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    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Warframe Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!


    Warframe Weekly Moments | Good Luck? Bad Luck? Share Your Experiences Here!

    Posted: 26 Oct 2020 08:33 AM PDT

    This thread is for sharing your Warframe experiences and good or bad luck. Experiences can be shared any day of the week!

    Whether you praise the Void or curse RNGesus, everyone here can sympathize; share any experiences that you've had in Warframe that you want! You can also freely share things that are listed as "disallowed posts" here.


    Comments are sorted by new by default! And remember...

    Experiences can be shared any day of the week!

    submitted by /u/AutoModerator
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    Nyx and Rescue - Seifukuframe animations.

    Posted: 26 Oct 2020 02:33 PM PDT

    Here's an old screenshot when blood decals briefly worked. Nowadays, you cut up thousands of enemies, and the walls and floor stay squeaky clean.

    Posted: 26 Oct 2020 03:10 AM PDT

    We are Screwed

    Posted: 26 Oct 2020 01:11 PM PDT

    The Tenno are screwed. The Grineer are screwed. The Corpus are screwed. The SENTIENTS are screwed. We are all Screwed Prime.

    Why do I say this? Because of the Entrati lore, thats why. If you read all the lore from the Requiem platforms, you learn about Albercht Entrati and his experiments that discovered the Void. He opened a door to the Void, messed up, and ended up in a different "reality". In this other reality, he encountered a person who looked like a reflection of him, and this clone called him a childhood nickname, before approaching Albercht. Albercht was smart, and started running away, trying to get back through the door he came from, but was being constantly pulled backwards by the clone. Albercht makes it through and tells his daughter (the Mother from Deimos) to shut the door and she does so, but not before the fingers of the entity from the Void pass through into our reality. The door closes and chops off the fingers, which I presume are then cloned and manipulated to allow Railjacks to use the Void to travel large distances.

    We know that Albercht discovered the Void and created the different technologies that allow us to utilize it, but he doesn't seem proud of this. He consistently believes that the version of him that came back through the door was not his original self, but the clone. He allows himself to die without taking on another body via Continuity, because he doesn't want to let the "other self" to continue on. Before he dies though, he writes a poem that is... dark.

    From brooding gulfs are we beheld
    By that which bears no name
    Its heralds are the stars it fells
    The sky and Earth aflame

    Corporeal laws are unwrit
    As suns and love retreat
    To cosmic madness laws submit
    Though stalwart minds entreat

    In luminous space blackened stars
    They gaze, accuse, deny
    Roiling, moaning, this realm of ours
    In madness lost shall die

    Carrion hordes trill their profane
    Accord with eldritch plans
    To cosmic forms from tangent planes
    We end as we began

    Scary huh? That isn't even the beginning though. We know what will cause the destruction of our reality. We know WHO will do this. The Man In The Wall. What is he? An entity from the Void who takes on our appearance and calls us "Kiddo," a childhood nickname. Sound familiar? This is the same guy Albercht met on the other side of the door. I am assuming that whatever Albercht did freed The Man In The Wall, and he is not here to help our little Tenno. In fact, he is here to destroy the universe as we know it.

    Another scary bit incoming! We have only scratched the surface of the Void. When Albercht runs into the Man In The Wall, he describes the Void as "a vast broiling sea of caustic light pierced at random by black-pin stars. And closer, around me, a gale of flowing vapor. Profane in color, billowing relentlessly into the nascent lack, seeking all directions." It sounds similar to the Void we know, but I don't remember black stars and a sea of caustic light, just the flowing vapor and some ethereal light, but nothing that exactly matches his description. Plus, this Void is a whole other reality, what we have ventured into seems to be mostly the areas of the Origin System where the Void bleeds into ours.

    The Tenno draw their power from the Void, the very thing The Man In The Wall seems to have absolute power over. Even he points this out when he says, "Remember, you're nothing without me kiddo." The Tenno can't stop the Man In The Wall, in fact, he seems to be able to control us to some extent like we see in The War Within. This brings up a few questions like, "Why is he waiting to attack?" "Why does he want to destroy us?" "Are any of the choices we make really choices at all? Or have we been influenced by the Man In The Wall the whole time?" I can't pretend to know the answers to these. All I know is that whatever is coming to destroy us is something the Tenno are powerless to stop, and something that could perhaps use us as its soldiers. All I know is that we are wasting our time fighting the Sentients; they don't even compare to the scale of what is described in the poem.

    All I know is that we are very very screwed.

    P.S.: I am curious if any of you have thoughts on the Erra cinematic, as it had all of the Tenno shown acting in unison, and with red eyes, similar to those that we show when the Man In The Wall possesses us in The War Within. Also, I am getting a lot of Crisis on Infinite Earths vibes from this. A scientist who opens a portal to an alternate dimension unleashing a force capable of eliminating universes easily? Hmmmmmmmmm.

    I can post links to the Wiki pages for this discussion if needed.

    submitted by /u/OhBoilers34
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    Quick Moonlight Kavat for Tennotober Day 20!

    Posted: 26 Oct 2020 07:35 PM PDT

    Just a lil sketch of a volty boy - only posting cause i love drawing frames but it's also so hard and i can't understand how people are drawing them so much and so perfectly :'D it's so hard

    Posted: 26 Oct 2020 03:07 PM PDT

    Meet Frank, The Infinite Duration Synoid Heliocor Specter On My Railjack

    Posted: 26 Oct 2020 01:39 PM PDT

    I drew mine and my friends’ favourite fashion frames(and frames!) mine is the Wisp ��

    Posted: 26 Oct 2020 04:07 PM PDT

    Spooky scary necramech ��

    Posted: 26 Oct 2020 04:44 AM PDT

    I'm just going to leave this here

    Posted: 26 Oct 2020 07:36 AM PDT

    Graxx Taskforce (Thanks Faven)

    Posted: 26 Oct 2020 01:24 PM PDT

    Helminth Ability Augment Ideas

    Posted: 26 Oct 2020 09:16 PM PDT

    A Moment Of Quiet

    Posted: 26 Oct 2020 03:47 PM PDT

    Steel Path Combat Limbo

    Posted: 26 Oct 2020 02:00 PM PDT

    Steel Path Combat Limbo

    Limbo is typically built for specific mission types like Mobile Defense, Defense, Defection, etc. This usually puts him in the position of either max range, minimum range and large amounts of duration. However, there is another way to show enemies a magic trick if you're willing to put in some effort on the frontline of the battle.

    Introducing COMBAT LIMBO.

    Yes, that's Larva in place of Stasis.

    https://overframe.gg/build/97629/

    This build is **SPECIFICALLY** tuned, down to the EXACT amount of 22.5% duration with quality stats outside of this for a single purpose: To become a dimension-hopping frontline terror in survival and exterminate. The bonus is that this build also allows maximum control over the banishment duration of your enemies and you really don't need stasis to do anything with this build. **SO I GOT RID OF IT**. You will still be killing enemies with your weaponry so be sure to bring something with Punch through, enemy-chaining, or the deadliest melee you can find in your arsenal. I recommend the Kuva Nukor & something like the Trumna/Kuva Quartakk.

    If you like to play more passively and would prefer less micromanagment, this build may not be for you. But if you want to truly CONTROL the rift and smash all the buttons, follow below.

    Explanation of Mod/Arcane Choice

    > Aura: Brief Respite allows you to regen shields quickly after taking a stray bullet, similarly to the augur mod set bonus. However, you could alternatively run Corrosive Projection to strip enemy armor, Energy Siphon (if you somehow have energy problems in this build) or even Speed Holster or Growing Power. Speed Holster is a QOL to switch weapons quicker and Growing power will let you get larger damage amp on enemies with Rift Torrent.

    > Vitality, Rolling Guard, Primed Sure Footed: Survivability mods and the only ones you'll need at that. Vitality and Rolling Guard allow you to cleanse status and take advantage of split seconds to get to relative safety between dimensions by rolling. Primed Sure Footed if you have it, but if not, nab yourself a Handspring for a nearly identical effect without being locked behind login days.

    > Transient Fortitude, Fleeting Expertise (RANK 4): I cannot stress enough how important this part of the build is. Fleeting **MUST** be rank 4 and Transient MUST be maximized to reach the exact duration of 22.5%. This is the crux of the build, allowing brief banishes and warranting ability spamming. This also nets you 150% efficiency and 155% strength for above average rift torrent amp and the crucial efficiency to an ability rotating build like this.

    > Augur Reach: You don't need a lot of range to make this build work and augur reach satisfies the meager amount you want without going overboard. you want to control the number of banished enemies as best as possible so banishing too many at once could be problematic. if you prefer larger aoe's on your abilities, you could run Stretch instead.

    > Natural Talent: This completely changes how Limbo feels and makes limbo quite literally more survivable. less time casting = more time fighting. combiine with Amalgam Barrel Diffusion on a secondary weapon to give you faster shifting into the rift as well.

    > RIft Torrent: Since Rift Surge is the most valuable ability in this build, Rift Torrent will allow you to effectively slaughter enemies at any level with precise control.

    > Primed Flow: You don't want to be running around with low energy reserves in case something goes south. This ensures you'll have MORE than what you need to get the job done.

    > Arcanes: Energize + Flow will always net you energy in case you run into Leeches and you can bail to get energy through these means. The second is personal preference. Arcane Guardian will make that vitality go a much longer way if you slip up, but If you're crazy like me, you can run Arcane Primary Charger or Arcane Strike in its place.

    Here's how the build works:

    - ENGAGE WITH BANISH: Limbo engages enemies by banishing them and rolling into the rift after them. Anyone you banish this way will be knocked down. the enemy is banished for just about 5 seconds after you kick them into the rift. At this time, you can take them out OR move to the next step

    - SURGE TARGETS: Enemies in here are gonna hop out so you can Rift surge targets in the rift. This makes it so when their banish would end, they INSTEAD get rebanished, falling down again and resetting their banish duration. This lets you keep enemies locked in the rift for as long as you would like by constantly surging them over and over. in addition, **RIft Torrent amps your damage for each surged enemy**, allowing you to nuke enemies with EXTREME DPS. You will regularly see a damage amp of 1000% or more with this build and playstyle.

    - "CROWD CONTROL": I Subsumed Larva into this build from Nidus but if you don't have the helminth system, stasis will still have its uses, even if briefly. While riftbound enemies *could* fight back given a moments' notice, you use larva to clump up large groups of enemies and take them out without retaliation. in addition, **Clumping up enemies that are surged will spread the surge to nearby enemies in OR out of the rift when you kill enemies**. This effectively gives you a rift variation of Saryn spores, just less DOT, and more damage amp.

    - Cataclysm as a tool, not a crutch: Cataclysm still has a respectable 20.8 meter radius, allowing you to smash and grab a large area of enemies and drag them into the rift, Surge them, and close the cataclysm immediately after, knocking down everyone and keeping them in the rift. you can then re-surge them AGAIN and begin going on your rampage again. this combo is a large commitment and you will probably want to larva up a bunch of these enemies right away and get to killing.

    Questions you might have

    - "If you're spamming your abilities this much, won't energy be an issue?"

    > Energy is not an issue in the slightest with this build. While in the rift, you passively generate 2 energy/second. additionally, every time you kill an enemy, you regain 10 energy. with 150% efficiency, banish and larva both cost 13 energy and rift surge costs 25. Essentially, if you kill enemies and perform the proper rotation of abilities, you will always GAIN more energy than you lose. this isn't even factoring in Arcane Energize or the large bursts of energy you will gain from wiping a larva full of riftbound enemies (10 enemies dying = 100 energy for you)

    - "Without Helminth, what do i DO with stasis in this build?"

    > If you don't have access to the helminth system, Stasis still has its place. time stopping enemies will buy you time to resurge enemies, especially in a cataclysm combo. as an alternative, you could utilize ~~SPOILER MODE~~ and the likes of Magus Anomaly to group up enemies. Otherwise, moving from enemy-to-enemy will still work, just less efficiently than using Larva.

    - "Why not just go max range, max duration?"

    > Because Limbo can handle heavy hitter content, but this build lets you be what I want limbo to be: A tip of the hat and a swing of my rapier to wipe a tileset of enemies. It also lets me run an unorthodox low duration build of Limbo that confuses the hell out of people when they see it.

    Now that my galaxy brain description is done, Cheers.

    Happy hunting, Tenno.

    submitted by /u/Face_Claimer
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    I just started playing and i was wondering

    Posted: 26 Oct 2020 07:23 PM PDT

    I just started playing Warframe, and it seems like a very interesting game. I actually had already made an account several years ago, but i think i only did the tutorial. My Warframe is a Volt, i dont exactly know how good it is to use but i'll probably change later.

    I was wondering if there is any useful tip and advice i should know which would help me along the way.

    submitted by /u/Markuslw
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    ye ok uhhh

    Posted: 26 Oct 2020 02:05 PM PDT

    I Wish Mesa's Sound Design Wasn't So Generic

    Posted: 26 Oct 2020 11:02 PM PDT

    Honestly her whole kit kinda is. I dont really get a "cowgirl" feel from anything she can do except Peacemaker.

    But I feel like if she had more "western" themed sound design instead of just being like... weird energy noises when you cast her abilities, it would help a lot. Anyone agree or have any ideas of what that would sound like?

    submitted by /u/LarenaRossi
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    Wish we got a starchart screen that was closer to the "Celestial Atlas" concept from Devstream 55; I'd be willing to pay for this as a customization option!

    Posted: 26 Oct 2020 11:00 AM PDT

    My opinion of Archwing missions being deleted.

    Posted: 26 Oct 2020 07:00 PM PDT

    A bit of context: In the last devstream, DE mentioned that regular Archwing missions will be deleted (I know, I'm a bit late). Honestly I felt a bit dissapointed because I though that after the Railjack Revisited update, the Archwings and its missions will receive some love after that, but no.

    And yes, I know that these missions are not popular and almost nobody play them except for affinity, but I was expecting something to make them a little funnier, such as:

    • Survival Archwing.
    • Some kind of "hybrid" mission on the Grineer Galleon or Corpus Ship with the purpose to invade them or sabotage them.
    • Unbridled combats where enemies would appear in large numbers. (something similar to the last mission in Serious Sam 3 BFE for example).

    IMO, I think those missions should be revisited rather than deleted. As for the Archwings should be as useful and resistant as the Amesha, and not just a means of transport in open worlds and Empyrean missions.

    submitted by /u/MorteNexus
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    A Marriage of The Broken (Amalgam/Sentient style Xaku)

    Posted: 26 Oct 2020 01:45 AM PDT

    Umbra and Kubrow look like they're posin' for the camera and it's cute

    Posted: 26 Oct 2020 11:15 AM PDT

    Each faction's most popular quote, in their own alphabet. Sorry for the messiness, but I'm tired.

    Posted: 26 Oct 2020 01:51 PM PDT

    Favorite warframe

    Posted: 26 Oct 2020 08:51 PM PDT

    Hey guys! I'm pretty new to warframe but I liked it enough to buy that starting bundle. I was wondering what warframes you guys prefer or recommend. Personally I think I like wukong or khora the most but I would love to hear your opinions.

    submitted by /u/cabrams94
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    thoughts on my dread or any suggestions to possibly make it better

    Posted: 26 Oct 2020 07:26 PM PDT

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