability. While this may sound harmless, a full squad of Bonewidows could displace the Eidolon into water instantly spawning multiple Vomvalysts.

    • Fixed Ivara's Cloak Arrow turning your Necramech permanently invisible.

    • Fixed Clients seeing the Host player stuck in a knock down animation and then sliding around.

    • Fixed Steel Path Incursions on Disruption nodes having incorrect completion requirements (1 Conduit complete versus the intentional 4).

    • Fixed Amalgam Alkonost not enhancing the grabbed enemy and instead just hugging before letting go.

    • Fixed Fishing Spear phase during the Heart of Deimos Quest not being correctly thrown the 2nd throw.

    • Fixed Nakak's Operator Masks not displaying on preview.

    • Fixed Deluxe Warframes with skin-specific attachments (Ember Pyraxis Skin, etc) having them unequipped by default when purchased.

    • Fixed "Last Mission Results" not retaining total mission time.

    • Fixed Lech Kril respawning inside the ground if he was pushed off the map with a push ability (Banshee Sonic Boom etc) in his fight alongside Vor.

    • Fixed Subsumed Aquablades having no cast audio. As reported here: https://forums.warframe.com/topic/1281219-subsumed-aquablades-have-no-cast-audio/

    • Fixed weapons with 1 bullet in their magazine (such as Vectis and Exergis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.

    • Fixed reloading an extra bullet into the Strun if you fired 5 or more shots before the reload.

    • Fixed shooting yourself with the Arca Plasmor when first firing it after you've been Revived.

    • Fixed the Cernos Prime Vertical Spread shot doing 2x damage of Horizontal Spread shot.

    • Fixed rapidly toggling Titania's Razorwing mode/Operator allowing you to clip through geometry.

    • Fixed incorrect version of Alad V appearing via Transmission during the Second Dream Quest.

    • Fixed several Nekros Helmets having silver parts that could not be colored otherwise.

    • Fixed Wisp 'destroying' the source Mote by flying to them with Wil-O-Wisp. This only affected the Mote visually, as the functionality was still there.

    • Fixed Mastery-style Challenges such as Rifle Mastery, Pole Weapon Mastery, Blade Mastery, Bow Mastery etc. not tracking the Challenges correctly.

    • Fixed the "From On High" Challenge not tracking in Orb Vallis or Cambion Drift.

    • Fixed a door within the Sister of Parvos Showdown Capital Ship that was unnecessarily locked.

    • Fixed Bonewidow's Meathook giving Affinity when it misses an enemy and costs 0 Energy.

    • Fixed Voidrig's Necraweb grenade canister exploding prematurely.

    • Fixed Amalgam Barrel Diffusion not modifying the roll length of Dodges.

    • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag's Magnetize).

      • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
      • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)
    • Fixed Projectiles from Jugulus enemies not always being redirected when intended (i.e Turbulence, Shatter Shield).

    • Fixed issues with textures in the Sands of Inaros Quest.

    • Fixed UI element inconsistency in Railjack Void Storms between Hosts and Clients.

    • Fixed issues with the Sordario Syandana having green lens flares that cannot be coloured.

    • Fixed playing as Volt during the tutorial allowing Electric Melee Damage to occur as a result of the passive.

    • Fixed an issue where capes can sometimes float in dioramas.

    • Fixed an issue with incorrect placement of infested sinew in a Deimos Isolation Vault.

    • Fixed an issue with the Railjack Forward Artillery reticle not changing if you swap weapons while in the seat.

    • Fixed an issue with the Akkalak Turret explosion always showing as white.

    • Fixed HUD issues with Companion Health and Shield stats that would occur whenever a player is revived.

    • Fixed issues with menu stacking in the user interface on Junctions.

    • Fixed some issues with waypoint marker navigation in parts of the Grineer Fortress.

    • Fixed an issue with Controllers not being able to properly select pop-up options on certain UI menus (i.e Email Permission popup).

    • Fixed issues with certain languages' text strings not fitting in the Syndicate UI.

    • Fixed unowned Parazon Mods not getting shown as 'NEW' when first picked up.

    • Fixed some enemies being unable to activate alarms. As reported here: https://forums.warframe.com/topic/1281911-bug-enemy-seems-like-not-triggering-alarm-now/

    • Fixed Cedo magazine being stuck in your hand after reloading.

    • Fixed "Executioner" Nightwave Act progressing from certain non-stealth kills.

    submitted by /u/CephalonAhmes
    [link] [comments]

    Don't talk to me, my son or my grandson ever again

    Posted: 11 Nov 2021 04:33 PM PST

    Just noticed that Varzia, the Dax from the Prime Resurgence event, is the wounded female Dax from the Erra quest cutscene.

    Posted: 11 Nov 2021 08:43 AM PST

    Dynamic Mustache Ability Interaction System

    Posted: 11 Nov 2021 09:42 PM PST

    My comment got featured on Prime Time #292 and I regret nothing…

    Posted: 11 Nov 2021 06:34 PM PST

    Y'all talking Aya this, Regal Aya that, but you all are missing the new ayatan sculpture

    Posted: 11 Nov 2021 11:05 AM PST

    Updating the melee stance UI was a serious missed opportunity to add important stance information into the game, like damage multipliers and guaranteed procs

    Posted: 11 Nov 2021 10:16 AM PST

    In today's 30.9 update, they improved the UI that tells you about your melee combos. I was incredibly disappointed that this update did not include adding more information about melee combos into the game.

    As it stands, the combo screen is still totally useless. Every melee weapon uses the same button combinations for their attacks, so all the combo screen actually tells you is the name of each combo. Really useful, right?

    There's so much empty space on the screen that could be used to show actually useful information, such as:

    • Damage multiplier of each attack

    • The number of hits per button input

    • Guaranteed status procs

    • The total time to complete the combo (at 1.00 atk spd, and/or your current atk spd)

    Currently all of these important details, which COMPLETELY decide the strength of a combo, are only visible on the wiki. Not every single detail of the game needs to be displayed in the game itself; that would cause even more information overload than we already have. But what is even the point of having a combo screen if you get ZERO useful information about the combos? Not showing melee damage multipliers or number of hits per combo is the equivalent of not showing the damage and firerate stats on a gun. It's ridiculous to not show this kind of information in the game.

    submitted by /u/GoldPhos
    [link] [comments]

    Xaku's new augment, The Relentless Lost, automatically cycles to the next Lost ability after you cast one

    Posted: 11 Nov 2021 04:40 PM PST

    It's not stated anywhere in the mod but it's really nice to prevent mindlessly dropping the stacks. You can still cycle manually, too.

    On another note it also just... feels cool? There's no other ability that totally changes with each cast and it's interesting keeping an eye out for a target for your next spell on top of the current one.

    submitted by /u/DreadNephromancer
    [link] [comments]

    Anyone else dissapointed with the orbiter decoration resizing limits?

    Posted: 11 Nov 2021 10:39 AM PST

    There HAS to be a more elegant way of arranging this screen

    Posted: 11 Nov 2021 10:36 PM PST

    Is this same pricing?

    Posted: 11 Nov 2021 08:46 AM PST

    Rebecca clarified that The Prime Resurgence event is NOT indicative of the release date of The New War (also, the date for the next Devstream will be announced on the next stream)

    Posted: 11 Nov 2021 05:20 PM PST

    I'm sensing a running theme in the story/lore writing

    Posted: 11 Nov 2021 08:44 PM PST

    "The Orokin were all wiped out by the Tenno. Oh, except for that one infested sect on Deimos. Oh and the guy who's responsible for punishing dissidents and enemies of the empire. Oh and that one Executor that has a lot of influence in the events of the Old War. Where were they hiding all this time that we seemingly only recently found out they were still around and kicking? Who knows."

    "The Dax are soldiers of an old era, and Teshin is the last of his kind. Oh nevermind, turns out there's another Dax that happened to survive without the Orokin's influence and seems to only now be making herself known. Why now all of a sudden? Eh, don't think about it too much."

    Let me be clear, I do think that introducing characters that survived the Old War and are part of near extinct factions can be used to flesh out bits of lore and worldbuilding that are lacking. However, I think DE is kinda overusing this tactic and kinda undermining the whole idea of the Orokin and their empire being relics of a forgotten past by just having random members of that supposedly dead society show up seemingly out of nowhere when plot/gameplay/developer fixation demands it. It's starting to feel pretty contrived.

    submitted by /u/Arn-Solma
    [link] [comments]

    Exploiters brain doesnt scale so it just looks like she has a shower cap

    Posted: 11 Nov 2021 12:36 PM PST

    FAN ART - Ember Prime Heavy

    Posted: 11 Nov 2021 08:12 AM PST

    So....found an interesting bug I've never seen in almost 4 years of playing. Thought you all might enjoy

    Posted: 12 Nov 2021 12:59 AM PST

    Just wanted to vent that ventkids is the most useless addition to the game

    Posted: 11 Nov 2021 07:14 PM PST

    Absolutely hate everything about it. The fact that it's a useless new vehicle type that is greatly overshadowed by archwings. The fact that the way it is introduced is through dumb, incredibly long, boring and unskippable cutscenes no one cares about. The fact that the stupid k-drive trick missions are buggy as all hell. The fact that a tiny root is enough to throw me off the k-drive and ragdoll halfway across the map. The fact that k-drive is basically useless in anything but open worlds because you will literally get stuck on a speck of dust.

    It adds nothing but frustration and curiosity as for why such a useless thing was even developed at this stage in the game. Maybe if k-drives came before archwings, and new players would get a k-drive first and then later unlock archwings—because, you know, that actually makes sense? I mean, doesn't it? You usually get better stuff at later stages of the game, not pure steaming piles of useless garbage.

    K-drives are a cliff-side downgrade from archwings. There is literally no stage or place I would want to use a k-drive or would rather use a k-drive. It's slower, it's clunky, it's prone to getting stuck, you essentially CC yourself if you get flung off it, and it has no ability that is remotely even close to as useful as archwing abilities. This is essentially if I had a smartphone and decided to go out of my way to buy a flip phone. So thanks, now I've found something I hate even more than Warframe RNG.

    submitted by /u/Silent__Note
    [link] [comments]

    Psycho of Saturn Six

    Posted: 11 Nov 2021 02:53 AM PST

    Regal Aya pricing is a complete scam?

    Posted: 11 Nov 2021 06:22 PM PST

    So for $20 I get 1 accessory instead of $20 for a pack like I used to,

    Because an armor is 3 R Aya, which is 19.99, when an accessory >pack< used to be 20, so shouldn't Aya be cheaper, not the same, for less stuff? I see no one talking about prices when we've, for years have been begging DE to separate accessories to make prices more digestible and not inflated because of plat you don't need or accessories you don't want.

    And now they finally have, but its the same price, for less and no plat.

    Am I the only one seeing how crap this is?

    submitted by /u/B_Sal
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